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Physics for Game Developers 2e (Paperback, 2nd edition)
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Physics for Game Developers 2e (Paperback, 2nd edition)
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If you want to enrich your game's experience with physics-based
realism, the expanded edition of this classic book details physics
principles applicable to game development. You'll learn about
collisions, explosions, sound, projectiles, and other effects used
in games on Wii, PlayStation, Xbox, smartphones, and tablets.
You'll also get a handle on how to take advantage of various
sensors such as accelerometers and optical tracking devices.
Authors David Bourg and Bryan Bywalec show you how to develop your
own solutions to a variety of problems by providing technical
background, formulas, and a few code examples. This updated book is
indispensable whether you work alone or as part of a team. Refresh
your knowledge of classical mechanics, including kinematics, force,
kinetics, and collision response Explore rigid body dynamics, using
real-time 2D and 3D simulations to handle rotation and inertia
Apply concepts to real-world problems: model the behavior of boats,
airplanes, cars, and sports balls Enhance your games with digital
physics, using accelerometers, touch screens, GPS, optical tracking
devices, and 3D displays Capture 3D sound effects with the OpenAL
audio API
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