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Books > Children's & Educational > Technology & applied sciences
Tiny Science - giving MINI-scientists MAXIMUM understanding of the
MICROscopic - get to grips with astonishing nanotechnology! A fun
and visual series exploring the science of things we cannot see
with the naked eye, zooming right in on the itty-bitty creatures,
objects and machines that have an enormous impact on us and the
world around us. Perfect for children keen to get up-close to the
building blocks of our world. Tiny Science: Nanotechnology places
nanotech UNDER THE MICROSCOPE to find answers to TECH-riffic
questions, such as ... - How has the cicada insect inspired
nanotechnology? - How can a window clean itself? - What could
possibly go wrong?! Fun cartoon-style illustrations interact with
real-life pictures of many amazing microscopic features, making
this series ideal for engaging readers aged 8 and up. It's time to
explore the infinitesimal! Other Tiny Science books in the series:
Germs Cells Genes and DNA Microscopic Creatures Atoms and Molecules
Explore the galaxies! Aliens, space ships, and constellations, oh
my! Ride on a rocket ship to another galaxy with this stellar book.
With The Everything Kids' Astronomy Book, astronomers-in-training
will learn: How galaxies like the Milky Way were built. Why the
sun's surface is 20,000-50,000-degrees Fahrenheit. Why the earth
spins and how gravity works. What comets and asteroids are made of
and how they affect planets. The truth about the man in the moon.
Why Mars is so hot and what those rings around Saturn are. What
scientists think about aliens and life in outer space If you want
to build a sky-watching kit or change your room into a small
universe, this book will take you on a journey that is
out-of-this-world!
Do you know your Algorithms from your Brownian motion? How about
your Coprolites? (That means dinosaur poo!) Discover these words
and more in this illustrated STEM encyclopedia. Organised in
alphabetical order and each term beautifully illustrated with
humour and charm, these 100 essential concepts will fascinate
scientifically minded young readers, from those ABCs all the way
down to X-rays, the terrifying Yangchuanosaurus and even the true
definition of Zero! There is a contents list at the front and a
full index at the back, plenty of extra words and definitions ...
plus mind-boggling facts too. This is the book for STEM fans!
This book aims to serve as a multidisciplinary forum covering
technical, pedagogical, organizational, instructional, as well as
policy aspects of ICT in Education and e-Learning. Special emphasis
is given to applied research relevant to educational practice
guided by the educational realities in schools, colleges,
universities and informal learning organizations. In a more generic
scope, the volume aims to encompass current trends and issues
determining ICT integration in practice, including learning and
teaching, curriculum and instructional design, learning media and
environments, teacher education and professional development,
assessment and evaluation, etc.
Race Cars is a children's book about white privilege created to
help parents and educators facilitate tough conversations about
race, privilege and oppression. Written by a clinical social worker
and child therapist with experience in anti-bias training and
edited by a diversity expert, Race Cars tells the story of 2 best
friends, a white car and a black car, that have different
experiences and face different rules while entering the same race.
Filled with bright, attention-grabbing illustrations, a notes and
activities section at the back helps parents, guardians and
teachers further discuss these issues with children. Why is this
book important? As early as 6 months old, a baby's brain can notice
race-based differences; children ages 2 to 4 can internalise racial
bias and start assigning meaning to race; and 5- to 8-year-olds
begin to place value judgments on similarities and differences. By
age 12, children have a complete set of stereotypes about every
racial, ethnic and religious group in society. Our guidance is
especially crucial during this impressionable time. Race Cars
offers a simple, yet powerful, way to introduce these complicated
themes to our children and is a valuable addition to classroom and
home libraries. "... a great tool for helping young people
understand structural racial inequality-and the importance of
challenging it!" - Margaret A. Hagerman, Associate Professor of
Sociology, Author of White Kids: Growing Up with Privilege in a
Racially Divided America "... can jumpstart important conversations
with children about racism, white privilege, and how to fight
racial injustice in their own lives." - Marianne Celano, New York
Times bestselling co-author of Something Happened in Our Town: A
Child's Story About Racial Injustice
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
A dream come true: Peter is invited to ride in the cab of a large
modern diesel locomotive! Luckily the journey was not as wild as
one of Grandpa's tales from the old steam days: Wagons without
brakes, speeding trains with runaway carriages getting lost in the
night...Another adventure with Peter and his Grandpa. Real
engineering detail with 12 watercolours by John Wardle. Age 6 to 12
years.
With an in-depth exploration of the following topics, this book
covers the broad uses of zinc oxide within the fields of materials
science and engineering:
- Recent advances in bulk, thin film and nanowire growth of ZnO
(including MBE, MOCVD and PLD),
- The characterization of the resulting material (including the
related ternary systems ZgMgO and ZnCdO),
- Improvements in device processing modules (including ion
implantation for doping and isolation, Ohmic and Schottky contacts,
wet and dry etching),
- The role of impurities and defects on materials properties
- Applications of ZnO in UV light emitters/detectors, gas,
biological and chemical-sensing, transparent electronics,
spintronics and thin film
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