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Introduction to the Theory of Games - Concepts, Methods, Applications (Hardcover, 1999 ed.) Loot Price: R4,703
Discovery Miles 47 030
Introduction to the Theory of Games - Concepts, Methods, Applications (Hardcover, 1999 ed.): Ferenc Forgo, Jeno Szep, Ferenc...

Introduction to the Theory of Games - Concepts, Methods, Applications (Hardcover, 1999 ed.)

Ferenc Forgo, Jeno Szep, Ferenc Szidarovszky

Series: Nonconvex Optimization and Its Applications, 32

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Loot Price R4,703 Discovery Miles 47 030 | Repayment Terms: R441 pm x 12*

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Game theory, defined in the broadest sense, is a collection of mathematical models designed for the analysis of strategic aspects of situations of conflict and cooperation in a broad spectrum of fields including economics, politics, biology, engineering, and operations research. This book, besides covering the classical results of game theory, places special emphasis on methods of determining `solutions' of various game models. Generalizations reaching beyond the `convexity paradigm' and leading to nonconvex optimization problems are enhanced and discussed in more detail than in standard texts on this subject. The development is theoretical-mathematical interspersed with elucidating interpretations and examples. Audience: The material in the book is accessible to PhD and graduate students and will also be of interest to researchers. Solid knowledge of standard undergraduate mathematics is required to read the book.

General

Imprint: Springer
Country of origin: Netherlands
Series: Nonconvex Optimization and Its Applications, 32
Release date: March 1999
First published: May 1999
Authors: Ferenc Forgo • Jeno Szep • Ferenc Szidarovszky
Dimensions: 235 x 155 x 20mm (L x W x T)
Format: Hardcover
Pages: 340
Edition: 1999 ed.
ISBN-13: 978-0-7923-5775-9
Categories: Books > Business & Economics > Business & management > General
Books > Science & Mathematics > Mathematics > Optimization > Game theory
LSN: 0-7923-5775-2
Barcode: 9780792357759

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