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Computer Games and Technical Communication - Critical Methods and Applications at the Intersection (Paperback) Loot Price: R1,306
Discovery Miles 13 060
Computer Games and Technical Communication - Critical Methods and Applications at the Intersection (Paperback): Jennifer...

Computer Games and Technical Communication - Critical Methods and Applications at the Intersection (Paperback)

Jennifer Dewinter, Ryan M. Moeller

Series: Routledge Studies in Technical Communication, Rhetoric, and Culture

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Loot Price R1,306 Discovery Miles 13 060 | Repayment Terms: R122 pm x 12*

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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

General

Imprint: Routledge
Country of origin: United Kingdom
Series: Routledge Studies in Technical Communication, Rhetoric, and Culture
Release date: February 2017
First published: 2014
Authors: Jennifer Dewinter • Ryan M. Moeller
Dimensions: 234 x 156 x 18mm (L x W x T)
Format: Paperback
Pages: 334
ISBN-13: 978-1-138-71020-7
Categories: Books > Reference & Interdisciplinary > Communication studies > Media studies
Books > Science & Mathematics > Science: general issues > History of science
Books > Computing & IT > Computer software packages > Computer games
LSN: 1-138-71020-2
Barcode: 9781138710207

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