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Books > Professional & Technical > Electronics & communications engineering > Communications engineering / telecommunications > Telephone technology
Der Weg von der Inbetriebnahme eines Prozessorsystems bis zur Implementierung einer Human Machine Interface (HMI) bildet den Schwerpunkt dieses Werks. Der Autor erlautert, wie Treiber und Betriebssystem (QNX, Linux) konfiguriert, gebaut und geladen werden. Alle notwendigen Kenntnisse werden systematisch und fundiert vermittelt, auch Fragen der Virtualisierung und der Einsatz von MultiCore-Systemen. Der Band enthalt praktische Beispiele sowie Anleitungen fur die Fehlersuche und die Performance-Optimierung, Code-Snippets werden zur Verfugung gestellt."
Mobile phones are no longer what they used to be. Not only can users connect to the Internet anywhere and anytime, they can also use their devices to map their precise geographic coordinates and access location-specific information like restaurant reviews, historical information, and locations of other people nearby. The proliferation of location-aware mobile technologies calls for a new understanding of how we define public spaces, how we deal with locational privacy, and how networks of power are developed today. In Mobile Interfaces in Public Spaces, Adriana de Souza E. Silva and Jordan Frith examine these social and spatial changes by framing the development of location-aware technology within the context of other mobile and portable technologies such as the book, the Walkman, the iPod, and the mobile phone. These technologies work as interfaces to public spaces that is, as symbolic systems that not only filter information but also reshape communication relationships and the environment in which social interaction takes place. Yet rather than detaching people from their surroundings, the authors suggest that location-aware technologies may ultimately strengthen our connections to locations.
This international, interdisciplinary collection explores a range of possible theoretical and empirical approaches to cultural technologies and mobile communication by treating the iPhone as a case study. As the mobile phone graduates into a fully web-capable and multi-media device, the contributors to this volume critically examine the nature and implications of this shift, considering the iPhone as a significant moment in media history. With the emergence of networked, convergent mobile media devices like the iPhone, new media and communication practices are emerging. Increasingly, the mobile phone is becoming a platform for gaming, online social networking and emergent lifestyle applications. The iPhone is symbolic of this phenomenon, but it also has its own distinctive features (in terms of branding and use), and so provides media and communication theorists with a unique opportunity to explore these practices. Indeed, the iPhone--as part of broader shifts toward ubiquitous, convergent mobile devices and "smartphones"--can be usefully deployed as a case study enabling new insights into mobile media culture.
Congratulations you ve purchased the new iPhone 4, the coolest smartphone on the market. Now it s time to learn how to take advantage of all the features, apps, and secret techniques available. To accomplish this, look no further than iPhone 4 Made Simple. Over 1,000 screen visuals and clear-cut instructions guide you through both basic and advanced features of the iPhone 4, from email and calendar tips to navigating the App Store and understanding Bluetooth and Wi-Fi networks. Written by two successful smartphone trainers and authors, this is the go-to guide for the latest and greatest version of the iPhone. What you'll learn * Use copy/Paste, spotlight search, and voice memos * Support for both Windows and Mac users * Use music, videos, photos & voice notes * Detailed iTunes instructions * Sync playlists, videos, contacts, calendar, and notes * Fast email, phone, calendar, and browser tips * Create your own ringtones & wallpapers * Use Google Maps to find just about anything * Navigate the App Store for games, productivity apps, and more * Understand Bluetooth and Wi-Fi network setup & security * Install & remove software icons * Use you phone internationally and save money when traveling overseas * Save your battery life by understanding the network settings * All the best tips and tricks for the touch screen Who this book is for This book is for anyone who has or is considering an iPhone. This book is also for those who have an iPhone but are considering an upgrade to iPhone device.
The widespread availability of mobile devices along with recent advancements in networking capabilities make opportunistic mobile social networks (MSNs) one of the most promising technologies for next-generation mobile applications. Opportunistic Mobile Social Networks supplies a new perspective of these networks that can help you enhance spontaneous interaction and communication among users that opportunistically encounter each other, without additional infrastructure support. The book explores recent developments in the theoretical, algorithmic, and application-based aspects of opportunistic MSNs. It presents the motivation behind opportunistic MSNs, describes their underpinning and key concepts, and also explores ongoing research. Supplies a systematic study of the constrained information flow problem Reviews the recent literature on social influence in complex social networks Presents a complete overview of the fundamental characteristics of link-level connectivity in opportunistic networks Explains how mobility and dynamic network structure impact the processing capacity of opportunistic MSNs for cloud applications Provides a comprehensive overview of the routing schemes proposed in opportunistic MSNs Taking an in-depth look at multicast protocols, the book explains how to provide pervasive data access to mobile users without the support of cellular or Internet infrastructures. Considering privacy and security issues, it surveys a collection of cutting-edge approaches for minimizing privacy leakage during opportunistic user profile exchange. The book concludes by introducing a framework for mobile peer rating using a multi-dimensional metric scheme based on encounter and location testing. It also explains how to develop a network emulation test bed for validating the efficient operation of opportunistic network applications and protocols in scenarios that
The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone apppresumably that's why you're reading this now. And with the release of the iPad, this demand will just continue to grow. So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the software development kit (SDK)? The answer is that you don't need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how. This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started.Teaches iPhone and iPad application development in language anyone can understand Provides simple, step-by-step examples that make learning easy Offers videos that enable you to follow along with the authorit's like your own private classroom What you'll learn Get both yourself and your computer set up for iPhone and iPad application development. Start by making small changes to existing applications to build your knowledge and experience before creating your own applications. Follow steps in plain English to build simple apps and get them working immediately. Style your application so that it looks good and users can easily navigate through it. Make use of the iPhone's touch screen and accelerometer. Use shortcuts and cheat sheets to create apps the easy way. Who this book is for If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills--as long as you have a desire to learn, and you know which end of the mouse is which, you'll be fine. Table of Contents Before We Get Started Blast-Off What's Next? An Introduction to the Code Buttons & Labels with Multiple Graphics Switch View with Multiple Graphics Dragging, Rotating, and Scaling Table Views, Navigation, and Arrays MapKit
As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben Panda Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including blocks and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES. What you'll learn How to use Wi-Fi to do more than simply connect to the Internet. How to communicate with other iPhone users in real time. How to take advantage of all the tricks built into Cocoa touch. How to convert your iPhone and iPod touch apps for use in other environments. How to convert your other mobile apps for use with iPhone and iPod touch. Who this book is for All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone Projects books. Table of Contents Everything You Ever Wanted to Know About Particle Systems Chess on the 'Net: Correspondence Gaming with Deep Green Audio Streaming: An Exploration into Core Audio You Go Squish Now Debugging on the iPhone Building Data-Driven Applications with Active Record and SQLite Core Data and Hard-Core Design Smart In-Application E-mail with Core Data and Three20 How iTap Tackles the Challenges of Networking Fake It 'Til You Make It: Tips and Tricks for Improving Interface Responsiveness Demystifying the Apple Push Notification Service Environment Mapping and Reflections with OpenGL ES
AdvancED Flash on Devices beginswith a discussion of the mobile development landscapethe different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as: How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace. What you'll learn Create Flash Lite-based widgets on Nokia Series 60 devices and other Flash enabled devices Extend device capabilities using both Sony Ericsson Capuchin and Nokia S60 Platform Services with Flash Leverage Flash Video on smartphones and other Non-PC devices Approach migrating existing Flash content into native iPhone content using 3rd Party Developer tools Create two full working real life touch screen Flex mobile applications Who this book is for AdvancED Flash on Devices, written for existing Flash developers and other interested mobile professionals, covers both mobile and device development with Flash Lite, as well as Flash 10 for smartphones and other non-PC devices. Table of Contents The Mobile and Device Landscape Flash Lite Platform Fundamentals Flash Lite 3 Tips and Tricks for Developing Flash Mobile Applications Mobile and Device Widget Platforms with Flash Flash Lite User Interface Components and Frameworks Extending Flash on Mobile and Devices Using OEM-Based Solutions Porting Flash Lite Applications to the iPhone using Third-Party Tools Adobe Integrated Runtime on Mobile Devices Adopting AIR for Mobile Devices Developing Cross-Platform Air Applications Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst Adopting Flex for Multiple Devices Building Mobile Applications Using Test-Driven Development Creating a Cross-Platform Video Player and Optimizing Content
The upcoming 5G specifications from 3GPP, to be available in 2018, will include LTE-Advanced Pro as well as a new 5G radio-access technology. This practical and very successful book, written by engineers working closely with 3GPP, gives insight into the newest technologies and standards adopted by 3GPP, with detailed explanations of the specific solutions chosen and their implementation in LTE, LTE-Advanced, and LTE-Advanced Pro, as well as providing a detailed description of the path to 5G and the associated underlying technologies. This edition has been thoroughly revised and updated to reflect the large extensions to LTE as introduced in 3GPP Releases 12 and 13 and the role of LTE in the upcoming 5G era. New to this edition includes updated content on: 4G and 5G Radio Access Spectrum for 4G and 5G Machine-Type Communication Device-to-Device Communication License-assisted Access Full-dimension MIMO Small-cell enhancements, eIMTA, FDD+TDD aggregation, dual connectivity Requirements on and general structure of 5G wireless access, addressing the existing and new usage scenarios for 5G Technical solutions for the new 5G radio-access technology The authors of this book all work at Ericsson Research and have been deeply involved in 3G and 4G development and standardization. They are leading experts in the field and are today actively contributing to the standardization of 4G and 5G within 3GPP.
The iPhone and iPod touch have provided all software developers with a level playing fielddevelopers working alone have the same access to consumers as multinational software publishers. Very cool indeed To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer applicationa topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld ) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think collisions). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications. What you'll learn Add multitouch controls to your applications. Detect motion for spatial application interaction. Build applications that use both Wi-Fi and cellular connections. Understand and use GPS information for geo-location. Use the built-in microphone and play sounds and alerts. Optimize your use of limited screen real estate. Who this book is for All iPhone application developers with any level of experience or coming from any development platform. Table of Contents Designing a Simple, Frenzic-Style Puzzle Game Mike Ash's Deep Dive Into Peer-to-Peer Networking Doing Several Things at Once: Performance Enhancements with Threading All Fingers and Thumbs: Multitouch Interface Design and Implementation Physics, Sprites, and Animation with the cocos2d-iPhone Framework Serious Streaming Audio the Pandora Radio Way Going the Routesy Way with Core Location, XML, and SQLite
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone software development kit, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more. Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.
On March 7, 1876, the U.S. Patent Office issued to a young inventor named Alexander Graham Bell what is arguably the most valuable patent ever: entitled "improvements in telegraphy," in truth it secured for Bell the basic principles involved in a telephone. On the same day that Bell filed his patent application, a caveat (a preliminary patent document) was filed by Elisha Gray. This coincidence sparked the first of many debates over whether Bell was the true inventor of the telephone. In the early 1860s Johann Phillipp Reis developed a version of the instrument, but his claims against Bell were hampered by the bungling of his lawyers in demonstrating his instrument in court. This work is a first look at the many men who developed the telephone and an examination of their claims against Bell's patent. A lay description of the phone is also provided, as well as a history of the development of the telephone system.
Mobile phones are widely viewed as the information and communication technology that holds the most promise for bridging global digital divides. Gendered Power and Mobile Technology uses empirical research to focus on changing intersections between technology, gender and other categories of social and cultural power difference (such as age, race, class, and ethnicity) in the use of mobile communication technologies. Asking how these intersections can inform development discourse, practice, and research, this volume seeks to rectify the lack of attention to the Global South, calling for more sensitivity to the contexts and consequences of mobile phone use. Indeed, drawing on case studies from Ecuador, Ghana, Kenya, Mexico, Peru, Tanzania, and Uganda, this book engages with the intersectionality paradigm to tease out the complexities of using mobile technologies for development purposes. Gendered Power and Mobile Technology will appeal to students and researchers interested in fields such as media studies, development studies, gender and technology, feminist technoscience, anthropology, and sociology.
Smartphone adoption has surpassed 50% of the population in more than 15 countries, and there are now more than one million mobile applications people can download to their phones. Many of these applications take advantage of smartphones as locative media, which is what allows smartphones to be located in physical space. Applications that take advantage of people s location are called location-based services, and they are the focus of this book. Smartphones as locative media raise important questions about how we understand the complicated relationship between the Internet and physical space. This book addresses these questions through an interdisciplinary theoretical framework and a detailed analysis of how various popular mobile applications including Google Maps, Facebook, Instagram, Yelp, and Foursquare use people s location to provide information about their surrounding space. The topics explored in this book are essential reading for anyone interested in how smartphones and location-based services have begun to impact the ways we navigate and engage with the physical world.
Mobile Learning and Higher Education provides case studies of mobile learning in higher education settings to showcase how devices can transform learning at the undergraduate and graduate levels. With the rapid diffusion of networked technologies among the adult populations of many countries and the supersession of the once-ubiquitous lecture approach with active learner-centered teaching for deep understanding, mobile devices are increasingly used in higher education classrooms to offer unique and effective new approaches to teaching and learning. A cutting-edge research volume, this collection also provides a springboard for building better practices in higher education institutions.
Mobile Learning and Higher Education provides case studies of mobile learning in higher education settings to showcase how devices can transform learning at the undergraduate and graduate levels. With the rapid diffusion of networked technologies among the adult populations of many countries and the supersession of the once-ubiquitous lecture approach with active learner-centered teaching for deep understanding, mobile devices are increasingly used in higher education classrooms to offer unique and effective new approaches to teaching and learning. A cutting-edge research volume, this collection also provides a springboard for building better practices in higher education institutions.
The Live-Streaming Handbook will teach you how to present live-video shows from your phone and stream them straight to Facebook and Twitter. With this book and your favourite social media apps, you will be able to run your own TV station for your home or work. Peter Stewart, an experienced TV and radio presenter, producer and author, now shares the training he's given to professional broadcasters with you! From structuring and developing a show, to establishing an effective online persona and getting more people to watch you. The book includes dozens of tried and tested formats for your live-video show, alongside case studies highlighting how businesses and professionals are using live-streaming in their brand and marketing strategies. Also included are: a foreword by Al Roker (NBC's The Today Show); practical steps for using popular live-streaming apps, such as Facebook Live and Twitter; nearly 80 colour images of live-streaming events, screenshots and gadgets; a detailed walk-through of how to successfully present and produce your live-streaming show; advice on analysing and exploiting viewer metrics to increase followers; more than 130 quotes of real-world advice from expert producers of online media content; over 700 links to online case studies, articles, research and background reading. With this extensive manual you will gain a competitive edge in the world of online live-streaming. This book is invaluable to entrepreneurs, professionals and students working in journalism, public relations, marketing and digital media, as well as general readers interested in live-streaming at home.
"The new era of powerful, mobile computing and sensing devices
having ever larger memories and personal databases brings to light
a number of difficult problems in software, interface design,
search, organization of information, and methods for inferring
context and for sharing personal content... The authors have done
an admirable job at describing the problems and opportunities and,
as such, this book should be on the shelves of researchers
struggling to make these mobile devices truly valuable to the ever
expanding number of their users." "Personal Content Experience" is a comprehensive introduction to mobile personal content. The book introduces and explores issues such as context capture, user interfaces for continuous mobile use, UI design for mobile media applications, metadata magic, virtual communities, and ontologies. User interactions and behavioural patterns with personal content are also covered, resulting in a 'GEMS' lifecycle model for analysing media devices, services, applications, and user interfaces. In addition, the book describes an extensible software architecture targeted at content management in mobile devices, pointing out the essential topics that will benefit anyone developing mobile content-intensive applications and services. "Personal Content Experience: " Establishes a foundation for analyzing applications, services and user interfaces targeted at personal content. Provides a strong industrial insight, combining hands-on examples, application concepts and software architecture descriptions with theoretical frameworks and models. Offers a multi-disciplinary approach, considering both userperspective and technology aspects. This book is a clear and practical guide to the field of personal content and will be invaluable to practitioners in mobile industry and digital content management, media-intensive application developers, content creators and distributors, academic researchers, and lecturers in computer science and multimedia.
The iPhone 11, 11 Pro, 11R, and 11Max are faster than ever and have more powerful cameras. With the latest edition of this bestselling guide, you get a funny, gorgeously illustrated guide to the tips, shortcuts, and workarounds that will turn you into an iPhone master. Written by David Pogue-Missing Manual series creator, New York Times columnist, and Emmy-winning tech correspondent for CNBC, CBS, and NPR-this update shows you everything you need to know about new iPhone features and the iOS 13 user interface. Pick up this beautiful full-color book and learn how to get the most out of your iPhone.
We think we know everything about our smartphones. We use them
constantly. We depend on them for every conceivable purpose. We are
familiar with every inch of their compact frames. But there is more
to the smartphone than meets the eye.
The sleek BlackBerry Storm is more than good looks-it also boasts a number of powerful features, including advanced SurePress typing technology, WiFi access, and video recording capabilities. With BlackBerry Storm 2 Made Simple, you'll explore all the features and uncover valuable techniques-from emailing and scheduling to GPS mapping and using apps-through easy-to-read instructions and detailed visuals. Written by two successful BlackBerry trainers and authors, this is simply the most comprehensive and clear guidebook to the BlackBerry Storm and Storm 2 smartphones available.What you'll learn* Sync your Storm with a PC or Mac* Master the keyboard and trackpad navigation* Everything email: setup, basics, and pro techniques* Text messaging: SMS, PIN, and more* Set up a three-way conference call* Get work done: Manage your calendar, contact list, and memopad* Understand connectivity: Wi-Fi and Bluetooth* Use Google Sync for true Wireless Sync without an Enterprise Server* Support for both BlackBerry Internet Service and Corporate BlackBerry Enterprise Server* Have fun with music, photos, and videos* Explore the BlackBerry App World and utilize apps* Use GPS and mapping to get around* Update your Facebook and Myspace pages right from your StormWho this book is for This book is for those who want to get the most out of the BlackBerry Storm and Storm 2 devices. It is perfect for beginners but will also teach advanced users new techniques and shortcuts.Table of Contents* Setup Wizard & Email Setup* Windows PC Setup* Apple Mac Setup * Typing, Spelling & Help * Personalize your BlackBerry * Sounds: Ring & Vibrate * Phone & Voice Dialing* Advanced Phone * Social Networking * Email Like a Pro * Your Contact List * Manage Your Calendar * Get Tasks Done * MemoPad: Sticky Notes* SMS Text & MMS * Even More Messaging * Add Memory & Media * Your Music Player * Snapping Pictures * Fun with Videos * BlackBerry as a Tethered Modem * Connect with Bluetooth * Surf the Web * Add or Remove Software * Maps & Directions * Other Applications* Searching for Lost Stuff * Fixing Problems * Boost Your Battery * Simple Video Tutorials
Unlock the Full Power of Your Android (TM) Smartphone or Tablet Discover hundreds of tips and tricks you can use right away with your Android device to get more done, and have more fun. You'll learn how to use your Android smartphone or tablet as a powerful communication, organization, and productivity tool as well as a feature-packed entertainment device. You will dig deep into the settings and capabilities of both Android itself and the preinstalled apps, developing the knowledge and skills to exploit them to the fullest. Easy to understand and non-technical, Android Tips and Tricks is perfect for beginners-and for more experienced users ready to ramp up their productivity or move to newer devices. It covers all new and recent Android smartphones and tablets running Android 6 (Marshmallow) or Android 5 (Lollipop)-with bonus, in-depth coverage of Samsung's widely used TouchWiz skin. Here's just a sampling of what this book's tips, tricks, and techniques will help you do: * Connect to wireless and cellular networks, to keyboards and Bluetooth devices, and via VPNs * Transform your device into a portable Wi-Fi hotspot, and share Internet connections via USB or Bluetooth * Secure Android with screen and SIM locks, location settings, and encryption * Sideload apps from any source and keep bad apps from loading * Take Gmail to pro level with signatures, vacation responders, labels, archiving, advanced search, and secure two-step verification * Manage multiple email accounts together: POP, IMAP, web mail, and Exchange * Get more out of your Google Chrome browser, and share bookmarks across all your devices * Chat via text, audio, or video on Google Hangouts-and customize it to work just the way you want * Enjoy your music everywhere, whether it's stored locally or in the cloud * Easily capture, edit, and share top-quality photos and videos * Transform your smartphone or tablet into a total social networking hub * Squeeze more battery life from your Android device
You've chosen well-with elegant design, a high-res display, and a speedy processor, the Bold is a top-notch device. Now learn how to take advantage of all the features with this easy-to-read guide from two of the best BlackBerry trainers in the business. BlackBerry Bold Made Simple teaches you how to get the most out of your BlackBerry Bold. You'll explore all the features and uncover time-saving techniques-from emailing and scheduling to video recording and expanding memory-all through easy-to-read instructions and detailed visuals. Written by two successful BlackBerry trainers and authors, this is simply the most comprehensive and clear guidebook to the BlackBerry Bold available.
The End of the CBC? is about three overlapping crises: the crisis that has enveloped the CBC, the crisis of news, and the crisis of democracy. The emergence of platforms such as Google, Facebook, Twitter, and Netflix, the hyper-targeting of individual users through data analytics, the development of narrow online identity communities, and the rise of an attention economy have changed the media landscape in dramatic ways. Describing the failure of successive governments to address problems faced by the public broadcaster, this book explains how the CBC lost its place in sports, drama, and entertainment. Taras and Waddell propose a way forward for the CBC - one in which the corporation concentrates its resources on news and current affairs and re-establishes a reputation for depth and quality.
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless codean eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mindsocial networking app, game, or reference toolyou'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jurgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about. What you'll learn How to optimize your design for the iPhone's limited screen real estate and the mobile environment How to create a user interface that is eye-catching and stands apart from the crowd How to maximize your use of typographic elements for style and readability How to perfect entry views and display large amounts of data in an exciting way How to translate games made for the desktop's big screen to the iPhone How to strike the perfect balance between simplicity, beauty, and features Who this book is for iPhone application developers of all experience levels and development platforms. Table of Contents App Cubby Yet Another Google Reader Brightkite for the iPhone Outpost TanZen and Zentomino Flash of Genius: SAT Vocab Postage Falling Balls and Gravity Pods FontShuffle Snow Reports for the iPhone |
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