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Books > Children's & Educational > Technology & applied sciences
When it's time for a game change, you need a guide to the new
rules. Helping Students Make Sense of the World Using Next
Generation Science and Engineering Practices provides a
play-by-play understanding of the practices strand of A Framework
for K-12 Science Education (Framework) and the Next Generation
Science Standards (NGSS). Written in clear, nontechnical language,
this book provides a wealth of real-world examples to show you
what's different about practice-centered teaching and learning at
all grade levels. The book addresses three important questions: 1.
How will engaging students in science and engineering practices
help improve science education? 2. What do the eight practices look
like in the classroom? 3. How can educators engage students in
practices to bring the NGSS to life? Helping Students Make Sense of
the World Using Next Generation Science and Engineering Practices
was developed for K-12 science teachers, curriculum developers,
teacher educators, and administrators. Many of its authors
contributed to the Framework's initial vision and tested their
ideas in actual science classrooms. If you want a fresh game plan
to help students work together to generate and revise knowledge-not
just receive and repeat information-this book is for you.
The book introduces techniques to improve the effectiveness of
serious games in relation to cognition and motivation. These
techniques include ways to improve motivation, collaboration,
reflection, and the integration of gameplay into various contexts.
The contributing authors expand upon this broad range of
techniques, show recent empirical research on each of these
techniques that discuss their promise and effectiveness, then
present general implications or guidelines that the techniques
bring forth. They then suggest how serious games can be improved by
implementing the respective technique into a particular game.
At the centre of the methodology used in this book is STEM learning
variability space that includes STEM pedagogical variability,
learners' social variability, technological variability, CS content
variability and interaction variability. To design smart
components, firstly, the STEM learning variability space is defined
for each component separately, and then model-driven approaches are
applied. The theoretical basis includes feature-based modelling and
model transformations at the top specification level and
heterogeneous meta-programming techniques at the implementation
level. Practice includes multiple case studies oriented for solving
the task prototypes, taken from the real world, by educational
robots. These case studies illustrate the process of gaining
interdisciplinary knowledge pieces identified as S-knowledge,
T-knowledge, E-knowledge, M-knowledge or integrated STEM knowledge
and evaluate smart components from the pedagogical and
technological perspectives based on data gathered from one real
teaching setting. Smart STEM-Driven Computer Science Education:
Theory, Methodology and Robot-based Practices outlines the overall
capabilities of the proposed approach and also points out the
drawbacks from the viewpoint of different actors, i.e. researchers,
designers, teachers and learners.
Where does luggage go after check in? What happens in the control
tower? How do planes actually fly? This interactive, lift-the-flap
book takes you behind-the-scenes to uncover the hidden secrets of
the airport - from a peek inside the cockpit to the hustle and
bustle of departures. In this follow-up to How Cities Work, we
explore the earliest airports through to today's giant transport
hubs and what airports could look like in the future. Packed with
amazing facts and illustrations from James Gulliver Hancock, it'll
surprise and delight readers young and old, ensuring they never
look at air travel in the same way again. Created in consultation
with Tom Cornell, VP Airspace / Airfields, Americas at Landrum
& Brown. Contents include: Airports Through the Ages The Great
Get-to-the-Airport Race Find Your Way Round the Airport The
Maintenance Hangar In the Terminal Inside an Aircraft The Control
Tower Sees All Preparing Planes Ship That Cargo The Incredible
Luggage Journey Airports of the Future About Lonely Planet Kids:
Come explore! Let's start an adventure. Lonely Planet Kids excites
and educates children about the amazing world around them.
Combining astonishing facts, quirky humour and eye-catching
imagery, we ignite their curiosity and encourage them to discover
more about our planet. Every book draws on our huge team of global
experts to help share our continual fascination with what makes the
world such a diverse and magnificent place - inspiring children at
home and in school.
Few books have been as universally cherished by children and adults
alike as The Little Prince. A beautiful slip-cased gift edition of
this touching and wise classic children's book, with the original
translation by Katherine Woods and full-colour illustrations. A
pilot stranded in the desert awakes one morning to see the most
extraordinary little fellow standing before him. “Please…’
asks the stranger, “draw me a sheep…’ And the pilot realises
that when life’s events are too difficult to understand, there is
no choice but to succumb to their mysteries. He pulls out a pencil
and paper … and thus begins this wise and enchanting fable that,
in teaching the secret of what is really important in life, has
changed the world forever for its readers. This stunning new
edition of the classic children's book The Little Prince, includes
the classic English translation by Katherine Woods and original
colour illustrations which will capture the hearts of readers of
all ages. Featuring bonus non-fiction content, exploring the
history of The Little Prince, the real-life plane crash that
inspired the story, the life of the author and more! Antoine de
Saint-Exupéry (1900-1944) was born in Lyons, France. He wrote The
Little Prince in the United States during a two-year self-imposed
exile from occupied France. A year after the book’s publication
in 1943, Saint-Exupéry disappeared over the Mediterranean while
flying a reconnaissance mission for his French air squadron. Best
known throughout the world as the author and illustrator of The
Little Prince, Saint-Exupéry wrote several other books that have
also become classics of world literature. Katherine Woods
(1886-1968) produced the original English translation of The Little
Prince in 1943. It was later followed by several other English
translations, but her classic translation is treasured by fans and
is often considered to be the definitive English translation. Her
poetic translation perfectly captures the enchantment and charm of
Saint-Exupéry’s storytelling.
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Why Blue?
(Hardcover)
Josh Tuiniga, Josh Tuininga
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R639
Discovery Miles 6 390
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Ships in 10 - 15 working days
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When a little girl wonders that age old question, "Why is the sky
blue?" her imagination takes her on a beautiful journey of color,
science and friendship. This gorgeously illustrated picture book
works equally well in the classroom or at bedtime.
Read all about astonishing airplanes from the history of flight!
Jet into the world of flight and discover its history, from the
first hot air balloons and gliders to today's supersonic spyplanes,
helicopters, and space vehicles. Telling the stories of the
pioneers of aviation, such as Charles Lindburgh and Amelia Earhart,
the black-and-white chapter book Flight is also packed with fun
facts - did you know that early aeroplanes landed on wheels that
were borrowed from cars and motorcycles? Flight is part of the Mega
Bites series, which uncovers the secrets of history, science, and
the natural world. Investigate the most complicated thing in the
universe - your Brain; then journey to the most mysterious as we
dive into a Black Hole; and closer to home, marvel at the genius of
the world's smartest Codebreakers! Whichever title you pick, you'll
get the expert knowledge and fun facts you need on each topic, with
every book packed with illustrations, fun stories, and anecdotes.
Believe it or not, water can be used to power boat and train
engines. In fact, water in the form of steam changed the
manufacturing and transportation industries thanks to steam power
pioneers like Denis Papin, Thomas Newcomen, James Watt, and Richard
Trevithick. Explore the ways that steam is now used to generate
electricity and plans for future uses of steam power! Created in
collaboration with the Smithsonian Institution, this Smithsonian
Informational Text builds reading skills while engaging students'
curiosity about STEAM topics through real-world examples. Packed
with factoids and informative sidebars, it features a hands-on
STEAM challenge that is perfect for use in a makerspace and teaches
students every step of the engineering design process. Make STEAM
career connections with career advice from actual Smithsonian
employees working in STEAM fields. Discover engineering innovations
that solve real-world problems with content that touches on all
aspects of STEAM: Science, Technology, Engineering, the Arts, and
Math!
Trust highly experienced teachers and authors Jonathan Adams, Alex
Reynolds and Peter Valentine, to guide your students through the
redeveloped Cambridge National in Engineering Design (J822 for
first teaching from September 2022). This revised and updated
version of the bestselling first edition will strengthen your
students' understanding of the core content and boost the skills
required to tackle the NEA with confidence. Brought to you by the
No.1 Engineering textbook publisher, this extensively revised and
updated Student Textbook is: - Comprehensive - gain in-depth
knowledge of the examined units with clear explanations of every
concept and topic, plus improve understanding of all the
non-examined units with in-depth and easy-to-follow chapters. -
Accessible, reliable and trusted - structured to match the
specification and provide the information required to build
knowledge, understanding and skills. - Designed to support you -
boost confidence when tackling the internal and external assessment
with plenty of activities to test and consolidate knowledge. - The
go-to guide - expert authors have carefully designed tasks and
activities to build skillset in order to aid progression and
questions to assess understanding, as well as lots of real-world
examples.
The Three Little Pigs go green in the updated children's book The
Three Little Green Pigs, LLC: A Recycling Pig Tale. The descendants
of the original Three Little Pigs are now in the construction
business building green homes out of recyclable materials. A
contest pits the pigs against one another and the winner will be
able to build his home throughout the town. Using different
recyclable materials, the winning pig must satisfy the city
inspector (a descendant of the Big Bad Wolf ). The story ends with
the wolf purchasing an ecological home that has several modern
changes, and the winning pig hiring his two cousins. This is one
home that no one can huff and puff and blow the house down Richard
Oldenburg is an avid storyteller and volunteers monthly to read to
children at libraries and schools in Bear Valley Springs,
California. He promotes the "art of imagination" through his
storytelling. One evening while discussing old folk and fairy tales
with his wife, a thought was planted. Could an old fairytale be
brought up to date? The result is this book, now dedicated to his
wife of 28 years. A graduate of California State University, Long
Beach with a BA and MA in education, the author enjoyed 32 years of
teaching and working with staffs throughout California. He now
enjoys retirement, his grandchildren, and working with veteran
organizations as a bugler. Publisher's website: http:
//sbpra.com/RichardOldenburg
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Funny Bugs
(Paperback)
Paul Mason; Illustrated by Tony De Saulles
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R250
R223
Discovery Miles 2 230
Save R27 (11%)
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Ships in 5 - 10 working days
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Heaps of funny facts and cartoons about the bug world's most
hilarious adaptations! Bugs have developed some of the strangest
features and behaviours to survive day in and day out. This book's
lively artwork and side-splitting jokes bring these behaviours
alive - and uncover the awesome science of the bug world. Meet the
goofiest, the stinkiest, the best dancers and of course the
absolutely funniest bugs on planet Earth! Funny Nature is a series
of books presenting science learning through laughter. Brought to
you by the author and illustrator of The Poo That Animals Do, this
series covers science topics including evolution, adaptation,
habitats, anatomy, physiology, life cycles and much more! Perfect
for fans of facts and fun aged 6+. Books in the Funny Nature
series: Funny Beasts Funny Bugs Funny Dinosaurs Funny Plants
This series is fully endorsed by Cambridge International to support
the full syllabus for examination from 2023. Develop algorithmic
and computational thinking and programming skills with further
practise questions and activities. This Workbook provides
additional support with practical exam-style questions for
Cambridge IGCSE (TM) and O Level Computer Science. - Become
accomplished computer scientists: the workbook provides a series of
questions designed to test and develop computational thinking
skills in order to solve problems. Answers to the Algorithms,
Programming and Logic Workbook are available in our Teacher's Guide
with Boost Subscription 9781398318502
We are working with Cambridge International to gain endorsement for
this forthcoming series. Help learners develop essential computing
skills with an approach that uses real-life examples, reinforces
key vocabulary and provides opportunities to learn, practise and
apply throughout. - Encourage learners to become confident in
working with information and ideas of their own and those of others
with discussion tasks, as well as with What can you do? panels at
the end of each unit for self-assessment. - Provide a clear pathway
through the learning objectives with Practise tasks in each unit,
as well as Go further and Challenge yourself! panels with questions
designed to support differentiation. - Recap and activate learners'
prior knowledge with Do you remember? activities and introduce new
computing skills with Learn and Practise tasks. Contents How to use
this book Term 1 Unit 1 Scratch MIT: Be a designer Unit 2 Be a data
storyteller Unit 3 Computer storage Unit 4 Scratch MIT: Be a
storyteller Term 2 Unit 5 Network devices and websites Unit 6
Scratch MIT: Be an animator Unit 7 Be a data engineer Unit 8
Micro:Bit Makecode: Be an innovator Term 3 Unit 9 Cellular networks
and data packets Unit 10 Scratch MIT: Be a game developer Unit 11
Artificial intelligence Unit 12 iRobot Level 2: Be a problem solver
Glossary
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