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Using Cognitive and Affective Metrics in Educational Simulations and Games - Applications in School and Workplace Contexts... Using Cognitive and Affective Metrics in Educational Simulations and Games - Applications in School and Workplace Contexts (Paperback)
Harold F. O'Neil; Edited by Eva L. Baker, Ray S. Perez, Stephen E. Watson
R1,203 Discovery Miles 12 030 Ships in 12 - 17 working days

Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds to the increasing use of computer-based simulations and games across academic and professional sectors by bringing together contributions from different research communities, including K-12 and postsecondary education, medical, and military contexts. Drawing on empirical results, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative metrics can be used effectively to evaluate and tailor instructional resources to the cognitive and affective needs of the individual learner. In doing so, the volume enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Theoretical Issues of Using Simulations and Games in Educational Assessment - Applications in School and Workplace Contexts... Theoretical Issues of Using Simulations and Games in Educational Assessment - Applications in School and Workplace Contexts (Hardcover)
Harold F. O'Neil, Eva L. Baker, Ray S. Perez, Stephen E. Watson
R4,141 Discovery Miles 41 410 Ships in 12 - 17 working days

Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and assessment in education and training. By highlighting theoretical issues arising from the use of games and simulations as assessment tools for selection and classification, training, and evaluation across educational and workplace contexts, the volume offers both broad conceptual views on assessment, as well as rich descriptions of various, context-specific applications. Through a focus that includes both quantitative and qualitative approaches, policy implications, meta-analysis, and constructs, the volume highlights commonalities and divergence in theoretical research being conducted in relation to K-12, post-secondary, and military education and assessment. In doing so, the collection enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Using Cognitive and Affective Metrics in Educational Simulations and Games - Applications in School and Workplace Contexts... Using Cognitive and Affective Metrics in Educational Simulations and Games - Applications in School and Workplace Contexts (Hardcover)
Harold F. O'Neil; Edited by Eva L. Baker, Ray S. Perez, Stephen E. Watson
R4,008 R3,325 Discovery Miles 33 250 Save R683 (17%) Ships in 9 - 15 working days

Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds to the increasing use of computer-based simulations and games across academic and professional sectors by bringing together contributions from different research communities, including K-12 and postsecondary education, medical, and military contexts. Drawing on empirical results, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative metrics can be used effectively to evaluate and tailor instructional resources to the cognitive and affective needs of the individual learner. In doing so, the volume enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Teaching and Measuring Cognitive Readiness (Paperback, Softcover reprint of the original 1st ed. 2014): Harold F. O'Neil,... Teaching and Measuring Cognitive Readiness (Paperback, Softcover reprint of the original 1st ed. 2014)
Harold F. O'Neil, Ray S. Perez, Eva L. Baker
R4,103 Discovery Miles 41 030 Ships in 10 - 15 working days

Teaching and Measuring Cognitive Readiness presents theoretical and empirical findings regarding cognitive readiness and assessments of their impact on adult learning. The term readiness is used in assessing student preparation for K-12 schools, while in the military and in industry, "readiness" denotes preparation to be effective in performing a mission or a job. Cognitive Readiness is viewed through a Knowledge, Skills, and Attributes (KSA) lens. Teaching and Measuring Cognitive Readiness deals with (a) the primacy of cognitive readiness as attributes or individual difference variables; (b) the need for cognitive readiness instructional and assessment strategies; (c) the need to integrate assessment into cognitive readiness training; (d) the need for theory-driven evaluation studies to increase knowledge and efficacy in teaching cognitive readiness; and (e) the need for a solid psychometric approach to the use of cognitive readiness assessments.

Teaching and Measuring Cognitive Readiness (Hardcover, 2014 ed.): Harold F. O'Neil, Ray S. Perez, Eva L. Baker Teaching and Measuring Cognitive Readiness (Hardcover, 2014 ed.)
Harold F. O'Neil, Ray S. Perez, Eva L. Baker
R3,028 Discovery Miles 30 280 Ships in 10 - 15 working days

Teaching and Measuring Cognitive Readiness presents theoretical and empirical findings regarding cognitive readiness and assessments of their impact on adult learning. The term readiness is used in assessing student preparation for K-12 schools, while in the military and in industry, "readiness" denotes preparation to be effective in performing a mission or a job. Cognitive Readiness is viewed through a Knowledge, Skills, and Attributes (KSA) lens. Teaching and Measuring Cognitive Readiness deals with (a) the primacy of cognitive readiness as attributes or individual difference variables; (b) the need for cognitive readiness instructional and assessment strategies; (c) the need to integrate assessment into cognitive readiness training; (d) the need for theory-driven evaluation studies to increase knowledge and efficacy in teaching cognitive readiness; and (e) the need for a solid psychometric approach to the use of cognitive readiness assessments.

Using Games and Simulations for Teaching and Assessment - Key Issues (Hardcover): Harold F. O'Neil, Eva L. Baker, Ray S.... Using Games and Simulations for Teaching and Assessment - Key Issues (Hardcover)
Harold F. O'Neil, Eva L. Baker, Ray S. Perez
R4,443 Discovery Miles 44 430 Ships in 12 - 17 working days

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers-from civilian to military contexts as well as multiple disciplines-to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

Using Games and Simulations for Teaching and Assessment - Key Issues (Paperback): Harold F. O'Neil, Eva L. Baker, Ray S.... Using Games and Simulations for Teaching and Assessment - Key Issues (Paperback)
Harold F. O'Neil, Eva L. Baker, Ray S. Perez
R1,652 Discovery Miles 16 520 Ships in 12 - 17 working days

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers-from civilian to military contexts as well as multiple disciplines-to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

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