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Books > Computing & IT > Computer software packages

Information Fusion and Geographic Information Systems - Proceedings of the Third International Workshop (Hardcover, 2007 ed.):... Information Fusion and Geographic Information Systems - Proceedings of the Third International Workshop (Hardcover, 2007 ed.)
Vasily V. Popovich, Manfred Schrenk, Kyrill V. Korolenko
R4,063 Discovery Miles 40 630 Ships in 18 - 22 working days

These Proceedings of the Third International Workshop introduce research results in the areas of information integration, development of GIS and GIS-applications for a wide spectrum of information systems varying considerably in purpose and scale. The new class of GIS - intelligent GIS - is considered, including principles of their building and programming technologies. Special attention is drawn to the development of ontologies and their use in GIS and GIS-applications.

Software Configuration Management Using Vesta (Hardcover, 2006 ed.): Clark Allan Heydon, Roy Levin, Timothy P. Mann, Yuan Yu Software Configuration Management Using Vesta (Hardcover, 2006 ed.)
Clark Allan Heydon, Roy Levin, Timothy P. Mann, Yuan Yu
R2,678 Discovery Miles 26 780 Ships in 18 - 22 working days

This book presents a comprehensive survey of the Vesta system for software configuration management (SCM). Vesta, unlike other SCM systems, is specifically designed to handle very large software projects comprising tens of millions of lines of code and beyond. Researchers in the field of software engineering and specialists in the construction of software development tools will especially benefit from this work, but it will also appeal to those responsible for designing and deploying configuration management solutions for large software systems.

Three important but hard-to-achieve properties lie at the heart of Vesta's unique approach to software configuration management:

Every build is repeatable

Every build is incremental

Every build is consistent

To realize these properties in a practical SCM system, Vesta provides a novel repository to store the versions of the files that make up an evolving software system and a flexible language for writing modular configuration descriptions that define how the system is put together. This book explains in depth these facilities and the suite of tools that supports them, together with a methodology for applying them in practice.

Readers who seek more information about Vesta may download the entire system as well as other publications, reference documents, and user documentation from the Vesta home page at http: //www.vestasys.org.

Presentations with PowerPoint - Learning Made Simple (Paperback): Moira Stephen Presentations with PowerPoint - Learning Made Simple (Paperback)
Moira Stephen
R724 Discovery Miles 7 240 Ships in 10 - 15 working days

This handy textbook covers all you need to know to get started using Powerpoint for presentations.Learning Made Simple books give you skills without frills. They are matched to the main qualifications, and written by experienced teachers and authors to make often tricky subjects simple to learn. Every book is designed carefully to provide bite-sized lessons matched to your needs. Learning Made Simple titles provide both a new colourful way to study and a useful adjunct to any training course. Using full colour throughout, and written by leading teachers and writers, Learning Made Simple books will help readers learn new skills and develop their talents. Whether studying at college, training at work, or reading at home, aiming for a qualification or simply getting up to speed, Learning Made Simple books will give you the advantage of easy, well-organised training materials in a handy volume with two or four-page sections for each topic for ease of use.

Word Processing with Word - Learning Made Simple (Paperback): Keith Brindley Word Processing with Word - Learning Made Simple (Paperback)
Keith Brindley
R724 Discovery Miles 7 240 Ships in 10 - 15 working days

This handy textbook covers all you need to know about word processing.Learning Made Simple books give you skills without frills. They are matched to the main qualifications, and written by experienced teachers and authors to make often tricky subjects simple to learn. Every book is designed carefully to provide bite-sized lessons matched to your needs. Learning Made Simple titles provide both a new colorful way to study and a useful adjunct to any training course. Using full color throughout, and written by leading teachers and writers, Learning Made Simple books will help you learn new skills and develop your talents. Whether studying at college, training at work, or reading at home, aiming for a qualification or simply getting up to speed, Learning Made Simple books will give you the advantage of easy, well-organised training materials in a handy volume with two and four-page sections for each topic for ease of use.

Multimedia Software Engineering (Hardcover, 2000 ed.): Shi-Kuo Chang Multimedia Software Engineering (Hardcover, 2000 ed.)
Shi-Kuo Chang
R4,143 Discovery Miles 41 430 Ships in 18 - 22 working days

Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book. The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering. Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.

Modern Differential Geometry of Curves and Surfaces with Mathematica (Hardcover, 3rd edition): Alfred Gray, Elsa Abbena, Simon... Modern Differential Geometry of Curves and Surfaces with Mathematica (Hardcover, 3rd edition)
Alfred Gray, Elsa Abbena, Simon Salamon
R4,313 Discovery Miles 43 130 Ships in 10 - 15 working days

Presenting theory while using "Mathematica" in a complementary way, Modern Differential Geometry of Curves and Surfaces with Mathematica, the third edition of Alfred Gray's famous textbook, covers how to define and compute standard geometric functions using "Mathematica" for constructing new curves and surfaces from existing ones. Since Gray's death, authors Abbena and Salamon have stepped in to bring the book up to date. While maintaining Gray's intuitive approach, they reorganized the material to provide a clearer division between the text and the "Mathematica" code and added a "Mathematica" notebook as an appendix to each chapter. They also address important new topics, such as quaternions.

The approach of this book is at times more computational than is usual for a book on the subject. For example, Brioshi's formula for the Gaussian curvature in terms of the first fundamental form can be too complicated for use in hand calculations, but"Mathematica "handles it easily, either through computations or through graphing curvature. Another part of "Mathematica" that can be used effectively in differential geometry is its special function library, where nonstandard spaces of constant curvature can be defined in terms of elliptic functions and then plotted.

Using the techniques described in this book, readers will understand concepts geometrically, plotting curves and surfaces on a monitor and then printing them. Containing more than 300 illustrations, the book demonstrates how to use "Mathematica" to plot many interesting curves and surfaces. Including as many topics of the classical differential geometry and surfaces as possible, it highlights important theorems with many examples.It includes 300 miniprograms for computing and plotting various geometric objects, alleviating the drudgery of computing things such as the curvature and torsion of a curve in space.

Forms and Functions of Endings in Narrative Digital Games (Paperback): Michelle Herte Forms and Functions of Endings in Narrative Digital Games (Paperback)
Michelle Herte
R1,273 Discovery Miles 12 730 Ships in 9 - 17 working days

This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media - such as novels or movies - they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story's finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player's effort to achieve a goal. As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.

The Design and Implementation of a Log-structured file system (Hardcover, 1995 ed.): Mendel Rosenblum The Design and Implementation of a Log-structured file system (Hardcover, 1995 ed.)
Mendel Rosenblum
R2,726 Discovery Miles 27 260 Ships in 18 - 22 working days

Computersystemsresearch is heavilyinfluencedby changesincomputertechnol- ogy. As technology changes alterthe characteristics ofthe underlying hardware com- ponents of the system, the algorithms used to manage the system need to be re- examinedand newtechniques need to bedeveloped. Technological influencesare par- ticularly evident in the design of storage management systems such as disk storage managers and file systems. The influences have been so pronounced that techniques developed as recently as ten years ago are being made obsolete. The basic problem for disk storage managers is the unbalanced scaling of hard- warecomponenttechnologies. Disk storage managerdesign depends on the technolo- gy for processors, main memory, and magnetic disks. During the 1980s, processors and main memories benefited from the rapid improvements in semiconductortechnol- ogy and improved by several orders ofmagnitude in performance and capacity. This improvement has not been matched by disk technology, which is bounded by the me- chanics ofrotating magnetic media. Magnetic disks ofthe 1980s have improved by a factor of 10in capacity butonly a factor of2 in performance. This unbalanced scaling ofthe hardware components challenges the disk storage manager to compensate for the slower disks and allow performance to scale with the processor and main memory technology. Unless the performance of file systems can be improved over that of the disks, I/O-bound applications will be unable to use the rapid improvements in processor speeds to improve performance for computer users. Disk storage managers must break this bottleneck and decouple application perfor- mance from the disk.

The Distance Education Evolution - Case Studies (Hardcover, New): The Distance Education Evolution - Case Studies (Hardcover, New)
R2,019 Discovery Miles 20 190 Ships in 18 - 22 working days

The Distance Education Evolution: Case Studies addresses issues regarding the development and design of online courses, and the implementation and evaluation of an online learning program. Several chapters include design strategies for online courses that range from the specific to the universal. Many authors address pedagogical issues from both a theoretical and applied perspective. This diverse compilation of contributions by Temple University administrators and faculty gives a comprehensive overview of the distance education experience that can serve as a guide to others interested in providing quality distance education.

Ultimatus - a gaming corporation (Hardcover, First Edition): Alex Aldo Dober Ultimatus - a gaming corporation (Hardcover, First Edition)
Alex Aldo Dober
R577 Discovery Miles 5 770 Ships in 10 - 15 working days
Maps and Monsters in Medieval England (Hardcover): Asa Mittman Maps and Monsters in Medieval England (Hardcover)
Asa Mittman
R4,634 Discovery Miles 46 340 Ships in 10 - 15 working days

This study centers on issues of marginality and monstrosity in medieval England. In the middle ages, geography was viewed as divinely ordered, so Britain's location at the periphery of the inhabitable world caused anxiety among its inhabitants. Far from the world's holy center, the geographic margins were considered monstrous. Medieval geography, for centuries scorned as crude, is now the subject of several careful studies. Monsters have likewise been the subject of recent attention in the growing field of "monster studies," though few works situate these creatures firmly in their specific historical contexts. This study sits at the crossroads of these two discourses (geography and monstrosity), treated separately in the established scholarship but inseparable in the minds of medieval authors and artists.

Computational Intelligence in Multimedia Processing: Recent Advances (Hardcover, Approx. 400 P.): Aboul Ella Hassanien, Ajith... Computational Intelligence in Multimedia Processing: Recent Advances (Hardcover, Approx. 400 P.)
Aboul Ella Hassanien, Ajith Abraham
R6,684 Discovery Miles 66 840 Ships in 10 - 15 working days

In recent decades Multimedia processing has emerged as an important technology to generate content based on images, video, audio, graphics, and text. This book is a compilation of the latest trends and developments in the field of computational intelligence in multimedia processing. The edited book presents a large number of interesting applications to intelligent multimedia processing of various Computational Intelligence techniques including neural networks and fuzzy logic.

Playing with the Past - Digital Games and the Simulation of History (Hardcover, New): Matthew Wilhelm Kapell, Andrew B R Elliott Playing with the Past - Digital Games and the Simulation of History (Hardcover, New)
Matthew Wilhelm Kapell, Andrew B R Elliott
R4,648 Discovery Miles 46 480 Ships in 10 - 15 working days

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.

Visual Mathematics and Cyberlearning (Hardcover, 2012): Dragana Martinovic, Viktor Freiman, Zekeriya Karadag Visual Mathematics and Cyberlearning (Hardcover, 2012)
Dragana Martinovic, Viktor Freiman, Zekeriya Karadag
R4,024 R3,359 Discovery Miles 33 590 Save R665 (17%) Ships in 10 - 15 working days

This first book in the series will describe the Net Generation as visual learners who thrive when surrounded with new technologies and whose needs can be met with the technological innovations. These new learners seek novel ways of studying, such as collaborating with peers, multitasking, as well as use of multimedia, the Internet, and other Information and Communication Technologies. Here we present mathematics as a contemporary subject that is engaging, exciting and enlightening in new ways. For example, in the distributed environment of cyber space, mathematics learners play games, watch presentations on YouTube, create Java applets of mathematics simulations and exchange thoughts over the Instant Messaging tool. How should mathematics education resonate with these learners and technological novelties that excite them?

Video Coding for Emerging Multimedia Services (Hardcover): Anna Sanders Video Coding for Emerging Multimedia Services (Hardcover)
Anna Sanders
R2,088 Discovery Miles 20 880 Ships in 10 - 15 working days
Computers in Building - Proceedings of the CAADfutures'99 Conference. Proceedings of the Eighth International Conference... Computers in Building - Proceedings of the CAADfutures'99 Conference. Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures held at Georgia Institute of Technology, Atlanta, Georgia, USA on June 7-8, 1999 (Hardcover, 1999 ed.)
Godfried Augenbroe, Charles Eastman
R4,231 Discovery Miles 42 310 Ships in 18 - 22 working days

Since the establishment of the CAAD Futures Foundation in 1985, CAAD experts from all over the world meet every two years to present and document the state of the art of research in Computer Aided Architectural Design. Together, the series provides a good record of the evolving state of research in this area over the last fourteen years. The Proceedings this year is the eighth in the series. The conference held at Georgia Institute of Technology in Atlanta, Georgia, includes twenty-five papers presenting new and exciting results and capabilities in areas such as computer graphics, building modeling, digital sketching and drawing systems, Web-based collaboration and information exchange. An overall reading shows that computers in architecture is still a young field, with many exciting results emerging out of both greater understanding of the human processes and information processing needed to support design and also the continuously expanding capabilities of digital technology.

Management, Labour Process and Software Development - Reality Bites (Hardcover): Rowena Barrett Management, Labour Process and Software Development - Reality Bites (Hardcover)
Rowena Barrett
R4,214 Discovery Miles 42 140 Ships in 10 - 15 working days

This revealing book is about software development, the developers themselves, and how their work is organized and managed. The latest original research from Australia, Europe, and the UK is used to examine the differences between the image and reality of work in this industry. Chapters also cover issues surrounding the management of 'knowledge work and workers' and professionals in order to expose some of the problems of the management of software development work and workers.

Microsoft Office Step by Step (Office 2021 and Microsoft 365) (Paperback): Joan Lambert, Curtis Frye Microsoft Office Step by Step (Office 2021 and Microsoft 365) (Paperback)
Joan Lambert, Curtis Frye
R812 Discovery Miles 8 120 Ships in 10 - 15 working days

The quick way to learn popular Microsoft 365 apps! This is learning made easy. Get more done quickly with Microsoft Word, Excel, PowerPoint, and Outlook. Jump in wherever you need answers-brisk lessons and detailed screenshots show you exactly what to do, step by step. * Discover new time-savers and usability improvements for Word, Excel, PowerPoint, and Outlook * Format and organize high-impact documents and use Word's enhanced coauthoring tools * Build powerful, reliable Excel worksheets and analyze complex data sets * Prepare highly effective presentations with PowerPoint's newest visual tools * Improve your productivity with Outlook email, scheduling, and contacts * Make the most of the latest Accessibility Checker and other new features * Look up just the tasks and lessons you need Download your Step by Step practice files at: MicrosoftPressStore.com/MSOfficeSBS365/downloads

Advances in Visual Information Management - Visual Database Systems. IFIP TC2 WG2.6 Fifth Working Conference on Visual Database... Advances in Visual Information Management - Visual Database Systems. IFIP TC2 WG2.6 Fifth Working Conference on Visual Database Systems May 10-12, 2000, Fukuoka, Japan (Hardcover, 2000 ed.)
Hiroshi Arisawa, Tiziana Catarci
R5,371 Discovery Miles 53 710 Ships in 18 - 22 working days

Video segmentation is the most fundamental process for appropriate index ing and retrieval of video intervals. In general, video streams are composed 1 of shots delimited by physical shot boundaries. Substantial work has been done on how to detect such shot boundaries automatically (Arman et aI. , 1993) (Zhang et aI. , 1993) (Zhang et aI. , 1995) (Kobla et aI. , 1997). Through the inte gration of technologies such as image processing, speech/character recognition and natural language understanding, keywords can be extracted and associated with these shots for indexing (Wactlar et aI. , 1996). A single shot, however, rarely carries enough amount of information to be meaningful by itself. Usu ally, it is a semantically meaningful interval that most users are interested in re trieving. Generally, such meaningful intervals span several consecutive shots. There hardly exists any efficient and reliable technique, either automatic or manual, to identify all semantically meaningful intervals within a video stream. Works by (Smith and Davenport, 1992) (Oomoto and Tanaka, 1993) (Weiss et aI. , 1995) (Hjelsvold et aI. , 1996) suggest manually defining all such inter vals in the database in advance. However, even an hour long video may have an indefinite number of meaningful intervals. Moreover, video data is multi interpretative. Therefore, given a query, what is a meaningful interval to an annotator may not be meaningful to the user who issues the query. In practice, manual indexing of meaningful intervals is labour intensive and inadequate.

Land-Use Modelling in Planning Practice (Hardcover, 2011 Ed.): Eric Koomen, Judith Borsboom-van Beurden Land-Use Modelling in Planning Practice (Hardcover, 2011 Ed.)
Eric Koomen, Judith Borsboom-van Beurden
R2,665 Discovery Miles 26 650 Ships in 18 - 22 working days

This book provides an overview of recent developments and applications of the Land Use Scanner model, which has been used in spatial planning for well over a decade. Internationally recognized as among the best of its kind, this versatile model can be applied at a national level for trend extrapolation, scenario studies and optimization, yet can also be employed in a smaller-scale regional context, as demonstrated by the assortment of regional case studies included in the book. Alongside these practical examples from the Netherlands, readers will find discussion of more theoretical aspects of land-use models as well as an assessment of various studies that aim to develop the Land-Use Scanner model further.

Spanning the divide between the abstractions of land-use modelling and the imperatives of policy making, this is a cutting-edge account of the way in which the Land-Use Scanner approach is able to interrogate a spectrum of issues that range from climate change to transportation efficiency. Aimed at planners, researchers and policy makers who need to stay abreast of the latest advances in land-use modelling techniques in the context of planning practice, the book guides the reader through the applications supported by current instrumentation. It affords the opportunity for a wide readership to benefit from the extensive and acknowledged expertise of Dutch planners, who have originated a host of much-used models."

Exploring Digital Design - Multi-Disciplinary Design Practices (Hardcover, 2010 ed.): Ina Wagner, Tone Bratteteig, Dagny... Exploring Digital Design - Multi-Disciplinary Design Practices (Hardcover, 2010 ed.)
Ina Wagner, Tone Bratteteig, Dagny Stuedahl
R4,398 Discovery Miles 43 980 Ships in 18 - 22 working days

Exploring Digital Design takes a multi-disciplinary look at digital design research where digital design is embedded in a larger socio-cultural context. Working from socio-technical research areas such as Participatory Design (PD), Computer Supported Cooperative Work (CSCW) and Human-Computer Interaction (HCI), the book explores how humanities offer new insights into digital design, and discusses a variety of digital design research practices, methods, and theoretical approaches spanning established disciplinary borders. The aim of the book is to explore the diversity of contemporary digital design practices in which commonly shared aspects are interpreted and integrated into different disciplinary and interdisciplinary conversations. It is the conversations and explorations with humanities that further distinguish this book within digital design research. Illustrated with real examples from digital design research practices from a variety of research projects and from a broad range of contexts Exploring Digital Design offers a basis for understanding the disciplinary roots as well as the interdisciplinary dialogues in digital design research, providing theoretical, empirical, and methodological sources for understanding digital design research. The first half of the book Exploring Digital Design is authored as a multi-disciplinary approach to digital design research, and represents novel perspectives and analyses in this research. The contributors are Gunnar Liestol, Andrew Morrison and Christina Moertberg in addition to the editors. Although primarily written for researchers and graduate students, digital design practioners will also find the book useful. Overall, Exploring Digital Design provides an excellent introduction to, and resource for, research into digital design.

3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic (Hardcover, 2nd ed): David Eberly 3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic (Hardcover, 2nd ed)
David Eberly
R4,004 Discovery Miles 40 040 Ships in 10 - 15 working days

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.
*CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X.
*A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required.
*Emphasizes the application of software engineering principles and describes the architecture of large libraries.

3D Video and Its Applications (Hardcover, 2012 ed.): Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung 3D Video and Its Applications (Hardcover, 2012 ed.)
Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
R2,699 Discovery Miles 26 990 Ships in 18 - 22 working days

This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.

Human Aspects in Ambient Intelligence - Contemporary Challenges and Solutions (Hardcover, 2013 ed.): Tibor Bosse, Diane J.... Human Aspects in Ambient Intelligence - Contemporary Challenges and Solutions (Hardcover, 2013 ed.)
Tibor Bosse, Diane J. Cook, Mark Neerincx, Fariba Sadri
R3,573 R1,821 Discovery Miles 18 210 Save R1,752 (49%) Ships in 10 - 15 working days

This book presents recent developments is the field of human aspects in Ambient Intelligence. This field, and the associated workshop series, addresses multidisciplinary aspects of AmI with human-directed disciplines such as psychology, social science, neuroscience and biomedical sciences. The aim of the workshop series is to get researchers together from these human-directed disciplines or working on cross connections of AmI with these disciplines. The focus is on the use of knowledge from these disciplines in AmI applications, in order to support humans in their daily living in medical, psychological and social respects. The book plays important role to get modellers in the psychological, neurological, social or biomedical disciplines interested in AmI as a high-potential application area for their models. From the other side, the book may make researchers in Computer Science and Artificial and Ambient Intelligence more aware of the possibilities to incorporate more substantial knowledge from the psychological, neurological, social and biomedical disciplines in AmI architectures and applications.

Multilevel Modeling - Methodological Advances, Issues, and Applications (Paperback, New edition): Steven P. Reise, Naihua Duan Multilevel Modeling - Methodological Advances, Issues, and Applications (Paperback, New edition)
Steven P. Reise, Naihua Duan
R1,536 Discovery Miles 15 360 Ships in 10 - 15 working days

This book illustrates the current work of leading multilevel modeling (MLM) researchers from around the world.

The book's goal is to critically examine the real problems that occur when trying to use MLMs in applied research, such as power, experimental design, and model violations. This presentation of cutting-edge work and statistical innovations in multilevel modeling includes topics such as growth modeling, repeated measures analysis, nonlinear modeling, outlier detection, and meta analysis.

This volume will be beneficial for researchers with advanced statistical training and extensive experience in applying multilevel models, especially in the areas of education; clinical intervention; social, developmental and health psychology, and other behavioral sciences; or as a supplement for an introductory graduate-level course.

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