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Books > Computing & IT > Applications of computing > Computer modelling & simulation
This guidance on Building Information Modelling for heritage (Historic BIM) offers guidance for owners, end-users and professionals in the fields of heritage and construction. By raising awareness of the potential advantages of a BIM approach, this guidance will help users successfully implement BIM in heritage projects. Historic BIM is, by definition, a multi-disciplinary process that requires the input and collaboration of professionals with very different skillsets. It is also a fast-developing field in terms of research, official guidance, standards and professional practice. This publication addresses the issues surrounding the production and use of BIM for history buildings, and provides information about guidance and standards available elsewhere for managing a building's entire life cycle effectively.
Discover the secrets of the Google SketchUp with the 16
real-world professional-level projects including parks, structures,
concept art, and illustration. Google SketchUp Workshop includes
all the wide variety of projects that SketchUp can be used
for-architectural visualization, landscape design, video game and
film conception, and more. SketchUp masters in every field will get
you up to speed in this agile and intuitive software and then show
you the real uses with through projects in architecture,
engineering, and design.
Society heavily depends on infrastructure systems, such as road-traffic networks, water networks, electricity networks, etc. Infrastructure systems are hereby considered to be large-scale, networked systems, that almost everybody uses on a daily basis, and that are so vital that their incapacity or destruction would have a debilitating impact on the defense or economic security and functioning of society. The operation and control of existing infrastructures such as road-traffic networks, water networks, electricity networks, etc. are failing: too often we are confronted with capacity problems, unsafety, unreliability and inefficiency. This book concentrates on a wide range of problems concerning the way infrastructures are functioning today and discuss novel advanced, intelligent, methods and tools for the operation and control of existing and future infrastructures.
Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.
This book provides a comprehensive introduction to the OMNeT++ simulation environment and an overview of its ecosystem of ever-growing frameworks, which provide simulation models for diverse communication systems, protocols, and standards. The book covers the most recent advances of the three key points in the OMNeT++ environment: (1) The latest features that are being added to OMNeT++ itself, including improvements in the visualization options, in data processing, etc. (2) A comprehensive description of the current state of development and the work in progress of the main simulation frameworks, covering several aspects of communication such as vehicular, cellular, and sensor networks. (3) The latest advances and novel developments coming from a large research community. The presentation is guided through use cases and examples, always keeping in mind the practical and research purposes of the simulation process. Includes an introduction to the OMNeT++ simulation framework and its main features; Gives a comprehensive overview of ongoing research topics that exploits OMNeT++ as the simulation environment; Provides examples and uses cases focusing on the practical aspects of simulation.
This book presents advanced and practical techniques for performance optimization for highly parallel processing. Featuring various parallelization techniques in material science, it is a valuable resource for anyone developing software codes for computational sciences such as physics, chemistry, biology, earth sciences, space science, weather, disaster prevention and manufacturing, as well as for anyone using those software codes.Chapter 1 outlines supercomputers and includes a brief explanation of the history of hardware. Chapter 2 presents procedures for performance evaluation, while Chapter 3 describes the set of tuned applications in materials science, nanoscience and nanotechnology, earth science and engineering on the K computer. Introducing the order-N method, based on density functional theory (DFT) calculation, Chapter 4 explains how to extend the applicability of DFT to large-scale systems by reducing the computational complexity. Chapter 5 discusses acceleration and parallelization in classical molecular dynamics simulations, and lastly, Chapter 6 explains techniques for large-scale quantum chemical calculations, including the order-N method. This is the second of the two volumes that grew out of a series of lectures in the K computer project in Japan. The first volume addresses more basic techniques, and this second volume focuses on advanced and concrete techniques.
A major objective of this monograph is to present an agent-based simulation of artificial populations. The focus is on possible unexpected or catastrophic events that may spontaneously appear in simulations. A short recall of the tenets of the theory of catastrophes is given. Several examples of artificial society simulations are provided as the main topic of the book. With agent-based modeling, possible catastrophes and unexpected events in artificial populations are simulated. The book presents a new modeling and simulation tool, applied to social system simulation. The models are coded in the object- and agent-oriented language Bluesss (Blues Simulation System), related to the C++ language. The program code consists of a series of generic declarations of processes. Each of them includes a number of events that are coded in C++. At the runtime, a population of objects is generated. All the objects (agents) start to execute their own events, and interact with one another. During the simulations it is possible to observe the macro-behavior of the population, where some unexpected or "catastrophic" events occur. The examples include a stock market crash, catastrophes in extended prey-predator systems, growing organisms and cancer, epidemics, social inequality and economic decay, mass-service systems, and more. Remarks on possible simultaneous events are also included.
Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist. Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
3ds Max is the leading 3D modeling, animation, and rendering
solution for artists, schools, and production environments. The
unique tutorial approach of this book permits readers to learn
essential techniques that every 3D artist needs to create CG
environments by recreating the earth's elements of earth, air, fire
and water. No extra plug-ins are required to perform the exercises.
Draper studies the real world and then simlates it with 3ds Max -a
unique approach that reflects classical art training.
This book presents examples of and the latest simulation studies on artificial societies and populations, highlighting innovative implementations of various models of artificial societies and populations using a new, C++-related simulation tool. It demonstrates that the prey-predator models-including spatial distribution, moving patterns, limited renewable food, fear, gregarious (herd) instinct, clustering, epidemics, and competition-are more complex than other publications have suggested, and highlights the great discrepancy between agent-based and conventional continuous models. The book also discusses the modeling and simulation of self-organization and interactions between organizations, including terror organizations, offering fascinating insights into organizational dynamics. The book provides a broad range of examples and comparisons with the classical dynamics approach, showing readers how to construct models of complex systems. It starts with descriptions of the behavior of interacting individuals and also includes important information on the macro-behavior of the whole system.
Certified by Autodesk, Darren Brooker's new edition teaches the
production techniques behind real-world work. The tutorials take
you from the fundamentals of lighting, right through to advanced
techniques.
This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy - Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.
This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: * Many algorithms related to the awareness of the surrounding world such as the recognition of objects, the interpretation of various sources of data provided by cameras, microphones, and wearable sensors * Deep Learning Methods to provide solutions to Visual Attention, Quality Perception, and Visual Material Recognition * How Face Recognition and Speech Synthesis will replace the traditional mouse and keyboard interfaces * Semantic modeling and rendering and shows how these domains play an important role in Virtual and Augmented Reality Applications. Intelligent Scene Modeling and Human-Computer Interaction explains how to understand the composition and build very complex scenes and emphasizes the semantic methods needed to have an intelligent interaction with them. It offers readers a unique opportunity to comprehend the rapid changes and continuous development in the fields of Intelligent Scene Modeling.
The conceptualization of a problem (modeling) and the computational solution of this problem (simulation), is the foundation of Computational Science. This coupled endeavor is unique in several respects. It allows practically any complex system to be analyzed with predictive capability by invoking the multiscale paradigm linking unit-process models at lower length (or time) scales where fundamental principles have been established to calculations at the system level. The community of multiscale materials modeling has evolved into a multidisciplinary group with a number of identified problem areas of interest. Sidney Yip and Tomas Diaz De La Rubia, the editors of this volume, have gathered 18 contributions that showcase the conceptual advantages of modeling which, coupled with the unprecedented computing power through simulations, allow scientists to tackle the formibable problems of our society, such as the search for hydrocarbons, understanding the structure of a virus, or the intersection between simulations and real data in extreme environments. Scientific Modeling and Simulations advocates the scientific virtues of modeling and simulation, and also encourages the cross fertilization between communities, exploitations of high-performance computing, and experiment-simulation synergies. The contents of this book were previously published in Scientific Modeling and Simulations, Vol 15, No. 1-3, 2008. "
This book discusses major technical advancements and research findings in the field of prognostic modelling in healthcare image and data analysis. The use of prognostic modelling as predictive models to solve complex problems of data mining and analysis in health care is the feature of this book. The book examines the recent technologies and studies that reached the practical level and becoming available in preclinical and clinical practices in computational intelligence. The main areas of interest covered in this book are highest quality, original work that contributes to the basic science of processing, analysing and utilizing all aspects of advanced computational prognostic modelling in healthcare image and data analysis.
This book contains keynote lectures and full papers presented at the International Symposium on Computational Modelling of Objects Represented in Images (CompIMAGE), held in Coimbra, Portugal, on 20-21 October 2006. International contributions from nineteen countries provide a comprehensive coverage of the current state-of-the-art in the fields of: - Image Processing and Analysis; - Image Segmentation; - Data Interpolation; - Registration, Acquisition and Compression; - 3D Reconstruction; - Objects Tracking; - Motion and Deformation Analysis; - Objects Simulation; - Medical Imaging; - Computational Bioimaging and Visualization. Related techniques also covered in this book include the finite element method, modal analyses, stochastic methods, principal and independent components analyses and distribution models. Computational Modelling of Objects Represented in Images will be useful to academics, researchers and professionals in Computational Vision (image processing and analysis), Computer Sciences, and Computational Mechanics.
This timely text/reference presents the latest advances in various aspects of social media modeling and social media computing research. Gathering together superb research from a range of established international conferences and workshops, the editors coherently organize and present each of the topics in relation to the basic principles and practices of social media modeling and computing. Individual chapters can be also be used as self-contained references on the material covered. Topics and features: presents contributions from an international selection of preeminent experts in the field; discusses topics on social-media content analysis; examines social-media system design and analysis, and visual analytic tools for event analysis; investigates access control for privacy and security issues in social networks; describes emerging applications of social media, for music recommendation, automatic image annotation, and the analysis and improvement of photo-books.
With the diversification of Internet services and the increase in mobile users, efficient management of network resources has become an extremely important issue in the field of wireless communication networks (WCNs). Adaptive resource management is an effective tool for improving the economic efficiency of WCN systems as well as network design and construction, especially in view of the surge in mobile device demands. This book presents modelling methods based on queueing theory and Markov processes for a wide variety of WCN systems, as well as precise and approximate analytical solution methods for the numerical evaluation of the system performance. This is the first book to provide an overview of the numerical analyses that can be gleaned by applying queueing theory, traffic theory and other analytical methods to various WCN systems. It also discusses the recent advances in the resource management of WCNs, such as broadband wireless access networks, cognitive radio networks, and green cloud computing. It assumes a basic understanding of computer networks and queueing theory, and familiarity with stochastic processes is also recommended. The analysis methods presented in this book are useful for first-year-graduate or senior computer science and communication engineering students. Providing information on network design and management, performance evaluation, queueing theory, game theory, intelligent optimization, and operations research for researchers and engineers, the book is also a valuable reference resource for students, analysts, managers and anyone in the industry interested in WCN system modelling, performance analysis and numerical evaluation.
This book aims to shed light on the use of various modelling tools and simulation techniques in the domains of tourism and hospitality. It offers an essential introduction to the most popular methods used for modelling and simulating systems and phenomena of interest, and an overview of these techniques and methods. The main concept of each technique and method is examined and case studies and links to free online tutorials and other helpful resources are provided. The volume aims to encourage students, researchers and practitioners in tourism and hospitality to enhance and enrich their toolbox in order to achieve a better and more profound knowledge of their field.
Mixed-Signal Layout Generation Concepts covers important
physical-design issues that exist in contemporary analog and
mixed-signal design flows. Due to the increasing pressure on
time-to-market, the steep increase in chip fabrication costs, and
the increasing design complexity, it becomes even more challenging
to produce a first-time right IC layout. The fundamental issues in
creating a layout are placement and routing. Although these coupled
problems have been investigated for many decades, no satisfactory
automated solution has emerged yet. Fortunately, supported by
modern computing power and results of new research that further
improve computation efficiency, significant steps forward have been
taken.
This book explores the inputs with regard to individuals and companies who have developed technologies and innovative solutions, bioinformatics, datasets, apps for diagnosis, etc., that can be leveraged for strengthening the fight against coronavirus. It focuses on technology solutions to stop Covid-19 outbreak and mitigate the risk. The book contains innovative ideas from active researchers who are presently working to find solutions, and they give insights to other researchers to explore the innovative methods and predictive modeling techniques. The novel applications and techniques of established technologies like artificial intelligence (AI), Internet of things (IoT), big data, computer vision and machine learning are discussed to fight the spread of this disease, Covid-19. This pandemic has triggered an unprecedented demand for digital health technology solutions and unleashing information technology to win over this pandemic.
A guide for leveraging SketchUp for any project size, type, or style. New construction or renovation. The revised and updated second edition of The SketchUp Workflow for Architecture offers guidelines for taking SketchUp to the next level in order to incorporate it into every phase of the architectural design process. The text walks through each step of the SketchUp process from the early stages of schematic design and model organization for both renovation and new construction projects to final documentation and shows how to maximize the LayOut toolset for drafting and presentations. Written by a noted expert in the field, the text is filled with tips and techniques to access the power of SketchUp and its related suite of tools. The book presents a flexible workflow method that helps to make common design tasks easier and gives users the information needed to incorporate varying degrees of SketchUp into their design process. Filled with best practices for organizing projects and drafting schematics, this resource also includes suggestions for working with LayOut, an underused but valuable component of SketchUp Pro. In addition, tutorial videos compliment the text and clearly demonstrate more advanced methods. This important text: Presents intermediate and advanced techniques for architects who want to use SketchUp in all stages of the design process Includes in-depth explanations on using the LayOut tool set that contains example plans, details, sections, presentations, and other information Updates the first edition to reflect the changes to SketchUp 2018 and the core functionalities, menus, tools, inferences, arc tools, reporting, and much more Written by a SketchUp authorized trainer who has an active online platform and extensive connections within the SketchUp community Contains accompanying tutorial videos that demonstrate some of the more advanced SketchUp tips and tricks Written for professional architects, as well as professionals in interior design and landscape architecture, The SketchUp Workflow for Architecture offers a revised and updated resource for using SketchUp in all aspects of the architectural design process.
This text identifies and discusses emerging challenges and opportunities arising from advanced-technology simulation-based microworld analogues of operational environments. These scaled worlds have been used and advocated for many years. A major transformation is expected in research and training using new, more advanced versions of these systems. Technology now affords new capabilities using PC-based systems. Complex and distributed expert decision making and team performance can be elicited and rehearsed through affordable and easily distributed systems. These new systems will transform the nature of research and training on two fronts: (1) the content internal (i.e. laboratory control) and external validity, and (2) who can do the research and/or training, as these new systems offer more opportunities/options. train, educate and/or utilize individuals who may be distributed across the globe. Researchers across the globe will also use these new capabilities, forging new and multi-discipline research as new alliances and collaborations are enabled. Research previously restricted to highly realistic and restricted high-fidelity systems will be open to more participants and these new processes and systems will create new opportunities. Such systems will offer more realism, control and feedback to researchers and trainers. Distributed systems can link multiple nodes, allowing many participants to perform within a shared scenario. Scenarios are more easily constructed and controlled. Opportunities using these internet-based systems are clear, as evidenced by high funding and investments in advanced internet-based training systems. Universities, corporations and DoD organizations are rapidly escalating their use of such systems for collaborative research, education, distributed training and distance learning. education and training for most performance domains. Low to medium fidelity environments capture knowledge and performance requirements while retaining high levels of experimental control and generalizability. This book goes further than others on simulation-based training and research (which focus on highly realistic systems) by addressing the issues of scale, fidelity and purpose in more abstracted scaled world systems. It brings together experts who use these systems, from a variety of perspectives. Their contributions document emerging trends and issues with regard to development, utilization and validation of these emerging scaled world systems.
This book reports innovative deep learning and big data analytics technologies for smart manufacturing applications. In this book, theoretical foundations, as well as the state-of-the-art and practical implementations for the relevant technologies, are covered. This book details the relevant applied research conducted by the authors in some important manufacturing applications, including intelligent prognosis on manufacturing processes, sustainable manufacturing and human-robot cooperation. Industrial case studies included in this book illustrate the design details of the algorithms and methodologies for the applications, in a bid to provide useful references to readers. Smart manufacturing aims to take advantage of advanced information and artificial intelligent technologies to enable flexibility in physical manufacturing processes to address increasingly dynamic markets. In recent years, the development of innovative deep learning and big data analytics algorithms is dramatic. Meanwhile, the algorithms and technologies have been widely applied to facilitate various manufacturing applications. It is essential to make a timely update on this subject considering its importance and rapid progress. This book offers a valuable resource for researchers in the smart manufacturing communities, as well as practicing engineers and decision makers in industry and all those interested in smart manufacturing and Industry 4.0. |
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