0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (6)
  • R100 - R250 (513)
  • R250 - R500 (1,525)
  • R500+ (12,494)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages

Intelligent Multimedia Data Analysis (Hardcover): Siddhartha Bhattacharyya, Indrajit Pan, Abhijit Das, Shibakali Gupta Intelligent Multimedia Data Analysis (Hardcover)
Siddhartha Bhattacharyya, Indrajit Pan, Abhijit Das, Shibakali Gupta; Contributions by Dibya Jyoti Bora, …
R3,845 Discovery Miles 38 450 Ships in 12 - 17 working days

This volume comprises eight well-versed contributed chapters devoted to report the latest findings on the intelligent approaches to multimedia data analysis. Multimedia data is a combination of different discrete and continuous content forms like text, audio, images, videos, animations and interactional data. At least a single continuous media in the transmitted information generates multimedia information. Due to these different types of varieties, multimedia data present varied degrees of uncertainties and imprecision, which cannot be easy to deal by the conventional computing paradigm. Soft computing technologies are quite efficient to handle the imprecision and uncertainty of the multimedia data and they are flexible enough to process the real-world information. Proper analysis of multimedia data finds wide applications in medical diagnosis, video surveillance, text annotation etc. This volume is intended to be used as a reference by undergraduate and post graduate students of the disciplines of computer science, electronics and telecommunication, information science and electrical engineering. THE SERIES: FRONTIERS IN COMPUTATIONAL INTELLIGENCE The series Frontiers In Computational Intelligence is envisioned to provide comprehensive coverage and understanding of cutting edge research in computational intelligence. It intends to augment the scholarly discourse on all topics relating to the advances in artifi cial life and machine learning in the form of metaheuristics, approximate reasoning, and robotics. Latest research fi ndings are coupled with applications to varied domains of engineering and computer sciences. This field is steadily growing especially with the advent of novel machine learning algorithms being applied to different domains of engineering and technology. The series brings together leading researchers that intend to continue to advance the fi eld and create a broad knowledge about the most recent state of the art.

SAS For Dummies 2e (Paperback, 2nd Edition): S. McDaniel SAS For Dummies 2e (Paperback, 2nd Edition)
S. McDaniel
R703 R647 Discovery Miles 6 470 Save R56 (8%) Ships in 12 - 17 working days

The fun and easy way to learn to use this leading business intelligence tool

Written by an author team who is directly involved with SAS, this easy-to-follow guide is fully updated for the latest release of SAS and covers just what you need to put this popular software to work in your business. SAS allows any business or enterprise to improve data delivery, analysis, reporting, movement across a company, data mining, forecasting, statistical analysis, and more. "SAS For Dummies, 2nd Edition " gives you the necessary background on what SAS can do for you and explains how to use the Enterprise Guide.SAS provides statistical and data analysis tools to help you deal with all kinds of data: operational, financial, performance, and morePlaces special emphasis on Enterprise Guide and other analytical tools, covering all commonly used featuresCovers all commonly used features and shows you the practical applications you can put to work in your businessExplores how to get various types of data into the software and how to work with databasesCovers producing reports and Web reporting tools, analytics, macros, and working with your data

In the easy-to-follow, no-nonsense "For" "Dummies" format, "SAS For Dummies" gives you the knowledge and the confidence to get SAS working for your organization.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Getting Started with 3D Printing (Paperback): Liza Kloski, Nick Kloski Getting Started with 3D Printing (Paperback)
Liza Kloski, Nick Kloski
R484 R400 Discovery Miles 4 000 Save R84 (17%) Out of stock

Make: Getting Started with 3D Printing is a practical, informative, and inspiring book that guides readers step-by-step through understanding how this new technology will empower them to take full advantage of all it has to offer. The book includes fundamental topics such as a short history of 3D printing, the best hardware and software choices for consumers, hands-on tutorial exercises the reader can practice for free at home, and how to apply 3D printing in the readers' life and profession. For every maker or would-be maker who is interested, or is confused, or who wants to get started in 3D printing today, this book offers methodical information that can be read, digested, and put into practice immediately!

The Persistence of Code in Game Engine Culture (Hardcover): Eric Freedman The Persistence of Code in Game Engine Culture (Hardcover)
Eric Freedman
R4,449 Discovery Miles 44 490 Ships in 12 - 17 working days

With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.

Title Sequences as Paratexts - Narrative Anticipation and Recapitulation (Paperback): Michael Betancourt Title Sequences as Paratexts - Narrative Anticipation and Recapitulation (Paperback)
Michael Betancourt
R773 Discovery Miles 7 730 Ships in 12 - 17 working days

In his third book on the semiotics of title sequences, Title Sequences as Paratexts, theorist Michael Betancourt offers an analysis of the relationship between the title sequence and its primary text-the narrative whose production the titles credit. Using a wealth of examples drawn from across film history-ranging from White Zombie (1931), Citizen Kane (1940) and Bullitt (1968) to Prince of Darkness (1987), Mission: Impossible (1996), Sucker Punch (2011) and Guardians of the Galaxy, Vol. 2 (2017)-Betancourt develops an understanding of how the audience interprets title sequences as instances of paranarrative, simultaneously engaging them as both narrative exposition and as credits for the production. This theory of cinematic paratexts, while focused on the title sequence, has application to trailers, commercials, and other media as well.

Visualizing Statistical Models And Concepts (Paperback): R.W. Farebrother, Michael Schyns Visualizing Statistical Models And Concepts (Paperback)
R.W. Farebrother, Michael Schyns
R2,033 Discovery Miles 20 330 Ships in 12 - 17 working days

Examines classic algorithms, geometric diagrams, and mechanical principles for enhancing visualization of statistical estimation procedures and mathematical concepts in physics, engineering, and computer programming.

Geometry, Perspective Drawing, And Mechanisms (Hardcover): Talmage James Reid, Donald Row Geometry, Perspective Drawing, And Mechanisms (Hardcover)
Talmage James Reid, Donald Row
R2,161 Discovery Miles 21 610 Ships in 12 - 17 working days

The aim of this book is to examine the geometry of our world and, by blending theory with a variety of every-day examples, to stimulate the imagination of the readers and develop their geometric intuition. It tries to recapture the excitement that surrounded geometry during the Renaissance as the development of perspective drawing gathered pace, or more recently as engineers sought to show that all the world was a machine. The same excitement is here still, as enquiring minds today puzzle over a random-dot stereogram or the interpretation of an image painstakingly transmitted from Jupiter.The book will give a solid foundation for a variety of undergraduate courses, to provide a basis for a geometric component of graduate teacher training, and to provide background for those who work in computer graphics and scene analysis. It begins with a self-contained development of the geometry of extended Euclidean space. This framework is then used to systematically clarify and develop the art of perspective drawing and its converse discipline of scene analysis and to analyze the behavior of bar-and-joint mechanisms and hinged-panel mechanisms. Spherical polyhedra are introduced and scene analysis is applied to drawings of these and associated objects. The book concludes by showing how a natural relaxation of the axioms developed in the early chapters leads to the concept of a matroid and briefly examines some of the attractive properties of these natural structures.

Practical Numerical Mathematics With Matlab: A Workbook (Hardcover): Myron Mike Sussman Practical Numerical Mathematics With Matlab: A Workbook (Hardcover)
Myron Mike Sussman
R3,184 Discovery Miles 31 840 Ships in 10 - 15 working days

This workbook and solutions manual is intended for advanced undergraduate or beginning graduate students as a supplement to a traditional course in numerical mathematics and as preparation for independent research involving numerical mathematics. The solutions manual provides complete MATLAB code and numerical results for each of the exercises in the workbook and will be especially useful for those students without previous MATLAB programming experience. It is also valuable for classroom instructors to help pinpoint the author's intent in each exercise and to provide a model for graders. Upon completion of this material, students will have a working knowledge of MATLAB programming, they will have themselves programmed algorithms encountered in classwork and textbooks, and they will know how to check and verify their own programs against hand calculations and by reference to theoretical results, special polynomial solutions and other specialized solutions. No previous programming experience with MATLAB is necessary.

Interactive Web-Based Data Visualization with R, plotly, and shiny (Hardcover): Carson Sievert Interactive Web-Based Data Visualization with R, plotly, and shiny (Hardcover)
Carson Sievert
R5,689 Discovery Miles 56 890 Ships in 12 - 17 working days

The richly illustrated Interactive Web-Based Data Visualization with R, plotly, and shiny focuses on the process of programming interactive web graphics for multidimensional data analysis. It is written for the data analyst who wants to leverage the capabilities of interactive web graphics without having to learn web programming. Through many R code examples, you will learn how to tap the extensive functionality of these tools to enhance the presentation and exploration of data. By mastering these concepts and tools, you will impress your colleagues with your ability to quickly generate more informative, engaging, and reproducible interactive graphics using free and open source software that you can share over email, export to pdf, and more. Key Features: Convert static ggplot2 graphics to an interactive web-based form Link, animate, and arrange multiple plots in standalone HTML from R Embed, modify, and respond to plotly graphics in a shiny app Learn best practices for visualizing continuous, discrete, and multivariate data Learn numerous ways to visualize geo-spatial data This book makes heavy use of plotly for graphical rendering, but you will also learn about other R packages that support different phases of a data science workflow, such as tidyr, dplyr, and tidyverse. Along the way, you will gain insight into best practices for visualization of high-dimensional data, statistical graphics, and graphical perception. The printed book is complemented by an interactive website where readers can view movies demonstrating the examples and interact with graphics.

Technology in Physical Activity and Health Promotion (Paperback): Zan Gao Technology in Physical Activity and Health Promotion (Paperback)
Zan Gao
R1,486 Discovery Miles 14 860 Ships in 12 - 17 working days

As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging technologies in physical activity and health, considering technological interventions within the dominant theoretical frameworks, exploring the challenges of integrating technology into physical activity promotion and offering solutions for its implementation. Technology in Physical Activity and Health Promotion occupies a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through a range of media, including: social media mobile apps global positioning and geographic information systems wearables active videogames (exergaming) virtual reality settings. Offering a logical and clear critique of technology in physical activity and health promotion, this book will serve as an essential reference for upper-level undergraduates, postgraduate students and scholars working in public health, physical activity and health and kinesiology, and healthcare professionals.

Between the Public and Private in Mobile Communication (Paperback): Ana Serrano Telleria Between the Public and Private in Mobile Communication (Paperback)
Ana Serrano Telleria
R1,361 Discovery Miles 13 610 Ships in 12 - 17 working days

Mobile devices' impact on daily life has raised relevant questions regarding public and private space and communication. Both the technological environment (operating systems, platforms, apps) and media ecosystems (interface design, participatory culture, social media) influence how users deal with the public and private, intimate and personal spheres. Leading researchers in communication, art, computer engineering, education, law, sociology, philosophy, and psychology here explore current methodologies for studying the dichotomy of the public and private in mobile communication, providing a foundation for further research.

Teach Yourself VISUALLY Excel 365 (Paperback): P. McFedries Teach Yourself VISUALLY Excel 365 (Paperback)
P. McFedries
R595 Discovery Miles 5 950 Ships in 12 - 17 working days

Excel-erate your Excel 365 knowledge with the celebrated Teach Yourself VISUALLY series In Teach Yourself VISUALLY: Excel 365, veteran tech educator and writer Paul McFedries delivers a practical, step-by-step guide to using the latest version of the world's most popular spreadsheet app. The book is filled with easy two-page lessons containing large-size screenshots and walkthroughs demonstrating common and useful tasks in Excel 365. You'll learn how to present, analyze, visualize, and organize your data, as well as how to: Create and fill spreadsheets, charts, tables, and PivotTables Filter and sort your data, use and create formulas, and organize your information Visualize your data with a variety of effective charts, graphs, and more A can't-miss handbook perfect for anyone looking for straightforward and easy-to-follow tutorials on basic and advanced Excel techniques, Teach Yourself VISUALLY: Excel 365 offers users of previous Excel versions--and complete Excel newbies--a clear roadmap to mastering Excel.

Two- and Three-Dimensional Patterns of the Face (Paperback): Peter W. Hallinan, Gaile Gordon, A. L. Yuille, Peter Giblin, David... Two- and Three-Dimensional Patterns of the Face (Paperback)
Peter W. Hallinan, Gaile Gordon, A. L. Yuille, Peter Giblin, David Mumford
R1,884 Discovery Miles 18 840 Ships in 12 - 17 working days

The human face is perhaps the most familiar and easily recognized object in the world, yet both its three-dimensional shape and its two-dimensional images are complex and hard to characterize. This book develops the vocabulary of ridges and parabolic curves, of illumination eigenfaces and elastic warpings for describing the perceptually salient features of a face and its images. The book also explores the underlying mathematics and applies these mathematical techniques to the computer vision problem of face recognition, using both optical and range images.

Non-Photorealistic Rendering (Paperback): Bruce Gooch, Amy Gooch Non-Photorealistic Rendering (Paperback)
Bruce Gooch, Amy Gooch
R1,976 Discovery Miles 19 760 Ships in 12 - 17 working days

The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Many computer graphics researchers are exploring non-photorealistic rendering techniques as an alternative to realistic rendering. Defined by what it is not, non-photorealistic rendering brings art and science together, concentrating less on the process and more on the communication content of an image. Techniques that have long been used by artists can be applied to computer graphics to emphasize subtle attributes and to omit extraneous information. This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current research into a body of usable techniques. A summary of some of the algorithms as well as pseudo-code for producing some of the images is included.

Feminist War Games? - Mechanisms of War, Feminist Values, and Interventional Games (Hardcover): Jon Saklofske, Alyssa Arbuckle,... Feminist War Games? - Mechanisms of War, Feminist Values, and Interventional Games (Hardcover)
Jon Saklofske, Alyssa Arbuckle, Jon Bath
R4,451 Discovery Miles 44 510 Ships in 12 - 17 working days

Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence. Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment. Feminist War Games? is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially engaged games.

High-Speed 3D Imaging with Digital Fringe Projection Techniques (Paperback): Song Zhang High-Speed 3D Imaging with Digital Fringe Projection Techniques (Paperback)
Song Zhang
R2,414 Discovery Miles 24 140 Ships in 12 - 17 working days

Digital fringe projection (DFP) techniques are used for non-contact shape measurement of 3D images. In the rapidly expanding field of 3D high-speed imaging, the demand for DFP continues to grow due to the technology's fast speed, flexibility, low cost, and high accuracy. High-Speed 3D Imaging with Digital Fringe Projection Techniques discusses the generation of digital fringe with digital video projection devices, covering a variety of core technical aspects. The book begins by establishing the theoretical foundations of fringe pattern analysis, reviewing various 3D imaging techniques while highlighting the advantages of DFP. The author then: Describes the differences between digital light processing (DLP), liquid crystal display (LCD), and liquid crystal on silicon (LCoS) Explains how to unwrap phase maps temporally and spatially Shows how to generate fringe patterns with video projectors Demonstrates how to convert phase to coordinates through system calibrations Provides a detailed example of a built-from-scratch 3D imaging system Incorporating valuable insights gained during the author's 15+ years of 3D imaging research, High-Speed 3D Imaging with Digital Fringe Projection Techniques illuminates the pathway to advancement in high-speed 3D optical imaging using DFP.

One Dimensional Spline Interpolation Algorithms (Paperback): Helmuth Spath One Dimensional Spline Interpolation Algorithms (Paperback)
Helmuth Spath
R1,994 Discovery Miles 19 940 Ships in 12 - 17 working days

Together with its compagnion volume this book presents a practical introduction to computing spline functions, the fundamental tools for fitting curves and surfaces in computer-aided design (CAD) and computer graphics.

Interactive Graphics for Data Analysis - Principles and Examples (Paperback): Martin Theus, Simon Urbanek Interactive Graphics for Data Analysis - Principles and Examples (Paperback)
Martin Theus, Simon Urbanek
R1,976 Discovery Miles 19 760 Ships in 12 - 17 working days

Interactive Graphics for Data Analysis: Principles and Examples discusses exploratory data analysis (EDA) and how interactive graphical methods can help gain insights as well as generate new questions and hypotheses from datasets. Fundamentals of Interactive Statistical GraphicsThe first part of the book summarizes principles and methodology, demonstrating how the different graphical representations of variables of a dataset are effectively used in an interactive setting. The authors introduce the most important plots and their interactive controls. They also examine various types of data, relations between variables, and plot ensembles. Case Studies Illustrate the PrinciplesThe second section focuses on nine case studies. Each case study describes the background, lists the main goals of the analysis and the variables in the dataset, shows what further numerical procedures can add to the graphical analysis, and summarizes important findings. Wherever applicable, the authors also provide the numerical analysis for datasets found in Cox and Snell's landmark book. Understand How to Analyze Data through Graphical Means This full-color text shows that interactive graphical methods complement the traditional statistical toolbox to achieve more complete, easier to understand, and easier to interpret analyses.

Microeconomics using Excel - Integrating Economic Theory, Policy Analysis and Spreadsheet Modelling (Paperback, New edition):... Microeconomics using Excel - Integrating Economic Theory, Policy Analysis and Spreadsheet Modelling (Paperback, New edition)
Gerald Schwarz, Kurt Jechlitschka, Dieter Kirschke
R1,966 Discovery Miles 19 660 Ships in 12 - 17 working days

Using Microsoft Excel, the market leading spreadsheet package, this book combines theory with modelling aspects and spreadsheet analysis. Microeconomics Using Excel provides students with the tools with which to better understand microeconomic analysis. It focuses on solving microeconomic problems by integrating economic theory, policy analysis and spreadsheet modelling. This unique approach facilitates a more comprehensive understanding of the link between theory and problem solving. It is divided into four core parts: analysis of price policies analysis of structural policies multi-market models budget policy and priority settings. The theory behind each problem is explained and each model is solved using Excel. Microeconomics using Excel will be of great interest to students studying economics as well as to professionals in economic and policy analysis. Publisher's Note The publisher has gone to great lengths to ensure the quality of this book but regrets to inform the customer that previously available online resources are no longer available with this title.

Applied modelling and computing in social science (Paperback, New edition): Janez Povh Applied modelling and computing in social science (Paperback, New edition)
Janez Povh
R919 Discovery Miles 9 190 Ships in 12 - 17 working days

In social science outstanding results are yielded by advanced simulation methods, based on state of the art software technologies and an appropriate combination of qualitative and quantitative methods. This book presents examples of successful applications of modelling and computing in social science: business and logistic process simulation and optimization, deeper knowledge extractions from big data, better understanding and predicting of social behaviour and modelling health and environment changes.

Artificial Intelligence for Computer Games - An Introduction (Paperback): John David Funge Artificial Intelligence for Computer Games - An Introduction (Paperback)
John David Funge
R1,958 Discovery Miles 19 580 Ships in 12 - 17 working days

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

Two Dimensional Spline Interpolation Algorithms (Paperback): Helmuth Spath Two Dimensional Spline Interpolation Algorithms (Paperback)
Helmuth Spath
R1,970 Discovery Miles 19 700 Ships in 12 - 17 working days

These volumes present a practical introduction to computing spline functions, the fundamental tools for fitting curves and surfaces in computer-aided deisgn (CAD) and computer graphics.

Reliable Computer Systems - Design and Evaluation, Third Edition (Paperback, 3rd edition): Daniel P. Siewiorek, Robert S. Swarz Reliable Computer Systems - Design and Evaluation, Third Edition (Paperback, 3rd edition)
Daniel P. Siewiorek, Robert S. Swarz
R1,978 Discovery Miles 19 780 Ships in 12 - 17 working days

This classic reference work is a comprehensive guide to the design, evaluation, and use of reliable computer systems. It includes case studies of reliable systems from manufacturers, such as Tandem, Stratus, IBM, and Digital. It covers special systems such as the Galileo Orbiter fault protection system and AT&T telephone switching system processors.

Handbook of Mobile Broadcasting - Dvb-H, Dmb, Isdb-T, and Mediaflo (Paperback): Borko Furht, Syed A. Ahson Handbook of Mobile Broadcasting - Dvb-H, Dmb, Isdb-T, and Mediaflo (Paperback)
Borko Furht, Syed A. Ahson
R1,892 Discovery Miles 18 920 Ships in 12 - 17 working days

Operators are introducing mobile television and digital video content services globally. The Handbook of Mobile Broadcasting addresses all aspects of these services, providing a comprehensive reference on DVB-H, DMB, ISDB-T, and MediaFLO. Featuring contributions from experts in the field, the text presents technical standards and distribution protocols, offering detailed coverage of video coding, including design methodology and error resilience techniques; state-of-the-art technologies such as signaling, optimization, implementation, and simulation; and applications of mobile broadcasting, including emerging areas and new interactive services.

Robots Unlimited - Life in a Virtual Age (Paperback): David Levy Robots Unlimited - Life in a Virtual Age (Paperback)
David Levy
R2,001 Discovery Miles 20 010 Ships in 12 - 17 working days

Consider this: Robots will one day be able to write poetry and prose so touching that it will make men weep; compose dozens or even hundreds of symphonies that will rival the work of Mozart; judge a court case with absolute impartiality and fairness; or even converse with the natural ease of your best friend. Robots will one day be so life-like that a human could fall in love and marry one. Thought provoking and controversial? Certainly. Far-fetched? Not at all. David Levy presents the history of Artificial Intelligence, considers recent developments, and speculates about the future of AI. A complete bibliography is available here.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Violet Bent Backwards Over the Grass
Lana Del Rey Hardcover R378 Discovery Miles 3 780
Sala Kahle, District Six
Nomvuyo Ngcelwane Paperback R274 Discovery Miles 2 740
Philip's Moon Map
Dr John Murray Sheet map R235 Discovery Miles 2 350
Humans Of New York
Brandon Stanton Hardcover  (3)
R864 R672 Discovery Miles 6 720
Thinking of Nature - A mindfulness book…
Amy Mucci Hardcover R553 Discovery Miles 5 530
The Royal Artillery at War With Napoleon…
Francis Duncan Hardcover R802 Discovery Miles 8 020
attackpanic - Your Guide on How to…
Shaun Grant Hardcover R635 R586 Discovery Miles 5 860
Ian Hamilton's March
Winston Spencer Churchill Hardcover R785 Discovery Miles 7 850
Intact - Untangle the Web of Bipolar…
Sasha Kildare Hardcover R661 Discovery Miles 6 610
Ballistic Air Guns Pellets Monster Cal…
R165 R150 Discovery Miles 1 500

 

Partners