0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming > Programming languages

Buy Now

Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++ (Paperback) Loot Price: R1,187
Discovery Miles 11 870
Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++...

Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++ (Paperback)

Francesco Sapio

 (sign in to rate)
Loot Price R1,187 Discovery Miles 11 870 | Repayment Terms: R111 pm x 12*

Bookmark and Share

Expected to ship within 18 - 22 working days

Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the built-in AI systems in Unreal Engine for building intelligent games Leverage the power of Unreal Engine 4 programming to create game AI that focuses on motion, animation, and tactics Learn to profile, visualize, and debug your Game AI for checking logic and optimizing performance Book DescriptionLearning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you. The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance. By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects. What you will learn Get an in-depth knowledge about all the AI Systems within Unreal Engine Create complex AIs, understanding the art of designing and developing Behavior Tree Learn how to perform Environmental Queries (EQS) Master the Navigation, Perception, and Crowd Systems Profile and Visualize the AI Systems with powerful debugging tools Extend every AI and Debug system with custom nodes and functions Who this book is forHands-On Artificial Intelligence with Unreal Engine is for you if you are a game developer with a bit experience in Unreal Engine, and now want to understand and implement believable game AI within Unreal Engine. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: April 2019
Authors: Francesco Sapio
Dimensions: 93 x 75 x 34mm (L x W x T)
Format: Paperback
Pages: 552
ISBN-13: 978-1-78883-565-7
Categories: Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Internet > General
Books > Computing & IT > Computer programming > Programming languages > General
Promotions
LSN: 1-78883-565-4
Barcode: 9781788835657

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,548 Discovery Miles 25 480
C++ Programming - Program Design…
D. Malik Paperback R1,700 R1,570 Discovery Miles 15 700
Introducing Delphi Programming - Theory…
John Barrow, Linda Miller, … Paperback  (1)
R751 Discovery Miles 7 510
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R3,940 Discovery Miles 39 400
FORTRAN 90 for Scientists and Engineers
Brian Hahn Paperback R1,359 Discovery Miles 13 590
Introduction to Computational Economics…
Hans Fehr, Fabian Kindermann Hardcover R4,258 Discovery Miles 42 580
Advanced Visual Basic 6 - Power…
Matthew Curland, Gary Clarke Paperback R1,273 Discovery Miles 12 730
Advanced SQL with SAS
Christian F. G. Schendera Hardcover R2,458 Discovery Miles 24 580
A Day in Code- Python - Learn to Code in…
Shari Eskenas Hardcover R635 Discovery Miles 6 350
CSS and HTML for beginners - A Beginners…
Ethan Hall Hardcover R1,027 R881 Discovery Miles 8 810
C Programming For Beginners - The Simple…
Tim Warren Hardcover R550 R505 Discovery Miles 5 050
Advanced Python Commands - Become a…
Manuel Mcfeely Hardcover R781 R685 Discovery Miles 6 850

See more

Partners