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Simulation and Gaming in the Network Society (Paperback, Softcover reprint of the original 1st ed. 2016)
Loot Price: R5,588
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Simulation and Gaming in the Network Society (Paperback, Softcover reprint of the original 1st ed. 2016)
Series: Translational Systems Sciences, 9
Expected to ship within 10 - 15 working days
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This book provides the state of the art in the simulation and
gaming study field by systematically collecting excellent papers
presented at the 46th International Simulation and Gaming
Association annual conference held in Kyoto 17-25 July 2015.
Simulation and gaming has been used in a wide variety of areas
ranging from early childhood education and school-age children,
universities, and professional education, to policy exploration and
social problem solving. Moreover, it now been drastically changing
its features in the Internet Of Things (IOT) society while taking
over a wide variety of aliases, such as serious games and
gamification. Most of the papers on which this book's chapters are
based were written by academic researchers, both up-and-coming and
well known. In addition, simulation and gaming is a translational
system science going from theory to clinical cross-disciplinary
topics. With this book, therefore, graduate students and
higher-level researchers, educators, and practitioners can become
familiar with the state-of-the-art academic research on simulation
and gaming in the network society of the twenty-first century.
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