Welcome to the third volume of Game Audio Programming: Principles
and Practices-the first series of its kind dedicated to the art and
science of game audio programming. This volume contains 14 chapters
from some of the top game audio programmers and sound designers in
the industry. Topics range across game genres (ARPG, RTS, FPS,
etc.), and from low-level topics such as DSP to high-level topics
like using influence maps for audio. The techniques in this book
are targeted at game audio programmers of all abilities, from
newbies who are just getting into audio programming to seasoned
veterans. All of the principles and practices in this book have
been used in real shipping games, so they are all very practical
and immediately applicable. There are chapters about split-screen
audio, dynamic music improvisation, dynamic mixing, ambiences,
DSPs, and more. This book continues the tradition of collecting
modern, up-to-date knowledge and wisdom about game audio
programming. So, whether you've been a game audio programmer for
one year or ten years, or even if you've just been assigned the
task and are trying to figure out what it's all about, this book is
for you! Key Features Cutting-edge advanced game audio programming
concepts with examples from real game audio engines Includes both
high-level and low-level topics Practical code examples, math, and
diagrams that you can apply directly to your game audio engine. Guy
Somberg has been programming audio engines for his entire career.
From humble beginnings writing a low-level audio mixer for slot
machines, he quickly transitioned to writing game audio engines for
all manner of games. He has written audio engines that shipped AAA
games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight
3, as well as smaller titles like Minion Master, Tales from the
Borderlands, and Game of Thrones. Guy has also given several talks
at the Game Developer Conference, the Audio Developer Conference,
and CppCon. When he's not programming or writing game audio
programming books, he can be found at home reading, playing video
games, and playing the flute.
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