0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Getting Started with Unity 5.x 2D Game Development (Paperback) Loot Price: R1,229
Discovery Miles 12 290
Getting Started with Unity 5.x 2D Game Development (Paperback): Francesco Sapio

Getting Started with Unity 5.x 2D Game Development (Paperback)

Francesco Sapio

 (sign in to rate)
Loot Price R1,229 Discovery Miles 12 290 | Repayment Terms: R115 pm x 12*

Bookmark and Share

Expected to ship within 18 - 22 working days

Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas About This Book * Build a complete and exciting 2D Tower Defense game from scratch. * Understand and learn to perform each phase of the game development pipeline * Homework and exercises to improve your skills and take them to the next level Who This Book Is For If you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure. What You Will Learn * Import and set up assets for 2D game development * Design and implement dynamic and responsive User Interfaces * Create and handle complex animation systems * Unlock all the potentiality of the physics engine * Implement Artificial Intelligence algorithms to give intelligence to your NPCs * Script gameplay and overall bring your ideas to life In Detail Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network. Style and approach This is a fun step-by-step approach in the whole pipeline of 2D game development in Unity, which is explained in a conversational and easy-to-follow style. Each topic is explained sequentially, allowing you to experience both basics and advanced features of Unity. By doing this, the book is able to provide you with a solid grasp on each of the topics. In this way, by engaging with the book's content, exploring the additional references to further readings and completing the homework sections, you are able to challenge yourself and apply what you know in a variety of ways. Once you have finished reading this book, you will be well on your way to developing games from start to finish!

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: February 2017
Authors: Francesco Sapio
Dimensions: 235 x 191 x 31mm (L x W x T)
Format: Paperback
Pages: 478
ISBN-13: 978-1-78439-717-3
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing > General
Promotions
LSN: 1-78439-717-2
Barcode: 9781784397173

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,189 R1,762 Discovery Miles 17 620
Programming Logic & Design
Joyce Farrell Paperback R757 Discovery Miles 7 570
C++ Programming - Program Design…
D. Malik Paperback R1,646 R1,523 Discovery Miles 15 230
Program Construction - Calculating…
Roland Backhouse Paperback R2,460 Discovery Miles 24 600
Programming Logic & Design…
Joyce Farrell Paperback R1,256 R1,170 Discovery Miles 11 700
Hardware Accelerator Systems for…
Shiho Kim, Ganesh Chandra Deka Hardcover R3,950 Discovery Miles 39 500
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R3,940 Discovery Miles 39 400
Temporal Data Mining via Unsupervised…
Yun Yang Paperback R1,173 Discovery Miles 11 730
Creativity in Computing and DataFlow…
Suyel Namasudra, Veljko Milutinovic Hardcover R4,204 Discovery Miles 42 040
News Search, Blogs and Feeds - A Toolkit
Lars Vage, Lars Iselid Paperback R1,332 Discovery Miles 13 320
Microcontroller Projects in C for the…
Dogan Ibrahim Paperback R1,455 Discovery Miles 14 550
Essential Java for Scientists and…
Brian Hahn, Katherine Malan Paperback R1,266 Discovery Miles 12 660

See more

Partners