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Books > Computing & IT > Social & legal aspects of computing > Impact of computing & IT on society

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The Virtual Future (Paperback, 2011 ed.) Loot Price: R2,957
Discovery Miles 29 570
The Virtual Future (Paperback, 2011 ed.): William Sims Bainbridge

The Virtual Future (Paperback, 2011 ed.)

William Sims Bainbridge

Series: Springer Series in Immersive Environments

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Loot Price R2,957 Discovery Miles 29 570 | Repayment Terms: R277 pm x 12*

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The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. "The Virtual Future" employs theories and methods from social science to explore nine very different virtual futures: "The Matrix Online," "Tabula Rasa," "Anarchy Online," "Entropia Universe," "Star Trek Online," "EVE Online, Star Wars Galaxies," "World of Warcraft: Burning Crusade," and "The Chronicles of Riddick."

Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home.

All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future."

General

Imprint: Springer London
Country of origin: United Kingdom
Series: Springer Series in Immersive Environments
Release date: November 2013
First published: 2011
Authors: William Sims Bainbridge
Dimensions: 235 x 155 x 11mm (L x W x T)
Format: Paperback
Pages: 202
Edition: 2011 ed.
ISBN-13: 978-1-4471-2689-8
Categories: Books > Computing & IT > General theory of computing > General
Books > Computing & IT > Computer software packages > Multimedia
Books > Computing & IT > Social & legal aspects of computing > Impact of computing & IT on society
Books > Social sciences > Education > Educational resources & technology > General
LSN: 1-4471-2689-0
Barcode: 9781447126898

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