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Books > Computing & IT > Computer software packages
Advances in information technology (IT) have influenced how
organizations do business. With IT playing such a pivotal role in
the operations and success of an organization, it is imperative
that it be used strategically. As a repository of cases, Cases on
E-Readiness and Information Systems Management in Organizations:
Tools for Maximizing Strategic Alignment contains research that
readers can use to assess the e-readiness of their own
organizations. This book presents principles, tools, and techniques
about e-readiness, while also offering in-depth perspectives on
applying the e-readiness model for the purpose of aligning IT with
organizational strategies.
Amid the restless evil of Sanctuary, only the Horadrim-an ancient
order of heroes and scholars-wield the knowledge needed to light
the way for humanity. In the Book of Lorath, join Lorath Nahr, one
of the last of the dwindling Horadrim, on a journey through
Sanctuary's most powerful relics and the stories behind them. It is
Lorath's hope that this volume will preserve his knowledge for all
time . . . and pass it down to those who will inherit the fight
against the Prime Evils. Direct from the Diablo (R) development
team and award-winning author Matthew J. Kirby, this immersive,
must-have compendium with all-new illustrations showcases the
artifacts that have often been-and might yet be-the key to tipping
the fate of the world.
This book offers examples of programs designed for analysis of
variance and related statistical tests of significance that can be
run with SPSS. The reader may copy these programs directly,
changing only the names or numbers of levels of factors according
to individual needs. Ways of altering command specifications to fit
situations with larger numbers of factors are discussed and
illustrated, as are ways of combining program statements to request
a variety of analyses in the same program. The first two chapters
provide an introduction to the use of SPSS, Versions 3 and 4.
General rules concerning the use of commands, subcommands, and
keywords are discussed, providing a specific introduction to the
use of SPSS for analysis of variance. They provide detailed
programs for obtaining omnibus F tests in completely randomized
designs and for designs that include repeated measures factors. The
remaining chapters may be read independently and in any order.
Although GIS has been in existence for over 20 years, the systems
have only recently matured to the point where they have become
accessible to geographers, planners, environmental scientists and
others as an affordable and practical tool for spatial analysis.
Much of the GIS literature is scattered over the journals and
technical reports of a number of disciplines. These sources are
often not widely available especially to the newcomer to the field.
This text was assembled to bring together what we believe is a
balanced sampling of written works that cover important aspects of
the basic principles involved in GIS, as well as to provide some
examples of GIS applications.
This book is designed to cover the basics of C++, the powerful
programming language used by developers all over the world. Its
readily understandable concepts and easy syntax are used in video
games, embedded systems, IoT devices, and resource-heavy AI
applications. Using a "self-teaching" method with numerous examples
and figures, the book covers all of the major C++ concepts,
including pointers, classes, strings, arrays, polymorphism,
inheritance, file handling, and more. Various types of the end of
chapter exercises include theoretical, practical, and multiple
choice (with answers) to enhance comprehension of the topics
covered.
Expert advice from several industrial professionals who have worked
for some of the world's biggest tech and interactive companies.
Best practices that not only prepare writers on how to apply their
craft to new fields, but also prepare them for the common ambiguity
they will find in corporate and start-up environments. Breakdown of
platforms that shows how tech capabilities can fulfill content
expectations and how content can fulfill tech expectations. Basic
storytelling mechanics customized to today's popular technologies
and traditional gaming platforms.
This study surveys the approaches used and problems encountered in
the modelling of real geophysical data. It addresses key themes of
the modelling process including the selection of reliable data, the
choice of data structure and the objective analysis of 3-D
information presented in the model.
Highly recommended by JASA, Technometrics, and other leading
statistical journals, the first two editions of this bestseller
showed how to easily perform complex linear mixed model (LMM)
analyses via a variety of software programs. Linear Mixed Models: A
Practical Guide Using Statistical Software, Third Edition continues
to lead readers step-by-step through the process of fitting LMMs.
The third edition provides a comprehensive update of the available
tools for fitting linear mixed-effects models in the newest
versions of SAS, SPSS, R, Stata, and HLM. All examples have been
updated, with a focus on new tools for visualization of results and
interpretation. New conceptual and theoretical developments in
mixed-effects modeling have been included, and there is a new
chapter on power analysis for mixed-effects models.
Features:*Dedicates an entire chapter to the key theories
underlying LMMs for clustered, longitudinal, and repeated measures
data *Provides descriptions, explanations, and examples of software
code necessary to fit LMMs in SAS, SPSS, R, Stata, and HLM
*Contains detailed tables of estimates and results, allowing for
easy comparisons across software procedures *Presents step-by-step
analyses of real-world data sets that arise from a variety of
research settings and study designs, including hypothesis testing,
interpretation of results, and model diagnostics *Integrates
software code in each chapter to compare the relative advantages
and disadvantages of each package *Supplemented by a website with
software code, datasets, additional documents, and updates Ideal
for anyone who uses software for statistical modeling, this book
eliminates the need to read multiple software-specific texts by
covering the most popular software programs for fitting LMMs in one
handy guide. The authors illustrate the models and methods through
real-world examples that enable comparisons of model-fitting
options and results across the software procedures.
Using a unique in-depth, case-based approach, Cengage's NEW
PERSPECTIVES COLLECTION, MICROSOFT (R) 365 (R) & OFFICE (R)
2021 INTRODUCTORY prepares you for the Microsoft (R) Office (R)
Specialist (MOS) certification exam -- and success in your future
career. As you apply Microsoft (R) Office (R) skills to real-world
business scenarios based on Burning Glass market insights, you will
sharpen your critical-thinking and problem-solving skills.
Professional tips and insights incorporated throughout provide
context and relevancy to real-world practice, while ProSkills Boxes
help strengthen your employability skills, including written and
verbal communication. Updated coverage of Microsoft (R) 365 (R)
features and enhanced support for Mac users are also included. In
addition, MindTap and up-to-date SAM (Skills Assessment Manager)
online resources provide interactive study tools to help maximize
your study time -- and results.
Politics, gut reactions, leaps of faith, and assumptions will never
drive a successful business. With barriers to start a company being
lowered every day, the rapid influx of new startups throughout
every industry, and the constant chaos from within existing
organizations, logic and sound decision making are commonly
replaced with swift moving actions with only the short-term in
mind. Decision makers are constantly moving to make businesses
simpler, more fluid, more agile, and better. In this disaster of
chaos one simple concept is easily left behind: thought. More
specifically, what gets left behind is forethought. In The
Scalability Coefficient, software expert and entrepreneur Trevor
Hall outlines a new method of analyzing your business so you can
accommodate the steady pace of modern business, while pushing your
organization to success with complete, thoughtful decisions based
off facts. Through the design of this engineering-centric method of
business analysis, Trevor will describe the method of dissecting
and organizing your business into its most atomic pieces and how to
logically rebuild your thoughts as a holistic unit. By creating an
organization's "Scalability Coefficient," you will have a new tool
based directly off the facts that shape your company. And with that
tool, you can make swift decisions to gain the highest level of
efficiency both for the short-term while always considering the
long-term visions and goals. Following an example of a fictitious
business through the analysis, The Scalability Coefficient will
describe the concepts through practical application which you can
then apply to any company, team, or project. It demonstrates the
complexities of a seemingly simple company by disassembling it into
logical pieces, them piecing it back together with logic and
thought, forming its custom "Scalability Coefficient" along the
way. The end takeaway being the Coefficient, which acts as a
fact-driven formula for driving critical business decisions.
Combining theory and practice, this updated new edition provides a
complete overview of how to create deep and meaningful quests for
games. It uses the Unity game engine in conjunction with Fungus and
other free plugins to provide an accessible entry into quest
design. The book begins with an introduction to the theory and
history of quests in games, before covering four theoretical
components of quests: their spaces, objects, actors, and
challenges. Each chapter also includes a practical section, with
accompanying exercises and suggestions for the use of specific
technologies for four crucial aspects of quest design: * level
design * quest item creation * NPC and dialogue construction *
scripting This book will be of great interest to all game designers
looking to create new, innovative quests in their games. It will
also appeal to new media researchers, as well as humanities
scholars in the fields of mythology and depth-psychology that want
to bring computer-assisted instruction into their classroom in an
innovative way. The companion website includes lecture and workshop
slides, and can be accessed at: www.designingquests.com
Whether you are a beginner or experienced user, learn about new
features in this version or discover and use some of Word's
functions for the first time. Joan Lambert, author of multiple
books on the Microsoft Office Suite, creator of many Lynda.com
videos and an experienced corporate trainer used her experience and
knowledge to cover the most relevant functions for users at
different levels. Suggested uses: Workplace -- flat for easy
storage and access at a moments notice to find a function you need
to use, or to jog your memory for a function you do not use often;
Company Training -- reduce help-desk calls and keep productivity
flowing for a team or for your entire company;
Students/Teachers/Parents -- help with the learning curve in a
classroom or for your child and any projects requiring Word;
College Students -- make sure you are using features that can make
your life easier.
Save the Magaambya! The heroes return to the Magaambya magic
academy to find the villain they’d vanquished on a distant planet
had set another scheme in motion long ago. Students and teachers
have been twisted by evil magic, and the heroes must engage in
legendary tests to gain the means to free them. While a monstrous
foe thrashes through the Magaambya, it’s up to the heroes to save
the school from utter destruction! “Shadows of the Ancients” is
a Pathfinder adventure for four 18th-level characters by Saif
Ansari. This adventure concludes the Strength of Thousands
Adventure Path, a six-part, monthly campaign in which the heroes
rise from humble students to influential teachers, and ultimately
decide the fate of the Magaambya. This adventure provides guidance
to tell stories that are like fables or set in truly unusual
adventure locations, and concludes with a look at powerful
monsters, magic, and abilities that only the mightiest Magaambyan
heroes can claim! Each monthly full-color softcover Pathfinder
Adventure Path volume contains an in-depth adventure scenario,
stats for several new monsters, and support articles meant to give
Game Masters additional material to expand their campaign.
Pathfinder Adventure Path volumes use the Open Game License and
work with both the Pathfinder RPG and the world’s oldest fantasy
RPG.
The popularity of object-oriented concepts, design, and programming
has stimulated the need for a database system that enables a
straightforward process to store and retrieve object instances.
Object-Oriented Oracle explores object-oriented features and
techniques in Oracle DBMS. This book describes comprehensive and
fundamental aspects of object-oriented data modeling and
implementation in Oracle. It covers the implementation of
structural aspects of an object model, including object types,
collection types, object referencing, nested tables, and
inheritance structures, as well as the behavioral aspects including
encapsulated member procedures and functions. Object-Oriented
Oracle discusses the complete cycle of database design using
object-oriented concepts, implementation of object-relational
Oracle, and data manipulations using member procedures/functions
and object-relational queries. Object-Oriented Oracle contains a
wealth of information, such as case studies in every chapter, as
well as exercises at the end of each chapter which helps readers to
absorb the topics better, all reasons this book is a necessary
collection addition for academics, researchers, educators, and IT
professionals everywhere.
Until now, the myths, mysteries, and machinations of the Destiny
universe were found hidden throughout the worlds-enticing threads
that hinted at a greater tapestry. The Destiny Grimoire Anthology
weaves tales from multiple sources together for the first time,
casting new light on Destiny's most legendary heroes, infamous
villains, and their greatest moments of triumph and tragedy.
Bungie presents the Destiny Grimoire Anthology, a must-have
collectible lore compendium designed and assembled for Destiny's
devoted and enlightened scholars and lore lovers, as well as fans
of fantasy and science fiction storytelling. Until now, the myths,
mysteries, and machinations of the Destiny universe were found
hidden throughout the worlds - enticing threads that hinted at a
greater tapestry. The Destiny Grimoire Anthology weaves tales from
multiple sources together for the first time, casting new light on
Destiny's most legendary heroes, infamous villains, and their
greatest moments of triumph and tragedy. Each unique volume intends
to illuminate a facet of the world, and the complete anthology will
confirm and challenge players' thoughts and assumptions on what it
means to be a Guardian, offering new and differing perspectives on
the cosmic war that rages between the Traveler and its ancient
enemies.
The Art of Game Design guides you through the design process
step-by-step, helping you to develop new and innovative games that
will be played again and again. It explains the fundamental
principles of game design and demonstrates how tactics used in
classic board, card and athletic games also work in top-quality
video games. Good game design happens when you view your game from
as many perspectives as possible, and award-winning author Jesse
Schell presents over 100 sets of questions to ask yourself as you
build, play and change your game until you finalise your design.
This latest third edition includes examples from new VR and AR
platforms as well as from modern games such as Uncharted 4 and The
Last of Us, Free to Play games, hybrid games, transformational
games, and more. Whatever your role in video game development an
understanding of the principles of game design will make you better
at what you do. For over 10 years this book has provided
inspiration and guidance to budding and experienced game designers
- helping to make better games faster.
Get ahead of the curve--learn about big data on the blockchain
Blockchain came to prominence as the disruptive technology that
made cryptocurrencies work. Now, data pros are using blockchain
technology for faster real-time analysis, better data security, and
more accurate predictions. Blockchain Data Analytics For Dummies is
your quick-start guide to harnessing the potential of blockchain.
Inside this book, technologists, executives, and data managers will
find information and inspiration to adopt blockchain as a big data
tool. Blockchain expert Michael G. Solomon shares his insight on
what the blockchain is and how this new tech is poised to disrupt
data. Set your organization on the cutting edge of analytics,
before your competitors get there! Learn how blockchain
technologies work and how they can integrate with big data Discover
the power and potential of blockchain analytics Establish data
models and quickly mine for insights and results Create data
visualizations from blockchain analysis Discover how blockchains
are disrupting the data world with this exciting title in the
trusted For Dummies line!
Excel-Tabellen leicht gemacht Man denkt zuerst an Excel, wenn man
an Tabellenkalkulation denkt. Greg Harvey stellt Ihnen in diesem
Buch die neue Version von Excel vor. Er fuhrt Sie Schritt fur
Schritt in die Welt der Tabellen, Diagramme, Formeln und Funktionen
ein und gibt Ihnen zahlreiche Tipps und Tricks an die Hand, wie Sie
Ihre Arbeit mit Excel so effizient wie moglich gestalten konnen.
Dank dieser gelungenen Anleitung kommen Excel-Neulinge und
-Umsteiger auf die Version 2016 schnell und sicher mit dem Programm
zurecht.
Unlock the power of Flash and bring gorgeous animations to life
onscreen. With this Missing Manual, you'll move easily from the
basics to power-user tools - even if you have no programming
experience. Start creating animations in the very first chapter,
and learn how to get professional results for everything from
simple animations to high-end desktop applications in no time. The
important stuff you need to know: Learn animation basics. Find
everything you need to know to get started with Flash. Master the
Flash tools. Learn the animation and effects toolset, with clear
explanations and hands-on examples. Use 3D effects. Rotate and put
objects in motion in three dimensions. Create lifelike motion. Use
the IK Bones tool to simulate realistic body movements and other
linked motions. Speed up development. Use templates, code snippets,
and motion presets. Go mobile. Learn what it takes to design for
BlackBerry and Android mobile devices. Add multimedia. Incorporate
your own audio and video files into Flash. Create rich interactive
animations. Dive into advanced interactivity with easy-to-learn
ActionScript examples.
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