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Spatial Visualization and Professional Competence - The Development of Proficiency Among Digital Artists (Paperback, Softcover reprint of the original 1st ed. 2018)
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Spatial Visualization and Professional Competence - The Development of Proficiency Among Digital Artists (Paperback, Softcover reprint of the original 1st ed. 2018)
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The computer graphics (CG) industry is an attractive field for
undergraduate students, but employers often find that graduates of
CG art programmes are not proficient. The result is that many
positions are left vacant, despite large numbers of job applicants.
This book investigates how student CG artists develop proficiency.
The subject is important to the rapidly growing number of educators
in this sector, employers of graduates, and students who intend to
develop proficiency for the purpose of obtaining employment.
Educators will see why teaching software-oriented knowledge to
students does not lead to proficiency, but that the development of
problem-solving and visualisation skills do. This book follows a
narrow focus, as students develop proficiency in a cognitively
challenging task known as 'NURBS modelling'. This task was chosen
due to an observed relationship between students who succeeded in
the task, and students who successfully obtained employment after
graduation. In the study this is based on, readers will be shown
that knowledge-based explanations for the development of
proficiency do not adequately account for proficiency or expertise
in this field, where visualisation has been observed to develop
suddenly rather than over an extended period of time. This is an
unusual but not unique observation. Other studies have shown rapid
development of proficiency and expertise in certain professions,
such as among telegraph operators, composers and chess players.
Based on these observations, the book argues that threshold
concepts play a key role in the development of expertise among CG
artists.
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