0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Game Anim - Video Game Animation Explained (Hardcover, 2nd edition) Loot Price: R3,881
Discovery Miles 38 810
Game Anim - Video Game Animation Explained (Hardcover, 2nd edition): Jonathan Cooper

Game Anim - Video Game Animation Explained (Hardcover, 2nd edition)

Jonathan Cooper

 (sign in to rate)
Loot Price R3,881 Discovery Miles 38 810 | Repayment Terms: R364 pm x 12*

Bookmark and Share

Expected to ship within 12 - 17 working days

Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. Covering every stage of game production from the animator's perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture. The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. Key Features * 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. * The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. * Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. * Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book

General

Imprint: Crc Press
Country of origin: United Kingdom
Release date: April 2021
First published: 2021
Authors: Jonathan Cooper
Dimensions: 254 x 178mm (L x W)
Format: Hardcover
Pages: 350
Edition: 2nd edition
ISBN-13: 978-0-367-70770-5
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing > Computer animation
Promotions
LSN: 0-367-70770-5
Barcode: 9780367707705

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,571 Discovery Miles 25 710
Introducing Delphi Programming - Theory…
John Barrow, Linda Miller, … Paperback  (1)
R863 Discovery Miles 8 630
C++ Programming - Program Design…
D. Malik Paperback R1,687 R1,560 Discovery Miles 15 600
Program Construction - Calculating…
Roland Backhouse Paperback R2,732 Discovery Miles 27 320
Programming Logic & Design…
Joyce Farrell Paperback R1,273 R1,186 Discovery Miles 11 860
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,910 Discovery Miles 19 100
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500
Data Abstraction and Problem Solving…
Janet Prichard, Frank Carrano Paperback R2,319 Discovery Miles 23 190
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,697 Discovery Miles 16 970
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,330 Discovery Miles 23 300
Object-Oriented Game Development
Julian Gold Paperback R2,238 R1,771 Discovery Miles 17 710
Software Engineering for Real-Time…
Jim Cooling Paperback R2,338 R2,184 Discovery Miles 21 840

See more

Partners