This book is a compilation of advanced ActionScript 3.0
animation techniques for any user creating games, user interaction,
or motion control with ActionScript. It's an anthology of topics
that follow from the author's earlier book, Foundation ActionScript
3.0 Animation: Making Things Move, and things that became possible
in version 10of Flash Player. This book covers a diverse selection
of topics that don't necessarily lead one into the other. You don't
need to start with Chapter 1 and read it cover to cover. Just start
with any chapter that looks interesting and jump around as you see
fit. In this book, you'll find chapters on advanced collision
detection, artificial intelligence and steering behaviors,
isometric projection, using the camera and microphone for input,
3D, and much, much more.
AdvancED ActionScript 3.0 Animation is also more experimental in
nature. The techniques shown here might not be the best way to do
things, but they should work well and get you started in your own
efforts to achieve a perfect implementation. In fact, many of the
chapters can be seen as introductions to very complex topics that
could fill a whole book by themselves. Many of these subjects have
been extensively covered elsewhere, but not necessarily targeted
for Flash or ActionScript 3.0. So it took a fair amount of work to
pull the data together and get it all working and explain it all
clearly in ActionScript. This book will inspire you to find out
about subjects that you might not have considered before, acting as
a springboard into your own research into the possibilities of
ActionScript 3.0.
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