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Showing 1 - 25 of 32 matches in All Departments
From security training simulations to war games to role-playing
games, to sports games to gambling, playing video games has become
a social phenomena, and the increasing number of players that cross
gender, culture, and age is on a dramatic upward trajectory.
"Playing Video Games: Motives, Responses, and Consequences"
integrates communication, psychology, and technology to examine the
psychological and mediated aspects of playing video games. It is
the first volume to delve deeply into these aspects of computer
game play. It fits squarely into the media psychology arm of
entertainment studies, the next big wave in media studies. The book
targets one of the most popular and pervasive media in modern
times, and it will serve to define the area of study and provide a
theoretical spine for future research.
This collection serves two important functions: it synthesizes
theory and research in the vital and vibrant area of communication
and emotion, and it highlights the scholarly work and contributions
of Dolf Zillmann, the preeminent contributor to this area of
inquiry.
Media Use in the Information Age (1989) analyses new technologies, their impact on mass communications, and their effects on the users of these new systems. It looks at technologies such as videotex, and their successes and failures around the world, and examines the early adoptions of technologies such as home computers.
This book brings together a group of scholars to share findings and
insights on the effects of media on children and family. Their
contributions reflect not only widely divergent political
orientations and value systems, but also three distinct domains of
inquiry into human motivation and behavior -- social scientific,
psychodynamic (or psychoanalytical), and clinical practice. Each of
these three domains is privy to important evidence and insights
that need to transcend epistemological and methodological
boundaries if understanding of the subject is to improve
dramatically. In keeping with this notion, the editors asked the
authors to go beyond a summary of findings, and lend additional
distinction to the book by applying the "binoculars" of their
particular perspective and offering suggestions as to the
implications of their findings.
This volume takes the next step in the evolution of mass communication research tradition from effects to processes -- a more detailed and microanalytical analysis of the psychological processes involved in receiving and reacting to electronic media messages. This domain includes investigations into those psychological processes that occur between the process of selecting media messages for consumption and assessments of whatever processes mediate the long-term impact such message consumption may have on consumers' subsequent behavior. The editors strive to further understanding of some of the basic processes underlying the ways we gain entertainment and information.
"...provides good coverage of the empirical literature." -Journal of Communication "...well written and presents a wide diversity of approaches to pornography." -CHOICE
First Published in 1985. Routledge is an imprint of Taylor & Francis, an informa company.
First published in 1985. Routledge is an imprint of Taylor & Francis, an informa company.
The second edition of this innovative textbook introduces students to the ways that society shapes our many forms of entertainment and in turn, how entertainment shapes society. Entertainment and Society examines a broad range of types of entertainment that we enjoy in our daily lives ? covering new areas like sports, video games, gambling, theme parks, travel, and shopping, as well as traditional entertainment media such as film, television, and print. A primary emphasis is placed on the impact of technological and cultural convergence on innovation and the influence of contemporary entertainment. The authors begin with a general overview of the study of entertainment, introducing readers to various ways of understanding leisure and play, and then go on to trace a brief history of the development of entertainment from its live forms through mediated technology. Subsequent chapters review a broad range of theories and research and provide focused discussions of the relationship between entertainment and key societal factors including economics and commerce, culture, law, politics, ethics, advocacy and technology. The authors conclude by highlighting innovations and emerging trends in live and mediated entertainment and exploring their implications for the future. The new edition features updated examples and pedagogical features throughout including text boxes, case studies, student activities, questions for discussion, and suggestions for further reading.
The second edition of this innovative textbook introduces students to the ways that society shapes our many forms of entertainment and in turn, how entertainment shapes society. Entertainment and Society examines a broad range of types of entertainment that we enjoy in our daily lives covering new areas like sports, video games, gambling, theme parks, travel, and shopping, as well as traditional entertainment media such as film, television, and print. A primary emphasis is placed on the impact of technological and cultural convergence on innovation and the influence of contemporary entertainment. The authors begin with a general overview of the study of entertainment, introducing readers to various ways of understanding leisure and play, and then go on to trace a brief history of the development of entertainment from its live forms through mediated technology. Subsequent chapters review a broad range of theories and research and provide focused discussions of the relationship between entertainment and key societal factors including economics and commerce, culture, law, politics, ethics, advocacy and technology. The authors conclude by highlighting innovations and emerging trends in live and mediated entertainment and exploring their implications for the future. The new edition features updated examples and pedagogical features throughout including text boxes, case studies, student activities, questions for discussion, and suggestions for further reading.
As entertainment becomes a trillion-dollar-a-year industry worldwide, as our modern era increasingly lives up to its label of the "entertainment age," and as economists begin to recognize that entertainment has become the driving force of the new world economy, it is safe to say that scholars are beginning to take entertainment seriously. The scholarly spin on entertainment has been manifested in traditional ways, as well as innovative ones. Representing the current state of theory and research, Psychology of Entertainment promises to be the most comprehensive and up-to-date volume on entertainment. It serves to define the new area of study and provides a theoretical spin for future work in the area. Divided into three basic parts, this book: *addresses the fundamental mechanisms and processes involved in orienting to and selecting entertainment fare, as well as receiving and processing it; *explores the mechanisms and processes by which we are entertained by the media messages we select and receive; and *provides an opportunity for the application of well-established as well as emerging psychological and psychobiological theories to be applied to the study of entertainment in ways that seldom have been utilized previously. Psychology of Entertainment will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, marketing, and other areas contributing to the entertainment studies area.
This collection serves two important functions: it synthesizes theory and research in the vital and vibrant area of communication and emotion, and it highlights the scholarly work and contributions of Dolf Zillmann, the preeminent contributor to this area of inquiry. As one of the most productive and influential scholars in the annals of communication inquiry, Zillmann is well known for his contributions in the areas of communication, emotion, media effects, and aggression. Editors Jennings Bryant, David Roskos-Ewoldsen, and Joanne Cantor have collected groundbreaking essays from scholars active in the field, all of whom studied under or worked with Zillmann during his exemplary career. The contributions included here acknowledge the significance of Zillmann's work and identify many of the intellectual streams that contributed to his scholarship. Utilizing both psychology and communication perspectives, this volume covers the current literature in communication and emotion, with a focus on key theories, media effects, and entertainment theory. As a comprehensive synthesis of theory and research in communication and emotion, it will be of great interest to scholars in communication theory, cognitive and social psychology, and psychophysiology. With a concluding state-of-the-art chapter by Dolf Zillmann himself, this volume offers a thorough and distinctive examination of communication and emotion scholarship, and it will serve as an invaluable resource for current and future generations of scholars.
"Human Communication Theory and Research" introduces students to
the growing body of theory and research in communication,
demonstrating the integration between the communication efforts of
interpersonal, organizational, and mediated settings. This second
edition builds from the foundation of the original volume to
demonstrate the rich array of theories, theoretical connections,
and research findings that drive the communication discipline.
Robert L. Heath and Jennings Bryant have added a chapter on new
communication technologies and have increased depth throughout the
volume, particularly in the areas of social meaning, critical
theory and cultural studies, and organizational communication.
This book brings together a group of scholars to share findings and
insights on the effects of media on children and family. Their
contributions reflect not only widely divergent political
orientations and value systems, but also three distinct domains of
inquiry into human motivation and behavior -- social scientific,
psychodynamic (or psychoanalytical), and clinical practice. Each of
these three domains is privy to important evidence and insights
that need to transcend epistemological and methodological
boundaries if understanding of the subject is to improve
dramatically. In keeping with this notion, the editors asked the
authors to go beyond a summary of findings, and lend additional
distinction to the book by applying the "binoculars" of their
particular perspective and offering suggestions as to the
implications of their findings.
This volume takes the next step in the evolution of mass communication research tradition from effects to processes -- a more detailed and microanalytical analysis of the psychological processes involved in receiving and reacting to electronic media messages. This domain includes investigations into those psychological processes that occur between the process of selecting media messages for consumption and assessments of whatever processes mediate the long-term impact such message consumption may have on consumers' subsequent behavior. The editors strive to further understanding of some of the basic processes underlying the ways we gain entertainment and information.
"...provides good coverage of the empirical literature." -Journal of Communication "...well written and presents a wide diversity of approaches to pornography." -CHOICE
Now in its fourth edition, Media Effects again features essays from some of the finest scholars in the field and serves as a comprehensive reference volume for scholars, teachers, and students. This edition contains both new and updated content that reflects our media-saturated environments, including chapters on social media, video games, mobile communication, and virtual technologies. In recognition of the multitude of research trajectories within media effects, this edition also includes new chapters on narratives, positive media, the self and identity, media selection, and cross-cultural media effects. As scholarship in media effects continues to evolve and expand, Media Effects serves as a benchmark of theory and research for the current and future generations of scholars. The book is ideal for scholars and for undergraduate and graduate courses in media effects, media psychology, media theory, psychology, sociology, political science, and related disciplines.
This distinctive "Handbook" covers the breadth of sports and media
scholarship, one of the up-and-coming topics bridging media
entertainment, sports management, and popular culture. Organized
into historical, institutional, spectator, and critical studies
perspectives, this volume brings together the work of many
researchers into one quintessential volume, defining the full scope
of the subject area. Editors Arthur Raney and Jennings Bryant have
recruited contributors from around the world to identify and
synthesize the research representing numerous facets of the
sports-media relationship.
Now in its fourth edition, Media Effects again features essays from some of the finest scholars in the field and serves as a comprehensive reference volume for scholars, teachers, and students. This edition contains both new and updated content that reflects our media-saturated environments, including chapters on social media, video games, mobile communication, and virtual technologies. In recognition of the multitude of research trajectories within media effects, this edition also includes new chapters on narratives, positive media, the self and identity, media selection, and cross-cultural media effects. As scholarship in media effects continues to evolve and expand, Media Effects serves as a benchmark of theory and research for the current and future generations of scholars. The book is ideal for scholars and for undergraduate and graduate courses in media effects, media psychology, media theory, psychology, sociology, political science, and related disciplines.
This distinctive "Handbook" covers the breadth of sports and media
scholarship, one of the up-and-coming topics bridging media
entertainment, sports management, and popular culture. Organized
into historical, institutional, spectator, and critical studies
perspectives, this volume brings together the work of many
researchers into one quintessential volume, defining the full scope
of the subject area. Editors Arthur Raney and Jennings Bryant have
recruited contributors from around the world to identify and
synthesize the research representing numerous facets of the
sports-media relationship.
As entertainment becomes a trillion-dollar-a-year industry
worldwide, as our modern era increasingly lives up to its label of
the "entertainment age," and as economists begin to recognize that
entertainment has become the driving force of the new world
economy, it is safe to say that scholars are beginning to take
entertainment seriously. The scholarly spin on entertainment has
been manifested in traditional ways, as well as innovative ones.
Representing the current state of theory and research, "Psychology
of Entertainment" promises to be the most comprehensive and
up-to-date volume on entertainment. It serves to define the new
area of study and provides a theoretical spin for future work in
the area.
The story of Elgin Baylor, basketball icon and civil rights advocate, from an all-star team  Hall-of-famer Elgin Baylor was one of basketball’s all-time-greatest players—an innovative athlete, team player, and quiet force for change. One of the first professional African-American players, he inspired others on and off the court. But when traveling for away games, many hotels and restaurants turned Elgin away because he was black. One night, Elgin had enough and staged a one-man protest that captured the attention of the press, the public, and the NBA. Above the Rim is a poetic, exquisitely illustrated telling of the life of an underrecognized athlete and a celebration of standing up for what is right.
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