Affect and emotion play an important role in our everyday lives:
They are present whatever we do, wherever we are, and wherever we
go, without us being aware of them for much of the time. When it
comes to interaction, be it with humans, technology, or humans via
technology, we suddenly become more aware of emotion, either by
seeing the other's emotional expression, or by not getting an
emotional response while anticipating one.
Given this, it seems only sensible to explore affect and emotion
in human-computer interaction, to investigate the underlying
principles, to study the role they play, to develop methods to
quantify them, and to finally build applications that make use of
them. This is the research field for which, over ten years ago,
Rosalind Picard coined the phrase "affective computing."
The present book provides an account of the latest work on a
variety of aspects related to affect and emotion in
human-technology interaction. It covers theoretical issues, user
experience and design aspects as well as sensing issues, and
reports on a number of affective applications that have been
developed in recent years.
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