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Books > Professional & Technical > Electronics & communications engineering > Communications engineering / telecommunications > Telephone technology

Wireless Mobility in Organizations - Utilizing Social, Individual, and Organizational Intelligence (Paperback, Softcover... Wireless Mobility in Organizations - Utilizing Social, Individual, and Organizational Intelligence (Paperback, Softcover reprint of the original 1st ed. 2018)
Stephen C Clark, Theodora Valvi
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

This book investigates the intuitive application of strategic knowledge arbitrage and serendipity (SKARSE) principles by CEOs in their use of mobile electronic devices. CEOs of small to mid-sized organizations are responsible for the income, expenses, and profitability of their respective division and rely heavily on mobile devices for learning, knowledge management, and communication. This book explores the effects of mobile devices on the individual CEO, their interpersonal relationships, and culture. It will benefit students, academics, and business professionals recognize events that can add to knowledge and enhance management skills.

GSM & UMTS - The Creation of Global Mobile Communication +CD (Hardcover): F. Hillebrand GSM & UMTS - The Creation of Global Mobile Communication +CD (Hardcover)
F. Hillebrand
R5,718 Discovery Miles 57 180 Ships in 10 - 15 working days

GSM (Global System for Mobile communication) provides a service to more than 500 million users throughout 168 countries worldwide. It is the world market leader serving 69 % of all mobile digital users and is currently evolving into UMTS (Universal Mobile Telecommunication System).

By describing the critical decisions and the phases of the development this key text explains how the GSM initiative became a success in Europe and how it evolved to the global mobile communication system. Initially the strategy and technical specifications were agreed for Europe and the subsequent evolution to a global solution was achieved by incorporating all non-European requirements and by inviting all committed parties worldwide to participate. The process started in 1982 and the first GSM networks went into commercial service in 1992. The first UMTS networks are expected in 2002 and the fourth generation discussions have begun.

  • Presents a complete technical history of the development of GSM and the early evolution to UMTS

  • Clarifies the creation of the initial GSM second generation system in CEPT GSM, the evolution to a generation 2.5 system in ETSI SMG and the evolution to the Third Generation (UMTS) in ETSI SMG and 3GPP

  • Covers all of the services and system features together with the working methods and organisational aspects
GSM and UMTS provides an interesting and informative read and will appeal to everyone involved in the mobile communications market needing to know how GSM and UMTS technologies evolved.

The accompanying CD-ROM provides nearly 500 reference documents including reports of all standardisation plenary meetings, strategy documents, key decisions, the GSM Memorandum of Understanding and the report of the UMTS Task Force.

Mobile Phone Behavior (Paperback): Zheng Yan Mobile Phone Behavior (Paperback)
Zheng Yan
R880 Discovery Miles 8 800 Ships in 10 - 15 working days

This book provides the first comprehensive introduction to the newly-emerging science of mobile phone behavior. It presents the unexpected complexity of human mobile phone behavior through four basic aspects of mobile phone usage (users, technologies, activities, and effects), and then explores four major domains of such behavior (medicine, business, education, and everyday life). Chapters open with thoughts on mobile phone usage and behavior from interviews with cell phone users, then present a series of scientific studies, synthesized knowledge, and real-life cases, concluding with complex but highly readable analyses of each aspect of mobile phone behavior. Readers should achieve two intellectual goals: gaining a usable knowledge of the complexity of mobile phone behaviour, and developing the skills to analyze the complexity of mobile phone usage - and further technological behaviors.

Deploying IPv6 in 3GPP Networks - Evolving Mobile Broadband from 2G to LTE and Beyond (Hardcover): T. Savolainen Deploying IPv6 in 3GPP Networks - Evolving Mobile Broadband from 2G to LTE and Beyond (Hardcover)
T. Savolainen
R2,231 Discovery Miles 22 310 Ships in 10 - 15 working days

Deploying IPv6 in 3GPP Networks - Evolving Mobile Broadband from 2G to LTE and Beyond

A practical guide enabling mobile operators to deploy IPv6 with confidence

The most widely used cellular mobile broadband network technology is based on the 3GPP standards. The history and background of the 3GPP technology is in the Global Mobile Service (GSM) technology and the work done in European Telecommunications Standards Institute (ETSI). This primary voice service network has evolved to be the dominant mobile Internet access technology.

"Deploying IPv6 in 3GPP Networks" covers how Internet Protocol version 6 (IPv6) is currently defined in the industry standards for cellular mobile broadband, why and how this route was taken in the technology, and what is the current reality of the deployment. Furthermore, it offers the authors' views on how some possible IPv6 related advances 3GPP networks may be improved during the coming years. It gives guidance how to implement and deploy IPv6 correctly in the Third Generation Partnership Project (3GPP) mobile broadband environment, and what issues one may face when doing so. The book covers 3GPP technologies from 2G to LTE, and offers some ideas for the future.

Key featureswritten by highly respected and experienced authors from the IPv6 / mobile worldProvides an explanation of the technical background for some not-so-obvious design choices, what to concentrate on, and what transition strategies should be used by the vendors and the operatorsOffers a useful reference guide for operators and vendors entering into IPv6 business

Learn SwiftUI - An introductory guide to creating intuitive cross-platform user interfaces using Swift 5 (Paperback): Chris... Learn SwiftUI - An introductory guide to creating intuitive cross-platform user interfaces using Swift 5 (Paperback)
Chris Barker
R780 Discovery Miles 7 800 Ships in 18 - 22 working days

Get to grips with Apple's new SwiftUI framework for creating robust UIs for iOS and iPadOS using Swift programming Key Features Use SwiftUI for building dynamic apps for Apple devices from scratch Understand declarative syntax in cross-platform development and how states work within SwiftUI Learn to develop watchOS apps by reusing SwiftUI code Book DescriptionSwiftUI is the new and powerful interface toolkit that lets you design and build iOS, iPadOS, and macOS apps using declarative syntax. It is a powerful way to develop the UI elements of applications, which would normally be tightly coupled to application logic. Learn SwiftUI will get you up to speed with the framework and cross-device UI development in no time. Complete with detailed explanations and practical examples, this easy-to-follow guide will teach you the fundamentals of the SwiftUI toolkit. You'll learn how to build a powerful iOS and iPadOS application that can be reused for deployment on watchOS. As you progress, you'll delve into UI and unit testing in iOS apps, along with learning how to test your SwiftUI code for multiple devices. The book will also show you how to integrate SwiftUI features such as data binding and network requests into your current application logic. By the end of this book, you will have learned how to build a cross-device application using the SwiftUI framework and Swift programming. What you will learn Explore the fundamentals of SwiftUI and compare it with existing UI frameworks Write SwiftUI syntax and understand what should and shouldn't be included in SwiftUI's layer Add text and images to a SwiftUI view and decorate them using SwiftUI's modifiers Create basic forms, and use camera and photo library functions to add images to them Understand the core concepts of Maps in iOS apps and add a MapView in SwiftUI Design extensions within your existing apps to run them on watchOS Handle networking calls in SwiftUI to retrieve data from external sources Who this book is forThis SwiftUI book helps any mobile app developer looking to understand the fundamentals of the new SwiftUI framework along with the benefits of cross-device development. A solid understanding of iOS and macOS app development, along with some knowledge of the Swift programming language, will be beneficial. Basic programming knowledge is essential to grasp the concepts covered in the book effectively.

Evolution of 3G Networks - The Concept, Architecture and Realization of Mobile Networks Beyond UMTS (Paperback, 2010 ed.):... Evolution of 3G Networks - The Concept, Architecture and Realization of Mobile Networks Beyond UMTS (Paperback, 2010 ed.)
Gottfried Punz
R5,354 Discovery Miles 53 540 Ships in 18 - 22 working days

In this chapter we describe the motivation for writing this book and explain its scope. Some remarks on nomenclature are given in order to help the reader with a fast and easy start. The concept and structure of the material compiled is p- sented, followed by some hints on how to make best use of it. Finally the status of standardization, on which this book is based, is described. 1. 1 Motivation Probably the main motivation for starting to draft the script for this book, and eventually to finish it, was the desire to have a more or less complete, up-to-date overview of mobile network technology for myself, not only when starting my work in 3GPP standardization, but also continuously afterwards. I realized that some of my colleagues were in search of the same, and I extrapolated to the point where, after 3G technology is in in the field for some time, the huge, new step of development would be implemented and finally exist in reality: a manifold of s- tem designers, SW engineers, solution consultants, test personnel, field tech- cians and service staff would have to deal with the underlying architecture, c- cepts and detailed procedures. Yet, I noticed in my roughly two decades of work as a engineer (in a few diverse fields) that compact, consistent, and balanced ov- view material, suitable for the wider audience is scarce.

The LTE/SAE Deployment Handbook (Hardcover, New): JJ Penttinen The LTE/SAE Deployment Handbook (Hardcover, New)
JJ Penttinen
R2,713 Discovery Miles 27 130 Ships in 10 - 15 working days

"Comprehensively covers the planning, rolling out and optimization of LTE/SAE networks"

A hands-on description of the complete end-to-end functionality, network planning and physical construction of LTE networks, "The LTE/SAE Deployment Handbook: The Functioning, Measurements and Planning of Evolved Packet System" is unique in its practical approach to the topic. This book gives a complete picture of LTE systems, as well as providing many examples from the operational networks, in order to be used as a handbook and guide in the planning and operational phase of the networks.

Describing the principles and details of LTE/SAE, with a complete view on the functioning, planning, construction, measurements and optimisation of the radio and core networks of the system, it also focuses on the practical description of LTE/SAE, how to de-mystify the LTE functionality and planning and carry out practical measurements of the system. The contents include a general view (the evolution path, network architecture and business models), technical functioning of the system (signalling, coding, different modes for channel delivery and security of core and radio system) and information on the in-depth planning of the core and radio networks (field test measurement guidelines, hands-on network planning advices and suggestions for the parameter adjustments). It also describes the next generation of LTE, LTE-Advanced, which represents the initial fourth generation of the mobile systems.

The book contains a preliminary module that is suitable as an introduction to the more advanced level of the topic, including the initial studies and revisions of the technical and marketing aspects. The latter part of the book is designed for more experienced professionals who would benefit from the practical descriptions of the physical core and radio network planning, end-to-end performance measurements, physical network construction and optimisation of the system.

Embedded Software Timing - Methodology, Analysis and Practical Tips with a Focus on Automotive (Paperback, 1st ed. 2021): Peter... Embedded Software Timing - Methodology, Analysis and Practical Tips with a Focus on Automotive (Paperback, 1st ed. 2021)
Peter Gliwa
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

Without correct timing, there is no safe and reliable embedded software. This book shows how to consider timing early in the development process for embedded systems, how to solve acute timing problems, how to perform timing optimization, and how to address the aspect of timing verification.The book is organized in twelve chapters. The first three cover various basics of microprocessor technologies and the operating systems used therein. The next four chapters cover timing problems both in theory and practice, covering also various timing analysis techniques as well as special issues like multi- and many-core timing. Chapter 8 deals with aspects of timing optimization, followed by chapter 9 that highlights various methodological issues of the actual development process. Chapter 10 presents timing analysis in AUTOSAR in detail, while chapter 11 focuses on safety aspects and timing verification. Finally, chapter 12 provides an outlook on upcoming and future developments in software timing. The number of embedded systems that we encounter in everyday life is growing steadily. At the same time, the complexity of the software is constantly increasing. This book is mainly written for software developers and project leaders in industry. It is enriched by many practical examples mostly from the automotive domain, yet the vast majority of the book is relevant for any embedded software project. This way it is also well-suited as a textbook for academic courses with a strong practical emphasis, e.g. at applied sciences universities. Features and Benefits * Shows how to consider timing in the development process for embedded systems, how to solve timing problems, and how to address timing verification * Enriched by many practical examples mostly from the automotive domain * Mainly written for software developers and project leaders in industry

Taking Your iPhone 4 to the Max (Paperback, 2nd ed.): Erica Sadun, Steve Sande Taking Your iPhone 4 to the Max (Paperback, 2nd ed.)
Erica Sadun, Steve Sande
R618 R572 Discovery Miles 5 720 Save R46 (7%) Ships in 18 - 22 working days

Unleash your iPhone and take it to the limit using powerful tips and techniques from tech consultant Steve Sande and gadget hacker Erica Sadun. Fast and fun to read, Taking Your iPhone 4 to the Max shows you how to get the most out of Apple's iPhone 4. You'll find all the best undocumented tricks as well as the most efficient and enjoyable introduction to the iPhone available. Starting with an introduction to iPhone basics, you'll quickly move on to discover the iPhone's hidden potential, like how to connect to a TV, use Voice Control, have video chats with FaceTime, and call friends overseas with low-cost VoIP. From the unified email inbox and surfing the Web with Mobile Safari, exploring the world of social networking, using the multitasking capabilities of iOS 4, taking and editing photos, shopping for apps, media, and books, or just managing phone callsPQZ-21723you'll find it all in this book. You'll even learn tips on where to get the best iPhone accessories. Get ready to take iPhone 4 to the max!

Conversation and Technology: From the Telephone to  the Internet (Hardcover): I Hutchby Conversation and Technology: From the Telephone to the Internet (Hardcover)
I Hutchby
R1,687 Discovery Miles 16 870 Ships in 10 - 15 working days

We live in a world where social interaction is increasingly mediated by technological devices. In this book, Ian Hutchby explores the impact these technologies have on our attempts to communicate. Focusing on four examples - telephones, computerized expert systems at work, speech-based systems dealing with enquiries from the public, and multi-user spaces on the Internet - Hutchby asks: are we increasingly technologized conversationalists, or is technology increasingly conversationalized?


"Conversation and Technology" draws on recent theory and empirical research in conversation analysis, ethnomethodology and the social construction of technology. In novel contributions to each of these areas, Hutchby argues that the ways in which we interact can be profoundly shaped by technological media, while at the same time we ourselves are shapers of both the cultural and interactional properties of these technologies.


The book begins by examining a variety of theoretical perspectives on this issue. Hutchby offers a critical appraisal of recent sociological thinking, which has tended to over-estimate society's influence on technological development. Instead he calls for a new appreciation of the relationship between human communication and technology. Using a range of case studies to illustrate his argument, Hutchby explores the multiplicity of ways in which technology affects our ordinary conversational practices.


Readers in areas as diverse as sociology, communication studies, psychology, computer science and management studies will find much of interest in this account of the human and communicative properties of various forms of modern communication technology.

iPhone 4 Made Simple (Paperback, 1st ed.): Martin Trautschold, Gary Mazo, Msl Made Simple Learning, Rene Ritchie iPhone 4 Made Simple (Paperback, 1st ed.)
Martin Trautschold, Gary Mazo, Msl Made Simple Learning, Rene Ritchie
R1,171 R1,100 Discovery Miles 11 000 Save R71 (6%) Ships in 18 - 22 working days

Congratulations you ve purchased the new iPhone 4, the coolest smartphone on the market. Now it s time to learn how to take advantage of all the features, apps, and secret techniques available. To accomplish this, look no further than iPhone 4 Made Simple. Over 1,000 screen visuals and clear-cut instructions guide you through both basic and advanced features of the iPhone 4, from email and calendar tips to navigating the App Store and understanding Bluetooth and Wi-Fi networks. Written by two successful smartphone trainers and authors, this is the go-to guide for the latest and greatest version of the iPhone. What you'll learn * Use copy/Paste, spotlight search, and voice memos * Support for both Windows and Mac users * Use music, videos, photos & voice notes * Detailed iTunes instructions * Sync playlists, videos, contacts, calendar, and notes * Fast email, phone, calendar, and browser tips * Create your own ringtones & wallpapers * Use Google Maps to find just about anything * Navigate the App Store for games, productivity apps, and more * Understand Bluetooth and Wi-Fi network setup & security * Install & remove software icons * Use you phone internationally and save money when traveling overseas * Save your battery life by understanding the network settings * All the best tips and tricks for the touch screen Who this book is for This book is for anyone who has or is considering an iPhone. This book is also for those who have an iPhone but are considering an upgrade to iPhone device.

iPhone and iPad Apps for Absolute Beginners (Paperback, 1st ed.): Rory Lewis iPhone and iPad Apps for Absolute Beginners (Paperback, 1st ed.)
Rory Lewis
R709 R639 Discovery Miles 6 390 Save R70 (10%) Ships in 18 - 22 working days

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone apppresumably that's why you're reading this now. And with the release of the iPad, this demand will just continue to grow.

So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the software development kit (SDK)? The answer is that you don't need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how.

This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started.Teaches iPhone and iPad application development in language anyone can understand Provides simple, step-by-step examples that make learning easy Offers videos that enable you to follow along with the authorit's like your own private classroom What you'll learn Get both yourself and your computer set up for iPhone and iPad application development. Start by making small changes to existing applications to build your knowledge and experience before creating your own applications. Follow steps in plain English to build simple apps and get them working immediately. Style your application so that it looks good and users can easily navigate through it. Make use of the iPhone's touch screen and accelerometer. Use shortcuts and cheat sheets to create apps the easy way. Who this book is for

If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills--as long as you have a desire to learn, and you know which end of the mouse is which, you'll be fine. Table of Contents Before We Get Started Blast-Off What's Next? An Introduction to the Code Buttons & Labels with Multiple Graphics Switch View with Multiple Graphics Dragging, Rotating, and Scaling Table Views, Navigation, and Arrays MapKit

Short Message Service (SMS) - The Creation of Personal Global Text Messaging (Hardcover): F. Hillebrand Short Message Service (SMS) - The Creation of Personal Global Text Messaging (Hardcover)
F. Hillebrand
R1,476 Discovery Miles 14 760 Ships in 10 - 15 working days

Contributions from Finn Trosby, Kevin Holley, Ian Harris

Written to celebrate the 25th anniversary of SMS standardization by the people who produced the standards, "Short Message Service (SMS): The Creation of Personal Text Messaging, " describes the development of the SMS standard and its ongoing evolution. The standardization of SMS started in February 1985 as a part of the creation of the second generation digital cellular system GSM, and the 25th anniversary of the first work on SMS provides an opportunity to review and understand how this service was developed. The book also looks to the future, as a large number of new GSM and evolved GSM phones will support SMS as a mass market high availability messaging service, a new simple Multimedia Messaging Service (MMS) suitable for use by everyone and for implementation in every new terminal is proposed.One of the only books which covers the complete SMS genesis from concept ideas to standardization of a first technical solution and its evolution to the present day.Describes the service concept including the limitation of the message length to 160 characters and explains the rationale behind the concept.Based on existing and newly retrieved documentation.Concludes that SMS has a long future since most future GSM phones will support SMS as the only messaging service, and so an SMS evolution is put forward.

iPhone Advanced Projects (Paperback, 1st ed.): David Mark, Dylan Bruzenak, Joachim Bondo, Owen Goss, Peter Honeder, Ray Kiddy,... iPhone Advanced Projects (Paperback, 1st ed.)
David Mark, Dylan Bruzenak, Joachim Bondo, Owen Goss, Peter Honeder, …
R940 R819 Discovery Miles 8 190 Save R121 (13%) Ships in 18 - 22 working days

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.

Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted.

Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben Panda Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including blocks and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES. What you'll learn How to use Wi-Fi to do more than simply connect to the Internet. How to communicate with other iPhone users in real time. How to take advantage of all the tricks built into Cocoa touch. How to convert your iPhone and iPod touch apps for use in other environments. How to convert your other mobile apps for use with iPhone and iPod touch. Who this book is for

All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone Projects books. Table of Contents Everything You Ever Wanted to Know About Particle Systems Chess on the 'Net: Correspondence Gaming with Deep Green Audio Streaming: An Exploration into Core Audio You Go Squish Now Debugging on the iPhone Building Data-Driven Applications with Active Record and SQLite Core Data and Hard-Core Design Smart In-Application E-mail with Core Data and Three20 How iTap Tackles the Challenges of Networking Fake It 'Til You Make It: Tips and Tricks for Improving Interface Responsiveness Demystifying the Apple Push Notification Service Environment Mapping and Reflections with OpenGL ES

iPhone Cool Projects (Paperback, 1st ed.): Wolfgang Ante, Gary Bennett, Benjamin Jackson, Neil Mix, Steven Peterson, Matthew... iPhone Cool Projects (Paperback, 1st ed.)
Wolfgang Ante, Gary Bennett, Benjamin Jackson, Neil Mix, Steven Peterson, …
R888 R766 Discovery Miles 7 660 Save R122 (14%) Ships in 18 - 22 working days

The iPhone and iPod touch have provided all software developers with a level playing fielddevelopers working alone have the same access to consumers as multinational software publishers. Very cool indeed To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.

Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.

The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer applicationa topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.

Next up, Canis Lupus (aka Matthew Rosenfeld ) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think collisions). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this.

Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.

Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications. What you'll learn Add multitouch controls to your applications. Detect motion for spatial application interaction. Build applications that use both Wi-Fi and cellular connections. Understand and use GPS information for geo-location. Use the built-in microphone and play sounds and alerts. Optimize your use of limited screen real estate. Who this book is for

All iPhone application developers with any level of experience or coming from any development platform. Table of Contents Designing a Simple, Frenzic-Style Puzzle Game Mike Ash's Deep Dive Into Peer-to-Peer Networking Doing Several Things at Once: Performance Enhancements with Threading All Fingers and Thumbs: Multitouch Interface Design and Implementation Physics, Sprites, and Animation with the cocos2d-iPhone Framework Serious Streaming Audio the Pandora Radio Way Going the Routesy Way with Core Location, XML, and SQLite

AdvancED Flash on Devices - Mobile Development with Flash Lite and Flash 10 (Paperback, 1st ed.): Scott Janousek, Elad Elrom,... AdvancED Flash on Devices - Mobile Development with Flash Lite and Flash 10 (Paperback, 1st ed.)
Scott Janousek, Elad Elrom, Thomas Joos
R1,255 R1,083 Discovery Miles 10 830 Save R172 (14%) Ships in 18 - 22 working days

AdvancED Flash on Devices beginswith a discussion of the mobile development landscapethe different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application

The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as: How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server

Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace. What you'll learn Create Flash Lite-based widgets on Nokia Series 60 devices and other Flash enabled devices Extend device capabilities using both Sony Ericsson Capuchin and Nokia S60 Platform Services with Flash Leverage Flash Video on smartphones and other Non-PC devices Approach migrating existing Flash content into native iPhone content using 3rd Party Developer tools Create two full working real life touch screen Flex mobile applications Who this book is for

AdvancED Flash on Devices, written for existing Flash developers and other interested mobile professionals, covers both mobile and device development with Flash Lite, as well as Flash 10 for smartphones and other non-PC devices. Table of Contents The Mobile and Device Landscape Flash Lite Platform Fundamentals Flash Lite 3 Tips and Tricks for Developing Flash Mobile Applications Mobile and Device Widget Platforms with Flash Flash Lite User Interface Components and Frameworks Extending Flash on Mobile and Devices Using OEM-Based Solutions Porting Flash Lite Applications to the iPhone using Third-Party Tools Adobe Integrated Runtime on Mobile Devices Adopting AIR for Mobile Devices Developing Cross-Platform Air Applications Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst Adopting Flex for Multiple Devices Building Mobile Applications Using Test-Driven Development Creating a Cross-Platform Video Player and Optimizing Content

Beginning iPhone Development - Exploring the iPhone SDK (Paperback, 1st Corrected ed., Corr. 5th printing): Jeff Lamarche,... Beginning iPhone Development - Exploring the iPhone SDK (Paperback, 1st Corrected ed., Corr. 5th printing)
Jeff Lamarche, David Mark
R960 R839 Discovery Miles 8 390 Save R121 (13%) Ships in 18 - 22 working days

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.

The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone software development kit, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.

You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system.

You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more.

Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.

Windows Phone 7 Made Simple (Paperback, 1st ed.): Msl Made Simple Learning, Jon Westfall Windows Phone 7 Made Simple (Paperback, 1st ed.)
Msl Made Simple Learning, Jon Westfall
R1,027 R931 Discovery Miles 9 310 Save R96 (9%) Ships in 18 - 22 working days

With Windows Phone 7, Microsofthas created a completely new smartphone operating systemthat focuses on allowing users to be productive with their smartphonein new ways, whileoffering seamless integration and use of Microsoft Office Mobileas well asother productivity apps available in the Microsoft App Store. Windows Phone 7 Made Simpleoffers a clear, visual, step-by-step approach to using your Windows Phone 7 smartphone, no matter what the manufacturer. Author Jon Westfall is anexpertin mobile devices, recognized by Microsoft as a "Most Valuable Professional"with experience teaching both businesses and consumers. This book will get you started with the basics and then teach you tricks and shortcuts that will save you time and help you maximize your productivity. What you'll learn How to set up your Windows Phone 7 Understand the features that set Windows Phone 7 apart from others, such as Live Tiles Explore and download apps from the Windows Phone 7 App Store Navigate and use Windows Office Mobile on your Windows Phone 7 Migrate files to/from your smartphone and your desktop Connect your Windows Phone 7 to your desktop using Microsoft's Zune software Who this book is for

This book is for new users of the Windows Phone 7 smartphone, as well as those upgrading from other smartphones. Table of Contents Setting Up Your Windows Phone Making Phone Calls Setting Up Accounts Using Email Setting Up and Using Facebook and Twitter Customizing Your Phone Setting Up Bluetooth and Wi-Fi Managing and Securing Your Phone Searching Your Phone and Using Speech Connecting With People: Using the People Live Tile Setting Alarms and Reminders Using and Customizing the Calendar Using Text Messaging Surfing the Web with Internet Explorer Taking Pictures and Putting Them Online Using Windows Live Services Using Microsoft OneNote Mobile Using Microsoft Office Word Mobile Using Microsoft Office Excel Mobile Using Microsoft PowerPoint Mobile Connecting to SharePoint Using Maps Connecting to the Zune Software Using Your Phone with Xbox LIVE Exploring the Marketplace Updating Your Phone Resources to Explore

Mobile Communications - Re-negotiation of the Social Sphere (Paperback, 2005 ed.): Rich Ling, Per E. Pedersen Mobile Communications - Re-negotiation of the Social Sphere (Paperback, 2005 ed.)
Rich Ling, Per E. Pedersen
R2,841 Discovery Miles 28 410 Ships in 18 - 22 working days

Mobile telephony has arrived on the scene.According to statistics of the International Telecommunications Union, in the mid-1990s, less than one person in 20 had a mobile telephone; as of 2003, this had risen to on p- son in five.In the mid-1990s, the GSM system was just being commerci- ized, there were serious coverage and interoperability issues that were not yet sorted out and handsets were only beginning to be something that did not require a car to transport them.In the mid-1990s, if a teen owned a mobile telephone it was likely an indicator of an over-pampered rich kid rather than today's sense that it is a more or less essential part of a teen's everyday identity kit. Hence, in less than a decade, this device has established itself tech- cally, commercially, socially and in the imagination of the people.It has changed the way we think about communication, coordination and safety and it has changed the way we behave in the public sphere. The mobile telephone has become an element in our sense of public and private space and in the development of our social and psychological personas.It has become an arena wherein the language is being played with, morphed and extended.Finally, it is reaching out into ever-new areas of commerce and interaction. All of this is, of course, interesting to social scientists.As brought out by Woolgar later, this is, in some ways, a type of experiment writ large that has engendered serious insight into the functioning of the social group and the individual in soc

Nokia Smartphone Hacks (Paperback): Michael Juntao Yuan Nokia Smartphone Hacks (Paperback)
Michael Juntao Yuan
R906 R785 Discovery Miles 7 850 Save R121 (13%) Ships in 18 - 22 working days

It wasn't long ago that owning a cell phone put you on the cusp of modern technology. Now, just a few short years later, "smartphones" have taken over, profoundly changing the way we socially interact. Not surprisingly, they have become the most sought-after piece of technology on the market, with tens of millions currently in use. Defined as a mobile phone with computer functionality, these amazing little devices allow you to do everything from send email and take pictures to control other computers remotely. With all of these built-in capabilities, smartphones can be a challenge to master. And some of the smartest, most feature-rich smartphones are being manufactured by Nokia. With that in mind, "Nokia Smartphone Hacks" shows you how to squeeze everything you can out of these revolutionary computers. Covering a wide variety of topics, the book explains how to: tweak the smartphone's user interface; take screen shots; use the phone with other devices; access Internet content; use email and messaging; use the camera and multimedia; access databases and business applications; and write advanced hacks with Java and Symbian. "Nokia Smartphone Hacks" is written in O'Reilly's popular "Hacks" format, meaning it's full of quick and dirty solutions. Furthermore, each hack stands completely on its own, so you can browse and jump to different sections that interest you most. Whether you want to customize your smartphone, add on some extra features, or run some third-party software, "Nokia Smartphone Hacks" is there to guide the way. Nokia smartphones are capable of doing many clever things, but sharing its shortcuts isn't one of them. This is the only guide that lets you unlock all of its time-saving secrets.

VoIP Hacks - Tips And Tools For Internet Telephony (Paperback): Thoeodore Wallingford VoIP Hacks - Tips And Tools For Internet Telephony (Paperback)
Thoeodore Wallingford
R688 R617 Discovery Miles 6 170 Save R71 (10%) Ships in 18 - 22 working days

Voice over Internet Protocol (VoIP) is gaining a lot of attention these days, as more companies and individuals switch from standard telephone service to phone service via the Internet. The reason is simple: A single network to carry voice and data is easier to scale, maintain, and administer. As an added bonus, it's also cheaper, because VoIP is free of the endless government regulations and tariffs imposed upon phone companies. VoIP is simply overflowing with hack potential, and VoIP Hacks is the practical guide from O'Reilly that presents these possibilities to you. It provides dozens of hands-on projects for building a VoIP network, showing you how to tweak and customize a multitude of exciting things to get the job done. Along the way, you'll also learn which standards and practices work best for your particular environment. Among the quick and clever solutions showcased in the book are those for: * gauging VoIP readiness on an enterprise network * using SIP, H.3 23, and other signaling specifications * providing low-layer security in a VoIP environment * employing IP hardphones, analog telephone adapters, and softPBX servers * dealing with and avoiding the most common VoIP deployment mistakes In reality, VoIP Hacks contains only a small subset of VoIP knowledge-enough to serve as an introduction to the world of VoIP and teach you how to use it to save money, be more productive, or just impress your friends. If you love to tinker and optimize, this is the one technology, and the one book, you must investigate.

Switching to VoIP (Paperback): Theodore Wallingford Switching to VoIP (Paperback)
Theodore Wallingford
R938 R817 Discovery Miles 8 170 Save R121 (13%) Ships in 18 - 22 working days

More and more businesses today have their receive phone service through Internet instead of local phone company lines. Many businesses are also using their internal local and wide-area network infrastructure to replace legacy enterprise telephone networks. This migration to a single network carrying voice and data is called convergence, and it's revolutionizing the world of telecommunications by slashing costs and empowering users. The technology of families driving this convergence is called VoIP, or Voice over IP.

VoIP has advanced Internet-based telephony to a viable solution, piquing the interest of companies small and large. The primary reason for migrating to VoIP is cost, as it equalizes the costs of long distance calls, local calls, and e-mails to fractions of a penny per use. But the real enterprise turn-on is how VoIP empowers

businesses to mold and customize telecom and datacom solutions using a single, cohesive networking platform. These business drivers are so compelling that legacy telephony is going the way of the dinosaur, yielding to Voice over IP as the dominant enterprise communications paradigm.

Developed from real-world experience by a senior developer, O'Reilly's "Switching to VoIP" provides solutions for the most common VoIP migration challenges. So if you're a network professional who is migrating from a traditional telephony system to a modern, feature-rich network, this book is a must-have. You'll

discover the strengths and weaknesses of circuit-switched and packet-switched networks, how VoIP systems impact network infrastructure, as well as solutions for common challenges involved with IP voice migrations. Among the challenges discussed andprojects presented:

building a softPBX

configuring IP phones

ensuring quality of service

scalability

standards-compliance

topological considerations

coordinating a complete system ?switchover?

migrating applications like voicemail and directory

services

retro-interfacing to traditional telephony

supporting mobile users

security and survivability

dealing with the challenges of NAT

To help you grasp the core principles at work, "Switching to VoIP" uses a combination of strategy and hands-on "how-to" that introduce VoIP routers and media gateways, various makes of IP telephone equipment, legacy analog phones, IPTables and Linux firewalls, and the Asterisk open source PBX software by Digium.

You'll learn how to build an IP-based or legacy-compatible phone system and voicemail system complete with e-mail integration while becoming familiar with VoIP protocols and devices. "Switching to VoIP" remains vendor-neutral and advocates standards, not brands. Some of the standards explored include:

SIP

H.323, SCCP, and IAX

Voice codecs

802.3af

Type of Service, IP precedence, DiffServ, and RSVP

802.1a/b/g WLAN

If VoIP has your attention, like so many others, then Switching to VoIP will help you build your own system, install it, and begin making calls. It's the only thing left between you and a modern telecom network.

How to Do Everything (Paperback, Ed): Jason Rich How to Do Everything (Paperback, Ed)
Jason Rich
R863 R767 Discovery Miles 7 670 Save R96 (11%) Ships in 18 - 22 working days

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Maximize the power of your iPhone 5Master the versatile features of your iPhone 5 and stay organized, connected, informed, and entertained. How to Do Everything: iPhone 5 covers iOS 6 and the new capabilities added to the core functions and apps, such as Contacts, Calendar, Reminders, Notes, Safari, Mail, Camera, Maps, FaceTime, and iTunes. You'll also learn how to use iCloud, Notification Center, and Siri. Plus, discover tips on finding and downloading additional apps that can dramatically increase your iPhone's performance. This hands-on guide covers it all! Get assistance from Siri and use the Dictation feature Import and sync data from your computer, iCloud, and other iOS devices Discover preinstalled apps and download additional apps Make and receive calls, use voicemail, and set up custom ringtones Manage Contacts and stay organized with Calendar, Reminders, and Notes Surf the Web with Safari Shoot, edit, and share photos and videos Navigate with turn-by-turn directions using the newly redesigned Maps app Manage e-mail accounts, use text messaging, and connect to social media networks, including Facebook and TwitterVideo chat via FaceTime or Skype Experience multimedia entertainment and read e-books and digital editions of newspapers and magazines Play exciting single- and multi-player games Protect and troubleshoot your iPhone 5

My iPhone (Paperback, 12th Edition): Brad Miser My iPhone (Paperback, 12th Edition)
Brad Miser
R766 Discovery Miles 7 660 Ships in 10 - 15 working days

Step-by-step instructions with callouts to iPhone images that show you exactly what to do.

Help when you run into iPhone problems or limitations. Tips and Notes to help you get the most from your iPhone. Full-color, step-by-step tasks walk you through getting and keeping your iPhone working just the way you want. The tasks include how to:

• Connect to the Internet, Bluetooth devices, Wi-Fi networks, and other iPhones, iPod touches, and iPads; take advantage of AirDrop to instantly share with other iOS and Mac users around you

• Use Siri to get information, write texts and emails, set reminders/appointments, and more just by speaking to your iPhone

•Use iCloud, Exchange, Google, and other cloud services to keep consistent calendar, contact, and other information on all your devices

• Communicate via phone, FaceTime, conference calls, text, email, and more

• Make your text messages come alive by adding Digital Touches and effects and sharing photos and video

•Listen to music, use the Wallet to manage boarding passes and loyalty cards; pay for purchases safely and securely with Apple Pay; and use other great iPhone apps

• Capture and edit photos and video; use great camera features such as burst, timed and time- lapse video, slow-motion video, and Live Photos

•View your photos in Memories and use them for wallpaper and for your contacts or share them via email, AirDrop, or texts; use iCloud to automatically save and share your photos

Introduction to Digital Mobile Communication 2e (Hardcover, 2nd Edition): Y Akaiwa Introduction to Digital Mobile Communication 2e (Hardcover, 2nd Edition)
Y Akaiwa
R3,061 Discovery Miles 30 610 Ships in 10 - 15 working days

Introduces digital mobile communications with an emphasis on digital transmission methods This book presents mathematical analyses of signals, mobile radio channels, and digital modulation methods. The new edition covers the evolution of wireless communications technologies and systems. The major new topics are OFDM (orthogonal frequency domain multiplexing), MIMO (multi-input multi-output) systems, frequency-domain equalization, the turbo codes, LDPC (low density parity check code), ACELP (algebraic code excited linear predictive) voice coding, dynamic scheduling for wireless packet data transmission and nonlinearity compensating digital pre-distorter amplifiers. The new systems using the above mentioned technologies include the second generation evolution systems, the third generation systems with their evolution systems, LTE and LTE-advanced systems, and advanced wireless local area network systems. The second edition of Digital Mobile Communication : Presents basic concepts and applications to a variety of mobile communication systems Discusses current applications of modern digital mobile communication systems Covers the evolution of wireless communications technologies and systems in conjunction with their background The second edition of Digital Mobile Communication is an important textbook for university students, researchers, and engineers involved in wireless communications.

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