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Books > Computing & IT > Computer software packages

R Visualizations - Derive Meaning from Data (Paperback): David Gerbing R Visualizations - Derive Meaning from Data (Paperback)
David Gerbing
R1,413 Discovery Miles 14 130 Ships in 12 - 17 working days

R Visualizations: Derive Meaning from Data focuses on one of the two major topics of data analytics: data visualization, a.k.a., computer graphics. In the book, major R systems for visualization are discussed, organized by topic and not by system. Anyone doing data analysis will be shown how to use R to generate any of the basic visualizations with the R visualization systems. Further, this book introduces the author's lessR system, which always can accomplish a visualization with less coding than the use of other systems, sometimes dramatically so, and also provides accompanying statistical analyses. Key Features Presents thorough coverage of the leading R visualization system, ggplot2. Gives specific guidance on using base R graphics to attain visualizations of the same quality as those provided by ggplot2. Shows how to create a wide range of data visualizations: distributions of categorical and continuous variables, many types of scatterplots including with a third variable, time series, and maps. Inclusion of the various approaches to R graphics organized by topic instead of by system. Presents the recent work on interactive visualization in R. David W. Gerbing received his PhD from Michigan State University in 1979 in quantitative analysis, and currently is a professor of quantitative analysis in the School of Business at Portland State University. He has published extensively in the social and behavioral sciences with a focus on quantitative methods. His lessR package has been in development since 2009.

What UX is Really About - Introducing a Mindset for Great Experiences (Hardcover): Celia Hodent What UX is Really About - Introducing a Mindset for Great Experiences (Hardcover)
Celia Hodent
R3,991 Discovery Miles 39 910 Ships in 12 - 17 working days

Key Features: This work aims to be the most approachable book about UX. Many books on the topic are highly specialized and are not easy to read for people who just want to understand it better. This book is easy to read and aims to popularize the UX mindset while debunking its main misconceptions. Small format size makes it easy to carry around. Includes content relatable and meaningful to the readers by taking many examples from everyday life with a conversational and light writing style. It tackles the psychology, design, research, process, strategy, and ethics behind offering the best experience with products, systems, or services. Includes a glossary.

Using R and RStudio for Data Management, Statistical Analysis, and Graphics (Hardcover, 2nd edition): Nicholas J. Horton, Ken... Using R and RStudio for Data Management, Statistical Analysis, and Graphics (Hardcover, 2nd edition)
Nicholas J. Horton, Ken Kleinman
R2,395 Discovery Miles 23 950 Ships in 9 - 15 working days

Improve Your Analytical Skills Incorporating the latest R packages as well as new case studies and applications, Using R and RStudio for Data Management, Statistical Analysis, and Graphics, Second Edition covers the aspects of R most often used by statistical analysts. New users of R will find the book's simple approach easy to understand while more sophisticated users will appreciate the invaluable source of task-oriented information. New to the Second Edition The use of RStudio, which increases the productivity of R users and helps users avoid error-prone cut-and-paste workflows New chapter of case studies illustrating examples of useful data management tasks, reading complex files, making and annotating maps, "scraping" data from the web, mining text files, and generating dynamic graphics New chapter on special topics that describes key features, such as processing by group, and explores important areas of statistics, including Bayesian methods, propensity scores, and bootstrapping New chapter on simulation that includes examples of data generated from complex models and distributions A detailed discussion of the philosophy and use of the knitr and markdown packages for R New packages that extend the functionality of R and facilitate sophisticated analyses Reorganized and enhanced chapters on data input and output, data management, statistical and mathematical functions, programming, high-level graphics plots, and the customization of plots Easily Find Your Desired Task Conveniently organized by short, clear descriptive entries, this edition continues to show users how to easily perform an analytical task in R. Users can quickly find and implement the material they need through the extensive indexing, cross-referencing, and worked examples in the text. Datasets and code are available for download on a supplementary website.

The Aesthetics of Virtual Reality (Hardcover): Grant Tavinor The Aesthetics of Virtual Reality (Hardcover)
Grant Tavinor
R4,145 Discovery Miles 41 450 Ships in 12 - 17 working days

This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.

"Suffering Sappho!" - Lesbian Content and Queer Female Characters in Comics (Hardcover): Karly Marie Grice, Christine N.... "Suffering Sappho!" - Lesbian Content and Queer Female Characters in Comics (Hardcover)
Karly Marie Grice, Christine N. Stamper, Michelle Ann Abate
R4,148 Discovery Miles 41 480 Ships in 12 - 17 working days

Comics have been an important locus of queer female identity, community, and politics for generations. Whether taking the form of newspaper strips, comic books, or graphic novels and memoirs, the medium has a long history of featuring female same-sex attraction, relationships, and identity. This book explores the past place, current presence, and possible future status of lesbianism in comics. What role has the medium played in the cultural construction, social (and literal) visibility, and political advocacy of same-sex female attraction and identity? Likewise, how have these features changed over time? How have nonheteronormative female characters been raced, classed, and gendered? What is the relationship between lesbian comics and queer comics? What role has the medium played in establishing the distinction between lesbian and queer female identity as well as blurring, reinforcing, or policing it? What roles have queer female comics, characters, and cartoonists played in the origins, history, and evolution of sequential art as a genre? The essays in this book inspire an engagement with these and other questions as well as provide an exploration of possible answers. They provide a compelling examination of a variety of important titles, characters, creators, topics, themes, and issues. The chapters in this book were originally published as a special issue of the Journal of Lesbian Studies.

The Translation of Realia and Irrealia in Game Localization - Culture-Specificity between Realism and Fictionality (Hardcover):... The Translation of Realia and Irrealia in Game Localization - Culture-Specificity between Realism and Fictionality (Hardcover)
Silvia Pettini
R4,157 Discovery Miles 41 570 Ships in 12 - 17 working days

This book explores the impact of a video game's degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the interface of the real world and the game world where culture-specificity manifests itself. The volume outlines the key elements in the translation of video games, such as textual non-linearity, multitextuality, and playability, and introduces the theoretical framework used to determine a game's respective degree of realism or fictionality. Pettini applies an interdisciplinary approach drawing on video game research and Descriptive Translation Studies to the linguistic and translational analysis of in-game dialogs in English-Italian and English-Spanish language pairs from a corpus of three war video games. This approach allows for an in-depth look at the localization challenges posed by the varying degree of realism and fictionality across video games and the different strategies translators employ in response to these challenges. A final chapter offers a comparative analysis of the three games and subsequently avenues for further research on the role of culture-specificity in game localization. This book is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.

Gene Expression Data Analysis - A Statistical and Machine Learning Perspective (Hardcover): Pankaj Barah, Dhruba Kumar... Gene Expression Data Analysis - A Statistical and Machine Learning Perspective (Hardcover)
Pankaj Barah, Dhruba Kumar Bhattacharyya, Jugal Kumar Kalita
R4,333 Discovery Miles 43 330 Ships in 12 - 17 working days

An introduction to the Central Dogma of molecular biology and information flow in biological systems. A systematic overview of the methods for generating gene expression data. Background knowledge on statistical modeling and machine learning techniques. Detailed methodology of analyzing gene expression data with an example case study. Clustering methods for finding co-expression patterns from microarray, bulkRNA and scRNA data. A large number of practical tools, systems and repositories that are useful for computational biologists to create, analyze and validate biologically relevant gene expression patterns. Suitable for multi-disciplinary researchers and practitioners in computer science and biological sciences.

AI for Games (Hardcover): Ian Millington AI for Games (Hardcover)
Ian Millington
R3,982 Discovery Miles 39 820 Ships in 12 - 17 working days

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI

Exploring Mathematics With Integrated Spreadsheets In Teacher Education (Paperback): Sergei Abramovich Exploring Mathematics With Integrated Spreadsheets In Teacher Education (Paperback)
Sergei Abramovich
R1,310 Discovery Miles 13 100 Ships in 12 - 17 working days

The goal of the book is to technologically enhance the preparation of mathematics schoolteachers using an electronic spreadsheet integrated with Maple and Wolfram Alpha - digital tools capable of sophisticated symbolic computations. The content of the book is a combination of mathematical ideas and concepts associated with pre-college problem solving curriculum and their extensions into more advanced mathematical topics.The book provides prospective and practicing teachers with a foundation for developing a deep understanding of many concepts fundamental to the teaching of school mathematics. It also provides the teachers with a technical expertise in designing spreadsheet-based computational environments.Consistent with the current worldwide guidelines for technology-enhanced teacher preparation, the book emphasizes the integration of context, mathematics, and technology as a method for teaching mathematics. Throughout the book, a number of mathematics education documents developed around the world (Australia, Canada, England, Japan, Singapore, United States) are reviewed as appropriate.

Videogames and the Gothic (Hardcover): Ewan Kirkland Videogames and the Gothic (Hardcover)
Ewan Kirkland
R4,450 Discovery Miles 44 500 Ships in 12 - 17 working days

This book will be a key contribution to both Gothic and digital game scholarship as it argues for close proximity between Gothic culture and the videogame medium itself This book explores the many ways Gothic literature and media have informed videogame design The book moves beyond the study of generic influences of horror on digital gaming, and focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny The book will have resonance with scholars and students in both Gothic and digital game scholarship, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction

New Perspectives Microsoft (R)Office 365 & Office 2019 Intermediate (Paperback, New edition): Patrick Carey, Katherine Pinard,... New Perspectives Microsoft (R)Office 365 & Office 2019 Intermediate (Paperback, New edition)
Patrick Carey, Katherine Pinard, Ann Shaffer, Sasha Vodnik
R1,530 R1,414 Discovery Miles 14 140 Save R116 (8%) Ships in 10 - 15 working days

Develop the Microsoft (R) Office 365 and Office 2019 skills students need to be successful in college and beyond with the emphasis on critical-thinking, problem-solving, and in-depth coverage found in NEW PERSPECTIVES MICROSOFT OFFICE 365 & OFFICE 2019 INTERMEDIATE. Updated with all-new case scenarios, this edition clearly applies the skills students are learning to real-world situations to make concepts even more relevant across the applications and reinforces critical skills to make them successful in their educational and professional careers. NEW PERSPECTIVES MICROSOFT OFFICE 365 & OFFICE 2019 INTERMEDIATE demonstrates the importance of what students are learning while strengthening your skills and helping students transfer those skills to other applications and disciplines for further success. In addition, MindTap and updated SAM (Skills Assessment Manager) online resources are available to guide additional study and ensure successful results.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games (Hardcover): Andrei Nae Immersion, Narrative, and Gender Crisis in Survival Horror Video Games (Hardcover)
Andrei Nae
R4,452 Discovery Miles 44 520 Ships in 12 - 17 working days

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

Game Dev Stories Volume 1 - Interviews About Game Development and Culture (Hardcover): David L Craddock Game Dev Stories Volume 1 - Interviews About Game Development and Culture (Hardcover)
David L Craddock
R4,816 R4,018 Discovery Miles 40 180 Save R798 (17%) Ships in 12 - 17 working days

a collection of interviews from renowned author, David L. Craddock

Game Dev Stories Volume 2 - More Interviews About Game Development and Culture (Hardcover): David L Craddock Game Dev Stories Volume 2 - More Interviews About Game Development and Culture (Hardcover)
David L Craddock
R4,807 R4,008 Discovery Miles 40 080 Save R799 (17%) Ships in 12 - 17 working days

Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

Engineering Production-Grade Shiny Apps (Hardcover): Colin Fay, Sebastien Rochette, Vincent Guyader, Cervan Girard Engineering Production-Grade Shiny Apps (Hardcover)
Colin Fay, Sebastien Rochette, Vincent Guyader, Cervan Girard
R4,486 Discovery Miles 44 860 Ships in 12 - 17 working days

Focused on practical matters: this book will not cover Shiny concepts, but practical tools and methodologies to use for production. Based on experience: this book will be a formalization of several years of experience building Shiny applications. Original content: this book will present new methodology and tooling, not just do a review of what already exists.

Javascript for R (Paperback): John Coene Javascript for R (Paperback)
John Coene
R1,626 Discovery Miles 16 260 Ships in 12 - 17 working days

Little known to many, R works just as well with JavaScript-this book delves into the various ways both languages can work together. The ultimate aim of this work is to put the reader at ease with inviting JavaScript in their data science workflow. In that respect the book is not teaching one JavaScript but rather we show how little JavaScript can greatly support and enhance R code. Therefore, the focus is on integrating external JavaScript libraries and no prior knowledge of JavaScript is required. Key Features: Easy to pick up. An entry way to learning JavaScript for R. Covers topics not covered anywhere else. Easy to follow along.

Javascript for R (Hardcover): John Coene Javascript for R (Hardcover)
John Coene
R3,867 Discovery Miles 38 670 Ships in 12 - 17 working days

Little known to many, R works just as well with JavaScript-this book delves into the various ways both languages can work together. The ultimate aim of this work is to put the reader at ease with inviting JavaScript in their data science workflow. In that respect the book is not teaching one JavaScript but rather we show how little JavaScript can greatly support and enhance R code. Therefore, the focus is on integrating external JavaScript libraries and no prior knowledge of JavaScript is required. Key Features: Easy to pick up. An entry way to learning JavaScript for R. Covers topics not covered anywhere else. Easy to follow along.

Computational Statistics Handbook with MATLAB (Paperback, 3rd edition): Wendy L. Martinez, Angel R. Martinez Computational Statistics Handbook with MATLAB (Paperback, 3rd edition)
Wendy L. Martinez, Angel R. Martinez
R1,654 Discovery Miles 16 540 Ships in 12 - 17 working days

A Strong Practical Focus on Applications and AlgorithmsComputational Statistics Handbook with MATLAB (R), Third Edition covers today's most commonly used techniques in computational statistics while maintaining the same philosophy and writing style of the bestselling previous editions. The text keeps theoretical concepts to a minimum, emphasizing the implementation of the methods. New to the Third EditionThis third edition is updated with the latest version of MATLAB and the corresponding version of the Statistics and Machine Learning Toolbox. It also incorporates new sections on the nearest neighbor classifier, support vector machines, model checking and regularization, partial least squares regression, and multivariate adaptive regression splines. Web ResourceThe authors include algorithmic descriptions of the procedures as well as examples that illustrate the use of algorithms in data analysis. The MATLAB code, examples, and data sets are available online.

Kanban (Hardcover): James Turner Kanban (Hardcover)
James Turner
R886 R770 Discovery Miles 7 700 Save R116 (13%) Ships in 10 - 15 working days
Developing Graphics Frameworks with Python and OpenGL (Hardcover): Lee Stemkoski, Michael Pascale Developing Graphics Frameworks with Python and OpenGL (Hardcover)
Lee Stemkoski, Michael Pascale
R3,889 R3,131 Discovery Miles 31 310 Save R758 (19%) Ships in 12 - 17 working days

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

Video Game Translation and Cognitive Semantics (Hardcover, New edition): Mateusz Sajna Video Game Translation and Cognitive Semantics (Hardcover, New edition)
Mateusz Sajna
R1,539 Discovery Miles 15 390 Ships in 12 - 17 working days

The book concentrates on video game translation from the perspective of cognitive semantics. One of its objectives is to assert that translators' knowledge of cognitive semantics can affect translation, i.e. decoding the sender's mental states and evoking particular mental states in the target language recipient. The work is interdisciplinary and draws on such fields as games studies, cognitive semantics, and translation studies. It also aspires to complete gaps in the scientific research on video games, systematize the knowledge of localization, and ascertain the role played by translators in the localization process. The research material consists of eight video games which belong to different genres, and the investigated English video game texts cover almost 3000 standard pages.

Dungeon Hacks - How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games (Paperback): David L Craddock Dungeon Hacks - How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games (Paperback)
David L Craddock
R1,117 Discovery Miles 11 170 Ships in 12 - 17 working days

In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today-and beyond.

Dungeon Hacks - How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games (Hardcover): David L Craddock Dungeon Hacks - How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games (Hardcover)
David L Craddock
R3,229 R2,719 Discovery Miles 27 190 Save R510 (16%) Ships in 12 - 17 working days

In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today-and beyond.

Feminist War Games? - Mechanisms of War, Feminist Values, and Interventional Games (Paperback): Jon Saklofske, Alyssa Arbuckle,... Feminist War Games? - Mechanisms of War, Feminist Values, and Interventional Games (Paperback)
Jon Saklofske, Alyssa Arbuckle, Jon Bath
R1,399 Discovery Miles 13 990 Ships in 12 - 17 working days

Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence. Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment. Feminist War Games? is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially engaged games.

Flutter For Dummies (Paperback): B Burd Flutter For Dummies (Paperback)
B Burd
R683 R536 Discovery Miles 5 360 Save R147 (22%) Ships in 9 - 15 working days

Create awesome iOS and Android apps with a single tool! Flutter is an app developer's dream come true. With Google's open source toolkit, you can easily build beautiful apps that work across platforms using a single codebase. This flexibility allows you to get your work out to the widest possible audience. With Flutter already being used by thousands of developers worldwide in a market where billions of apps are downloaded every year, now is the right time to get ahead of the curve with this incredible tool. Flutter for Dummies is your friendly, ground-up route to creating multi-platform apps. From how to construct your initial frameworks to writing code in Dart, you'll find the essentials you need to ride the Flutter revolutionary wave to success. This book includes how to create an intuitive and stunning UI, add rich interactivity, and easily pull in data. You'll also see how Flutter features like Hot Reload--providing sub-second refreshes as you refine your work--help you make sure your app is a delight to use. Start simple: follow steps to build a basic app It's alive! Keep connected to online data It moves! Make things fun with animated features Get the word out: use tips to expand your audience Whether you're a fledgling developer or an expert wanting to add a slick feather to your programming cap, join the Flutter revolution now and soar above the rest!

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