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Books > Computing & IT > Computer software packages
Discover 40+ recipes like Mooshroom Burgers, Suspicious Stew, and The Cake! Featuring recipes that are ideal for every skill level (and player type), this cookbook is just what you need to bring a touch of Minecraft into your kitchen. So, what are you waiting for? It's time to gather, cook, and eat! Building can be hungry work. And sometimes, you just need to take a break and enjoy the fruits of your labor, whether that's a quick baked potato while you're hunkered down, waiting for a creeper to quit skulking at your door, or creating a celebratory feast for all your friends! Minecraft: The Official Cookbook gives you everything you need to build awesome meals, no matter your skill level.
Artificial Intelligence and Industry 4.0 explores recent advancements in blockchain technology and artificial intelligence (AI) as well as their crucial impacts on realizing Industry 4.0 goals. The book explores AI applications in industry including Internet of Things (IoT) and Industrial Internet of Things (IIoT) technology. Chapters explore how AI (machine learning, smart cities, healthcare, Society 5.0, etc.) have numerous potential applications in the Industry 4.0 era. This book is a useful resource for researchers and graduate students in computer science researching and developing AI and the IIoT.
As businesses, researchers, and practitioners look to devise new and innovative technologies in the realm of e-commerce, the human side in contemporary organizations remains a test in the industry. ""Utilizing and Managing Commerce and Services Online"" broadens the overall body of knowledge regarding the human aspects of electronic commerce technologies and utilization in modern organizations. ""Utilizing and Managing Commerce and Services Online"" provides comprehensive coverage and understanding of the social, cultural, organizational, and cognitive impacts of e-commerce technologies and advances in organizations around the world. E-commerce strategic management, leadership, organizational behavior, development, and employee ethical issues are only a few of the challenges presented in this all-inclusive work.
Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.
With the increasing advances in hardware technology for data collection, and advances in software technology (databases) for data organization, computer scientists have increasingly participated in the latest advancements of the outlier analysis field. Computer scientists, specifically, approach this field based on their practical experiences in managing large amounts of data, and with far fewer assumptions- the data can be of any type, structured or unstructured, and may be extremely large. Outlier Analysis is a comprehensive exposition, as understood by data mining experts, statisticians and computer scientists. The book has been organized carefully, and emphasis was placed on simplifying the content, so that students and practitioners can also benefit. Chapters will typically cover one of three areas: methods and techniques commonly used in outlier analysis, such as linear methods, proximity-based methods, subspace methods, and supervised methods; data domains, such as, text, categorical, mixed-attribute, time-series, streaming, discrete sequence, spatial and network data; and key applications of these methods as applied to diverse domains such as credit card fraud detection, intrusion detection, medical diagnosis, earth science, web log analytics, and social network analysis are covered.
Commercial systems built today are increasingly using XML technologies for storing any amount of text or data. Services and Business Computing Solutions with XML: Applications for Quality Management and Best Processes collects the latest research for academicians and practitioners that describes the use and synergy between data structure technologies. This book explores and investigates various issues of XML data and related applications summarized by Web services.
In the healthcare field, there is limited literature published on the subject of global deployment, diffusion, adoption, use, and impact of information communication technologies in the context of health informatics and electronic healthcare applications. Due to a lack of such literature, those involved in healthcare spend a great deal of time searching and gathering information from various sources. ""The Handbook of Research on Advances in Health Informatics and Electronic Healthcare Applications: Global Adoption and Impact of Information Communication Technologies"" for the first time brings to the healthcare community a comprehensive resource elucidating the adoption and usage of health informatics. Gathering an in-depth collection of research articles and case studies from leading experts worldwide, this handbook of research provides a global understanding of the advances in health informatics and electronic applications in healthcare delivery and management.
This book covers the MATLAB syntax and the environment suitable for someone with no programming background. The first four chapters present information on basic MATLAB programming including computing terminology, MATLAB specific syntax and control structures, operators, arrays and matrices. The next cluster covers grouping data, working with files, making images, creating graphical user interfaces, experimenting with sound, and the debugging environment. The final three chapters contain case studies on using MATLAB and other tools and devices (e.g., Arduino, Linux, Git, Mex, etc.) important for basic programming knowledge. Companion files with code and 4 color figures are on the disc or available from the publisher. Features: Covers the MATLAB syntax and the environment, suitable for someone with no programming background Numerous examples, projects, and practical applications enhance understanding of subjects under discussion with over 100 MATLAB scripts and functions Includes companion files with code and 4 color figures from the text (on the disc or available from the publisher)
"Simulation and Verification of Electronic and Biological Systems" provides a showcase for the Circuit and Multi-Domain Simulation Workshop held in San Jose, California, USA, on November 5, 2009. The nine chapters are contributed by experts in the field and provide a broad discussion of recent developments on simulation, modeling and verification of integrated circuits and biological systems. Specific topics include large scale parallel circuit simulation, industrial practice of fast SPICE simulation, structure-preserving model order reduction of interconnects, advanced simulation techniques for oscillator networks, dynamic stability of static memories and biological systems as well as verification of analog integrated circuits. Simulation and verification are fundamental enablers for understanding, analyzing and designing an extremely broad range of engineering and biological circuits and systems. The design of nanometer integrated electronic systems and emerging biomedical applications have stimulated the development of novel simulation and verification techniques and methodologies. "Simulation and Verification of Electronic and Biological Systems" provides a broad discussion of recent advances on simulation, modeling and verification of integrated circuits and biological systems and offers a basis for stimulating new innovations. "
The latest developments in rendering, visualization, and rasterization hardware are reported in this volume, which contains revised versions of thecontributions to the Sixth Eurographics Workshop on Graphics Hardware, held in Vienna in September 1991 in conjunction with the Eurographics '91 Conference. The book has five parts and a keynote paper, "Issues and Directions for Graphics Hardware Accelerators," by Kurt Akeley. The first part of the book concerns graphics hardware design, including simulation and silicon compilers. The second part contains two papers on graphics systems. The third part focuses on volume (voxel-based) machines, describing two devices to facilitate transformations of volumes. The fourth part includes papers on rasterization systems, including character rasterization and scan-conversion of triangular faces. The papers in the last part of the book focus on rendering machines. They include a programmable rendering engine, primitive shaders, and radiosity implementation on a parallel architecture.
This unique resource provides engineers and students with a practical approach to quickly learning the software-defined radio concepts they need to know for their work in the field. By prototyping and evaluating actual digital communication systems capable of performing "over-the-air" wireless data transmission and reception, this volume helps readers attain a first-hand understanding of critical design trade-offs and issues. Moreover, professionals gain a sense of the actual "real-world" operational behavior of these systems. With the purchase of the book, readers gain access to several ready-made Simulink experiments at the publisher's website. This collection of laboratory experiments, along with several examples, enables engineers to successfully implement the designs discussed the book in a short period of time. These files can be executed using MATLAB version R2011b or later.
As two areas of study that thrive on change and innovation, the combination of electronic resources and corporation management presents many challenges to researchers and professionals as information is discovered and applied to existing practices. Business Technologies in Contemporary Organizations: Adoption, Assimilation, and Institutionalization investigates the reciprocal relationship between information systems and corporations in order to understand and assess the benefits of this partnership as technology continues to progress. This publication is an essential reference source for researchers, practitioners, and students interested in the practical and theoretical implementation of information systems and electronic resources in corporations and firms.
In recent years, spatial analysis has become an increasingly active field, as evidenced by the establishment of educational and research programs at many universities. Its popularity is due mainly to new technologies and the development of spatial data infrastructures. This book illustrates some recent developments in spatial analysis, behavioural modelling, and computational intelligence. World renown spatial analysts explain and demonstrate their new and insightful models and methods. The applications are in areas of societal interest such as the spread of infectious diseases, migration behaviour, and retail and agricultural location strategies. In addition, there is emphasis on the uses of new technologoies for the analysis of spatial data through the application of neural network concepts.
It is, indeed, widely acceptable today that nowhere is it more important to focus on the improvement of software quality than in the case of systems with requirements in the areas of safety and reliability - especially for distributed, real-time and embedded systems. Thus, much research work is under progress in these fields, since software process improvement impinges directly on achieved levels of quality, and many application experiments aim to show quantitative results demonstrating the efficacy of particular approaches. Requirements for safety and reliability - like other so-called non-functional requirements for computer-based systems - are often stated in imprecise and ambiguous terms, or not at all. Specifications focus on functional and technical aspects, with issues like safety covered only implicitly, or not addressed directly because they are felt to be obvious; unfortunately what is obvious to an end user or system user is progressively less so to others, to the extend that a software developer may not even be aware that safety is an issue. Therefore, there is a growing evidence for encouraging greater understanding of safety and reliability requirements issues, right across the spectrum from end user to software developer; not just in traditional safety-critical areas (e.g. nuclear, aerospace) but also acknowledging the need for such things as heart pacemakers and other medical and robotic systems to be highly dependable.
ICMCCA 2012 is the first International Conference on Multimedia Processing, Communication and Computing Applications and the theme of the Conference is chosen as 'Multimedia Processing and its Applications'. Multimedia processing has been an active research area contributing in many frontiers of today's science and technology. This book presents peer-reviewed quality papers on multimedia processing, which covers a very broad area of science and technology. The prime objective of the book is to familiarize readers with the latest scientific developments that are taking place in various fields of multimedia processing and is widely used in many disciplines such as Medical Diagnosis, Digital Forensic, Object Recognition, Image and Video Analysis, Robotics, Military, Automotive Industries, Surveillance and Security, Quality Inspection, etc. The book will assist the research community to get the insight of the overlapping works which are being carried out across the globe at many medical hospitals and institutions, defense labs, forensic labs, academic institutions, IT companies and security & surveillance domains. It also discusses latest state-of-the-art research problems and techniques and helps to encourage, motivate and introduce the budding researchers to a larger domain of multimedia.
Computer Science and Operations Research continue to have a synergistic relationship and this book - as a part of the Operations Research and Computer Science Interface Series - sits squarely in the center of the confluence of these two technical research communities. The research presented in the volume is evidence of the expanding frontiers of these two intersecting disciplines and provides researchers and practitioners with new work in the areas of logic programming, stochastic optimization, heuristic search and post-solution analysis for integer programs. The chapter topics span the spectrum of application level. Some of the chapters are highly applied and others represent work in which the application potential is only beginning. In addition, each chapter contains expository material and reviews of the literature designed to enhance the participation of the reader in this expanding interface.
Official lavish in-depth coffee table art book for the first-person horror adventure game Scorn, inspired by H.R. Giger and Zdzislaw Beksinski, to be released on Xbox series X/S, Microsoft Windows, Steam, and Windows Store. In this coffee table hardback, uncover the concept and vision behind Scorn, alongside insight from the artists and software designers at Ebb. The game is set in a nightmarish universe of odd forms and somber tapestry inspired by the work of H.R. Giger, and designed around the idea of "being thrown into the world". This lavish book explores the characters, creatures, weapons, and locations, with maps, user interfaces, concept art, and original designs. The unsettling biomechanical environment is a character in itself, and every location reveals its own theme, puzzles, and characters that are integral in creating a cohesive lived-in world. "It blends the anatomical and organic with the mechanical and architectural to create fleshy, irregular landscapes inhabited by shambling monstrosities" - PC Gamer magazine
Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use ofcomputer-aided designbecame the norm for nearly all architectural, engineering, and construction firms in the 1990s, 3D visualizations have become standard practice today. This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations. The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environmentsometimes the hard way. 3ds Max is a large and complex application, but by learning just the features that apply to visualizations, you'll be learning everything you need to know to get ahead in the industry in the shortest possible amount of time.
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