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Books > Computing & IT > Computer software packages
Praised by instructors for its concise, focused approach and user-friendly format, the Illustrated Series engages both computer rookies and hot shots in mastering Microsoft Office 2013 applications quickly and efficiently. Skills are accessible and easy-to-follow thanks to the Illustrated Series' hallmark 2-page layout, which allows students to see an entire task in one view. New Learning Outcomes outline the skills covered in each lesson, and larger full-color screens represent exactly what students should see on their own computers. Each unit begins with a brief overview of the principles of the lesson, and introduces a case study for further application.
The widespread use of high-speed networks has made the global distribution of digital media contents readily available in an instant. As a result, data hiding was created in an attempt to control the distribution of these copies by verifying or tracking the media signals picked up from copyright information, such as the author or distributor ID. Multimedia Information Hiding Technologies and Methodologies for Controlling Data presents the latest methods and research results in the emerging field of Multimedia Information Hiding (MIH). This comprehensive collection is beneficial to all researchers and engineers working globally in this field and aims to inspire new graduate-level students as they explore this promising field.
Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more. This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!
The recent rapid advances in wireless technologies have created a demand for high quality multimedia applications and services. These advanced multimedia applications give rise to a new set of challenges in providing Quality of Service (QoS) when delivering these services over wireless networks. The Handbook of Research on Wireless Multimedia: Quality of Service and Solutions highlights and discusses the underlying QoS issues that arise in the delivery of real-time multimedia services over wireless networks. This cutting-edge book presents state-of-the-art solutions from leading researchers active in the field to address the QoS issues for different wireless multimedia applications.
This is the first book to treat the analysis of 3D dynamic scenes using a stereovision system. Several approaches are described, for example two different methods for dealing with long and short sequences of images of an unknown environment including an arbitrary number of rigid mobile objects. Results obtained from stereovision systems are found to be superior to those from monocular image systems, which are often very sensitive to noise and therefore of little use in practice. It is shown thatmotion estimation can be further improved by the explicit modeling of uncertainty in geometric objects. The techniques developed in this book have been successfully demonstrated with a large number of real images in the context of visual navigation of a mobile robot.
This volume contains papers presented at the NATO sponsored Advanced Research Workshop on "Software for Parallel Computation" held at the University of Calabria, Cosenza, Italy, from June 22 to June 26, 1992. The purpose of the workshop was to evaluate the current state-of-the-art of the software for parallel computation, identify the main factors inhibiting practical applications of parallel computers and suggest possible remedies. In particular it focused on parallel software, programming tools, and practical experience of using parallel computers for solving demanding problems. Critical issues relative to the practical use of parallel computing included: portability, reusability and debugging, parallelization of sequential programs, construction of parallel algorithms, and performance of parallel programs and systems. In addition to NATO, the principal sponsor, the following organizations provided a generous support for the workshop: CERFACS, France, C.I.R.A., Italy, C.N.R., Italy, University of Calabria, Italy, ALENIA, Italy, The Boeing Company, U.S.A., CISE, Italy, ENEL - D.S.R., Italy, Alliant Computer Systems, Bull RN Sud, Italy, Convex Computer, Digital Equipment Corporation, Rewlett Packard, Meiko Scientific, U.K., PARSYTEC Computer, Germany, TELMAT Informatique, France, Thinking Machines Corporation.
"The book...has enough depth for even a seasoned professional to pick up enough tips to pay back the price of the book many times over." -Dr. Paul Dorsey, President, Dulcian, Inc., Oracle Magazine PL/SQL Developer of the Year 2007, and President Emeritus, New York Oracle Users Group "This is a fascinating guide into the world of Oracle SQL with an abundance of well-collected examples. Without a doubt, this book is helpful to beginners and experts alike who seek alternative ways to resolve advanced scenarios."-Oleg Voskoboynikov, Ph.D., Database Architect The World's #1 Hands-On Oracle SQL Workbook-Fully Updated for Oracle 11g Crafted for hands-on learning and tested in classrooms worldwide, this book illuminates in-depth every Oracle SQL technique you'll need. From the simplest query fundamentals to regular expressions and with newly added coverage of Oracle's powerful new SQL Developer tool, you will focus on the tasks that matter most. Hundreds of step-by-step, guided lab exercises will systematically strengthen your expertise in writing effective, high-performance SQL. Along the way, you'll acquire a powerful arsenal of useful skills-and an extraordinary library of solutions for your real-world challenges with Oracle SQL. Coverage includes 100% focused on Oracle SQL for Oracle 11 g, today's #1 database platform-not "generic" SQL! Master all core SQL techniques including every type of join such as equijoins, self joins, and outer joins Understand Oracle functions in depth, especially character, number, date, timestamp, interval, conversion, aggregate, regular expressions, analytical, and more Practice all types of subqueries, such as correlated and scalar subqueries, and learn about set operators and hierarchical queries Build effective queries and learn fundamental Oracle SQL Developer and SQL*Plus skills Make the most of the Data Dictionary and create tables, views, indexes, and sequences Secure databases using Oracle privileges, roles, and synonyms Explore Oracle 11 g's advanced data warehousing features Learn many practical tips about performance optimization, security, and architectural solutions Avoid common pitfalls and understand and solve common mistakes For every database developer, administrator, designer, or architect, regardless of experience!
For introductory courses in Engineering and Computer Science. Teach your students to program and design user interfaces using Excel 2007. Introduction to VBA for Excel is an introductory text that is designed to instruct engineering and science students on how to develop programs using VBA within the Microsoft Excel environment. It is written for students at all levels and does not assume any previous programming experience.
Use Office 2007 with confidence Discover everything you want to know about Microsoft Office 2007 in this easy-to-use guide; from the most essential tasks that you’ll want to perform, to solving the most common problems you’ll encounter. This practical book will have you achieving immediate results using:
Is the virtual charter public school a viable alternative to traditional education? Virtual Charter Schools and Home Schooling is a rich and insightful study that undertakes a comprehensive investigation to answer this important question. It strongly makes the case for this idea with one of the first comprehensive investigations of the relationship between virtual charter schools and home schooling. Benefits as well as drawbacks or limitations to both parties are examined using a combination of quantitative and qualitative methodologies. "This book is exactly what we need to know about the potential and current results of one type of charter, virtual, home schooling network. Her research adds much to our current understanding and can serve as a model for more inquiry and reasoned dialogue. There is much to be learned by studying all aspects of alternative school efforts--Dr. Klein, a public school educator, with more than 20 years of experience, is to be congratulated for the clarity and insight she brings to the discussion." - Mary Poplin, Professor of Education, Claremont Graduate University
Employing computer simulations for the study of the evolution of altruism has been popular since Axelrod's book "The Evolution of Cooperation". But have the myriads of simulation studies that followed in Axelrod's footsteps really increased our knowledge about the evolution of altruism or cooperation? This book examines in detail the working mechanisms of simulation based evolutionary explanations of altruism. It shows that the "theoretical insights" that can be derived from simulation studies are often quite arbitrary and of little use for the empirical research. In the final chapter of the book, therefore, a set of epistemological requirements for computer simulations is proposed and recommendations for the proper research design of simulation studies are made.
Researchers develop simulation models that emulate real-world situations. While these simulation models are simpler than the real situation, they are still quite complex and time consuming to develop. It is at this point that metamodeling can be used to help build a simulation study based on a complex model. A metamodel is a simpler, analytical model, auxiliary to the simulation model, which is used to better understand the more complex model, to test hypotheses about it, and provide a framework for improving the simulation study. The use of metamodels allows the researcher to work with a set of mathematical functions and analytical techniques to test simulations without the costly running and re-running of complex computer programs. In addition, metamodels have other advantages, and as a result they are being used in a variety of ways: model simplification, optimization, model interpretation, generalization to other models of similar systems, efficient sensitivity analysis, and the use of the metamodel's mathematical functions to answer questions about different variables within a simulation study.
Continued progress in Speech Technology in the face of ever-increasing demands on the performance levels of applications is a challenge to the whole speech and language science community. Robust recognition and understanding of spontaneous speech in varied environments, good comprehensibility and naturalness of expressive speech synthesis are goals that cannot be achieved without a change of paradigm. This book argues for interdisciplinary communication and cooperation in problem-solving in general, and discusses the interaction between speech and language engineering and phonetics in particular. With a number of reports on innovative speech technology research as well as more theoretical discussions, it addresses the practical, scientific and sometimes the philosophical problems that stand in the way of cross-disciplinary collaboration and illuminates some of the many possible ways forward. Audience: Researchers and professionals in speech technology and computational linguists.
This is a new type of calculus book: Students who master this text will be well versed in calculus and, in addition, possess a useful working knowledge of how to use modern symbolic mathematics software systems for solving problems in calculus. This will equip them with the mathematical competence they need for science and engineering and the competitive workplace. MACSYMA is used as the software in which the example programs and calculations are given. However, by the experience gained in this book, the student will also be able to use any of the other major mathematical software systems, like for example AXIOM, MATHEMATICA, MAPLE, DERIVE or REDUCE, for "doing calculus on computers".
In the last decade parallel computing has been put forward as the only computational answer to the increasing computational needs arising from very large and complex fluid dynamic problems. Considerable efforts are being made to use parallel computers efficiently to solve several fluid dynamic problems originating in aerospace, climate modelling and environmental applications. Parallel CFD Conferences are international and aim to increase discussion among researchers worldwide. Topics covered in this particular book include typical CFD areas such as turbulence, Navier-Stokes and Euler solvers, reactive flows, with a good balance between both university and industrial applications. In addition, other applications making extensive use of CFD such as climate modelling and environmental applications are also included. Anyone involved in the challenging field of Parallel Computational Fluid Dynamics will find this volume useful in their daily work.
Featuring stunning concept art and visual details, this is the second volume of artwork of Blizzard's Hearthstone game. Something stirs in the dark... The second volume of The Art of Hearthstone dives deep into the depths of the Year of the Kraken, the first year of Hearthstone's standard format. Consisting of hundreds of illustrations from the corruptive cults of Whispers of the Old Gods, the glamourous disco of One Night in Karazhan, and the turf wars of Means Streets of Gadgetzan, this book goes into detail about the Hearthstone team's artistic process for card art, game boards, and other visual designs, while also exploring the challenges and triumphs of creating a game enjoyed by millions upon millions of players around the globe.
Evolutionary algorithms (EAs) are becoming increasingly attractive for researchers from various disciplines, such as operations research, computer science, industrial engineering, electrical engineering, social science, economics, etc. This book presents an insightful, comprehensive, and up-to-date treatment of EAs, such as genetic algorithms, differential evolution, evolution strategy, constraint optimization, multimodal optimization, multiobjective optimization, combinatorial optimization, evolvable hardware, estimation of distribution algorithms, ant colony optimization, particle swarm optimization, artificial immune systems, artificial life, genetic programming, etc. It emphasises the initiative ideas of the algorithm, contains discussions in the contexts, and suggests further readings and possible research projects. All the methods form a pedagogical way to make EAs easy and interesting. This textbook also introduces the applications of EAs as many as possible. At least one real-life application is introduced by the end of almost every chapter. The authors focus on the kernel part of applications, such as how to model real-life problems, how to encode and decode the individuals, how to design effective search operators according to the chromosome structures, etc. This textbook adopts pedagogical ways of making EAs easy and interesting. Its methods include an introduction at the beginning of each chapter, emphasising the initiative, discussions in the contexts, summaries at the end of every chapter, suggested further reading, exercises, and possible research projects. Introduction to Evolutionary Algorithms will enable students to: establish a strong background on evolutionary algorithms; appreciate the cutting edge of EAs; perform their own research projects by simulating the application introduced in the book; and apply their intuitive ideas to academic search. This book is aimed at senior undergraduate students or first-year graduate students as a textbook or self-study material."
This book promotes the experimental mathematics approach in the context of secondary mathematics curriculum by exploring mathematical models depending on parameters that were typically considered advanced in the pre-digital education era. This approach, by drawing on the power of computers to perform numerical computations and graphical constructions, stimulates formal learning of mathematics through making sense of a computational experiment. It allows one (in the spirit of Freudenthal) to bridge serious mathematical content and contemporary teaching practice. In other words, the notion of teaching experiment can be extended to include a true mathematical experiment. When used appropriately, the approach creates conditions for collateral learning (in the spirit of Dewey) to occur including the development of skills important for engineering applications of mathematics. In the context of a mathematics teacher education program, thebook addresses a call for the preparation of teachers capable of utilizing modern technology tools for the modeling-based teaching of mathematics with a focus on methods conducive to the improvement of the whole STEM education at the secondary level. By the same token, using the book's pedagogy and its mathematical content in a pre-college classroom can assist teachers in introducing students to the ideas that develop the foundation of engineering profession."
Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture.
This monograph provides, for the first time, a most comprehensive statistical account of composite sampling as an ingenious environmental sampling method to help accomplish observational economy in a variety of environmental and ecological studies. Sampling consists of selection, acquisition, and quantification of a part of the population. But often what is desirable is not affordable, and what is affordable is not adequate. How do we deal with this dilemma? Operationally, composite sampling recognizes the distinction between selection, acquisition, and quantification. In certain applications, it is a common experience that the costs of selection and acquisition are not very high, but the cost of quantification, or measurement, is substantially high. In such situations, one may select a sample sufficiently large to satisfy the requirement of representativeness and precision and then, by combining several sampling units into composites, reduce the cost of measurement to an affordable level. Thus composite sampling offers an approach to deal with the classical dilemma of desirable versus affordable sample sizes, when conventional statistical methods fail to resolve the problem. Composite sampling, at least under idealized conditions, incurs no loss of information for estimating the population means. But an important limitation to the method has been the loss of information on individual sample values, such as the extremely large value. In many of the situations where individual sample values are of interest or concern, composite sampling methods can be suitably modified to retrieve the information on individual sample values that may be lost due to compositing. In this monograph, we present statistical solutions to these and other issues that arise in the context of applications of composite sampling. Content Level Research
This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media - such as novels or movies - they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story's finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player's effort to achieve a goal. As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.
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