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Level Design - Concept, Theory, and Practice (Paperback) Loot Price: R2,184
Discovery Miles 21 840
Level Design - Concept, Theory, and Practice (Paperback): Rudolf Kremers

Level Design - Concept, Theory, and Practice (Paperback)

Rudolf Kremers

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Loot Price R2,184 Discovery Miles 21 840 | Repayment Terms: R205 pm x 12*

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Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

General

Imprint: A K Peters Ltd
Country of origin: United States
Release date: October 2009
First published: 2009
Authors: Rudolf Kremers
Dimensions: 242 x 192 x 23mm (L x W x T)
Format: Paperback
Pages: 385
ISBN-13: 978-1-56881-338-7
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing > General
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LSN: 1-56881-338-4
Barcode: 9781568813387

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