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Getting Started with Unity 5.x 2D Game Development (Paperback)
Loot Price: R1,229
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Getting Started with Unity 5.x 2D Game Development (Paperback)
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Build a tower defense game and earn delectable C# treats by baking
cupcakes and fighting fearsome sweet-toothed pandas About This Book
* Build a complete and exciting 2D Tower Defense game from scratch.
* Understand and learn to perform each phase of the game
development pipeline * Homework and exercises to improve your
skills and take them to the next level Who This Book Is For If you
are looking forward to get started with 2D game development, either
if you are a newcomer to this world, or you came from 3D games or
other game engines, this book is for you. Although there are many
references to other resources throughout the book, it is assumed
that you have a general understanding of C# and its syntax and
structure. What You Will Learn * Import and set up assets for 2D
game development * Design and implement dynamic and responsive User
Interfaces * Create and handle complex animation systems * Unlock
all the potentiality of the physics engine * Implement Artificial
Intelligence algorithms to give intelligence to your NPCs * Script
gameplay and overall bring your ideas to life In Detail Want to get
started in the world of 2D game development with Unity? This book
will take your hand and guide you through this amazing journey to
let you know exactly what you need to build the games you want to
build, without sacrificing quality. You will build a solid
understanding of Unity 5.x, by focusing with the embedded tools to
develop 2D games. In learning about these, along with accurate
explanations and practical examples, you will design, develop,
learn how to market and publish a delectable Tower Defense game
about cupcakes versus pandas. Each chapter in this book is
structured to give you a full understanding on a specific aspect of
the workflow pipeline. Each of these aspects are essential for
developing games in Unity. In a step-by-step approach, you will
learn about each of the following phases: Game Design, Asset
Importing, Scripting, User Interfaces, Animations, Physics,
Artificial Intelligence, Gameplay Programming, Polishing and
Improving, Marketing, Publishing and much more. This book provides
you with exercises and homework at the end of each chapter so that
you can level up your skills as a Unity game developer. In
addition, each of these parts are centered on a common point of
discussion with other learners just like you. Therefore, by sharing
your ideas with other people you will not only develop your skills
but you will also build a network. Style and approach This is a fun
step-by-step approach in the whole pipeline of 2D game development
in Unity, which is explained in a conversational and easy-to-follow
style. Each topic is explained sequentially, allowing you to
experience both basics and advanced features of Unity. By doing
this, the book is able to provide you with a solid grasp on each of
the topics. In this way, by engaging with the book's content,
exploring the additional references to further readings and
completing the homework sections, you are able to challenge
yourself and apply what you know in a variety of ways. Once you
have finished reading this book, you will be well on your way to
developing games from start to finish!
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