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Books > Computing & IT > Applications of computing > Computer modelling & simulation
Ithiel de Sola Pool was a distinguished scholar of the political process, and one of the most original thinkers in the development of an integrated social science. This volume focuses upon his contributions to the development of research methods that deepen our understanding of human behaviour. The book is divided into five parts treating the analysis of communications, computer simulation, forecasting, network theory, and the social sciences in political contexts. The first part considers the problems and possibilities of analysis raised by the unprecedented quantity of data made available by widespread and improved communications technology; what should be counted and how should inferences be made. Part two explores computer simulation in the study of presidential election patterns and how it can provide in-depth analyses of crisis situations in history. Part three focuses on strategies for predicting the future of international politics and methods to forecast the impacts of new communications technologies, while part four offers a rigorous analysis of domestic and global contact networks and the so-called "small world" phenomenon. Part five is concerned with external challenges to the use of social science to create more humane politics, including the question of value neutrality, ideology, "deconstructive" critical theory, and threats by government to the health of universities. In a concluding essay Lloyd Etheredge draws upon Pool's work to discuss several new ways in which the methods treated in this volume can be applied to contemporary social change.
General Purpose Simulation System (GPSS) is a special computer programming language primarily used to simulate what can be classified as discrete systems. A discrete system is one where, at any given instant in time, a countable number of things can take place. The basic operation of a mine itself can be considered such a system. Discrete Simulation and Animation for Mining Engineers explains how to model mining systems using GPSS/H (R) and PROOF (R) by Wolverine Software Corporation. Employing a unique approach that encourages engagement from the start, the text discusses animation first, and then slowly introduces simulation language. As each new topic is covered, an animation is provided to illustrate the key concepts.Leveraging valuable insight gained from the author's extensive experience modeling mines around the world, the book: Describes how to apply discrete system simulation to mines Shows how to make those simulations come alive with animation Includes real-world examples and exercises that hone practical problem-solving skills Written by a mining engineer for mining engineers and students of mining, Discrete Simulation and Animation for Mining Engineers offers a comprehensive yet accessible treatment of mine simulation and animation useful in increasing the efficiency of industrial mining processes.
Decision makers in large scale interconnected network systems require simulation models for decision support. The behaviour of these systems is determined by many actors, situated in a dynamic, multi-actor, multi-objective and multi-level environment. How can such systems be modelled and how can the socio-technical complexity be captured? Agent-based modelling is a proven approach to handle this challenge. This book provides a practical introduction to agent-based modelling of socio-technical systems, based on a methodology that has been developed at TU Delft and which has been deployed in a large number of case studies. The book consists of two parts: the first presents the background, theory and methodology as well as practical guidelines and procedures for building models. In the second part this theory is applied to a number of case studies, where for each model the development steps are presented extensively, preparing the reader for creating own models.
This hard-hitting research report presents a rigorous critique of the most widely used trade models based on computable general equilibrium (or CGE) models. The authors present concise analytical arguments explaining the fundamental weaknesses of typical CGE models. They show that these models tend to make unrealistic assumptions about the macro-economy and do not allow an accurate estimation of the welfare gains that trade liberalisation is supposed to induce. The report appeals for honest simulation strategies showing a variety of possible outcomes, which would enable policy-makers to assess the different scenarios for themselves.
This book teaches you all necessary (problem-independent) tools and techniques needed to implement and perform sophisticated scientific numerical simulations. Thus, it is suited for undergraduate and graduate students who want to become experts in computer simulations in Physics, Chemistry, Biology, Engineering, Computer Science and other fields.
This book teaches you all necessary (problem-independent) tools and techniques needed to implement and perform sophisticated scientific numerical simulations. Thus, it is suited for undergraduate and graduate students who want to become experts in computer simulations in Physics, Chemistry, Biology, Engineering, Computer Science and other fields.
Provides in-depth tangible results from actual work undertaken in these innovative fields, in prolonged collaboration with the industry partners Includes real projects and case studies developed by the authors
The economics literature on industry dynamics contains a wide array of empirical works identifying a set of stylized facts. There have been several attempts at constructing analytical models to explain some of these regularities. These attempts are highly stylized and limited in scope to keep the analyses tractable. A general model of industry evolution capable of generating firm and industry behaviour that can match the data is needed. This book endeavours to explain many well-documented aspects of the evolution of industries over time. It uses an agent-based computational model in which artificial industries are created and grown to maturity in silico. While the firms in the model are assumed to have bounded rationality, they are nevertheless adaptive in the sense that their experience-based R&D efforts allow them to search for improved technologies. Given a technological environment subject to persistent and unexpected external shocks, the computationally generated industry remains in a perennial state of flux. The main objective of this study is to identify patterns that exist in the movements of firms as the industry evolves over time along the steady state in which the measured behaviour of the firms and the industry stochastically fluctuate around steady means. The computational model developed in this book is able to replicate many of the stylized facts from the empirical industrial organization literature, particularly as the facts pertain to the dynamics of firm entry and exit. Furthermore, the model allows examination of cross-industry variations in entry and exit patterns by systematically varying the characteristics of the market and the technological environment within which the computationally generated industry evolves. The model demonstrates that the computational approach based on boundedly rational agents in a dynamic setting can be useful and effective in carrying out both positive and normative economic analysis.
Harness State-of-the-Art Computational Modeling Tools Computational Modeling of Pulverized Coal Fired Boilers successfully establishes the use of computational modeling as an effective means to simulate and enhance boiler performance. This text factors in how computational flow models can provide a framework for developing a greater understanding of the underlying processes in PC boilers. It also provides a detailed account of the methodology of computational modeling of pulverized coal boilers, as well as an apt approach to modeling complex processes occurring in PC boilers in a manageable way. Connects Modeling with Real-Life Applications Restricted to the combustion side of the boiler (the authors assume some prior background of reaction engineering and numerical techniques), the book describes the individual aspects of combustion and heat recovery sections of PC boilers that can be used to further improve the design methodologies, optimize boiler performance, and solve practical boiler-related problems. The book provides guidelines on implementing the material in commercial CFD solvers, summarizes key points, and presents relevant case studies. It can also be used to model larger boilers based on conventional, super-critical, or ultra-super critical technologies as well as based on oxy-fuel technologies. Consisting of six chapters, this functional text: Provides a general introduction Explains the overall approach and methodology Explores kinetics of coal pyrolysis (devolatilization) and combustion and methods of its evaluation Presents computational flow modeling approach to simulate pulverized coal fired boiler Covers modeling aspects from formulation of model equations to simulation methodology Determines typical results obtained with computational flow models Discusses the phenomenological models or reactor network models Includes practical applications of computational modeling Computational Modeling of Pulverized Coal Fired Boilers explores the potential of computational models for better engineering of pulverized coal boilers, providing an ideal resource for practicing engineers working in utility industries. It also benefits boiler design companies, industrial consultants, R & D laboratories, and engineering scientists/research students.
3D Printing and Additive Manufacturing (AM) has revolutionised how prototypes are made and small batch manufacturing carried out. With additive manufacturing, the strategies used to produce a part change a number of important considerations and limitations previously faced by tool designers and engineers.This textbook is the fourth edition of Rapid Prototyping: Principles and Applications. It covers the key AM processes, the available models and specifications, and their principles, materials, advantages and disadvantages. Examples of application areas in design, planning, manufacturing, biomedical engineering, entertainment, weaponry, art and architecture are also given. The book includes several related problems for the reader to test his or her understanding of the topics. This edition comes with a companion media pack that presents animated illustrations of the working principles of today's key AM processes.
3D Printing and Additive Manufacturing (AM) has revolutionised how prototypes are made and small batch manufacturing carried out. With additive manufacturing, the strategies used to produce a part change a number of important considerations and limitations previously faced by tool designers and engineers.This textbook is the fourth edition of Rapid Prototyping: Principles and Applications. It covers the key AM processes, the available models and specifications, and their principles, materials, advantages and disadvantages. Examples of application areas in design, planning, manufacturing, biomedical engineering, entertainment, weaponry, art and architecture are also given. The book includes several related problems for the reader to test his or her understanding of the topics. This edition comes with a companion media pack that presents animated illustrations of the working principles of today's key AM processes.
When it comes to discovering glitches inherent in complex systems-be it a railway or banking, chemical production, medical, manufacturing, or inventory control system-developing a simulation of a system can identify problems with less time, effort, and disruption than it would take to employ the original. Advantageous to both academic and industrial practitioners, Discrete and Continuous Simulation: Theory and Practice offers a detailed view of simulation that is useful in several fields of study. This text concentrates on the simulation of complex systems, covering the basics in detail and exploring the diverse aspects, including continuous event simulation and optimization with simulation. It explores the connections between discrete and continuous simulation, and applies a specific focus to simulation in the supply chain and manufacturing field. It discusses the Monte Carlo simulation, which is the basic and traditional form of simulation. It addresses future trends and technologies for simulation, with particular emphasis given to .NET technologies and cloud computing, and proposes various simulation optimization algorithms from existing literature. Includes chapters on input modeling and hybrid simulation Introduces general probability theory Contains a chapter on Microsoft (R) Excel (TM) and MATLAB (R)/Simulink (R) Discusses various probability distributions required for simulation Describes essential random number generators Discrete and Continuous Simulation: Theory and Practice defines the simulation of complex systems. This text benefits academic researchers in industrial/manufacturing/systems engineering, computer sciences, operations research, and researchers in transportation, operations management, healthcare systems, and human-machine systems.
This unique book presents a broad multi-disciplinary examination of early temple architecture in Asia, written by two experts in digital reconstruction and the history and theory of Asian architecture. The authors examine the archetypes of Early Brahmanic, Hindu and Buddhist temple architecture from their origins in north western India to their subsequent spread and adaptation eastwards into Southeast Asia. While the epic monuments of Asia are well known, much less is known about the connections between their building traditions, especially the common themes and mutual influences in the early architecture of Java, Cambodia and Champa. While others have made significant historiographic connections between these temple building traditions, this book unravels, for the first time, the specifically compositional and architectural linkages along the trading routes of South and Southeast Asia. Through digital reconstruction and recovery of three dimensional temple forms, the authors have developed a digital dataset of early Indian antecedents, tested new technologies for the acquisition of built heritage and developed new methods for comparative analysis of built form geometry. Overall the book presents a novel approach to the study of heritage and representation within the framework of emerging digital techniques and methods.
This book constitutes the proceedings of the First International Conference on Emerging Trends in Engineering (ICETE), held at University College of Engineering and organised by the Alumni Association, University College of Engineering, Osmania University, in Hyderabad, India on 22-23 March 2019. The proceedings of the ICETE are published in three volumes, covering seven areas: Biomedical, Civil, Computer Science, Electrical & Electronics, Electronics & Communication, Mechanical, and Mining Engineering. The 215 peer-reviewed papers from around the globe present the latest state-of-the-art research, and are useful to postgraduate students, researchers, academics and industry engineers working in the respective fields. This volume presents state-of-the-art, technical contributions in the areas of civil, mechanical and mining engineering, discussing sustainable developments in fields such as water resource engineering, structural engineering, geotechnical and transportation engineering, mining engineering, production and industrial engineering, thermal engineering, design engineering, and production engineering.
Microsimulation as a modelling tool in social sciences has increased in importance over the last few decades. Once restricted to a handful of universities and government departments, as a scientific field it has achieved a new dynamism during the last decade. As computing power increases and data availability becomes more widespread, microsimulation models can be put to hitherto unprecedented uses. Edited by leading experts in the field, this book illustrates recent advances, methodologies and uses of socioeconomic microsimulation in social sciences around the world. It does so by analysing new grounds covered in microsimulation and exploring new applications in traditional fields. As such, the chapters - grouped into five sections: new methods and methodology; pensions; financial crisis and austerity measures; health; and poverty - present recent, innovative and challenging work in various fields that is not just relevant for those in that field, but that might also inspire scholars from the other disciplines to broaden their minds to new and exciting uses of this established methodology.
Evolutionary models (e.g genetic algorithms, artificial life) are emerging as an important new tool for geographic information systems for a number of reasons. First, they are highly appropriate for modelling geographic phenomena; second, geographical problems are often spatially separate (broken down into logical or regional problems), and evolutionary algorithms can exploit this structure; and finally, the ability to store, mainipulate, and visualize spatial data has increased to the point that space-time attribute databases can be easily handled. This book is proposed to serve as a guide to the evolutionary modelling of spatial phenomena.
Swarm-based multi-agent simulation leads to better modeling of tasks in biology, engineering, economics, art, and many other areas. It also facilitates an understanding of complicated phenomena that cannot be solved analytically. Agent-Based Modeling and Simulation with Swarm provides the methodology for a multi-agent-based modeling approach that integrates computational techniques such as artificial life, cellular automata, and bio-inspired optimization. Each chapter gives an overview of the problem, explores state-of-the-art technology in the field, and discusses multi-agent frameworks. The author describes step by step how to assemble algorithms for generating a simulation model, program, method for visualization, and further research tasks. While the book employs the commonly used Swarm system, readers can model and develop the simulations with their own simulator. To encourage hands-on exploration of emergent systems, Swarm-based software and source codes are available for download from the author's website. A thorough overview of multi-agent simulation and supporting tools, this book shows how this type of simulation is used to acquire an understanding of complex systems and artificial life. It carefully explains how to construct a simulation program for various applications.
A crucial step during the design and engineering of communication systems is the estimation of their performance and behavior; especially for mathematically complex or highly dynamic systems network simulation is particularly useful. This book focuses on tools, modeling principles and state-of-the art models for discrete-event based network simulations, the standard method applied today in academia and industry for performance evaluation of new network designs and architectures. The focus of the tools part is on two distinct simulations engines: OmNet++ and ns-3, while it also deals with issues like parallelization, software integration and hardware simulations. The parts dealing with modeling and models for network simulations are split into a wireless section and a section dealing with higher layers. The wireless section covers all essential modeling principles for dealing with physical layer, link layer and wireless channel behavior. In addition, detailed models for prominent wireless systems like IEEE 802.11 and IEEE 802.16 are presented. In the part on higher layers, classical modeling approaches for the network layer, the transport layer and the application layer are presented in addition to modeling approaches for peer-to-peer networks and topologies of networks. The modeling parts are accompanied with catalogues of model implementations for a large set of different simulation engines. The book is aimed at master students and PhD students of computer science and electrical engineering as well as at researchers and practitioners from academia and industry that are dealing with network simulation at any layer of the protocol stack.
This book explains in detail how to define requirements modelling languages - formal languages used to solve requirement-related problems in requirements engineering. It moves from simple languages to more complicated ones and uses these languages to illustrate a discussion of major topics in requirements modelling language design. The book positions requirements problem solving within the framework of broader research on ill-structured problem solving in artificial intelligence and engineering in general. Further, it introduces the reader to many complicated issues in requirements modelling language design, starting from trivial questions and the definition of corresponding simple languages used to answer them, and progressing to increasingly complex issues and languages. In this way the reader is led step by step (and with the help of illustrations) to learn about the many challenges involved in designing modelling languages for requirements engineering. The book offers the first comprehensive treatment of a major challenge in requirements engineering and business analysis, namely, how to design and define requirements modelling languages. It is intended for researchers and graduate students interested in advanced topics of requirements engineering and formal language design.
Introduction to Mathematical Modeling and Computer Simulations is written as a textbook for readers who want to understand the main principles of Modeling and Simulations in settings that are important for the applications, without using the profound mathematical tools required by most advanced texts. It can be particularly useful for applied mathematicians and engineers who are just beginning their careers. The goal of this book is to outline Mathematical Modeling using simple mathematical descriptions, making it accessible for first- and second-year students. Chapter 1 and the Preface of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781315277240
Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.
This book provides a timely summary of physical modeling approaches applied to biological datasets that describe conformational properties of chromosomes in the cell nucleus. Chapters explain how to convert raw experimental data into 3D conformations, and how to use models to better understand biophysical mechanisms that control chromosome conformation. The coverage ranges from introductory chapters to modeling aspects related to polymer physics, and data-driven models for genomic domains, the entire human genome, epigenome folding, chromosome structure and dynamics, and predicting 3D genome structure.
The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing CSI-like images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more. Features of the Second Edition:
The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at www.cgeducation.org
This book gathers 22 papers which were presented at the 6th International Symposium of the ICA Commission on the History of Cartography in Dubrovnik, Croatia on 13-15 October 2016. The overall conference theme was 'The Dissemination of Cartographic Knowledge: Production - Trade - Consumption - Preservation'. The book presents original research by internationally respected authors in the field of historical cartography, offering a significant contribution to the development of this field of study, but also of geography, history and the GIS sciences. The primary target audience includes researchers, educators, postgraduate students, map librarians and archivists. |
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