![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Computing & IT > Computer software packages
Living with Robots: Emerging Issues on the Psychological and Social Implications of Robotics focuses on the issues that come to bear when humans interact and collaborate with robots. The book dives deeply into critical factors that impact how individuals interact with robots at home, work and play. It includes topics ranging from robot anthropomorphic design, degree of autonomy, trust, individual differences and machine learning. While other books focus on engineering capabilities or the highly conceptual, philosophical issues of human-robot interaction, this resource tackles the human elements at play in these interactions, which are essential if humans and robots are to coexist and collaborate effectively. Authored by key psychology robotics researchers, the book limits its focus to specifically those robots who are intended to interact with people, including technology such as drones, self-driving cars, and humanoid robots. Forward-looking, the book examines robots not as the novelty they used to be, but rather the practical idea of robots participating in our everyday lives.
Statistical and machine learning methods have many applications in the environmental sciences, including prediction and data analysis in meteorology, hydrology and oceanography, pattern recognition for satellite images from remote sensing, management of agriculture and forests, assessment of climate change, and much more. With rapid advances in machine learning in the last decade, this book provides an urgently needed, comprehensive guide to machine learning and statistics for students and researchers interested in environmental data science. It includes intuitive explanations covering the relevant background mathematics, with examples drawn from the environmental sciences. A broad range of topics are covered, including correlation, regression, classification, clustering, neural networks, random forests, boosting, kernel methods, evolutionary algorithms, and deep learning, as well as the recent merging of machine learning and physics. End-of-chapter exercises allow readers to develop their problem-solving skills and online data sets allow readers to practise analysis of real data.
Der Einsatz von Informations- und (Tele-)Kommunikationssystemen fA1/4r die Wirtschaft ist durch den rapiden technologischen Fortschritt zu Beginn des 3. Jahrtausends zur allgegenwArtigen Erscheinung geworden. Unter Schlagworten wie e(lectronic)-, m(obile)-, u(biquitious)-Computing/Commerce werden heute Zukunftsvisionen diskutiert, die den Informations- und Kommunikationssystemen weit A1/4ber ihre derzeitigen Einsatzzwecke hinaus eine zentrale Rolle auf dem Weg zur Elektronischen Dienstleistungswirtschaft einrAumen. Dieses Buch betrachtet diese Entwicklung in all ihren Facetten und stellt richtungsweisende Forschungs- und Praxisarbeiten an der Schnittstelle von moderner Betriebswirtschaftslehre, Wirtschaftsinformatik und angewandter Informatik vor. Es schlAgt die BrA1/4cke zwischen Wissenschaft und Praxis, indem es die wesentlichen Gestaltungsoptionen- und Empfehlungen aufzeigt, die den Unternehmungen den erfolgreichen Weg in die "Information Age Economy" ebnen.
This book features the latest research in the area of immersive technologies as presented at the 7th International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022. Bridging the gap between academia and industry, it showcases the latest advances in augmented reality (AR), virtual reality (VR), extended reality (XR) and metaverse and their applications in various sectors such as business, marketing, retail, education, healthcare, tourism, events, fashion, entertainment, and gaming. The volume gathers selected research papers by prominent AR, VR, XR and metaverse scholars from around the world. Presenting the most significant topics and latest findings in the fields of augmented reality, virtual reality, extended reality and metaverse, it will be a valuable asset for academics and practitioners alike.
Focused on practical matters: this book will not cover Shiny concepts, but practical tools and methodologies to use for production. Based on experience: this book will be a formalization of several years of experience building Shiny applications. Original content: this book will present new methodology and tooling, not just do a review of what already exists.
Turn jumbles of numbers into graphics, insights, and answers with Excel With Microsoft Excel, you can, well, excel at data analysis. And Excel Data Analysis For Dummies can help, with clear and easy explanations of the mountain of features for creating, visualizing, and analyzing data. PivotTables, charts, what-if analysis, statistical functions--it's all in here, with examples and ideas for Excel users of all skill levels. This latest edition covers the most recent updates to Excel and Microsoft 365. You'll beef up your data skills and learn powerful techniques for turning numbers into knowledge. For students, researchers, and business professionals, Excel is the spreadsheet and data application of choice--and Dummies is the best choice for learning how to make those numbers sing. Learn how to use Excel's built-in data analysis features and write your own functions to explore patterns in your data Create striking charts and visualizations, and discover multiple ways to tell the stories hidden in the numbers Clean up large datasets and identify statistical operations that will answer your questions Perform financial calculations, database operations, and more--without leaving Excel Excel Data Analysis For Dummies is the go-to resource for Excel users who are looking for better ways to crunch the numbers.
School library media specialists will find this concepts-based approach to teaching electronic literacy an indispensable basic tool for instructing students and teachers. It provides step-by-step instruction on how to find and evaluate needed information from electronic databases and the Internet, how to formulate successful electronic search strategies and retrieve relevant results, and how to interpret and critically analyze search results. The chapters contain a suggested lesson plan and sample assignments for the school library media specialist to use in teaching electronic literacy skills to students and teachers. Dr. Kathleen W. Craver, a nationally recognized specialist in technology in the library media center, identifies the universal concepts of electronic literacy and provides the library media specialist with the rationales, background, methods, and model assignments to teach students and faculty to become proficient and critical users of electronic information technologies. At the beginning of each chapter, Craver furnishes a rationale for change that school library media specialists can use to justify these essential modifications to their teaching curriculum. Chapters include: The Structure of Electronic Information; The Common Vocabulary and Characteristics of Electronic Resources; Formulating Electronic Search Strategies; The Physical Arrangement of Information; Choosing Appropriate On-Site and Remote Electronic Libraries; Choosing Appropriate Electronic Databases; Internet Search Tools and Techniques; Identifying Electronic Resources; On-Site Electronic Records Access; Using Primary Electronic Resources; and Evaluating Electronic Sources. The Appendix contains a listof principal vendors. A glossary of terms and a bibliography of suggested reading complete the work. This basic teaching guide provides the media specialist with all the tools necessary to help novice users to be successful and avoid the frustration of electronic database searching and retrieval.
The Expanded Edition Guide to The Legend of Zelda: Breath of the Wild is a 512-page hardcover guidebook covering everything in the main game as well as the two Expansion Pass DLC packs "The Master Trials" and "The Champions' Ballad". Includes: Expansion Pass concept art gallery; dedicated chapters covering both Expansion Passes; Reference and Analysis chapter; Maps chapter; all-new hardcover and an extensive 4-page Index. MAPS CHAPTER: a dedicated 36-page atlas of Hyrule showing the exact location of all Korok seeds and treasure chests. REFERENCE & ANALYSIS CHAPTER: contains a farming manual showing how to acquire all items of prime interest efficiently; the best weapons and armor upgrades; the most effective recipes; the most lucrative gemstone mining spots; amiibo; merchants and much more. EXPANSION PASS CHAPTERS: 34 pages dedicated to "The Master Trials" and "The Champions' Ballad". 100% AUTHORITATIVE: all side quests, all shrines of Trials and all information about collectible items fully mapped out; also includes optional challenges, mini-games, unlockables, Easter eggs, and more. At-A-GLANCE WALKTHROUGHS: annotated maps and screenshots show the optimal way through every quest and dungeon. LARGE MAP POSTER: two-sided and fully-annotated - covering the immense game area. CONCEPT ART: direct from the development team and beautifully laid out across two sections: 16 pages of concept art from "The Master Trials" and "The Champions' Ballad" as well as a 16-page art tour of the main game. PUZZLE MASTER: every single puzzle and riddle unraveled with refined, visual solutions. EXPERT COMBAT STRATEGY: practical, reproducible tactics to crush all enemies and bosses. COMPREHENSIVE REFERENCES: exhaustive appraisals of all items and monsters - including key parameters that are hidden in the game. EASE OF USE: Instant searches, print navigation systems, extensive 4-page index and detailed map poster give you immediate access to the information you need. PREMIUM HARDCOVER: with guide pages printed on superior-quality art paper.
This volume contains the articles presented at the 18th International Meshing Roundtable (IMR) organized, in part, by Sandia National Laboratories and held October 25-28, 2009 in Salt Lake City, Utah, USA. The volume presents recent results of mesh generation and adaptation which has applications to finite element simulation. It introduces theoretical and novel ideas with practical potential.
KES International (KES) is a worldwide organisation that provides a professional community and association for researchers, originally in the discipline of Kno- edge Based and Intelligent Engineering Systems, but now extending into other related areas. Through this, KES provides its members with opportunities for publication and beneficial interaction. The focus of KES is research and technology transfer in the area of Intelligent Systems, i.e. computer-based software systems that operate in a manner analogous to the human brain, in order to perform advanced tasks. Recently KES has started to extend its area of interest to encompass the contribution that intelligent systems can make to sustainability and renewable energy, and also the knowledge transfer, innovation and enterprise agenda. Involving several thousand researchers, managers and engineers drawn from universities and companies world-wide, KES is in an excellent position to faci- tate international research co-operation and generate synergy in the area of arti- cial intelligence applied to real-world 'Smart' systems and the underlying related theory. The KES annual conference covers a broad spectrum of intelligent systems t- ics and attracts several hundred delegates from a range of countries round the world. KES also organises symposia on specific technical topics, for example, Agent and Multi Agent Systems, Intelligent Decision Technologies, Intelligent Interactive Multimedia Systems and Services, Sustainability in Energy and Bui- ings and Innovations through Knowledge Transfer. KES is responsible for two peer-reviewed journals, the International Journal of Knowledge based and Intel- gent Engineering Systems, and Intelligent Decision Technologies: an International Journal.
Covers all iPads running iPadOS 15 Easy, clear, readable, and focused on what you want to do. Step-by-step instructions for the tasks you care about most Large, full-color, close-up photos show you exactly what to do Common-sense help whenever you run into problems Tips and notes to help you get the most from your iPad Full-color, step-by-step tasks walk you through getting and keeping your iPad working just the way you want. Learn how to Discover all the new features of iPadOS 15 Wirelessly connect to and browse the Internet, at home or away Personalize the way your iPad looks and works--including adding widgets to the Home screen Make your iPad easier to use if you have trouble seeing or tapping the screen Use Siri voice commands to control your iPad and find useful information Communicate with friends and family via email, text messaging, and FaceTime and Zoom video chats Shoot, share, and view photos and videos Listen to streaming music and watch streaming movies and TV shows online Connect and use the Apple Pencil, external keyboards, trackpads, and mice Use iCloud to store and share your photos and other important data online Troubleshoot common iPad problems
This proposed text appears to be a good introduction to evolutionary computation for use in applied statistics research. The authors draw from a vast base of knowledge about the current literature in both the design of evolutionary algorithms and statistical techniques. Modern statistical research is on the threshold of solving increasingly complex problems in high dimensions, and the generalization of its methodology to parameters whose estimators do not follow mathematically simple distributions is underway. Many of these challenges involve optimizing functions for which analytic solutions are infeasible. Evolutionary algorithms represent a powerful and easily understood means of approximating the optimum value in a variety of settings. The proposed text seeks to guide readers through the crucial issues of optimization problems in statistical settings and the implementation of tailored methods (including both stand-alone evolutionary algorithms and hybrid crosses of these procedures with standard statistical algorithms like Metropolis-Hastings) in a variety of applications. This book would serve as an excellent reference work for statistical researchers at an advanced graduate level or beyond, particularly those with a strong background in computer science.
Rapid regeneration of city areas has placed the quality of urban design high on public and policy agendas worldwide. This work examines the achievement of quality in the urban environment, in a planning context. Tracing urban design from its roots, the authors draw on both historical and current practices to examine the key physical, political and economic forces at play and the social pressures and impacts brought about by both failures and achievements in urban design. This illustrated critique of towns and cities draws on examples from across Western Europe, South Africa and USA to examine both public and private sector development practices, controls and fiscal policies within a diverse range of localities. The authors indicate the need for a reinstitution of region-provincial approaches, for closer co-ordination bewteen sectors, and revised fiscal policies in planning and development in order to enhance the quality of urban social experience and environments.
If you: * need to process information quickly and accurately * want to produce professional looking reports and presentations * want to produce spreadsheets, charts and graphs * need a self-teaching approach then Excel 97 for Windows Made Simple is for you! By a combination of tutorial approach, with tasks to do and easy steps, the MADE SIMPLE series of Computer Books from British publisher Butterworth-Heinemann, using British authors and designed for a European audience, stands above all others.
If you: * need to create and build databases; work with data; design forms and reports * want to get the job done, quickly and efficiently * need a self-teaching approach * want results fast then Access 97 for Windows Made Simple is for you! By a combination of tutorial approach, with tasks to do and easy steps, the MADE SIMPLE series of Computer Books from British publisher Butterworth-Heinemann, using British authors and designed for a European audience, stands above all others.
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (TM). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer
Hypermedia and multimedia have penetrated the world of computer
games, Internet, and CD-ROM based reference manuals. However, the
fields of education, schooling, and training ask more specific
benefits from them. This book provides practical approaches to
transform these media into learning tools. Crucial helping steps
include the migration from expository to exploratory learning
strategies, the integration of collaborative learning practices in
plenary and individualistic teaching styles, and the evolution from
test-driven to experience-oriented training.
Hypermedia and multimedia have penetrated the world of computer
games, Internet, and CD-ROM based reference manuals. However, the
fields of education, schooling, and training ask more specific
benefits from them. This book provides practical approaches to
transform these media into learning tools. Crucial helping steps
include the migration from expository to exploratory learning
strategies, the integration of collaborative learning practices in
plenary and individualistic teaching styles, and the evolution from
test-driven to experience-oriented training.
The recent evolution of western societies has been characterized by
an increasing emphasis on information and communication. As the
amount of available information increases, however, the user --
worker, student, citizen -- faces a new problem: selecting and
accessing relevant information. More than ever it is crucial to
find efficient ways for users to interact with information systems
in a way that prevents them from being overwhelmed or simply
missing their targets. As a result, hypertext systems have been
developed as a means of facilitating the interactions between
readers and text. In hypertext, information is organized as a
network in which nodes are text chunks (e.g., lists of items,
paragraphs, pages) and links are relationships between the nodes
(e.g., semantic associations, expansions, definitions, examples --
virtually any kind of relation that can be imagined between two
text passages). Unfortunately, the many ways in which these
hypertext interfaces can be designed has caused a complexity that
extends far beyond the processing abilities of regular users.
Therefore, it has become widely recognized that a more rational
approach based on a thorough analysis of information users' needs,
capacities, capabilities, and skills is needed. This volume seeks
to meet that need.
The contributed volume collects cutting-edge research in GeoComputational Analysis of Regional Systems. The contributions emphasize methodological innovations or substantive breakthroughs on many facets of the socio-economic and environmental reality of regional contexts.
This is a guide to the wide range of uses of multimedia. Multimedia has moved from a technology looking for an application to widespread implementation in many fields such as sales presentations, education, training, business, museums and art galleries, medical systems and scientific applications, with numerous uses in the fields of entertainment and leisure. The author details the huge array of authoring software which is now available, as well as the distribution of multimedia data by telephone, cable, satellite or radio communications. The first part of the book introduces the technology for the non-specialist, while part two covers multimedia applications and markets. |
You may like...
|