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Modeling and Simulating Bodies and Garments (Hardcover, 2010 Ed.)
Loot Price: R2,800
Discovery Miles 28 000
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Modeling and Simulating Bodies and Garments (Hardcover, 2010 Ed.)
Expected to ship within 10 - 15 working days
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This book contains the research on modeling bodies, cloth and
character based adaptation performed during the last 3 years at
MIRALab at the University of Geneva. More than ten researchers have
worked together in order to reach a truly 3D Virtual Try On. What
we mean by Virtual Try On is the possibility of anyone to give
dimensions on her predefined body and obtain her own sized shape
body, select a 3D cloth and see oneself animated in Real-Time,
walking along a catwalk. Some systems exist today but are unable to
adapt to body dimensions, have no real-time animation of body and
clothes. A truly system on the web of Virtual Try On does not exist
so far. This book is an attempt to explain how to build a 3D
Virtual Try On system which is now very much in demand in the
clothing industry. To describe this work, the book is divided into
five chapters. The first chapter contains a brief historical
background of general deformation methods. It ends with a section
on the 3D human body scanner systems that are used both for rapid
p- totyping and statistical analyses of the human body size
variations.
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