"Physically-Based Modeling for Computer Graphics: A Structured
Approach" addresses the challenge of designing and managing the
complexity of physically-based models. This book will be of
interest to researchers, computer graphics practitioners,
mathematicians, engineers, animators, software developers and those
interested in computer implementation and simulation of
mathematical models.
* Presents a philosophy and terminology for "Structured
Modeling"
* Includes mathematicl and programming techniques to support and
implement the methodology
* Covers a library of model components, including rigid-body
kinematics, rigid-body dynamics, and force-based constraint
methods
* Includes illustrations of several ample models created from these
components
* Foreword by Al Barr
General
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