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Books > Computing & IT > Computer software packages

Future of Work and Business in Covid-19 Era - Proceedings of IMC-2021 (Hardcover, 1st ed. 2022): Rabinarayan Subudhi, Sumita... Future of Work and Business in Covid-19 Era - Proceedings of IMC-2021 (Hardcover, 1st ed. 2022)
Rabinarayan Subudhi, Sumita Mishra, Abu Saleh, Dariush Khezrimotlagh
R5,296 Discovery Miles 52 960 Ships in 10 - 15 working days

This proceedings volume explores the disruptive effect of COVID19 pandemic on business leaders and managers. It covers the sweeping changes experienced by all sectors of work and business along with core functional verticals. As organizations institutionalize lessons learned through trial and error, an effort is required to document these efforts. The volume is an amalgamation of papers presented papers at the International Management Conference, 2021 hosted at KIIT University, India in February 2021. The thrust of this conference was to gather a holistic picture of the lessons derived during the pandemic hardship. Selected papers provide readers with an idea of the new normal in various domains of management across industries and organizations. Research papers, from each functional areas of business management, give focus on experiences and best practices.

Visual Computing for Cultural Heritage (Hardcover, 1st ed. 2020): Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis,... Visual Computing for Cultural Heritage (Hardcover, 1st ed. 2020)
Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis
R4,657 Discovery Miles 46 570 Ships in 10 - 15 working days

This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Interactive Multimedia Systems (Paperback): Syed M Rahman Interactive Multimedia Systems (Paperback)
Syed M Rahman
R1,652 Discovery Miles 16 520 Ships in 18 - 22 working days

Multimedia technology has the potential to evolve the paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s, into one more compatible with the digital electronic world of the next century. Decreasing hardware costs, a relatively inexpensive storage capacity and a rapid increasing computing power and network bandwidth, all major requirements of multimedia applications, have contributed to the recent tremendous growth in production and use of multimedia contents. Interactive Multimedia Systems addresses these innovative technologies and how they can positively impact a variety of areas.

Enterprise Mobility - Tiny Technology with Global Impact on Work (Hardcover, New): C. Sorensen Enterprise Mobility - Tiny Technology with Global Impact on Work (Hardcover, New)
C. Sorensen
R2,660 Discovery Miles 26 600 Ships in 18 - 22 working days

"There are currently 3.5 billion mobile phones in the world and mobile information technologies permeate all aspects of life. This book explores how mobile technologies and information work shape each other. Most writings do not consider how information work increasingly relies on mobile services; this book seeks to address this imbalance"--

Continuous-Time Markov Decision Processes - Borel Space Models and General Control Strategies (Hardcover, 1st ed. 2020): Alexey... Continuous-Time Markov Decision Processes - Borel Space Models and General Control Strategies (Hardcover, 1st ed. 2020)
Alexey Piunovskiy, Yi Zhang; Foreword by Albert Nikolaevich Shiryaev
R2,158 Discovery Miles 21 580 Ships in 10 - 15 working days

This book offers a systematic and rigorous treatment of continuous-time Markov decision processes, covering both theory and possible applications to queueing systems, epidemiology, finance, and other fields. Unlike most books on the subject, much attention is paid to problems with functional constraints and the realizability of strategies. Three major methods of investigations are presented, based on dynamic programming, linear programming, and reduction to discrete-time problems. Although the main focus is on models with total (discounted or undiscounted) cost criteria, models with average cost criteria and with impulsive controls are also discussed in depth. The book is self-contained. A separate chapter is devoted to Markov pure jump processes and the appendices collect the requisite background on real analysis and applied probability. All the statements in the main text are proved in detail. Researchers and graduate students in applied probability, operational research, statistics and engineering will find this monograph interesting, useful and valuable.

Researches - Volume Two (Hardcover): James R Warren Researches - Volume Two (Hardcover)
James R Warren
R2,047 R1,687 Discovery Miles 16 870 Save R360 (18%) Ships in 18 - 22 working days
The I.T. Leaders' Handbook - Foundations for Leading the Information Technology Department (Hardcover): John A Bredesen The I.T. Leaders' Handbook - Foundations for Leading the Information Technology Department (Hardcover)
John A Bredesen
R778 Discovery Miles 7 780 Ships in 18 - 22 working days
Destiny: Grimoire Anthology Vol. V (Hardcover): Destiny: Grimoire Anthology Vol. V (Hardcover)
R516 Discovery Miles 5 160 Ships in 10 - 15 working days

Until now, the myths, mysteries, and machinations of the Destiny universe were found hidden throughout the worlds-enticing threads that hinted at a greater tapestry. The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny's most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy.

Everyday Innovators - Researching the Role of Users in Shaping ICTs (Hardcover, 2005 ed.): Leslie Haddon, Enid Mante,... Everyday Innovators - Researching the Role of Users in Shaping ICTs (Hardcover, 2005 ed.)
Leslie Haddon, Enid Mante, Bartolomeo Sapio, Kari-Hans Kommonen, Leopoldina Fortunati, …
R2,781 Discovery Miles 27 810 Ships in 18 - 22 working days

Everyday Innovators explores the active role of people, collectively and individually, in shaping the use of information and communication technologies. It examines issues around acquiring and using that knowledge of users, how we should conceptualise the role of users and understand the forms and limitations of their participation.

  • To what extent should we think of users as being innovative and creative?
  • To what extent is this routine or exceptional, confined to particular group of users or part of many people 's experience of technologies?
  • Where does the nature of the ICT or the particularities of its design impose constraints on the active role that users can play in their interaction with devices and services?
  • Where do the horizons and orientations of the users influence or limit what they want and expect of their ICTs and how they use them?

This book enables a cross-fertilisation of perspectives from different disciplines and aims to provide new insights into the role of users, drawing out both applied and theoretical implications

Android Programming For Beginners - The Simple Guide to Learning Android Programming Fast! (Hardcover): Tim Warren Android Programming For Beginners - The Simple Guide to Learning Android Programming Fast! (Hardcover)
Tim Warren
R549 R503 Discovery Miles 5 030 Save R46 (8%) Ships in 18 - 22 working days
Security in the Digital World (Paperback): IT Governance Security in the Digital World (Paperback)
IT Governance
R515 Discovery Miles 5 150 Ships in 10 - 15 working days
Uncertainties in Numerical Weather Prediction (Paperback): Haraldur Olafsson, Jian-Wen Bao Uncertainties in Numerical Weather Prediction (Paperback)
Haraldur Olafsson, Jian-Wen Bao
R2,743 Discovery Miles 27 430 Ships in 10 - 15 working days

Uncertainties in Numerical Weather Prediction is a comprehensive work on the most current understandings of uncertainties and predictability in numerical simulations of the atmosphere. It provides general knowledge on all aspects of uncertainties in the weather prediction models in a single, easy to use reference. The book illustrates particular uncertainties in observations and data assimilation, as well as the errors associated with numerical integration methods. Stochastic methods in parameterization of subgrid processes are also assessed, as are uncertainties associated with surface-atmosphere exchange, orographic flows and processes in the atmospheric boundary layer. Through a better understanding of the uncertainties to watch for, readers will be able to produce more precise and accurate forecasts. This is an essential work for anyone who wants to improve the accuracy of weather and climate forecasting and interested parties developing tools to enhance the quality of such forecasts.

Methods for the Analysis of Asymmetric Proximity Data (Hardcover, 1st ed. 2021): Giuseppe Bove, Akinori Okada, Donatella Vicari Methods for the Analysis of Asymmetric Proximity Data (Hardcover, 1st ed. 2021)
Giuseppe Bove, Akinori Okada, Donatella Vicari
R3,985 Discovery Miles 39 850 Ships in 10 - 15 working days

This book provides an accessible introduction and practical guidelines to apply asymmetric multidimensional scaling, cluster analysis, and related methods to asymmetric one-mode two-way and three-way asymmetric data. A major objective of this book is to present to applied researchers a set of methods and algorithms for graphical representation and clustering of asymmetric relationships. Data frequently concern measurements of asymmetric relationships between pairs of objects from a given set (e.g., subjects, variables, attributes,...), collected in one or more matrices. Examples abound in many different fields such as psychology, sociology, marketing research, and linguistics and more recently several applications have appeared in technological areas including cybernetics, air traffic control, robotics, and network analysis. The capabilities of the presented algorithms are illustrated by carefully chosen examples and supported by extensive data analyses. A review of the specialized statistical software available for the applications is also provided. This monograph is highly recommended to readers who need a complete and up-to-date reference on methods for asymmetric proximity data analysis.

Stochastic Systems with Time Delay - Probabilistic and Thermodynamic Descriptions of non-Markovian Processes far From... Stochastic Systems with Time Delay - Probabilistic and Thermodynamic Descriptions of non-Markovian Processes far From Equilibrium (Hardcover, 1st ed. 2021)
Sarah A.M. Loos
R4,269 Discovery Miles 42 690 Ships in 18 - 22 working days

The nonequilibrium behavior of nanoscopic and biological systems, which are typically strongly fluctuating, is a major focus of current research. Lately, much progress has been made in understanding such systems from a thermodynamic perspective. However, new theoretical challenges emerge when the fluctuating system is additionally subject to time delay, e.g. due to the presence of feedback loops. This thesis advances this young and vibrant research field in several directions. The first main contribution concerns the probabilistic description of time-delayed systems; e.g. by introducing a versatile approximation scheme for nonlinear delay systems. Second, it reveals that delay can induce intriguing thermodynamic properties such as anomalous (reversed) heat flow. More generally, the thesis shows how to treat the thermodynamics of non-Markovian systems by introducing auxiliary variables. It turns out that delayed feedback is inextricably linked to nonreciprocal coupling, information flow, and to net energy input on the fluctuating level.

Radiomics and Its Clinical Application - Artificial Intelligence and Medical Big Data (Paperback): Jie Tian, Di Dong, Zhenyu... Radiomics and Its Clinical Application - Artificial Intelligence and Medical Big Data (Paperback)
Jie Tian, Di Dong, Zhenyu Liu, Jingwei Wei
R2,536 Discovery Miles 25 360 Ships in 10 - 15 working days

The rapid development of artificial intelligence technology in medical data analysis has led to the concept of radiomics. This book introduces the essential and latest technologies in radiomics, such as imaging segmentation, quantitative imaging feature extraction, and machine learning methods for model construction and performance evaluation, providing invaluable guidance for the researcher entering the field. It fully describes three key aspects of radiomic clinical practice: precision diagnosis, the therapeutic effect, and prognostic evaluation, which make radiomics a powerful tool in the clinical setting. This book is a very useful resource for scientists and computer engineers in machine learning and medical image analysis, scientists focusing on antineoplastic drugs, and radiologists, pathologists, oncologists, as well as surgeons wanting to understand radiomics and its potential in clinical practice.

The Art Of Dishonored 2 (Hardcover): Games Bethesda The Art Of Dishonored 2 (Hardcover)
Games Bethesda
R1,394 R1,140 Discovery Miles 11 400 Save R254 (18%) Ships in 9 - 17 working days
An Introduction to Stata for Health Researchers (Paperback, 5th New edition): Svend Juul, Morten Frydenberg An Introduction to Stata for Health Researchers (Paperback, 5th New edition)
Svend Juul, Morten Frydenberg
R1,925 R1,770 Discovery Miles 17 700 Save R155 (8%) Ships in 5 - 10 working days

An Introduction to Stata for Health Researchers, Fifth Edition updates this classic book that has become a standard reference for health researchers. As with previous editions, readers will learn to work effectively in Stata to perform data management, compute descriptive statistics, create meaningful graphs, fit regression models, and perform survival analysis. The fifth edition adds examples of performing power, precision, and sample-size analysis; working with Unicode characters; managing data with ICD-9 and ICD-10 codes; and creating customized tables. With many worked examples and downloadable datasets, this text is the ideal resource for hands-on learning, whether for students in a statistics course or for researchers in fields such as epidemiology, biostatistics, and public health who are learning to use Stata's tools for health research.

Coding with Scratch - Create Awesome Platform Games - The QuestKids do Coding (Paperback): Max Wainewright Coding with Scratch - Create Awesome Platform Games - The QuestKids do Coding (Paperback)
Max Wainewright
R288 Discovery Miles 2 880 Ships in 10 - 15 working days
Game Feel - A Game Designer's Guide to Virtual Sensation (Paperback): Steve Swink Game Feel - A Game Designer's Guide to Virtual Sensation (Paperback)
Steve Swink
R1,521 Discovery Miles 15 210 Ships in 9 - 17 working days

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.
The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.
The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.
The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
--Swink demystifies this crucial, fundamental, and unexplored aspect ofgame design with case studies, fully interactive examples
--Interviews with industry luminaries and in-depth examination of many classic games from a fresh angle.
--What draws players in? Makes them addicted to game play? Feel is the key element that is so central to game design. Finally a book that covers the topic in an in-depth, practical way, with interactive exercises.
--Website: Fully playable interactive playset with ready-made tools for game and feel design, six key components to creating virtual sensation, and a play palette - so that designers can first experience the sensations before applying to own projects.

The Essential Guide to the Business & Law of Esports & Professional Video Gaming (Paperback): Justin Jacobson The Essential Guide to the Business & Law of Esports & Professional Video Gaming (Paperback)
Justin Jacobson
R1,496 Discovery Miles 14 960 Ships in 9 - 17 working days

"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin's exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today's esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. * Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. * Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. * The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Information Technology Risk Management and Compliance in Modern Organizations (Hardcover): Manish Gupta, Raj Sharman, John... Information Technology Risk Management and Compliance in Modern Organizations (Hardcover)
Manish Gupta, Raj Sharman, John Walp, Pavankumar Mulgund
R5,547 Discovery Miles 55 470 Ships in 18 - 22 working days

Attacks on information systems and applications have become more prevalent with new advances in technology. Management of security and quick threat identification have become imperative aspects of technological applications. Information Technology Risk Management and Compliance in Modern Organizations is a pivotal reference source featuring the latest scholarly research on the need for an effective chain of information management and clear principles of information technology governance. Including extensive coverage on a broad range of topics such as compliance programs, data leak prevention, and security architecture, this book is ideally designed for IT professionals, scholars, researchers, and academicians seeking current research on risk management and compliance.

Modelling Non-Markovian Quantum Systems Using Tensor Networks (Hardcover, 1st ed. 2020): Aidan Strathearn Modelling Non-Markovian Quantum Systems Using Tensor Networks (Hardcover, 1st ed. 2020)
Aidan Strathearn
R3,332 Discovery Miles 33 320 Ships in 18 - 22 working days

This thesis presents a revolutionary technique for modelling the dynamics of a quantum system that is strongly coupled to its immediate environment. This is a challenging but timely problem. In particular it is relevant for modelling decoherence in devices such as quantum information processors, and how quantum information moves between spatially separated parts of a quantum system. The key feature of this work is a novel way to represent the dynamics of general open quantum systems as tensor networks, a result which has connections with the Feynman operator calculus and process tensor approaches to quantum mechanics. The tensor network methodology developed here has proven to be extremely powerful: For many situations it may be the most efficient way of calculating open quantum dynamics. This work is abounds with new ideas and invention, and is likely to have a very significant impact on future generations of physicists.

Design Science Research. Cases (Hardcover, 1st ed. 2020): Jan Vom Brocke, Alan Hevner, Alexander Maedche Design Science Research. Cases (Hardcover, 1st ed. 2020)
Jan Vom Brocke, Alan Hevner, Alexander Maedche
R4,000 Discovery Miles 40 000 Ships in 10 - 15 working days

Design Science Research is a powerful paradigm enabling researchers to make important contributions to society and industry. Simply stated, the goal of DSR is to generate knowledge on how to find innovative solutions to important problems in the form of models, methods, constructs and instantiations. Over the past 20 years, the design science research (DSR) paradigm has developed into an established paradigm in Information Systems Research and it is of strong uptake in many other disciplines, including Management Science and Computer Science. This book provides a collection of twelve DSR cases, presented by experienced researchers in the field. It offers readers access to real-world DSR studies, together with the authors' reflections on their research processes. These cases will support researchers who want to engage in DSR, and represent a valuable addition to existing introductions to DSR methods and processes. Readers will learn from the hands-on experiences of respected experts who have conducted extensive DSR in a range of application contexts.

Even You Can Learn Statistics and Analytics - An Easy to Understand Guide (Paperback, 4th edition): David Levine, David Stephan Even You Can Learn Statistics and Analytics - An Easy to Understand Guide (Paperback, 4th edition)
David Levine, David Stephan
R706 Discovery Miles 7 060 Ships in 10 - 15 working days

THE GUIDE FOR ANYONE AFRAID TO LEARN STATISTICS & ANALYTICS UPDATED WITH NEW EXAMPLES & EXERCISES This book discusses statistics and analytics using plain language and avoiding mathematical jargon. If you thought you couldn't learn these data analysis subjects because they were too technical or too mathematical, this book is for you! This edition delivers more everyday examples and end-of-chapter exercises and contains updated instructions for using Microsoft Excel. You'll use downloadable data sets and spreadsheet solutions, template-based solutions you can put right to work. Using this book, you will understand the important concepts of statistics and analytics, including learning the basic vocabulary of these subjects. Create tabular and visual summaries and learn to avoid common charting errors Gain experience working with common descriptive statistics measures including the mean, median, and mode; and standard deviation and variance, among others Understand the probability concepts that underlie inferential statistics Learn how to apply hypothesis tests, using Z, t, chi-square, ANOVA, and other techniques Develop skills using regression analysis, the most commonly-used Inferential statistical method Explore results produced by predictive analytics software Choose the right statistical or analytic techniques for any data analysis task Optionally, read the "Equation Blackboards," designed for readers who want to learn about the mathematical foundations of selected methods

Agile Project Management - Scrum for Beginners (Hardcover): Markus Heimrath Agile Project Management - Scrum for Beginners (Hardcover)
Markus Heimrath; Translated by Carrington Editorial
R497 Discovery Miles 4 970 Ships in 18 - 22 working days
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