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Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++ (Paperback)
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Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++ (Paperback)
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Learn to build intelligent and responsive Non-Player Characters for
your games with Unreal Engine Game AI. Key Features Understand the
built-in AI systems in Unreal Engine for building intelligent games
Leverage the power of Unreal Engine 4 programming to create game AI
that focuses on motion, animation, and tactics Learn to profile,
visualize, and debug your Game AI for checking logic and optimizing
performance Book DescriptionLearning how to apply artificial
intelligence ( AI ) is crucial and can take the fun factor to the
next level, whether you're developing a traditional, educational,
or any other kind of game. If you want to use AI to extend the life
of your games and make them challenging and more interesting, this
book is for you. The book starts by breaking down AI into simple
concepts to get a fundamental understanding of it. Using a variety
of examples, you will work through actual implementations designed
to highlight key concepts and features related to game AI in UE4.
You will learn to work through the built-in AI framework in order
to build believable characters for every game genre (including RPG,
Strategic, Platform, FPS, Simulation, Arcade, and Educational). You
will learn to configure the Navigation, Environmental Querying, and
Perception systems for your AI agents and couple these with
Behavior Trees, all accompanied with practical examples. You will
also explore how the engine handles dynamic crowds. In the
concluding chapters, you will learn how to profile, visualize, and
debug your AI systems to correct the AI logic and increase
performance. By the end of the book, your AI knowledge of the
built-in AI system in Unreal will be deep and comprehensive,
allowing you to build powerful AI agents within your projects. What
you will learn Get an in-depth knowledge about all the AI Systems
within Unreal Engine Create complex AIs, understanding the art of
designing and developing Behavior Tree Learn how to perform
Environmental Queries (EQS) Master the Navigation, Perception, and
Crowd Systems Profile and Visualize the AI Systems with powerful
debugging tools Extend every AI and Debug system with custom nodes
and functions Who this book is forHands-On Artificial Intelligence
with Unreal Engine is for you if you are a game developer with a
bit experience in Unreal Engine, and now want to understand and
implement believable game AI within Unreal Engine. The book will be
both in Blueprint and C++, allowing people from every background to
enjoy the book. Whether you're looking to build your first game or
expand your knowledge to the edge as a Game AI Programmer, you will
find plenty of exciting information and examples of game AI in
terms of concepts and implementation, including how to extend some
of these systems.
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