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Books > Professional & Technical > Electronics & communications engineering > Communications engineering / telecommunications > Telephone technology

EMF*D - 5G, Wi-Fi & Cell Phones: Hidden Harms and How to Protect Yourself (Paperback): Joseph Mercola EMF*D - 5G, Wi-Fi & Cell Phones: Hidden Harms and How to Protect Yourself (Paperback)
Joseph Mercola
R477 R427 Discovery Miles 4 270 Save R50 (10%) Ships in 18 - 22 working days

New in paperback: A renowned health authority reveals how we can protect ourselves against the harmful effects of electromagnetic fields. The hazards of electronic pollution may once have been the stuff of science fiction, but now we know they're all too real. And now that 5G ultra-wideband technology is here to stay, the danger is greater than ever. Dr. Joseph Mercola, one of the world's foremost authorities on alternative health, has mined the scientific literature to offer a radical new understanding of how electromagnetic fields impact your body and mind. In this eye-opening guide, now available in paperback for the first time, he reveals: What EMFs (electromagnetic fields) actually are, where you find them in your daily life, and how they affect you The toll that EMFs have been proven to take on human health--and why you've been largely kept in the dark about this threat How you can actually repair the damage done by EMFs at a cellular level Practical strategies to protect yourself and your loved ones from EMFs at home, at work, and out in the world "Dr. Mercola's groundbreaking new book on the health effects of EMFs is both a sobering tale and an effective call to action." -- Thomas Cowan, M.D., author of Vaccines, Autoimmunity, and the Changing Nature of Childhood Illness and Cancer and the New Biology of Water

Evolution of 3G Networks - The Concept, Architecture and Realization of Mobile Networks Beyond UMTS (Paperback, 2010 ed.):... Evolution of 3G Networks - The Concept, Architecture and Realization of Mobile Networks Beyond UMTS (Paperback, 2010 ed.)
Gottfried Punz
R5,806 Discovery Miles 58 060 Ships in 10 - 15 working days

In this chapter we describe the motivation for writing this book and explain its scope. Some remarks on nomenclature are given in order to help the reader with a fast and easy start. The concept and structure of the material compiled is p- sented, followed by some hints on how to make best use of it. Finally the status of standardization, on which this book is based, is described. 1. 1 Motivation Probably the main motivation for starting to draft the script for this book, and eventually to finish it, was the desire to have a more or less complete, up-to-date overview of mobile network technology for myself, not only when starting my work in 3GPP standardization, but also continuously afterwards. I realized that some of my colleagues were in search of the same, and I extrapolated to the point where, after 3G technology is in in the field for some time, the huge, new step of development would be implemented and finally exist in reality: a manifold of s- tem designers, SW engineers, solution consultants, test personnel, field tech- cians and service staff would have to deal with the underlying architecture, c- cepts and detailed procedures. Yet, I noticed in my roughly two decades of work as a engineer (in a few diverse fields) that compact, consistent, and balanced ov- view material, suitable for the wider audience is scarce.

The Smartphone - Anatomy of an Industry (Paperback): Elizabeth Woyke The Smartphone - Anatomy of an Industry (Paperback)
Elizabeth Woyke
R515 R414 Discovery Miles 4 140 Save R101 (20%) Ships in 12 - 19 working days

We think we know everything about our smartphones. We use them constantly. We depend on them for every conceivable purpose. We are familiar with every inch of their compact frames. But there is more to the smartphone than meets the eye.
How have smartphones shaped the way we socialize and interact? Who tracks our actions, our preferences, our movements as recorded by our smartphones? These are just some of the questions that journalist Elizabeth Woyke answers in this muckraking expose of the $241 billion industry that produces more than 700 million devices each year.
In the tradition of "The Coffee Book," "The Sneaker Book," "Oil," and "Cigarettes," "The Smartphone" offers not only a step-by-step guide to how smartphones are designed and manufactured but also a bold exploration of the darker side of this massive industry, including the exploitation of labor, the disposal of electronic waste, and the underground networks that hack and smuggle smartphones.
Featuring interviews with key figures in the development of the smartphone and expert assessments of the industry's main players--Apple, Google, Microsoft, and Samsung--"The Smartphone" is the perfect introduction to this most personal of gadgets. Your smartphone will never look the same again.

Mobile Web Browsing Using the Cloud (Paperback, 2014 ed.): Bo Zhao, Byung Chul Tak, Guohong Cao Mobile Web Browsing Using the Cloud (Paperback, 2014 ed.)
Bo Zhao, Byung Chul Tak, Guohong Cao
R1,285 Discovery Miles 12 850 Ships in 10 - 15 working days

This brief surveys existing techniques to address the problem of long delays and high power consumption for web browsing on smartphones, which can be due to the local computational limitation at the smartphone (e.g., running java scripts or flash objects) level. To address this issue, an architecture called Virtual-Machine based Proxy (VMP) is introduced, shifting the computing from smartphones to the VMP which may reside in the cloud. Mobile Web Browsing Using the Cloud illustrates the feasibility of deploying the proposed VMP system in 3G networks through a prototype using Xen virtual machines (in cloud) and Android Phones with ATT UMTS network. Techniques to address scalability issues, resource management techniques to optimize the performance of the VMs on the proxy side, compression techniques to further reduce the bandwidth consumption, and adaptation techniques to address poor network conditions on the smartphone are also included.

Studying Mobile Media - Cultural Technologies, Mobile Communication, and the iPhone (Paperback): Larissa Hjorth, Jean Burgess,... Studying Mobile Media - Cultural Technologies, Mobile Communication, and the iPhone (Paperback)
Larissa Hjorth, Jean Burgess, Ingrid Richardson
R1,588 Discovery Miles 15 880 Ships in 12 - 19 working days

The iPhone represents an important moment in both the short history of mobile media and the long history of cultural technologies. Like the Walkman of the 1980s, it marks a juncture in which notions about identity, individualism, lifestyle and sociality require rearticulation. this book explores not only the iPhone's particular characteristics, uses and "affects," but also how the "iPhone moment" functions as a barometer for broader patterns of change. In the iPhone moment, this study considers the convergent trajectories in the evolution of digital and mobile culture, and their implications for future scholarship. Through the lens of the iPhone-as a symbol, culture and a set of material practices around contemporary convergent mobile media-the essays collected here explore the most productive theoretical and methodological approaches for grasping media practice, consumer culture and networked communication in the twenty-first century.

Optimization and Performance Analysis of High Speed Mobile Access Networks (Paperback, 2012): Thushara Weerawardane Optimization and Performance Analysis of High Speed Mobile Access Networks (Paperback, 2012)
Thushara Weerawardane
R1,501 Discovery Miles 15 010 Ships in 10 - 15 working days

Design and development of a cost-effective mobile broadband wireless access network is a key challenge for many mobile network operators. Overdimensioning or underdimensioning of the access network results in additional costs and a reduction of the customer satisfaction, respectively. Thushara Weerawardane introduces new transport technologies and features for High Speed Packet Access (HSPA) and Long-Term Evolution (LTE) networks. He proposes novel adaptive flow control and enhanced congestion control algorithms and develops corresponding analytical models. These models are based on Markov chains and can be performed for faster analysis evaluation compared to long lasting detailed simulations. Both simulation and analytical models provide optimum network performance and reliable guaranteed quality of standard for the end users during congestion in the transport network. Further, the author investigates and analyzes the LTE transport network performance by introducing novel traffic differentiation models and buffer management techniques during intra-LTE handovers.

Essentials of Mobile Handset Design (Hardcover, New): Abhi Naha, Peter Whale Essentials of Mobile Handset Design (Hardcover, New)
Abhi Naha, Peter Whale
R1,357 Discovery Miles 13 570 Ships in 12 - 19 working days

Discover what is involved in designing the world's most popular and advanced consumer product to date - the phone in your pocket. With this essential guide you will learn how the dynamics of the market, and the pace of technology innovation, constantly create new opportunities which design teams utilize to develop new products that delight and surprise us. Explore core technology building blocks, such as chipsets and software components, and see how these components are built together through the design lifecycle to create unique handset designs. Learn key design principles to reduce design time and cost, and best practice guidelines to maximize opportunities to create a successful product. A range of real-world case studies are included to illustrate key insights. Finally, emerging trends in the handset industry are identified, and the global impact those trends could have on future devices is discussed.

Embedded Technologies - Vom Treiber Bis Zur Grafik-Anbindung (German, Hardcover, 2012 ed.): Joachim Wietzke Embedded Technologies - Vom Treiber Bis Zur Grafik-Anbindung (German, Hardcover, 2012 ed.)
Joachim Wietzke
R1,798 Discovery Miles 17 980 Ships in 10 - 15 working days

Der Weg von der Inbetriebnahme eines Prozessorsystems bis zur Implementierung einer Human Machine Interface (HMI) bildet den Schwerpunkt dieses Werks. Der Autor erlautert, wie Treiber und Betriebssystem (QNX, Linux) konfiguriert, gebaut und geladen werden. Alle notwendigen Kenntnisse werden systematisch und fundiert vermittelt, auch Fragen der Virtualisierung und der Einsatz von MultiCore-Systemen. Der Band enthalt praktische Beispiele sowie Anleitungen fur die Fehlersuche und die Performance-Optimierung, Code-Snippets werden zur Verfugung gestellt."

iPhone 4 Made Simple (Paperback, 1st ed.): Martin Trautschold, Gary Mazo, Msl Made Simple Learning, Rene Ritchie iPhone 4 Made Simple (Paperback, 1st ed.)
Martin Trautschold, Gary Mazo, Msl Made Simple Learning, Rene Ritchie
R1,271 R1,187 Discovery Miles 11 870 Save R84 (7%) Ships in 10 - 15 working days

Congratulations you ve purchased the new iPhone 4, the coolest smartphone on the market. Now it s time to learn how to take advantage of all the features, apps, and secret techniques available. To accomplish this, look no further than iPhone 4 Made Simple. Over 1,000 screen visuals and clear-cut instructions guide you through both basic and advanced features of the iPhone 4, from email and calendar tips to navigating the App Store and understanding Bluetooth and Wi-Fi networks. Written by two successful smartphone trainers and authors, this is the go-to guide for the latest and greatest version of the iPhone. What you'll learn * Use copy/Paste, spotlight search, and voice memos * Support for both Windows and Mac users * Use music, videos, photos & voice notes * Detailed iTunes instructions * Sync playlists, videos, contacts, calendar, and notes * Fast email, phone, calendar, and browser tips * Create your own ringtones & wallpapers * Use Google Maps to find just about anything * Navigate the App Store for games, productivity apps, and more * Understand Bluetooth and Wi-Fi network setup & security * Install & remove software icons * Use you phone internationally and save money when traveling overseas * Save your battery life by understanding the network settings * All the best tips and tricks for the touch screen Who this book is for This book is for anyone who has or is considering an iPhone. This book is also for those who have an iPhone but are considering an upgrade to iPhone device.

Studying Mobile Media - Cultural Technologies, Mobile Communication, and the iPhone (Hardcover, New): Larissa Hjorth, Jean... Studying Mobile Media - Cultural Technologies, Mobile Communication, and the iPhone (Hardcover, New)
Larissa Hjorth, Jean Burgess, Ingrid Richardson
R5,383 Discovery Miles 53 830 Ships in 12 - 19 working days

This international, interdisciplinary collection explores a range of possible theoretical and empirical approaches to cultural technologies and mobile communication by treating the iPhone as a case study. As the mobile phone graduates into a fully web-capable and multi-media device, the contributors to this volume critically examine the nature and implications of this shift, considering the iPhone as a significant moment in media history.

With the emergence of networked, convergent mobile media devices like the iPhone, new media and communication practices are emerging. Increasingly, the mobile phone is becoming a platform for gaming, online social networking and emergent lifestyle applications. The iPhone is symbolic of this phenomenon, but it also has its own distinctive features (in terms of branding and use), and so provides media and communication theorists with a unique opportunity to explore these practices. Indeed, the iPhone--as part of broader shifts toward ubiquitous, convergent mobile devices and "smartphones"--can be usefully deployed as a case study enabling new insights into mobile media culture.

Mobile Interfaces in Public Spaces - Locational Privacy, Control, and Urban Sociability (Paperback, New): Adriana De Souza E... Mobile Interfaces in Public Spaces - Locational Privacy, Control, and Urban Sociability (Paperback, New)
Adriana De Souza E Silva, Jordan Frith
R1,545 Discovery Miles 15 450 Ships in 12 - 19 working days

Mobile phones are no longer what they used to be. Not only can users connect to the Internet anywhere and anytime, they can also use their devices to map their precise geographic coordinates and access location-specific information like restaurant reviews, historical information, and locations of other people nearby. The proliferation of location-aware mobile technologies calls for a new understanding of how we define public spaces, how we deal with locational privacy, and how networks of power are developed today.

In Mobile Interfaces in Public Spaces, Adriana de Souza E. Silva and Jordan Frith examine these social and spatial changes by framing the development of location-aware technology within the context of other mobile and portable technologies such as the book, the Walkman, the iPod, and the mobile phone. These technologies work as interfaces to public spaces that is, as symbolic systems that not only filter information but also reshape communication relationships and the environment in which social interaction takes place. Yet rather than detaching people from their surroundings, the authors suggest that location-aware technologies may ultimately strengthen our connections to locations.

iPhone and iPad Apps for Absolute Beginners (Paperback, 1st ed.): Rory Lewis iPhone and iPad Apps for Absolute Beginners (Paperback, 1st ed.)
Rory Lewis
R770 R686 Discovery Miles 6 860 Save R84 (11%) Ships in 10 - 15 working days

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone apppresumably that's why you're reading this now. And with the release of the iPad, this demand will just continue to grow.

So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the software development kit (SDK)? The answer is that you don't need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how.

This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started.Teaches iPhone and iPad application development in language anyone can understand Provides simple, step-by-step examples that make learning easy Offers videos that enable you to follow along with the authorit's like your own private classroom What you'll learn Get both yourself and your computer set up for iPhone and iPad application development. Start by making small changes to existing applications to build your knowledge and experience before creating your own applications. Follow steps in plain English to build simple apps and get them working immediately. Style your application so that it looks good and users can easily navigate through it. Make use of the iPhone's touch screen and accelerometer. Use shortcuts and cheat sheets to create apps the easy way. Who this book is for

If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills--as long as you have a desire to learn, and you know which end of the mouse is which, you'll be fine. Table of Contents Before We Get Started Blast-Off What's Next? An Introduction to the Code Buttons & Labels with Multiple Graphics Switch View with Multiple Graphics Dragging, Rotating, and Scaling Table Views, Navigation, and Arrays MapKit

AAA and Network Security for Mobile Access - Radius, Diameter, EAP, PKI and IP Mobility (Hardcover): M. Nakhjiri AAA and Network Security for Mobile Access - Radius, Diameter, EAP, PKI and IP Mobility (Hardcover)
M. Nakhjiri
R2,971 Discovery Miles 29 710 Ships in 12 - 19 working days

AAA (Authentication, Authorization, Accounting) describes a framework for intelligently controlling access to network resources, enforcing policies, and providing the information necessary to bill for services.

"AAA and Network Security for Mobile Access" is an invaluable guide to the AAA concepts and framework, including its protocols Diameter and Radius. The authors give an overview of established and emerging standards for the provision of secure network access for mobile users while providing the basic design concepts and motivations.

"AAA and Network Security for Mobile Access: " Covers trust, i.e., authentication and security key management for fixed and mobile users, and various approaches to trust establishment. Discusses public key infrastructures and provides practical tips on certificates management. Introduces Diameter, a state-of-the-art AAA protocol designed to meet today's reliability, security and robustness requirements, and examines Diameter-Mobile IP interactions. Explains RADIUS (Remote Authentication Dial-In User Services) and its latest extensions. Details EAP (Extensible Authentication Protocol) in-depth, giving a protocol overview, and covering EAP-XXX authentication methods as well as use of EAP in 802 networks. Describes IP mobility protocols including IP level mobility management, its security and optimizations, and latest IETF seamless mobility protocols. Includes a chapter describing the details of Mobile IP and AAA interaction, illustrating Diameter Mobile IP applications and the process used in CDMA2000. Contains a section on security and AAA issues to support roaming, discussing a variety of options for operator co-existence, including an overviewof Liberty Alliance.

This text will provide researchers in academia and industry, network security engineers, managers, developers and planners, as well as graduate students, with an accessible explanation of the standards fundamental to secure mobile access.

iPhone Advanced Projects (Paperback, 1st ed.): David Mark, Dylan Bruzenak, Joachim Bondo, Owen Goss, Peter Honeder, Ray Kiddy,... iPhone Advanced Projects (Paperback, 1st ed.)
David Mark, Dylan Bruzenak, Joachim Bondo, Owen Goss, Peter Honeder, …
R1,021 R882 Discovery Miles 8 820 Save R139 (14%) Ships in 10 - 15 working days

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.

Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted.

Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben Panda Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including blocks and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES. What you'll learn How to use Wi-Fi to do more than simply connect to the Internet. How to communicate with other iPhone users in real time. How to take advantage of all the tricks built into Cocoa touch. How to convert your iPhone and iPod touch apps for use in other environments. How to convert your other mobile apps for use with iPhone and iPod touch. Who this book is for

All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone Projects books. Table of Contents Everything You Ever Wanted to Know About Particle Systems Chess on the 'Net: Correspondence Gaming with Deep Green Audio Streaming: An Exploration into Core Audio You Go Squish Now Debugging on the iPhone Building Data-Driven Applications with Active Record and SQLite Core Data and Hard-Core Design Smart In-Application E-mail with Core Data and Three20 How iTap Tackles the Challenges of Networking Fake It 'Til You Make It: Tips and Tricks for Improving Interface Responsiveness Demystifying the Apple Push Notification Service Environment Mapping and Reflections with OpenGL ES

AdvancED Flash on Devices - Mobile Development with Flash Lite and Flash 10 (Paperback, 1st ed.): Scott Janousek, Elad Elrom,... AdvancED Flash on Devices - Mobile Development with Flash Lite and Flash 10 (Paperback, 1st ed.)
Scott Janousek, Elad Elrom, Thomas Joos
R1,362 R1,169 Discovery Miles 11 690 Save R193 (14%) Ships in 10 - 15 working days

AdvancED Flash on Devices beginswith a discussion of the mobile development landscapethe different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application

The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as: How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server

Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace. What you'll learn Create Flash Lite-based widgets on Nokia Series 60 devices and other Flash enabled devices Extend device capabilities using both Sony Ericsson Capuchin and Nokia S60 Platform Services with Flash Leverage Flash Video on smartphones and other Non-PC devices Approach migrating existing Flash content into native iPhone content using 3rd Party Developer tools Create two full working real life touch screen Flex mobile applications Who this book is for

AdvancED Flash on Devices, written for existing Flash developers and other interested mobile professionals, covers both mobile and device development with Flash Lite, as well as Flash 10 for smartphones and other non-PC devices. Table of Contents The Mobile and Device Landscape Flash Lite Platform Fundamentals Flash Lite 3 Tips and Tricks for Developing Flash Mobile Applications Mobile and Device Widget Platforms with Flash Flash Lite User Interface Components and Frameworks Extending Flash on Mobile and Devices Using OEM-Based Solutions Porting Flash Lite Applications to the iPhone using Third-Party Tools Adobe Integrated Runtime on Mobile Devices Adopting AIR for Mobile Devices Developing Cross-Platform Air Applications Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst Adopting Flex for Multiple Devices Building Mobile Applications Using Test-Driven Development Creating a Cross-Platform Video Player and Optimizing Content

Opportunistic Mobile Social Networks (Paperback): Jie Wu, Yunsheng Wang Opportunistic Mobile Social Networks (Paperback)
Jie Wu, Yunsheng Wang
R2,007 Discovery Miles 20 070 Ships in 12 - 19 working days

The widespread availability of mobile devices along with recent advancements in networking capabilities make opportunistic mobile social networks (MSNs) one of the most promising technologies for next-generation mobile applications. Opportunistic Mobile Social Networks supplies a new perspective of these networks that can help you enhance spontaneous interaction and communication among users that opportunistically encounter each other, without additional infrastructure support. The book explores recent developments in the theoretical, algorithmic, and application-based aspects of opportunistic MSNs. It presents the motivation behind opportunistic MSNs, describes their underpinning and key concepts, and also explores ongoing research. Supplies a systematic study of the constrained information flow problem Reviews the recent literature on social influence in complex social networks Presents a complete overview of the fundamental characteristics of link-level connectivity in opportunistic networks Explains how mobility and dynamic network structure impact the processing capacity of opportunistic MSNs for cloud applications Provides a comprehensive overview of the routing schemes proposed in opportunistic MSNs Taking an in-depth look at multicast protocols, the book explains how to provide pervasive data access to mobile users without the support of cellular or Internet infrastructures. Considering privacy and security issues, it surveys a collection of cutting-edge approaches for minimizing privacy leakage during opportunistic user profile exchange. The book concludes by introducing a framework for mobile peer rating using a multi-dimensional metric scheme based on encounter and location testing. It also explains how to develop a network emulation test bed for validating the efficient operation of opportunistic network applications and protocols in scenarios that

Beginning iPhone Development - Exploring the iPhone SDK (Paperback, 1st Corrected ed., Corr. 5th printing): Jeff Lamarche,... Beginning iPhone Development - Exploring the iPhone SDK (Paperback, 1st Corrected ed., Corr. 5th printing)
Jeff Lamarche, David Mark
R1,043 R904 Discovery Miles 9 040 Save R139 (13%) Ships in 10 - 15 working days

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.

The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone software development kit, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.

You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system.

You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more.

Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.

4G, LTE-Advanced Pro and The Road to 5G (Hardcover, 3rd edition): Erik Dahlman, Stefan Parkvall, Johan Skold 4G, LTE-Advanced Pro and The Road to 5G (Hardcover, 3rd edition)
Erik Dahlman, Stefan Parkvall, Johan Skold
R2,542 R2,126 Discovery Miles 21 260 Save R416 (16%) Ships in 12 - 19 working days

The upcoming 5G specifications from 3GPP, to be available in 2018, will include LTE-Advanced Pro as well as a new 5G radio-access technology. This practical and very successful book, written by engineers working closely with 3GPP, gives insight into the newest technologies and standards adopted by 3GPP, with detailed explanations of the specific solutions chosen and their implementation in LTE, LTE-Advanced, and LTE-Advanced Pro, as well as providing a detailed description of the path to 5G and the associated underlying technologies. This edition has been thoroughly revised and updated to reflect the large extensions to LTE as introduced in 3GPP Releases 12 and 13 and the role of LTE in the upcoming 5G era. New to this edition includes updated content on: 4G and 5G Radio Access Spectrum for 4G and 5G Machine-Type Communication Device-to-Device Communication License-assisted Access Full-dimension MIMO Small-cell enhancements, eIMTA, FDD+TDD aggregation, dual connectivity Requirements on and general structure of 5G wireless access, addressing the existing and new usage scenarios for 5G Technical solutions for the new 5G radio-access technology The authors of this book all work at Ericsson Research and have been deeply involved in 3G and 4G development and standardization. They are leading experts in the field and are today actively contributing to the standardization of 4G and 5G within 3GPP.

iPhone Cool Projects (Paperback, 1st ed.): Wolfgang Ante, Gary Bennett, Benjamin Jackson, Neil Mix, Steven Peterson, Matthew... iPhone Cool Projects (Paperback, 1st ed.)
Wolfgang Ante, Gary Bennett, Benjamin Jackson, Neil Mix, Steven Peterson, …
R964 R825 Discovery Miles 8 250 Save R139 (14%) Ships in 10 - 15 working days

The iPhone and iPod touch have provided all software developers with a level playing fielddevelopers working alone have the same access to consumers as multinational software publishers. Very cool indeed To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.

Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.

The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer applicationa topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.

Next up, Canis Lupus (aka Matthew Rosenfeld ) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think collisions). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this.

Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.

Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications. What you'll learn Add multitouch controls to your applications. Detect motion for spatial application interaction. Build applications that use both Wi-Fi and cellular connections. Understand and use GPS information for geo-location. Use the built-in microphone and play sounds and alerts. Optimize your use of limited screen real estate. Who this book is for

All iPhone application developers with any level of experience or coming from any development platform. Table of Contents Designing a Simple, Frenzic-Style Puzzle Game Mike Ash's Deep Dive Into Peer-to-Peer Networking Doing Several Things at Once: Performance Enhancements with Threading All Fingers and Thumbs: Multitouch Interface Design and Implementation Physics, Sprites, and Animation with the cocos2d-iPhone Framework Serious Streaming Audio the Pandora Radio Way Going the Routesy Way with Core Location, XML, and SQLite

Digital Telephony 3e (Hardcover, 3rd Edition): JC Bellamy Digital Telephony 3e (Hardcover, 3rd Edition)
JC Bellamy
R4,573 Discovery Miles 45 730 Ships in 12 - 19 working days

From the reviews of the Second Edition … "The book stresses how systems operate and the rationale behind their design, rather than presenting rigorous analytical formulations … [It provides] the practicality and breadth essential to mastering the concepts of modern communications systems." —Telecommunication Journal In this expanded new edition of his bestselling book, telephony expert John Bellamy continues to provide telecommunications engineers with practical, comprehensive coverage of all aspects of digital telephone systems, while addressing the rapid changes the field has seen in recent years. Bellamy discusses the near-complete conversion to digital technology in telephone networks worldwide, examines both existing and emerging technologies, and explores the intricacies of carrying voice over data networks as well as the use of telephone networks for carrying data for Internet access. He emphasizes system design, implementation, and application, but also correlates the practice to communications theory. With 30 percent new material, Digital Telephony, Third Edition features:

  • Clear explanations on how to overcome problems associated with the replacement of old analog technology with new digital technology
  • A new chapter on digital mobile telephone technology
  • New material on how, data networks support voice communication
  • A new chapter on digital subscriber access technologies
  • More than 300 graphs illustrating concepts
  • Examples from the U.S. network as well as ITU public telephone networks
Gendered Power and Mobile Technology - Intersections in the Global South (Hardcover): Laura Stark, Caroline Wamala-Larsson Gendered Power and Mobile Technology - Intersections in the Global South (Hardcover)
Laura Stark, Caroline Wamala-Larsson
R4,469 Discovery Miles 44 690 Ships in 12 - 19 working days

Mobile phones are widely viewed as the information and communication technology that holds the most promise for bridging global digital divides. Gendered Power and Mobile Technology uses empirical research to focus on changing intersections between technology, gender and other categories of social and cultural power difference (such as age, race, class, and ethnicity) in the use of mobile communication technologies. Asking how these intersections can inform development discourse, practice, and research, this volume seeks to rectify the lack of attention to the Global South, calling for more sensitivity to the contexts and consequences of mobile phone use. Indeed, drawing on case studies from Ecuador, Ghana, Kenya, Mexico, Peru, Tanzania, and Uganda, this book engages with the intersectionality paradigm to tease out the complexities of using mobile technologies for development purposes. Gendered Power and Mobile Technology will appeal to students and researchers interested in fields such as media studies, development studies, gender and technology, feminist technoscience, anthropology, and sociology.

Programming Mobile Devices - An Introduction for Practitioners (Hardcover): T Mikkonen Programming Mobile Devices - An Introduction for Practitioners (Hardcover)
T Mikkonen
R1,878 Discovery Miles 18 780 Ships in 12 - 19 working days

With forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems.

Learn how to programme the mobile devices of the future!

The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development.

"Programming Mobile Devices" is a comprehensive, practical introduction to programming mobile systems. The book is a platform independent approach to programming mobile devices: it does not focus on specific technologies, and devices, instead it evaluates the component areas and issues that are common to all mobile software platforms. This text will enable the designer to programme mobile devices by mastering both hardware-aware and application-level software, as well as the main principles that guide their design.

"Programming Mobile Devices: " Provides a complete and authoritative overview of programming mobile systems. Discusses the major issues surrounding mobile systems programming; such as understanding of embedded systems and workstation programming. Covers memory management, the concepts of applications, dynamically linked libraries, concurrency, handling local resources, networking and mobile devices as well as security features. Uses generic examples from JavaTM and Symbian OS to illustrate the principles of mobile device programming.

"Programming Mobile Devices" is essential readingfor graduate and advanced undergraduate students, academic and industrial researchers in the field as well as software developers, and programmers.

Smart Phone Smart Photo Editing - A Complete Workflow for Editing on Any Phone or Tablet Using Snapseed (Paperback): Jo Bradford Smart Phone Smart Photo Editing - A Complete Workflow for Editing on Any Phone or Tablet Using Snapseed (Paperback)
Jo Bradford
R328 R300 Discovery Miles 3 000 Save R28 (9%) Ships in 12 - 19 working days

Learn how to edit photographs on your phone with this step-by-step guide from professional photographer Jo Bradford Do you know how to make the best of the photos you’ve taken with your phone? We all have hundreds of images on our phones that could do with a little improvement, but transferring them to a hard drive and working in an out-of-date editing program on your Mac or PC can seem like too much hassle. Award-winning professional photographer Jo Bradford, author of the bestselling Smart Phone Smart Photography, can show you how to edit your photos easily and conveniently on your iPhone or Android, using the free Snapseed app. Smart Phone Smart Photo Editing shows you how to use the app to do everything from raw developing and saving a copy, to compositional improvements, global enhancements to colour and other elements, and smaller adjustments to specific details. With clear step-by-step text and illustrations for each process, you will soon learn how to get the best from the app and from your images. Case studies and beautiful images taken by Jo will also help to inspire you in your photography.

iPhone: The Missing Manual - The Book That Should Have Been in the Box (Paperback, 13th Revised edition): David Pogue iPhone: The Missing Manual - The Book That Should Have Been in the Box (Paperback, 13th Revised edition)
David Pogue
R694 R623 Discovery Miles 6 230 Save R71 (10%) Ships in 12 - 19 working days

The iPhone 11, 11 Pro, 11R, and 11Max are faster than ever and have more powerful cameras. With the latest edition of this bestselling guide, you get a funny, gorgeously illustrated guide to the tips, shortcuts, and workarounds that will turn you into an iPhone master. Written by David Pogue-Missing Manual series creator, New York Times columnist, and Emmy-winning tech correspondent for CNBC, CBS, and NPR-this update shows you everything you need to know about new iPhone features and the iOS 13 user interface. Pick up this beautiful full-color book and learn how to get the most out of your iPhone.

Smartphones as Locative Media (Paperback): J Frith Smartphones as Locative Media (Paperback)
J Frith
R546 Discovery Miles 5 460 Ships in 12 - 19 working days

Smartphone adoption has surpassed 50% of the population in more than 15 countries, and there are now more than one million mobile applications people can download to their phones. Many of these applications take advantage of smartphones as locative media, which is what allows smartphones to be located in physical space. Applications that take advantage of people s location are called location-based services, and they are the focus of this book. Smartphones as locative media raise important questions about how we understand the complicated relationship between the Internet and physical space. This book addresses these questions through an interdisciplinary theoretical framework and a detailed analysis of how various popular mobile applications including Google Maps, Facebook, Instagram, Yelp, and Foursquare use people s location to provide information about their surrounding space. The topics explored in this book are essential reading for anyone interested in how smartphones and location-based services have begun to impact the ways we navigate and engage with the physical world.

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