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Retrogame Archeology - Exploring Old Computer Games (Hardcover, 1st ed. 2016) Loot Price: R4,276
Discovery Miles 42 760
Retrogame Archeology - Exploring Old Computer Games (Hardcover, 1st ed. 2016): John Aycock

Retrogame Archeology - Exploring Old Computer Games (Hardcover, 1st ed. 2016)

John Aycock

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Loot Price R4,276 Discovery Miles 42 760 | Repayment Terms: R401 pm x 12*

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Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.

General

Imprint: Springer International Publishing AG
Country of origin: Switzerland
Release date: May 2016
First published: 2016
Authors: John Aycock
Dimensions: 235 x 155 x 14mm (L x W x T)
Format: Hardcover
Pages: 222
Edition: 1st ed. 2016
ISBN-13: 978-3-319-30002-3
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
LSN: 3-319-30002-4
Barcode: 9783319300023

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