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Books > Computing & IT > Computer software packages
This book provides comprehensive coverage of fundamentals of database management system. It contains a detailed description on Relational Database Management System Concepts. There are a variety of solved examples and review questions with solutions. This book is for those who require a better understanding of relational data modeling, its purpose, its nature, and the standards used in creating relational data model.
This book contains the collection of papers presented at the conference of the International Federation for Information Processing Working Group 8.2 "Information and Organizations." The conference took place during June 21-24, 2009 at the Universidade do Minho in Guimaraes, Portugal. The conference entitled "CreativeSME - The Role of IS in Leveraging the Intelligence and Creativity of SME's" attracted high-quality submissions from across the world. Each paper was reviewed by at least two reviewers in a double-blind review process. In addition to the 19 papers presented at the conference, there were five panels and four workshops, which covered a range of issues relevant to SMEs, creativity and information systems. We would like to show our appreciation of the efforts of our two invited keynote speakers, Michael Dowling of the University of Regensburg, Germany and Carlos Zorrinho, Portuguese coordinator of the Lisbon Strategy and the Technological Plan. The following organizations supported the conference through financial or other contributions and we would like to thank them for their engagement: "
Systems for Online Transaction Processing (OLTP) and Online Analytical Processing (OLAP) are currently separate. The potential of the latest technologies and changes in operational and analytical applications over the last decade have given rise to the unification of these systems, which can be of benefit for both workloads. Research and industry have reacted and prototypes of hybrid database systems are now appearing. Benchmarks are the standard method for evaluating, comparing and supporting the development of new database systems. Because of the separation of OLTP and OLAP systems, existing benchmarks are only focused on one or the other. With the rise of hybrid database systems, benchmarks to assess these systems will be needed as well. Based on the examination of existing benchmarks, a new benchmark for hybrid database systems is introduced in this book. It is furthermore used to determine the effect of adding OLAP to an OLTP workload and is applied to analyze the impact of typically used optimizations in the historically separate OLTP and OLAP domains in mixed-workload scenarios.
This book presents computer programming as a key method for solving mathematical problems. There are two versions of the book, one for MATLAB and one for Python. The book was inspired by the Springer book TCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style is more accessible and concise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set of skills that allows the students to write simple programs for solving common mathematical problems with numerical methods in engineering and science courses. The emphasis is on generic algorithms, clean design of programs, use of functions, and automatic tests for verification.
The methodological system known as The NuneX Method, so named after its developer, Richard Nunez, took over 14 years of experience, documentation, and experimenting to develop and refine into a workable documentation system. This system can handle the influx of progress and change within information technology and be utilized as a form of technical knowledge management. The main objectives for this methodology are for any technical professional to properly document a project, system implementation, work request, or repair, and maintain a personal library of their own for reference and professional growth. It can even serve as a gauge to measure the success an IT professional achieves as one improves and becomes more aware and open to new ideas and techniques. Use of The NuneX Method can certainly contribute to an IT professional's own personal success story and be a tool to utilize anytime and anywhere. It was developed by an IT professional for IT professionals, namely those who work in the technical areas within Information Technology. techniques for IT professionals who work in technical and engineering level positions. 6. Refinement; 7. Maintenance & Updating documentation and allow for better quality service and professional advancement within a technical career. complete with practical, real-world exercises to enhance the learning process.
Mathematical optimization is used in nearly all computer graphics
applications, from computer vision to animation. This book teaches
readers the core set of techniques that every computer graphics
professional should understand in order to envision and expand the
boundaries of what is possible in their work.
Based on more than 10 years of teaching experience, Blanken and his coeditors have assembled all the topics that should be covered in advanced undergraduate or graduate courses on multimedia retrieval and multimedia databases. The single chapters of this textbook explain the general architecture of multimedia information retrieval systems and cover various metadata languages such as Dublin Core, RDF, or MPEG. The authors emphasize high-level features and show how these are used in mathematical models to support the retrieval process. For each chapter, there 's detail on further reading, and additional exercises and teaching material is available online.
Computational welding mechanics (CWM) provides an important
technique for modelling welding processes. Welding simulations are
a key tool in improving the design and control of welding processes
and the performance of welded components or structures. CWM can be
used to model phenomena such as heat generation, thermal stresses
and large plastic deformations of components or structures. It also
has a wider application in modelling thermomechanical and
microstructural phenomena in metals. This important book reviews
the principles, methods and applications of CWM.
Particle models play an important role in many applications in physics, chemistry and biology. They can be studied on the computer with the help of molecular dynamics simulations. This book presents in detail both the necessary numerical methods and techniques (linked-cell method, SPME-method, tree codes, multipole technique) and the theoretical background and foundations. It illustrates the aspects modelling, discretization, algorithms and their parallel implementation with MPI on computer systems with distributed memory. Furthermore, detailed explanations are given to the different steps of numerical simulation, and code examples are provided. With the description of the algorithms and the presentation of the results of various simulations from the areas material science, nanotechnology, biochemistry and astrophysics, the reader of this book will be able to write his own programs for molecular dynamics step by step and to run successful experiments.
This book presents bond graph model-based fault detection with a focus on hybrid system models. The book addresses model design, simulation, control and model-based fault diagnosis of multidisciplinary engineering systems. The text beings with a brief survey of the state-of-the-art, then focuses on hybrid systems. The author then uses different bond graph approaches throughout the text and provides case studies.
The recent popularity of Social Network Sites (SNS) shows that there is a growing interest in articulating, making visible, and managing personal or professional relationships through technology-enabled environments. Networked Sociability and Individualism: Technology for Personal and Professional Relationships provides a multidisciplinary framework for analyzing the new forms of sociability enabled by digital media and networks. This book focuses on a variety of social media and computer-mediated communication environments with the aim of identifying and understanding different types of social behavior and identity expression.
This book covers various aspects of spatial data modelling specifically regarding three-dimensional (3D) modelling and structuring. The realization of "true" 3D geoinformation spatial systems requires a high input, and the developmental process is taking place in various research centers and universities around the globe. The development of such systems and solutions, including the modelling theories are presented in this book.
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it. Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.
In fields as diverse as research and development, governance, and international trade, success depends on effective communication. However, limited research exists on how professionals can express themselves consistently across disciplines. Modern Trends Surrounding Information Technology Standards and Standardization within Organizations showcases the far-ranging economic and societal ramifications incited by technical standardization between individuals, organizations, disciplines, and nations. This publication serves as a valuable model for inter-disciplinary scholars, IT researchers, and professionals interested in the link between technology and social change in an increasingly networked and interconnected global society.
This book presents four mathematical essays which explore the foundations of mathematics and related topics ranging from philosophy and logic to modern computer mathematics. While connected to the historical evolution of these concepts, the essays place strong emphasis on developments still to come. The book originated in a 2002 symposium celebrating the work of Bruno Buchberger, Professor of Computer Mathematics at Johannes Kepler University, Linz, Austria, on the occasion of his 60th birthday. Among many other accomplishments, Professor Buchberger in 1985 was the founding editor of the Journal of Symbolic Computation; the founder of the Research Institute for Symbolic Computation (RISC) and its chairman from 1987-2000; the founder in 1990 of the Softwarepark Hagenberg, Austria, and since then its director. More than a decade in the making, Mathematics, Computer Science and Logic - A Never Ending Story includes essays by leading authorities, on such topics as mathematical foundations from the perspective of computer verification; a symbolic-computational philosophy and methodology for mathematics; the role of logic and algebra in software engineering; and new directions in the foundations of mathematics. These inspiring essays invite general, mathematically interested readers to share state-of-the-art ideas which advance the never ending story of mathematics, computer science and logic. Mathematics, Computer Science and Logic - A Never Ending Story is edited by Professor Peter Paule, Bruno Buchberger s successor as director of the Research Institute for Symbolic Computation. "
This book examines air pollution of a big city using multi-year and multi-season data from ground-based air monitoring stations and satellite sounding data, which provides more clear and detailed information on the main sources of air pollution, the long-term trend of pollution, the influence of meteorological parameters on pollution levels, and trajectories of polluted air masses. For example, the book shows that particulate matter from local sources is transported from deserts to create air quality challenges. It also analyzes the effects of desert and semi-desert landscapes on high concentrations of pollutants.
The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it s on to the methods themselves. Even though
point-based graphics is in its infancy, practitioners have already
established many effective, economical techniques for achieving all
the major effects associated with traditional 3D Modeling and
rendering. You ll learn to apply these techniques, and you ll also
learn how to create your own. The final chapter demonstrates how to
do this using Pointshop3D, an open-source tool for developing new
point-based algorithms. A copy of this tool can be found on the
companion website.
Computer graphics systems are capable of generating stunningly
realistic images of objects that have never physically existed. In
order for computers to create these accurately detailed images,
digital models of appearance must include robust data to give
viewers a credible visual impression of the depicted materials. In
particular, digital models demonstrating the nuances of how
materials interact with light are essential to this capability.
In the early days of the Web a need was recognized for a language
to display 3D objects through a browser. An HTML-like language,
VRML, was proposed in 1994 and became the standard for describing
interactive 3D objects and worlds on the Web. 3D Web courses were
started, several best-selling books were published, and VRML
continues to be used today. However VRML, because it was based on
HTML, is a stodgy language that is not easy to incorporate with
other applications and has been difficult to add features to.
Meanwhile, applications for interactive 3D graphics have been
exploding in areas such as medicine, science, industry, and
entertainment. There is a strong need for a set of modern Web-based
technologies, applied within a standard extensible framework, to
enable a new generation of modeling & simulation applications
to emerge, develop, and interoperate. X3D is the next generation
open standard for 3D on the web. It is the result of several years
of development by the Web 3D Consortium's X3D Task Group. Instead
of a large monolithic specification (like VRML), which requires
full adoption for compliance, X3D is a component-based architecture
that can support applications ranging from a simple non-interactive
animation to the latest streaming or rendering applications. X3D
replaces VRML, but also provides compatibility with existing VRML
content and browsers. Don Brutzman organized the first symposium on
VRML and is playing a similar role with X3D; he is a founding
member of the consortium. Len Daly is a professional member of the
consortium and both Len and Don have been involved with the
development of the standard from the start.
Senior level/graduate level text/reference presenting state-of-the- art numerical techniques to solve the wave equation in heterogeneous fluid-solid media. Numerical models have become standard research tools in acoustic laboratories, and thus computational acoustics is becoming an increasingly important branch of ocean acoustic science. The first edition of this successful book, written by the recognized leaders of the field, was the first to present a comprehensive and modern introduction to computational ocean acoustics accessible to students. This revision, with 100 additional pages, completely updates the material in the first edition and includes new models based on current research. It includes problems and solutions in every chapter, making the book more useful in teaching (the first edition had a separate solutions manual). The book is intended for graduate and advanced undergraduate students of acoustics, geology and geophysics, applied mathematics, ocean engineering or as a reference in computational methods courses, as well as professionals in these fields, particularly those working in government (especially Navy) and industry labs engaged in the development or use of propagating models.
This book offers a basic introduction to genetic algorithms. It provides a detailed explanation of genetic algorithm concepts and examines numerous genetic algorithm optimization problems. In addition, the book presents implementation of optimization problems using C and C++ as well as simulated solutions for genetic algorithm problems using MATLAB 7.0. It also includes application case studies on genetic algorithms in emerging fields.
Covering key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabilities, this important book provides comprehensive coverage of web accessibility. Written by leading experts in the field, it provides an overview of existing research and also looks at future developments, providing a much deeper insight than can be obtained through existing research libraries, aggregations, or search engines.
The physics of metal forming and metal removing is normally expressed using non-linear partial differential equations which can be solved using the finite element method (FEM). However, when the process parameters are uncertain and/or the physics of the process is not well understood, soft computing techniques can be used with FEM or alone to model the process. Using FEM, fuzzy set theory and neural networks as modeling tools; Modeling of Metal Forming and Machining Processes provides a complete treatment of metal forming and machining, and includes: a [ an explanation of FEM and its application to the modeling of manufacturing processes; a [ a discussion of the numerical difficulties of FEM; a [ chapters on the application of soft computing techniques in this modeling process. The algorithms and solved examples included make Modeling of Metal Forming and Machining Processes of value to postgraduates, senior undergraduates, lecturers and researchers in these fields. R&D engineers and consultants for the manufacturing industry will also find it of use. |
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