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Narrative(s) in Conflict (Hardcover): Wolfgang Muller-Funk, Clemens Ruthner Narrative(s) in Conflict (Hardcover)
Wolfgang Muller-Funk, Clemens Ruthner
R3,277 Discovery Miles 32 770 Ships in 10 - 15 working days

Narrative/s in Conflict presents the proceedings of an international workshop, held at the Trinity Long Room Hub Dublin in 2013, to a wider audience. This was a cross-disciplinary cooperation between the comparative research network 'Broken Narratives' (University of Vienna), the research strand 'Identities in Transformation' (Trinity College Dublin) and the Graduate Center for the Study of Culture at the University of Giessen. What has brought this informal network together is its credo that theories of narrative should be regarded as an integral part of cultural analysis. Choosing exemplary case studies from early Habsburg days up to the the wars and genocides of the 20th century and the post-9/11 'War on terror', our volume tries to analyze the relation between representation and conflict, i.e. between narrative constructions, social/historical processes, and cultural agon. Here it is crucial to state that narratives do not simply and passively 'mirror' conflicts as the conventional 'realistic' paradigm suggests; they rather provide a symbolic, sense-making matrix, and even a performative dimension. It even can be said that in many cases, narratives make conflicts.

UML for SOC Design (Hardcover, 2005 ed.): Grant Martin, Wolfgang Muller UML for SOC Design (Hardcover, 2005 ed.)
Grant Martin, Wolfgang Muller
R2,802 Discovery Miles 28 020 Ships in 18 - 22 working days

A tutorial approach to using the UML modeling language in system-on-chip design

Based on the DAC 2004 tutorial, applicable for students and professionals

Contributions by top-level international researchers

The best work at the first UML for SoC workshop

Unique combination of both UML capabilities and SoC design issues

Condenses research and development ideas that are only found in multiple conference proceedings and many other books into one place

Will be the seminal reference work for this area for years to come

Neuromuskulare Erkrankungen Bei Kindern Und Jugendlichen - Leitfaden Fur Die Klinische Praxis (Paperback): Wolfgang... Neuromuskulare Erkrankungen Bei Kindern Und Jugendlichen - Leitfaden Fur Die Klinische Praxis (Paperback)
Wolfgang Muller-Felber, Ulrike Schara-Schmidt
R2,121 Discovery Miles 21 210 Ships in 10 - 15 working days
The Architecture of Modern Culture - Towards a Narrative Cultural Theory (Hardcover): Wolfgang Muller-Funk The Architecture of Modern Culture - Towards a Narrative Cultural Theory (Hardcover)
Wolfgang Muller-Funk
R3,637 Discovery Miles 36 370 Ships in 10 - 15 working days

These collected essays contain fundamental contributions to contemporary cultural analysis and theory as well as exemplary interpretations of film, literature and other media. Central issues of current cultural studies are addressed: cultural narratives, cultural identity, collective memory and post-colonial thinking. The oeuvre of cultural and literary critic Wolfgang Muller-Funk encompasses historic analyses such as readings of Broch, Canetti and Musil, and the heritage they passed on. Other essays move from the beginning of the 20th to the 21st century and address questions of space, time and globalization discussing, for example, Walter Benjamin and 9/11."

Hardware-dependent Software - Principles and Practice (Hardcover, 2009 ed.): Wolfgang Ecker, Wolfgang Muller, Rainer Doemer Hardware-dependent Software - Principles and Practice (Hardcover, 2009 ed.)
Wolfgang Ecker, Wolfgang Muller, Rainer Doemer
R2,819 Discovery Miles 28 190 Ships in 18 - 22 working days

Despite its importance, the role of HdS is most often underestimated and the topic is not well represented in literature and education. To address this, Hardware-dependent Software brings together experts from different HdS areas. By providing a comprehensive overview of general HdS principles, tools, and applications, this book provides adequate insight into the current technology and upcoming developments in the domain of HdS. The reader will find an interesting text book with self-contained introductions to the principles of Real-Time Operating Systems (RTOS), the emerging BIOS successor UEFI, and the Hardware Abstraction Layer (HAL). Other chapters cover industrial applications, verification, and tool environments. Tool introductions cover the application of tools in the ASIP software tool chain (i.e. Tensilica) and the generation of drivers and OS components from C-based languages. Applications focus on telecommunication and automotive systems.

Transactions on Edutainment XIV (Paperback, 1st ed. 2018): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller Transactions on Edutainment XIV (Paperback, 1st ed. 2018)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller
R2,037 Discovery Miles 20 370 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.

Schulerduden Bedeutungswoerterbuch - Bedeutung und Gebrauch der Woerter (Paperback, 1970): Paul Grebe, Wolfgang Muller Schulerduden Bedeutungswoerterbuch - Bedeutung und Gebrauch der Woerter (Paperback, 1970)
Paul Grebe, Wolfgang Muller
R1,416 Discovery Miles 14 160 Ships in 18 - 22 working days

Die Dudenredaktion hat sich mit diesem Bedeutungsworterbuch die Aufgabe gestellt, ein handliches und in sich geschlossenes Nachschlage- werk fUr SchUler zu schaffen. Es ging darum, die Worter des deutschen Grundwortschatzes (etwa 14000) in ihren Bedeutungen und in ihren Verwendungsweisen darzu- stellen und dabei nach Moglichkeit kein Wort zu verwenden, das in diesem Buche nicht selbst erklart ist. Dariiber hinaus haben wir uns bemiiht, die Bedeutungen so einfach darzustellen, wie es der Gegenstand erlaubt, und die Anwendungsbei- spiele so sprechend wie moglich zu machen. Das Buch soIl allen Schiilern ein Hilfsmittel sein, die Ausdruck und Stil verbessern wollen. DIE DUDENREDAKTION Die Behandlung der Stichworter 1. Aligemeines a) Die Stichworter und die festen Wendungen sind halbfett, die Be- deutungsangaben kUTSiv gedruckt. Grammatische Angaben stehen in spitzen Klammern < >: 9chtgeben, gibt acht, gab acht, hat achtgegeben (itr.>: aufpassen, achten: auf die Kinder, auf die Koffer gut a. b) ein Stichwort mit verschiedenon Bedeutungen ist je nach dem Grad der Zusammengehorigkeit der einzelnen Bedeutungen durch arabische Ziffern (1.) oder durch kleine Buchstaben a) untergliedert: 9nSpringen, sprang an, hat/ist angesprungen: 1. (itr.> in Ganu kommen: der Motor ist nicht gleich angesprungen. 2. (in der Fiigung> angesprungen kommen: sich springend nahern, herbeieilen: als die Mutter rief, kamen die Kinder aile angesprun- gen. 3. (tr. > a) (an jmdm.) hochspringen: der Bund hat ihn vor Freude angesprungen. b) sichmiteinem Sprung (auf jmdn./etwas) stiirzen; (jmdn.) anfallen: der Tiger hat den Dompteur angesprungen.

Schulerduden - Die richtige Wortwahl Ein vergleichendes Woerterbuch sinnverwandter Ausdrucke (Paperback, Softcover reprint of... Schulerduden - Die richtige Wortwahl Ein vergleichendes Woerterbuch sinnverwandter Ausdrucke (Paperback, Softcover reprint of the original 1st ed. 1977)
Wolfgang Muller
R1,420 Discovery Miles 14 200 Ships in 18 - 22 working days

Die deutsche Sprache ist reich an bedeutungsahnlichen Wortern und Wendungen. und es ist oft nicht leicht. das inhaltlich treffende. das sachlich richtige und das stilistisch angemessene Wort zu finden. Dieses Worterbuch will bei der Suche nach dem passenden Ausdruck helfen. indem es bedeutungsahnliche oder bedeutungsgleiche. d. h. synonyme Worter in Gruppen zusammenfasst. die Bedeutungen dieser Worter ausfuhrlich darstellt. sie miteinander vergleicht und inhaltliche Unter- schiede sichtbar macht. Dieses Worterbuch ist eine vergleichende Syn- onymik. die jedoch nich t nur die Inhalte der synonymen Worter erlautert. sondern gleichzeitig auch ihren stilistischen Stellenwert angibt. Durch die prazisen Inhalts-und Stilangaben kann das Worterbuch eine Ent- scheidungshilfe bei der Wahl des jeweils angemessenen Wortes hinsicht- lich der Sache. des Darstellungszweckes und des Mitteilungsempfangers sein. Unter diesem Gesichtspunkt ist auch der Wortschatz der Tabube- reiche (Sexualitat) und der derberen Umgangssprache mit aufgenommen worden; denn wenn man eine Sprache wirklich verfugbar machen will. muss man alle ihre Bereiche und Stilschichten ohne moralische und asthetische Vorbehalte berucksichtigen. Das ist gar nicht so modem. wie es vielleicht scheint. Schon Jacob Grimm hat 1854 in der Vorrede zu seinem deutschen Worterbuch geschrieben: .. Die naturliche Sprache hat in sich die Anlage zu beiden. dem Feinen wie dem Groben ...die derbe (Sprache) ist geneigt. sich das Nennen unzuchtiger Dinge haufig zu gestatten und kein Blatt vor den Mund zu nehmen. die feine strebt ihm und allem. was darauf nahen oder femen Bezug hat. auszuweichen oder es verdeckend hervorzuheben '" Das Worterbuch.

Function and Structure of the Immune System (Paperback, Softcover reprint of the original 1st ed. 1979): Wolfgang... Function and Structure of the Immune System (Paperback, Softcover reprint of the original 1st ed. 1979)
Wolfgang Muller-Ruchholtz
R1,593 Discovery Miles 15 930 Ships in 18 - 22 working days

This volume represents the Proceedings of the VI. International Conference on Lymphatic Tissues and Germinal Centers in Immune Reactions. The Meeting took place in Damp, a small resort with great facilities on the shores of the Baltic Sea near Kiel on June 11 - 16, 1978. Both, the Genius loci and the God of Weathers were charming enough to stimulate the many participants from all continents and also to facilitate the establishment and/or maintenance of close contacts outside the sessions. The organizers of this Conference have tried to remind the scientific community of the necessity to (re-) consider sufficiently the role of morphological studies for a thorough understanding of immune reactions. Furthermore, they have been anxious to emphasize a closer connection between analytical work and biological relevance of the phenomena observed. Thus, three main trends were formulated: (1) connections and correlations between function and structure, (2) in-vivo relevance of in-vitro models and (3) clinical relevance of experimental models. The programme, induced by these outlines and reflected by the contents of this volume, covers a remarkably broad field of interests and activities. It is set in order under nine session chapters. Each of them may allow the reader to answer for himself the question how far the above trends have been recognized, especially when considering the variety of new methodological approaches reported.

Transactions on Edutainment VI (Paperback, 2011): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller Transactions on Edutainment VI (Paperback, 2011)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller
R1,403 Discovery Miles 14 030 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Transactions on Edutainment VIII (Paperback, 2012 ed.): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller Transactions on Edutainment VIII (Paperback, 2012 ed.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller; Edited by Maiga Chang, Mingmin Zhang
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

UML for SOC Design (Paperback, Softcover reprint of hardcover 1st ed. 2005): Grant Martin, Wolfgang Muller UML for SOC Design (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Grant Martin, Wolfgang Muller
R2,655 Discovery Miles 26 550 Ships in 18 - 22 working days

A tutorial approach to using the UML modeling language in system-on-chip design

Based on the DAC 2004 tutorial, applicable for students and professionals

Contributions by top-level international researchers

The best work at the first UML for SoC workshop

Unique combination of both UML capabilities and SoC design issues

Condenses research and development ideas that are only found in multiple conference proceedings and many other books into one place

Will be the seminal reference work for this area for years to come

Hardware-dependent Software - Principles and Practice (Paperback, Softcover reprint of hardcover 1st ed. 2009): Wolfgang Ecker,... Hardware-dependent Software - Principles and Practice (Paperback, Softcover reprint of hardcover 1st ed. 2009)
Wolfgang Ecker, Wolfgang Muller, Rainer Doemer
R2,658 Discovery Miles 26 580 Ships in 18 - 22 working days

Despite its importance, the role of HdS is most often underestimated and the topic is not well represented in literature and education. To address this, Hardware-dependent Software brings together experts from different HdS areas. By providing a comprehensive overview of general HdS principles, tools, and applications, this book provides adequate insight into the current technology and upcoming developments in the domain of HdS. The reader will find an interesting text book with self-contained introductions to the principles of Real-Time Operating Systems (RTOS), the emerging BIOS successor UEFI, and the Hardware Abstraction Layer (HAL). Other chapters cover industrial applications, verification, and tool environments. Tool introductions cover the application of tools in the ASIP software tool chain (i.e. Tensilica) and the generation of drivers and OS components from C-based languages. Applications focus on telecommunication and automotive systems.

Transactions on Edutainment V (Paperback, Edition.): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller Transactions on Edutainment V (Paperback, Edition.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller; Edited by (ghost editors) Xubo Yang
R1,404 Discovery Miles 14 040 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.

Transactions on Edutainment IV (Paperback, Edition.): Zhigeng Pan Transactions on Edutainment IV (Paperback, Edition.)
Zhigeng Pan; Edited by Xiaopeng Zhang; Edited by (editors-in-chief) Adrian David Cheok, Wolfgang Muller
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning s- tem and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.

Transactions on Edutainment II (Paperback, 2009 ed.): Zhigeng Pan Transactions on Edutainment II (Paperback, 2009 ed.)
Zhigeng Pan; Edited by Abdennour El Rhalibi; Edited by (editors-in-chief) Adrian David Cheok, Wolfgang Muller
R1,417 Discovery Miles 14 170 Ships in 18 - 22 working days

With great pleasure we present the second volume of the new journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in ComputerScience,isdevotedtoresearchanddevelopmentinthe?eldofeduta- ment. Edutainment, also known as educational entertainment or entertainme- education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the increasing demands on indivi- alsforlife-longlearningandtheneedtointegratee?ectivelearningopportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The ?rst ?ve articles of this issue represent a selection of outstanding cont- butionsfromGDTW2008,the6thInternationalConferenceinGameDesignand Technology held in the UK, in November 2008. The main aims of the workshop are: (1) To provide a forum to discuss state-of-the-art games design and current and future games technology with the specialists. (2) To enable academics and researchersincomputergametechnologyandcomputerentertainmenttopresent their work during the research sessions, and to seek opportunities for collabo- tion with industry and for academic researchpartners. (3) To facilitate relati- ships and collaboration between academics promoting computer games techn- ogy courses, the UK games industry and supporting organizations. These ?ve papers cover mainly the topic of edutainment platforms or methodology: "Co- dinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments," "Networking Middleware and Online-Deployment Mechanisms for Java-Based Games," "A Testbed for P2P Gaming Using Time Warp, How to Steer Characters in Group Games," and "Time-Based Personalized Mobile Game Downloading. " The next six articles represent a selection of outstanding contributions from Cyberworlds 2008 held in Hangzhou, China, in September 2008.

Advances in Learning Software Organizations - Third International Workshop, LSO 2001, Kaiserslautern, Germany, September 12-13,... Advances in Learning Software Organizations - Third International Workshop, LSO 2001, Kaiserslautern, Germany, September 12-13, 2001. Proceedings (Paperback, 2001 ed.)
Klaus-Dieter Althoff, Raimund L. Feldmann, Wolfgang Muller
R1,474 Discovery Miles 14 740 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the Third International Workshop on Learning Software Organizations, LSO 2001, held in Kaiserslautern, Germany, in September 2001.The twelve revised full papers presented together with an introductory overview, keynote and panel summaries, and three posters were carefully reviewed and selected for inclusion in the book. Among the topics addressed are organizational learning in dynamic domains, knowledge management in software development, Web-based collaborative learning, knowledge management support, software process improvement, Web-based data mining, process-integrated learning, process-centered software engineering education, etc.

Nachgelassene Fragmente Fruhjahr - Herbst 1884 (German, Hardcover): Giorgio Colli, Mazzino Montinari Nachgelassene Fragmente Fruhjahr - Herbst 1884 (German, Hardcover)
Giorgio Colli, Mazzino Montinari; Continued by Volker Gerhardt, Norbert Miller, Wolfgang Muller-Lauter, …
R3,743 Discovery Miles 37 430 Ships in 10 - 15 working days
Nachgelassene Schriften 1870 - 1873 (German, Hardcover): Giorgio Colli, Mazzino Montinari Nachgelassene Schriften 1870 - 1873 (German, Hardcover)
Giorgio Colli, Mazzino Montinari; Continued by Volker Gerhardt, Norbert Miller, Wolfgang Muller-Lauter, …
R5,041 Discovery Miles 50 410 Ships in 10 - 15 working days
Morgenroethe. Nachgelassene Fragmente Anfang 1880 - Fruhjahr 1881 (German, Hardcover): Giorgio Colli, Mazzino Montinari Morgenroethe. Nachgelassene Fragmente Anfang 1880 - Fruhjahr 1881 (German, Hardcover)
Giorgio Colli, Mazzino Montinari; Continued by Volker Gerhardt, Norbert Miller, Wolfgang Muller-Lauter, …
R7,840 Discovery Miles 78 400 Ships in 10 - 15 working days
Heidegger Und Nietzsche (German, Hardcover): Wolfgang Muller-Lauter Heidegger Und Nietzsche (German, Hardcover)
Wolfgang Muller-Lauter
R4,134 Discovery Miles 41 340 Ships in 10 - 15 working days

Heidegger once wrote that he felt most affinity with Nietzsche, even if he was furthest removed from him in the question of being. This ambivalence determines the many years of Heidegger's intensive occupation with Nietzsche. MA1/4ller-Lauter, whose own approach to Nietzsche is decisively opposed to Heidegger's metaphysical interpretation, examines Heidegger's work on Nietzsche from a variety of aspects. It is, however, not his sole intention to demonstrate the one-sidedness and forced nature of Heidegger's interpretations of Nietzsche. Rather, he seeks to ascertain Heidegger's basic position as it is articulated in the critical 'Conversation with Nietzsche' and thus to problematise its effective presuppositions.

Transactions on Edutainment XV (Paperback, 1st ed. 2019): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang,... Transactions on Edutainment XV (Paperback, 1st ed. 2019)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang, Abdennour El Rhalibi, …
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.

1977 (German, Hardcover, Reprint 2021 ed.): Mazzino Montinari, Wolfgang Muller-Lauter, Heinz Wenzel 1977 (German, Hardcover, Reprint 2021 ed.)
Mazzino Montinari, Wolfgang Muller-Lauter, Heinz Wenzel; Edited by Gunter Abel, Werner Stegmaier
R3,261 Discovery Miles 32 610 Ships in 18 - 22 working days
Aneignung Und Umwandlung - Friedrich Nietzsche Und Das 19. Jahrhundert. Internationale Nietzsche-Tagung Berlin 1977 (German,... Aneignung Und Umwandlung - Friedrich Nietzsche Und Das 19. Jahrhundert. Internationale Nietzsche-Tagung Berlin 1977 (German, Hardcover, Reprint 2021 ed.)
Wolfgang Muller-Lauter, Joerg Salaquarda
R3,266 Discovery Miles 32 660 Ships in 18 - 22 working days
Transactions on Edutainment XII (Paperback, 1st ed. 2016): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang Transactions on Edutainment XII (Paperback, 1st ed. 2016)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang
R1,941 Discovery Miles 19 410 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.

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