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Books > Computing & IT > Applications of computing > Computer modelling & simulation
This volume contains the articles presented at the 20th International Meshing Roundtable (IMR) organized, in part, by Sandia National Laboratories and was held in Paris, France on Oct 23-26, 2011. This is the first year the IMR was held outside the United States territory. Other sponsors of the 20th IMR are Systematic Paris Region Systems & ICT Cluster, AIAA, NAFEMS, CEA, and NSF. The Sandia National Laboratories started the first IMR in 1992, and the conference has been held annually since. Each year the IMR brings together researchers, developers, and application experts, from a variety of disciplines, to present and discuss ideas on mesh generation and related topics. The topics covered by the IMR have applications in numerical analysis, computational geometry, computer graphics, as well as other areas, and the presentations describe novel work ranging from theory to application.
The competitiveness of firms, regions and countries greatly depends on the generation, dissemination and application of new knowledge. Modern innovation research is challenged by the need to incorporate knowledge generation and dissemination processes into the analysis so as to disentangle the complexity of these dynamic processes. With innovation, however, strong uncertainty, nonlinearities and actor heterogeneity become central factors that are at odds with traditional modeling techniques anchored in equilibrium and homogeneity. This text introduces SKIN (Simulation Knowledge Dynamics in Innovation Networks), an agent-based simulation model that primarily focuses on joint knowledge creation and exchange of knowledge in innovation co-operations and networks. In this context, knowledge is explicitly modeled and not approximated by, for instance, the level of accumulated R&D investment. The SKIN approach supports applications in different domains ranging from sector-based research activities in knowledge-intensive industries to the activities of international research consortia engaged in basic and applied research. Following a general description of the SKIN model, several applications and modifications are presented. Each chapter introduces in detail the structure of the model, the relevant methodological considerations and the analysis of simulation results, while options for empirically validating the models' structure and outcomes are also discussed. The book considers the scope of further applications and outlines prospects for the development of joint modeling strategies.
Due to its comprehensive tool-set and great potential for 3D modeling, more and more architectural design and interior design firms are adapting Autodesk Maya and integrating it into their practice. There has been no book aimed at architects and designers who wish to harness the opportunities presented by this software, until now..... The book promotes parametric design. It integrates the theoretical research of computational design and Maya non-linear modeling techniques associated with simulation, animation, digital fabrication and form-finding within 2D & 3D design. Readers will learn: How to use Maya polygon and NURBS modeling tools to create non-linear procedural model. How to use Maya driver keys and relationship tools to generate parametrically negotiable solutions across various design professions. The design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in form generation and fabrication. How to use Maya to prepare files for rapid prototyping and the integration of Maya into various fabrication techniques such as laser cutting, CNC milling, and 3D printing. How to create a digital simulation to simulate all aspects of surface properties and dynamic forces with Maya physics engine. How to use Maya skeleton system and animation tools to control complex architectural forms. How to create photo-realistic renderings with Maya lighting, material and texture mapping. Using several real projects as examples, the book will go through the entire rendering process step by step. How to combine Maya with various CAD/BIM tools to create an efficient design pipeline. How to use Maya MEL script to create customized tools and interface. The book includes case studies from Zaha Hadid Architects, Greg Lynn Form, Gage Clemenceau Architects, Tang & Yang Architects, as well as step by step exercises, demonstration projects and crucially a fantastic online resource which includes video tutorials, scripts, and Maya source files.
I: EMGP3 USER GUIDE.- II: INTEGRATION ALGORITHMS.- III: METEOROLOGICAL DATA FILES AND DATA PROCESSING.- IV: EMGP3 COMPONENT MODELS.- V: EXAMPLES OF EMGP3 SIMULATIONS.- Annex A: EMGP3 INPUT FILES: Preparation, Limitations, and Data Sequence.- Preparing an EMGP3 simulation.- Limits imposed to EMGP3 configurations.- EMGP3 input file data sequence.- Annex B: TABLES OF INPUT PARAMETERS.- Types of parameter tables.- Use of the parameter tables.- Tables EL-1 to EL-41: System element parameters.- Tables CR-1 to CR-15: Controller parameters.- Tables SV-1 and SV-2: Switching valve parameters.- Tables HP-1 and HP-2: Heat pump parameters.- Tables ES-1 to ES-22: Excitation function and subsystem parameters.- Annex C: LIST OF ERROR MESSAGES.
Based on the simulations developed in research groups over the past years, "Introduction to" "Quasi-dimensional Simulation of Spark Ignition Engines "provides a compilation of the main ingredients necessary to build up a quasi-dimensional computer simulation scheme. Quasi-dimensional computer simulation of spark ignition engines" "is a powerful but affordable tool which obtains realistic estimations of a wide variety of variables for a simulated engine keeping insight the basic physical and chemical processes involved in the real evolution of an automotive engine. With low computational costs, it can optimize the design and operation of spark ignition engines as well as it allows to analyze cycle-to-cycle fluctuations."" Including details about the structure of a complete simulation scheme, information about what kind of information can be obtained, and comparisons of the simulation results with experiments, "Introduction to Quasi-dimensional Simulation of Spark Ignition Engines" offers a thorough guide of this technique. Advanced undergraduates and postgraduates as well as researchers in government and industry in all areas related to applied physics and mechanical and automotive engineering can apply these tools to simulate cyclic variability, potentially leading to new design and control alternatives for lowering emissions and expanding the actual operation limits of spark ignition engines"
Weed management Decision Support Systems (DSS) are increasingly important computer-based tools for modern agriculture. Nowadays, extensive agriculture has become highly dependent on external inputs and both economic costs, as well the negative environmental impact of agricultural activities, demands knowledge-based technology for the optimization and protection of non-renewable resources. In this context, weed management strategies should aim to maximize economic profit by preserving and enhancing agricultural systems. Although previous contributions focusing on weed biology and weed management provide valuable insight on many aspects of weed species ecology and practical guides for weed control, no attempts have been made to highlight the forthcoming importance of DSS in weed management. This book is a first attempt to integrate `concepts and practice' providing a novel guide to the state-of-art of DSS and the future prospects which hopefully would be of interest to higher-level students, academics and professionals in related areas.
This book covers the computer simulation of demyelinating neuropathies and neuronopathies and compares models with clinical findings. Through the approximation of nerve excitation and conduction, the authors show how the versatile structure of nerve fibers relates to different modes of focal prospects, inward and outward currents, conduction velocity, and errant transmission. They also explain how mathematical models elucidate emerging fine distinctions between hereditary and acquired neuronal diseases, including Charcot-Marie-Tooth, chronic inflammatory demyelinating polyneuropathy, Guillain-Barre syndrome, multifocal motor neuropathy, and amyotrophic lateral sclerosis.
Filling a gap in the literature, Electrotechnical Systems: Simulation with Simulink and SimPowerSystems explains how to simulate complicated electrical systems more easily using SimPowerSystems blocks. It gives a comprehensive overview of the powerful SimPowerSystems toolbox and demonstrates how it can be used to create and investigate models of both classic and modern electrotechnical systems. Build from Circuit Elements and Blocks to System Models Building from simple to more complex topics, the book helps readers better understand the principles, features, and detailed functions of various electrical systems, such as electrical drives, power electronics, and systems for production and distribution of electrical energy. The text begins by describing the models of the main circuit elements, which are used to create the full system model, and the measuring and control blocks. It then examines models of semiconductor devices used in power electronics as well as models of DC and AC motors. The final chapter discusses the simulation of power production and transmission systems, including hydraulic turbine, steam turbine, wind, and diesel generators. The author also develops models of systems that improve the quality of electrical energy, such as active filters and various types of static compensators. Get a Deeper Understanding of Electrical Systems and How to Simulate Them A companion CD supplies nearly 100 models of electrotechnical systems created using SimPowerSystems. These encompass adaptations of SimPowerSystems demonstrational models, as well as models developed by the author, including many important applications related to power electronics and electrical drives, which are not covered by the demonstrational models. In addition to showing how the models can be used, he supplies the theoretical background for each. Offering a solid understanding of how electrical systems function, this book guides readers to use SimPowerSystems to create and investigate electrical systems, including those under development, more effectively.
This book explores Autonomic Nervous System (ANS) dynamics as investigated through Electrodermal Activity (EDA) processing. It presents groundbreaking research in the technical field of biomedical engineering, especially biomedical signal processing, as well as clinical fields of psychometrics, affective computing, and psychological assessment. This volume describes some of the most complete, effective, and personalized methodologies for extracting data from a non-stationary, nonlinear EDA signal in order to characterize the affective and emotional state of a human subject. These methodologies are underscored by discussion of real-world applications in mood assessment. The text also examines the physiological bases of emotion recognition through noninvasive monitoring of the autonomic nervous system. This is an ideal book for biomedical engineers, physiologists, neuroscientists, engineers, applied mathmeticians, psychiatric and psychological clinicians, and graduate students in these fields. This book also: Expertly introduces a novel approach for EDA analysis based on convex optimization and sparsity, a topic of rapidly increasing interest Authoritatively presents groundbreaking research achieved using EDA as an exemplary biomarker of ANS dynamics Deftly explores EDA's potential as a source of reliable and effective markers for the assessment of emotional responses in healthy subjects, as well as for the recognition of pathological mood states in bipolar patients
Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.
A step-by-step guide to computing and graphics in regression analysis
This is a student text, introducing the scope and problems of a new scientific discipline - Computational Neurogenetic Modeling (CNGM). CNGM is concerned with the study and development of dynamic neuronal models for modeling brain functions with respect to genes and dynamic interactions between genes. These include neural network models and their integration with gene network models. This new area brings together knowledge from various scientific disciplines.
The book uses STELLA software to develop simulation models, thus allowing readers to convert their understanding of a phenomenon to a computer model, and then run it to yield the inevitable dynamic consequences built into the structure. Part I provides an introduction to modeling dynamic systems, while Part II offers general modeling methods. Parts III through VIII then apply these methods to model real-world phenomena from chemistry, genetics, ecology, economics, and engineering. Dynamic Modeling includes STELLA run-time software for both Windows and Mac systems, as well as computer files of sample models used in the book. A clear, approachable introduction to the modeling process, of interest in any field where real problems can be illuminated by computer simulation.
The rapid evolution of computer science, communication, and information technology has enabled the application of control techniques to systems beyond the possibilities of control theory just a decade ago. Critical infrastructures such as electricity, water, trafficand intermodal transport networks are now in the scope of control engineers. The sheer size of such large-scale systems requires the adoption of advanced distributed control approaches. Distributed model predictive control (MPC) is one of the promising control methodologies for control of such systems. This book provides a state-of-the-art overview of distributed MPC approaches, while at the same time making clear directions of research that deserve more attention. The core and rationale of 35 approaches are carefully explained. Moreover, detailed step-by-step algorithmic descriptions of each approach are provided. These features make the book a comprehensive guide both for those seeking an introduction to distributed MPC as well as for those who want to gain a deeper insight in the wide range of distributed MPC techniques available. "
Society heavily depends on infrastructure systems, such as road-traffic networks, water networks, electricity networks, etc. Infrastructure systems are hereby considered to be large-scale, networked systems, that almost everybody uses on a daily basis, and that are so vital that their incapacity or destruction would have a debilitating impact on the defense or economic security and functioning of society. The operation and control of existing infrastructures such as road-traffic networks, water networks, electricity networks, etc. are failing: too often we are confronted with capacity problems, unsafety, unreliability and inefficiency. This book concentrates on a wide range of problems concerning the way infrastructures are functioning today and discuss novel advanced, intelligent, methods and tools for the operation and control of existing and future infrastructures.
This is the first book to directly address the physics of urban sustainability and how urban sustainability may be modelled and optimised. Starting with an introduction to the importance and key aspects of the topic, it moves on to a detailed consideration of the urban climate and pedestrian comfort. Comprehensive techniques for the modelling and optimisation of urban metabolism are then described, together with means for defining sustainability as the fitness function to be optimised. It ends with an eye to the future of sustainable urban design and the means available to urban designers and governors to help them to secure a more sustainable urban future. This book will be invaluable both in informing the next generation of urban planners, architects and engineers, and as a tool to current professionals that will directly contribute to the effectiveness of their work by allowing them to more successfully measure and model urban sustainability.
Create high-quality models in no time at all with these comprehensive, full-color, techniques and tutorials from Antony Ward and David Randall. These step-by-step tutorials walk readers through the creation of a high-quality female model while teaching you the basics and principles behind 3D modeling in Silo - including modeling the face and clothes, creating textures, and posing the character. The companion website includes all of the tutorial and project files. This book is officially endorsed and co-written by the creators of Silo, Nevercenter. Features include: - See how to create three main models - A base mesh, a detailed female base mesh and the final cover character, Jade Raven. - Covers both organic and hard surface modeling techniques. - Introduces the reader to more advanced Silo tools like Paint Displacement and UV Mapping. - Full of bonus material and information to make you a more efficient 3D artist. - The techniques featured can also be applied to other 3D applications, making the skills you will learn easily transferable. - Get money off Silo with the discount code included.
Discover the secrets of the Google SketchUp with the 16
real-world professional-level projects including parks, structures,
concept art, and illustration. Google SketchUp Workshop includes
all the wide variety of projects that SketchUp can be used
for-architectural visualization, landscape design, video game and
film conception, and more. SketchUp masters in every field will get
you up to speed in this agile and intuitive software and then show
you the real uses with through projects in architecture,
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This book presents the latest research in computational methods for modeling and simulating brain disorders. In particular, it shows how mathematical models can be used to study the relationship between a given disorder and the specific brain structure associated with that disorder. It also describes the emerging field of computational psychiatry, including the study of pathological behavior due to impaired functional connectivity, pathophysiological activity, and/or aberrant decision-making. Further, it discusses the data analysis techniques that will be required to analyze the increasing amount of data being generated about the brain. Lastly, the book offers some tips on the application of computational models in the field of quantitative systems pharmacology. Mainly written for computational scientists eager to discover new application fields for their model, this book also benefits neurologists and psychiatrists wanting to learn about new methods.
Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.
This book provides a comprehensive introduction to the OMNeT++ simulation environment and an overview of its ecosystem of ever-growing frameworks, which provide simulation models for diverse communication systems, protocols, and standards. The book covers the most recent advances of the three key points in the OMNeT++ environment: (1) The latest features that are being added to OMNeT++ itself, including improvements in the visualization options, in data processing, etc. (2) A comprehensive description of the current state of development and the work in progress of the main simulation frameworks, covering several aspects of communication such as vehicular, cellular, and sensor networks. (3) The latest advances and novel developments coming from a large research community. The presentation is guided through use cases and examples, always keeping in mind the practical and research purposes of the simulation process. Includes an introduction to the OMNeT++ simulation framework and its main features; Gives a comprehensive overview of ongoing research topics that exploits OMNeT++ as the simulation environment; Provides examples and uses cases focusing on the practical aspects of simulation.
This book presents advanced and practical techniques for performance optimization for highly parallel processing. Featuring various parallelization techniques in material science, it is a valuable resource for anyone developing software codes for computational sciences such as physics, chemistry, biology, earth sciences, space science, weather, disaster prevention and manufacturing, as well as for anyone using those software codes.Chapter 1 outlines supercomputers and includes a brief explanation of the history of hardware. Chapter 2 presents procedures for performance evaluation, while Chapter 3 describes the set of tuned applications in materials science, nanoscience and nanotechnology, earth science and engineering on the K computer. Introducing the order-N method, based on density functional theory (DFT) calculation, Chapter 4 explains how to extend the applicability of DFT to large-scale systems by reducing the computational complexity. Chapter 5 discusses acceleration and parallelization in classical molecular dynamics simulations, and lastly, Chapter 6 explains techniques for large-scale quantum chemical calculations, including the order-N method. This is the second of the two volumes that grew out of a series of lectures in the K computer project in Japan. The first volume addresses more basic techniques, and this second volume focuses on advanced and concrete techniques.
Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist. Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.
This accessible text presents a detailed introduction to the use of a wide range of software tools and modeling environments for use in the biosciences, as well as the fundamental mathematical background. The practical constraints presented by each modeling technique are described in detail, enabling the researcher to determine which software package would be most useful for a particular problem. Features: introduces a basic array of techniques to formulate models of biological systems, and to solve them; discusses agent-based models, stochastic modeling techniques, differential equations, spatial simulations, and Gillespie's stochastic simulation algorithm; provides exercises; describes such useful tools as the Maxima algebra system, the PRISM model checker, and the modeling environments Repast Simphony and Smoldyn; contains appendices on rules of differentiation and integration, Maxima and PRISM notation, and some additional mathematical concepts; offers supplementary material at an associated website.
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. |
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