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Books > Computing & IT > Applications of computing > Computer modelling & simulation
This book presents cutting-edge applications of, and up-to-date research on, ontology engineering techniques in the physical asset integrity domain. Though a survey of state-of-the-art theory and methods on ontology engineering, the authors emphasize essential topics including data integration modeling, knowledge representation, and semantic interpretation. The book also reflects novel topics dealing with the advanced problems of physical asset integrity applications such as heterogeneity, data inconsistency, and interoperability existing in design and utilization. With a distinctive focus on applications relevant in heavy industry, Ontology Modeling in Physical Asset Integrity Management is ideal for practicing industrial and mechanical engineers working in the field, as well as researchers and graduate concerned with ontology engineering in physical systems life cycles.
Harness State-of-the-Art Computational Modeling Tools Computational Modeling of Pulverized Coal Fired Boilers successfully establishes the use of computational modeling as an effective means to simulate and enhance boiler performance. This text factors in how computational flow models can provide a framework for developing a greater understanding of the underlying processes in PC boilers. It also provides a detailed account of the methodology of computational modeling of pulverized coal boilers, as well as an apt approach to modeling complex processes occurring in PC boilers in a manageable way. Connects Modeling with Real-Life Applications Restricted to the combustion side of the boiler (the authors assume some prior background of reaction engineering and numerical techniques), the book describes the individual aspects of combustion and heat recovery sections of PC boilers that can be used to further improve the design methodologies, optimize boiler performance, and solve practical boiler-related problems. The book provides guidelines on implementing the material in commercial CFD solvers, summarizes key points, and presents relevant case studies. It can also be used to model larger boilers based on conventional, super-critical, or ultra-super critical technologies as well as based on oxy-fuel technologies. Consisting of six chapters, this functional text: Provides a general introduction Explains the overall approach and methodology Explores kinetics of coal pyrolysis (devolatilization) and combustion and methods of its evaluation Presents computational flow modeling approach to simulate pulverized coal fired boiler Covers modeling aspects from formulation of model equations to simulation methodology Determines typical results obtained with computational flow models Discusses the phenomenological models or reactor network models Includes practical applications of computational modeling Computational Modeling of Pulverized Coal Fired Boilers explores the potential of computational models for better engineering of pulverized coal boilers, providing an ideal resource for practicing engineers working in utility industries. It also benefits boiler design companies, industrial consultants, R & D laboratories, and engineering scientists/research students.
This book presents a collection of papers on topics in the field of strategic mine planning, including orebody modeling, mine-planning optimization and the optimization of mining complexes. Elaborating on the state of the art in the field, it describes the latest technologies and related research as well as the applications of a range of related technologies in diverse industrial contexts.
3D Printing and Additive Manufacturing (AM) has revolutionised how prototypes are made and small batch manufacturing carried out. With additive manufacturing, the strategies used to produce a part change a number of important considerations and limitations previously faced by tool designers and engineers.This textbook is the fourth edition of Rapid Prototyping: Principles and Applications. It covers the key AM processes, the available models and specifications, and their principles, materials, advantages and disadvantages. Examples of application areas in design, planning, manufacturing, biomedical engineering, entertainment, weaponry, art and architecture are also given. The book includes several related problems for the reader to test his or her understanding of the topics. This edition comes with a companion media pack that presents animated illustrations of the working principles of today's key AM processes.
The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D-modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information-presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.
This book investigates the modeling and optimization issues in mobile social networks (MSNs). Firstly, the architecture and applications of MSNs are examined. The existing works on MSNs are reviewed by specifying the critical challenges and research issues. Then, with the introduction of MSN-based social graph and information dissemination mechanisms, the analytical model for epidemic information dissemination with opportunistic Links in MSNs is discussed. In addition, optimal resource allocation is studied based on a heterogeneous architecture, which provides mobile social services with high capacity and low latency. Finally, this book summarize some open problems and future research directions in MSNs. Written for researchers and academics, this book is useful for anyone working on mobile networks, network architecture, or content delivery. It is also valuable for advanced-level students of computer science.
When it comes to discovering glitches inherent in complex systems-be it a railway or banking, chemical production, medical, manufacturing, or inventory control system-developing a simulation of a system can identify problems with less time, effort, and disruption than it would take to employ the original. Advantageous to both academic and industrial practitioners, Discrete and Continuous Simulation: Theory and Practice offers a detailed view of simulation that is useful in several fields of study. This text concentrates on the simulation of complex systems, covering the basics in detail and exploring the diverse aspects, including continuous event simulation and optimization with simulation. It explores the connections between discrete and continuous simulation, and applies a specific focus to simulation in the supply chain and manufacturing field. It discusses the Monte Carlo simulation, which is the basic and traditional form of simulation. It addresses future trends and technologies for simulation, with particular emphasis given to .NET technologies and cloud computing, and proposes various simulation optimization algorithms from existing literature. Includes chapters on input modeling and hybrid simulation Introduces general probability theory Contains a chapter on Microsoft (R) Excel (TM) and MATLAB (R)/Simulink (R) Discusses various probability distributions required for simulation Describes essential random number generators Discrete and Continuous Simulation: Theory and Practice defines the simulation of complex systems. This text benefits academic researchers in industrial/manufacturing/systems engineering, computer sciences, operations research, and researchers in transportation, operations management, healthcare systems, and human-machine systems.
This unique book presents a broad multi-disciplinary examination of early temple architecture in Asia, written by two experts in digital reconstruction and the history and theory of Asian architecture. The authors examine the archetypes of Early Brahmanic, Hindu and Buddhist temple architecture from their origins in north western India to their subsequent spread and adaptation eastwards into Southeast Asia. While the epic monuments of Asia are well known, much less is known about the connections between their building traditions, especially the common themes and mutual influences in the early architecture of Java, Cambodia and Champa. While others have made significant historiographic connections between these temple building traditions, this book unravels, for the first time, the specifically compositional and architectural linkages along the trading routes of South and Southeast Asia. Through digital reconstruction and recovery of three dimensional temple forms, the authors have developed a digital dataset of early Indian antecedents, tested new technologies for the acquisition of built heritage and developed new methods for comparative analysis of built form geometry. Overall the book presents a novel approach to the study of heritage and representation within the framework of emerging digital techniques and methods.
Microsimulation as a modelling tool in social sciences has increased in importance over the last few decades. Once restricted to a handful of universities and government departments, as a scientific field it has achieved a new dynamism during the last decade. As computing power increases and data availability becomes more widespread, microsimulation models can be put to hitherto unprecedented uses. Edited by leading experts in the field, this book illustrates recent advances, methodologies and uses of socioeconomic microsimulation in social sciences around the world. It does so by analysing new grounds covered in microsimulation and exploring new applications in traditional fields. As such, the chapters - grouped into five sections: new methods and methodology; pensions; financial crisis and austerity measures; health; and poverty - present recent, innovative and challenging work in various fields that is not just relevant for those in that field, but that might also inspire scholars from the other disciplines to broaden their minds to new and exciting uses of this established methodology.
This contributed volume contains the conference proceedings of the Simulation of Urban Mobility (SUMO) conference 2014, Berlin. The included research papers cover a wide range of topics in traffic planning and simulation, including open data, vehicular communication, e-mobility, urban mobility, multimodal traffic as well as usage approaches. The target audience primarily comprises researchers and experts in the field, but the book may also be beneficial for graduate students.
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.
A crucial step during the design and engineering of communication systems is the estimation of their performance and behavior; especially for mathematically complex or highly dynamic systems network simulation is particularly useful. This book focuses on tools, modeling principles and state-of-the art models for discrete-event based network simulations, the standard method applied today in academia and industry for performance evaluation of new network designs and architectures. The focus of the tools part is on two distinct simulations engines: OmNet++ and ns-3, while it also deals with issues like parallelization, software integration and hardware simulations. The parts dealing with modeling and models for network simulations are split into a wireless section and a section dealing with higher layers. The wireless section covers all essential modeling principles for dealing with physical layer, link layer and wireless channel behavior. In addition, detailed models for prominent wireless systems like IEEE 802.11 and IEEE 802.16 are presented. In the part on higher layers, classical modeling approaches for the network layer, the transport layer and the application layer are presented in addition to modeling approaches for peer-to-peer networks and topologies of networks. The modeling parts are accompanied with catalogues of model implementations for a large set of different simulation engines. The book is aimed at master students and PhD students of computer science and electrical engineering as well as at researchers and practitioners from academia and industry that are dealing with network simulation at any layer of the protocol stack.
This book describes for the first time how Monte Carlo modeling methods can be applied to electron microscopy and microanalysis. Computer programs for two basic types of Monte Carlo simulation are developed from physical models of the electron scattering process--a single scattering program capable of high accuracy but requiring long computation times, and a plural scattering program which is less accurate but much more rapid. Optimized for use on personal computers, the programs provide a real time graphical display of the interaction. The programs are then used as the starting point for the development of programs aimed at studying particular effects in the electron microscope, including backscattering, secondary electron production, EBIC and cathodo-luminescence imaging, and X-ray microanalysis. The computer code is given in a fully annotated format so that it may be readily modified for specific problems. Throughout, the author includes numerous examples of how such applications can be used. Students and professionals using electron microscopes will want to read this important addition to the literature.
This book offers a selection of the best articles presented at the CUPUM (Computers in Urban Planning and Urban Management) Conference, held in the second week of July 2017 at the University of South Australia in Adelaide. It provides a state-of-the-art overview of the availability and application of planning support systems (PSS) in the context of smart cities, big data, and urban futures. Rapid advances in computing, information, communication and web-based technologies are reaching into all facets of urban life, creating new and exciting urban futures. With the universal adoption of networked computing technologies, data generation is now so massive and all pervasive in society that it offers unprecedented technological solutions for planning and managing urban futures. These technologies are essential to effective urban planning and urban management in an increasingly challenging world, with socially disruptive changes, more complex and sophisticated urban lives and the need for resilience to deal with the possibility of adverse future environmental events and climate change. The book discusses examples of these technologies which encompass, inter alia: 'smart urban futures', where cities with myriad sensors are networked with communication technologies that enable the city planners to monitor well-being and be responsive to citizens' needs to allow dynamic management in real-time; PSS that encompass new hardware, develop new indicators, applications and innovative ways of facilitating public and community involvement in the management and planning of urban areas; and urban modelling that draws on theory and the richness of data from the growing range of urban sensing and communication technologies to build a better understanding of urban dynamics, trends and 'what-if' scenario investigations, and to provide better tools for planning and policymaking.
This graduate-level text covers modeling, programming and analysis of simulation experiments and provides a rigorous treatment of the foundations of simulation and why it works. It introduces object-oriented programming for simulation, covers both the probabilistic and statistical basis for simulation in a rigorous but accessible manner (providing all necessary background material); and provides a modern treatment of experiment design and analysis that goes beyond classical statistics. The book emphasizes essential foundations throughout, rather than providing a compendium of algorithms and theorems and prepares the reader to use simulation in research as well as practice. The book is a rigorous, but concise treatment, emphasizing lasting principles but also providing specific training in modeling, programming and analysis. In addition to teaching readers how to do simulation, it also prepares them to use simulation in their research; no other book does this. An online solutions manual for end of chapter exercises is also be provided. "
This book constitutes the proceedings of the First International Conference on Emerging Trends in Engineering (ICETE), held at University College of Engineering and organised by the Alumni Association, University College of Engineering, Osmania University, in Hyderabad, India on 22-23 March 2019. The proceedings of the ICETE are published in three volumes, covering seven areas: Biomedical, Civil, Computer Science, Electrical & Electronics, Electronics & Communication, Mechanical, and Mining Engineering. The 215 peer-reviewed papers from around the globe present the latest state-of-the-art research, and are useful to postgraduate students, researchers, academics and industry engineers working in the respective fields. This volume presents state-of-the-art, technical contributions in the areas of civil, mechanical and mining engineering, discussing sustainable developments in fields such as water resource engineering, structural engineering, geotechnical and transportation engineering, mining engineering, production and industrial engineering, thermal engineering, design engineering, and production engineering.
Swarm-based multi-agent simulation leads to better modeling of tasks in biology, engineering, economics, art, and many other areas. It also facilitates an understanding of complicated phenomena that cannot be solved analytically. Agent-Based Modeling and Simulation with Swarm provides the methodology for a multi-agent-based modeling approach that integrates computational techniques such as artificial life, cellular automata, and bio-inspired optimization. Each chapter gives an overview of the problem, explores state-of-the-art technology in the field, and discusses multi-agent frameworks. The author describes step by step how to assemble algorithms for generating a simulation model, program, method for visualization, and further research tasks. While the book employs the commonly used Swarm system, readers can model and develop the simulations with their own simulator. To encourage hands-on exploration of emergent systems, Swarm-based software and source codes are available for download from the author's website. A thorough overview of multi-agent simulation and supporting tools, this book shows how this type of simulation is used to acquire an understanding of complex systems and artificial life. It carefully explains how to construct a simulation program for various applications.
This book explains in detail how to define requirements modelling languages - formal languages used to solve requirement-related problems in requirements engineering. It moves from simple languages to more complicated ones and uses these languages to illustrate a discussion of major topics in requirements modelling language design. The book positions requirements problem solving within the framework of broader research on ill-structured problem solving in artificial intelligence and engineering in general. Further, it introduces the reader to many complicated issues in requirements modelling language design, starting from trivial questions and the definition of corresponding simple languages used to answer them, and progressing to increasingly complex issues and languages. In this way the reader is led step by step (and with the help of illustrations) to learn about the many challenges involved in designing modelling languages for requirements engineering. The book offers the first comprehensive treatment of a major challenge in requirements engineering and business analysis, namely, how to design and define requirements modelling languages. It is intended for researchers and graduate students interested in advanced topics of requirements engineering and formal language design.
Visualization and mathematics have begun a fruitful relationship,
establishing links between problems and solutions of both fields.
In some areas of mathematics, like differential geometry and
numerical mathematics, visualization techniques are applied with
great success. However, visualization methods are relying heavily
on mathematical concepts.
This unique book brings together a comprehensive set of papers on the background, theory, technical issues and applications of agent-based modelling (ABM) within geographical systems. This collection of papers is an invaluable reference point for the experienced agent-based modeller as well those new to the area. Specific geographical issues such as handling scale and space are dealt with as well as practical advice from leading experts about designing and creating ABMs, handling complexity, visualising and validating model outputs. With contributions from many of the world's leading research institutions, the latest applied research (micro and macro applications) from around the globe exemplify what can be achieved in geographical context. This book is relevant to researchers, postgraduate and advanced undergraduate students, and professionals in the areas of quantitative geography, spatial analysis, spatial modelling, social simulation modelling and geographical information sciences. "
Understanding how to properly manage urban stormwater is a critical concern to civil and environmental engineers the world over. Mismanagement of stormwater and urban runoff results in flooding, erosion, and water quality problems. In an effort to develop better management techniques, engineers have come to rely on computer simulation and advanced mathematical modeling techniques to help plan and predict water system performance. This important book outlines a new method that uses probability tools to model how stormwater behaves and interacts in a combined- or single-system municipal water system. Complete with sample problems and case studies illustrating how concepts really work, the book presents a cost-effective, easy-to-master approach to analytical modeling of stormwater management systems.
Employing computer simulations for the study of the evolution of altruism has been popular since Axelrod's book "The Evolution of Cooperation". But have the myriads of simulation studies that followed in Axelrod's footsteps really increased our knowledge about the evolution of altruism or cooperation? This book examines in detail the working mechanisms of simulation based evolutionary explanations of altruism. It shows that the "theoretical insights" that can be derived from simulation studies are often quite arbitrary and of little use for the empirical research. In the final chapter of the book, therefore, a set of epistemological requirements for computer simulations is proposed and recommendations for the proper research design of simulation studies are made.
Highlighting and illustrating several important and interesting
theoretical trends that have emerged in the continuing development
of instructional technology, this book's organizational framework
is based on the notion of two opposing camps. One evolves out of
the intelligent tutoring movement, which employs
artificial-intelligence technologies in the service of student
modeling and precision diagnosis, and the other emerges from a
constructivist/developmental perspective that promotes exploration
and social interaction, but tends to reject the methods and goals
of the student modelers. While the notion of opposing camps tends
to create an artificial rift between groups of researchers, it
represents a conceptual distinction that is inherently more
interesting and informative than the relatively meaningless divide
often drawn between "intelligent" and "unintelligent" instructional
systems.
Provides in-depth tangible results from actual work undertaken in these innovative fields, in prolonged collaboration with the industry partners Includes real projects and case studies developed by the authors
This book gathers 22 papers which were presented at the 6th International Symposium of the ICA Commission on the History of Cartography in Dubrovnik, Croatia on 13-15 October 2016. The overall conference theme was 'The Dissemination of Cartographic Knowledge: Production - Trade - Consumption - Preservation'. The book presents original research by internationally respected authors in the field of historical cartography, offering a significant contribution to the development of this field of study, but also of geography, history and the GIS sciences. The primary target audience includes researchers, educators, postgraduate students, map librarians and archivists. |
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