![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Computing & IT > Computer software packages
For courses in Accounting Information Systems. Navigate the crossroads of accounting and IT. Kay/Ovlia is designed to assist students' journey as they explore the crossroads of accounting and IT-the very place where they'll learn how to gain a competitive edge in the accounting field. To help them on their journey, this text presents information on how to develop communication, leadership, strategic and critical thinking, a customer focus, an interpretation of converging information, and technological skills.
This book discusses important recent advances in automated negotiations. It introduces a number of state-of-the-art autonomous agents for large-scale and complex negotiations, and demonstrates that automated negotiation is one of the most important areas in the field of autonomous agents and multi-agent systems. Further, it presents automated negotiation scenarios involving negotiation encounters that may have, for instance, a large number of agents or a large number of issues with interdependencies and/or real-time constraints. This book includes carefully selected and reviewed outcomes of the 11th International Workshop on Automated Negotiations (ACAN) held in Stockholm, Sweden, 2018, in conjunction with IJCAI-ECAI-2018. Written by leading academic and industrial researchers, it is a valuable resource for professionals and scholars working on complex automated negotiations. Furthermore, the in-depth descriptions of automated negotiating agent programs help readers who are involved in writing codes for automated agents.
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
Complexity and Complex Thermoeconomic Systems describes the properties of complexity and complex thermo-economic systems as the consequence of formulations, definitions, tools, solutions and results consistent with the best performance of a system. Applying to complex systems contemporary advanced techniques, such as static optimization, optimal control, and neural networks, this book treats the systems theory as a science of general laws for functional integrities. It also provides a platform for the discussion of various definitions of complexity, complex hierarchical structures, self-organization examples, special references, and historical issues. This book is a valuable reference for scientists, engineers and graduated students in chemical, mechanical, and environmental engineering, as well as those in physics, ecology and biology, helping them better understand the complex thermodynamic systems and enhance their technical skills in research.
Understanding Regression Analysis unifies diverse regression applications including the classical model, ANOVA models, generalized models including Poisson, Negative binomial, logistic, and survival, neural networks, and decision trees under a common umbrella -- namely, the conditional distribution model. It explains why the conditional distribution model is the correct model, and it also explains (proves) why the assumptions of the classical regression model are wrong. Unlike other regression books, this one from the outset takes a realistic approach that all models are just approximations. Hence, the emphasis is to model Nature's processes realistically, rather than to assume (incorrectly) that Nature works in particular, constrained ways. Key features of the book include: Numerous worked examples using the R software Key points and self-study questions displayed "just-in-time" within chapters Simple mathematical explanations ("baby proofs") of key concepts Clear explanations and applications of statistical significance (p-values), incorporating the American Statistical Association guidelines Use of "data-generating process" terminology rather than "population" Random-X framework is assumed throughout (the fixed-X case is presented as a special case of the random-X case) Clear explanations of probabilistic modelling, including likelihood-based methods Use of simulations throughout to explain concepts and to perform data analyses This book has a strong orientation towards science in general, as well as chapter-review and self-study questions, so it can be used as a textbook for research-oriented students in the social, biological and medical, and physical and engineering sciences. As well, its mathematical emphasis makes it ideal for a text in mathematics and statistics courses. With its numerous worked examples, it is also ideally suited to be a reference book for all scientists.
The Molecular Solid State Founding Editor: J. D. Dunitz ETH Zentrum, ZA1/4rich, Switzerland This new series reports on advances in the field of molecular solid state chemistry. Each volume focuses on selected areas and highlights methods and results in syntheses, properties and applications. Future volumes will provide a continuing forum for the discussion of chemical, physical, biological and crystallographic aspects of the molecular solid state. Theoretical Aspects and Computer Modeling of the Molecular Solid State Edited by Angelo Gavezzotti, University of Milan, Italy Focusing on crystal symmetry, intermolecular forces and the thermodynamics of solids and phase transitions, this first volume in the series provides the basic theoretical framework for understanding the molecular solid state. This compendium of reviews opens the way to the computer modeling of molecules and molecular crystals, enabling the reproduction and prediction of structural and energetic properties. This forms the basis for understanding the exciting developments in experimental techniques and the design and creation of novel materials. An appreciation of the underlying theories and uses of molecular modeling packages is essential for the solid state chemist. Angelo Gavezzotti is a professor of physical chemistry at the University of Milan and a renowned expert in the theoretical and computer modeling of organic solids. He provides an introductory chapter on crystal symmetry and molecular recognition, a topic that is essential in understanding how crystals grow and how crystal properties are related to the physical properties of solids. Theoretical Aspects and Computer Modeling of the Molecular Solid State isinvaluable to theoretical chemists in materials science, crystallography and solid state chemistry.
This open access book provides a broad range of insights on market engineering and information management. It covers topics like auctions, stock markets, electricity markets, the sharing economy, information and emotions in markets, smart decision-making in cities and other systems, and methodological approaches to conceptual modeling and taxonomy development. Overall, this book is a source of inspiration for everybody working on the vision of advancing the science of engineering markets and managing information for contributing to a bright, sustainable, digital world. Markets are powerful and extremely efficient mechanisms for coordinating individuals' and organizations' behavior in a complex, networked economy. Thus, designing, monitoring, and regulating markets is an essential task of today's society. This task does not only derive from a purely economic point of view. Leveraging market forces can also help to tackle pressing social and environmental challenges. Moreover, markets process, generate, and reveal information. This information is a production factor and a valuable economic asset. In an increasingly digital world, it is more essential than ever to understand the life cycle of information from its creation and distribution to its use. Both markets and the flow of information should not arbitrarily emerge and develop based on individual, profit-driven actors. Instead, they should be engineered to serve best the whole society's goals. This motivation drives the research fields of market engineering and information management. With this book, the editors and authors honor Professor Dr. Christof Weinhardt for his enormous and ongoing contribution to market engineering and information management research and practice. It was presented to him on the occasion of his sixtieth birthday in April 2021. Thank you very much, Christof, for so many years of cooperation, support, inspiration, and friendship.
This book explores the theory and methods of systems analysis and computer modeling as applied to problems in ecology and natural resource management. It reflects the problems and conflicts between competing uses of limited space and the need for quantitative predictors of the outcome of various management strategies.
1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community."
This book contains high-quality research articles and reviews that promote research and reflect the most recent advances in intelligent wavelet based techniques for advanced multimedia applications as well as other emerging areas. In recent time, wavelet transforms have become useful in many signal, image and video processing applications, especially for multimedia security and surveillance. A few applications of wavelets in security and surveillance are watermarking, fusion, steganography, object detection, tracking, motion recognition and intention recognition, etc. Wavelets are well capable of analyzing signal, image and video at different resolution levels, popularly known as multiresolution analysis. The multiresolution analysis is advantageous in multimedia security and surveillance applications. It provides flexibility in selection of different resolution levels that leads to better accuracy. Furthermore, recently sparse representation has become an advancement to analyze wavelet coefficients. It is observed that wavelet transforms possess the invariance property which makes them suitable for many vision applications. This book provides a concise overview of the current state of the art and disseminates some of the novel and exciting ideas and techniques. In addition, it is also helpful for the senior undergraduate and graduate students, researcher, academicians, IT professional and providers, citizens, customers as well as policy makers working in this area as well as other emerging applications demanding state-of-the-art wavelet based multimedia applications.
"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in todayas video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. Youall begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once youave reviewed the foundations of game graphics, youall go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After the how and why of each technique is presented, youall also examine optimizations that can be done to improve performance and alternative methods. "Game Graphics Programming" presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games.
This book explores the digitization of culture as a means of experiencing and understanding cultural heritage in Namibia and from international perspectives. It provides various views and perspectives on the digitization of culture, the goal being to stimulate further research, and to rapidly disseminate related discoveries. Aspects covered here include: virtual and augmented reality, audio and video technology, art, multimedia and digital media integration, cross-media technologies, modeling, visualization and interaction as a means of experiencing and grasping cultural heritage. Over the past few decades, digitization has profoundly changed our cultural experience, not only in terms of digital technology-based access, production and dissemination, but also in terms of participation and creation, and learning and partaking in a knowledge society. Computing researchers have developed a wealth of new digital systems for preserving, sharing and interacting with cultural resources. The book provides important information and tools for policy makers, knowledge experts, cultural and creative industries, communication scientists, professionals, educators, librarians and artists, as well as computing scientists and engineers conducting research on cultural topics.
- includes MATLABr fundamentals, matrices, arrays, general graphics and specialized plots in quality assurance problems, script files, ordinary and partial differential equations - gives calculation of six sigma, total quality management, time series forecasting, reliability, process improvement, metrology, quality control and assurance, measurement and testing techniques - provides tools for graphical presentation, basic and special statistics and testing, ordinary and partial differential solvers, and fitting tools - includes comprehensive command information in tables Many books are available on MATLABr programming for engineers in general or in some specific area, but none in the highly topical field of quality assurance (QA). MATLABr in quality assurance sciences fills this gap as a compact guide for students, engineers, and scientists in this field. It concentrates on MATLABr fundamentals with examples of application to a wide range of current problems from general, nano and bio-technology, and statistical control, to medicine and industrial management. Examples cover both the school and advanced level; comprising calculations of total quality management, six sigma, time series, process improvement, metrology, quality control, human factors in quality assurance, measurement and testing techniques, quality project and function management, and customer satisfaction. The book covers key topics, including: the basics of software with examples; graphics and representations; numerical computation, scripts and functions for QA calculations; ODE and PDEPE solvers applied to QA problems; curve fitting and time series tool interfaces in calculations of quality; and statistics calculations applied to quality testing.
This book covers the new topic of GPU computing with many applications involved, taken from diverse fields such as networking, seismology, fluid mechanics, nano-materials, data-mining , earthquakes ,mantle convection, visualization. It will show the public why GPU computing is important and easy to use. It will offer a reason why GPU computing is useful and how to implement codes in an everyday situation.
Applied Statistics for Environmental Science with R presents the theory and application of statistical techniques in environmental science and aids researchers in choosing the appropriate statistical technique for analyzing their data. Focusing on the use of univariate and multivariate statistical methods, this book acts as a step-by-step resource to facilitate understanding in the use of R statistical software for interpreting data in the field of environmental science. Researchers utilizing statistical analysis in environmental science and engineering will find this book to be essential in solving their day-to-day research problems.
This book provides theoretical and practical approach in the area of multimedia and IOT applications and performance analysis. Further, multimedia communication, deep learning models to multimedia data and the new (IOT) approaches are also covered. It addresses the complete functional framework in the area of multimedia data, IOT and smart computing techniques. The book proposes a comprehensive overview of the state-of-the-art research work on multimedia analysis in IOT applications. It bridges the gap between multimedia concepts and solutions by providing the current IOT frameworks, their applications in multimedia analysis, the strengths and limitations of the existing methods, and the future directions in multimedia IOT analytics.
Liengme's Guide to Excel 2016 for Scientists and Engineers is a completely updated guide for students, scientists, and engineers who want to use Microsoft Excel 2016 to its full potential, whether you're using a PC or a Mac. Electronic spreadsheet analysis has become part of the everyday work of researchers in all areas of engineering and science. Microsoft Excel, as the industry standard spreadsheet, has a range of scientific functions that can be utilized for the modeling, analysis, and presentation of quantitative data. This text provides a straightforward guide to using these functions of Microsoft Excel, guiding the reader from basic principles through to more complicated areas such as formulae, charts, curve-fitting, equation solving, integration, macros, statistical functions, and presenting quantitative data.
This book provides a reference for people working in the design, development, and manufacturing of medical devices. ​While there are no statistical methods specifically intended for medical devices, there are methods that are commonly applied to various problems in the design, manufacturing, and quality control of medical devices. The aim of this book is not to turn everyone working in the medical device industries into mathematical statisticians; rather, the goal is to provide some help in thinking statistically, and knowing where to go to answer some fundamental questions, such as justifying a method used to qualify/validate equipment, or what information is necessary to support the choice of sample sizes. While, there are no statistical methods specifically designed for analysis of medical device data, there are some methods that seem to appear regularly in relation to medical devices. For example, the assessment of receiver operating characteristic curves is fundamental to development of diagnostic tests, and accelerated life testing is often critical for assessing the shelf life of medical device products. Another example is sensitivity/specificity computations are necessary for in-vitro diagnostics, and Taguchi methods can be very useful for designing devices. Even notions of equivalence and noninferiority have different interpretations in the medical device field compared to pharmacokinetics. It contains topics such as dynamic modeling, machine learning methods, equivalence testing, and experimental design, for example. This book is for those with no statistical experience, as well as those with statistical knowledgeable—with the hope to provide some insight into what methods are likely to help provide rationale for choices relating to data gathering and analysis activities for medical devices.
A simplified approach to applying the Finite Element Method to geotechnical problems Predicting soil behavior by constitutive equations that are based on experimental findings and embodied in numerical methods, such as the finite element method, is a significant aspect of soil mechanics. Engineers are able to solve a wide range of geotechnical engineering problems, especially inherently complex ones that resist traditional analysis. "Applied Soil Mechanics with ABAQUS(R) Applications" provides civil engineering students and practitioners with a simple, basic introduction to applying the finite element method to soil mechanics problems. Accessible to someone with little background in soil mechanics and finite element analysis, "Applied Soil Mechanics with ABAQUS(R) Applications" explains the basic concepts of soil mechanics and then prepares the reader for solving geotechnical engineering problems using both traditional engineering solutions and the more versatile, finite element solutions. Topics covered include: Properties of Soil Elasticity and Plasticity Stresses in Soil Consolidation Shear Strength of Soil Shallow Foundations Lateral Earth Pressure and Retaining Walls Piles and Pile Groups Seepage Taking a unique approach, the author describes the general soil mechanics for each topic, shows traditional applications of these principles with longhand solutions, and then presents finite element solutions for the same applications, comparing both. The book is prepared with ABAQUS(R) software applications to enable a range of readers to experiment firsthand with the principles described in the book (the software application files are available under "student resources" at www.wiley.com/college/helwany). By presenting both the traditional solutions alongside the FEM solutions, "Applied Soil Mechanics with ABAQUS(R) Applications" is an ideal introduction to traditional soil mechanics and a guide to alternative solutions and emergent methods. Dr. Helwany also has an online course based on the book available at www.geomilwaukee.com.
Images and video play a crucial role in visual information systems and multimedia. There is an extraordinary number of applications of such systems in entertainment, business, art, engineering, and science. Such applications often involved large image and video collections, and therefore, searching for images and video in large collections is becoming an important operation. Because of the size of such databases, efficiency is crucial. We strongly believe that image and video retrieval need an integrated approach from fields such as image processing, shape processing, perception, database indexing, visualization, and querying, etc. This book contains a selection of results that was presented at the Dagstuhl Seminar on Content-Based Image and Video Retrieval, in December 1999. The purpose of this seminar was to bring together people from the various fields, in order to promote information exchange and interaction among researchers who are interested in various aspects of accessing the content of image and video data. The book provides an overview of the state of the art in content-based image and video retrieval. The topics covered by the chapters are integrated system aspects, as well as techniques from image processing, computer vision, multimedia, databases, graphics, signal processing, and information theory. The book will be of interest to researchers and professionals in the fields of multimedia, visual information (database) systems, computer vision, and information retrieval.
This book is an important outcome of the Fifth World Internet Conference. It provides a comprehensive account of the new trends and highlights of global Internet development over the past year, covering network infrastructure, information technology, digital economy, world internet media, cyber security, and international cyberspace governance. This year, the book improves the Global Internet Development Index System and adds more countries into the assessed list, in order to reflect more comprehensively, objectively and accurately the general situation of the world Internet development and thus to provide reference for all countries in promoting Internet development and governance.
This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player's economic expectations.
This two-volume set of IFIP AICT 617 and 618 constitutes the refereed proceedings of the IFIP WG 8.6 International Working Conference "Re-imagining Diffusion and Adoption of Information Technology and Systems: A Continuing Conversation" on Transfer and Diffusion of IT, TDIT 2020, held in Tiruchirappalli, India, in December 2020.The 86 revised full papers and 36 short papers presented were carefully reviewed and selected from 224 submissions. The papers focus on the re-imagination of diffusion and adoption of emerging technologies. They are organized in the following parts: Part I: artificial intelligence and autonomous systems; big data and analytics; blockchain; diffusion and adoption technology; emerging technologies in e-Governance; emerging technologies in consumer decision making and choice; fin-tech applications; healthcare information technology; and Internet of Things Part II: diffusion of information technology and disaster management; adoption of mobile and platform-based applications; smart cities and digital government; social media; and diffusion of information technology and systems |
You may like...
Computer Science Project Work…
Sally Fincher, Marian Petre, …
Hardcover
R2,679
Discovery Miles 26 790
Project Management in Perspective
Theuns Oosthuizen, Rob Venter
Paperback
R628
Discovery Miles 6 280
The Gene Kelly Collection - Singin' In…
Gene Kelly, Donald O'Connor, …
DVD
(1)R631 Discovery Miles 6 310
|