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Books > Computing & IT > Computer software packages

Explorations in Art and Technology (Hardcover, 2002 ed.): Linda Candy, Ernest Edmonds Explorations in Art and Technology (Hardcover, 2002 ed.)
Linda Candy, Ernest Edmonds
R4,047 Discovery Miles 40 470 Ships in 18 - 22 working days

Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies for offering environments in which collaborative, sustainable partnerships can thrive. What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century. Additional information and links are available at: http://www.creativityandcognition.com

Deformable Avatars - IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000... Deformable Avatars - IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000 Workshop November 30-December 1, 2000 Lausanne, Switzerland (Hardcover, 2001 ed.)
Nadia Magnenat-Thalmann, Daniel Thalmann
R4,146 Discovery Miles 41 460 Ships in 18 - 22 working days

Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisu me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration."

Proceedings of the FISITA 2012 World Automotive Congress - Volume 6: Vehicle Electronics (Hardcover, 2013 ed.): Sae-China, ,... Proceedings of the FISITA 2012 World Automotive Congress - Volume 6: Vehicle Electronics (Hardcover, 2013 ed.)
Sae-China, , Fisita
R5,361 Discovery Miles 53 610 Ships in 18 - 22 working days

Proceedings of the FISITA 2012 World Automotive Congress are selected from nearly 2,000 papers submitted to the 34th FISITA World Automotive Congress, which is held by Society of Automotive Engineers of China (SAE-China ) and the International Federation of Automotive Engineering Societies (FISITA). This proceedings focus on solutions for sustainable mobility in all areas of passenger car, truck and bus transportation. Volume 6: Vehicle Electronics focuses on: *Engine/Chassis/Body Electronic Control *Electrical and Electronic System *Software and Hardware Development *Electromagnetic Compatibility (EMC) *Vehicle Sensor and Actuator *In-Vehicle Network *Multi-Media/Infotainment System Above all researchers, professional engineers and graduates in fields of automotive engineering, mechanical engineering and electronic engineering will benefit from this book. SAE-China is a national academic organization composed of enterprises and professionals who focus on research, design and education in the fields of automotive and related industries. FISITA is the umbrella organization for the national automotive societies in 37 countries around the world. It was founded in Paris in 1948 with the purpose of bringing engineers from around the world together in a spirit of cooperation to share ideas and advance the technological development of the automobile.

Elsevier's Dictionary of Computer Graphics - In English, German, French and Russian (Hardcover, 1st ed): P. Manoilov, G.... Elsevier's Dictionary of Computer Graphics - In English, German, French and Russian (Hardcover, 1st ed)
P. Manoilov, G. Manoilov, B. Delijska
R6,365 Discovery Miles 63 650 Ships in 10 - 15 working days

"Elsevier's Dictionary of Computer Graphics" contains 10,540 terms with more than 2,600 cross-references that are commonly used in the theory and practice of computer graphics. Included are terms from all areas related to a) the theory of computer graphics - descriptive geometry, projective geometry, topology, fractal geometry, color science; and b) the practice of computer graphics - computer-aided design (CAD) systems, technical drawing, computer art, computer animation, business graphics, scientific visualization, virtual reality, graphical programming, image processing, graphical computer devices.


As well as the commonly used terms in the above-mentioned areas, the dictionary also includes terms that are currently coming into use, especially in the areas of computer-aided design systems, computer art, computer animation, virtual reality and graphical programming.


Elsevier's Dictionary of Computer Graphics will be a valuable tool for engineers, scientists, artists, students and for everyone who takes an interest in computer graphics.

Advanced Research and Trends in Human-Computer Interaction: Volume I (Hardcover): Stanley Harmon Advanced Research and Trends in Human-Computer Interaction: Volume I (Hardcover)
Stanley Harmon
R3,160 R2,863 Discovery Miles 28 630 Save R297 (9%) Ships in 18 - 22 working days
Information Dynamics - Foundations and Applications (Hardcover, 2001 ed.): Gustavo Deco, Bernd Schurmann Information Dynamics - Foundations and Applications (Hardcover, 2001 ed.)
Gustavo Deco, Bernd Schurmann
R1,566 Discovery Miles 15 660 Ships in 18 - 22 working days

This book offers a new, theoretical approach to information dynamics, i.e., information processing in complex dynamical systems. The presentation establishes a consistent theoretical framework for the problem of discovering knowledge behind empirical, dynamical data and addresses applications in information processing and coding in dynamical systems. This will be an essential reference for those in neural computing, information theory, nonlinear dynamics and complex systems modeling.

Software Methods for Business Reengineering (Hardcover, 1996 ed.): Alfs T Berztiss Software Methods for Business Reengineering (Hardcover, 1996 ed.)
Alfs T Berztiss
R1,437 Discovery Miles 14 370 Ships in 18 - 22 working days

It is said that business re-engineering is part of our transition to a post-industrial society. The purpose of this book is to present an approach to how to reorganize businesses using the discipline of software engineering as a guiding paradigm. The author's thesis is that software engineering provides the necessary analytical expertise for defining business processes and the tools to transform process descriptions to support systems.
The author begins by introducing the concepts and needs for business reengineering and principles and practice of software engineering. He then shows how by concentrating on processes, a business can define the information base required and how it is to be constructed. As a result, any manager or technically-minded person will learn how to implement the reengineering of a business.

DNA Computing Models (Hardcover, 2008 ed.): Zoya Ignatova, Israel Martinez-Perez, Karl-Heinz Zimmermann DNA Computing Models (Hardcover, 2008 ed.)
Zoya Ignatova, Israel Martinez-Perez, Karl-Heinz Zimmermann
R4,042 Discovery Miles 40 420 Ships in 18 - 22 working days

Sir Francis Crick would undoubtedly be at the front of the line ordering this fascinating book. Being one of the discoverers of DNA, he would be amazed at how his work has been applied to mankind's most important invention, the computer. In this excellent text, the reader is given a comprehensive introduction to the field of DNA computing. The book emphasizes computational methods to tackle central problems of DNA computing, such as controlling living cells, building patterns, and generating nanomachines. It also includes laboratory-scale human-operated models of computation, as well as a description of the first experiment of DNA computation conducted by Adleman in 1994.

Enterprise Information Systems Design, Implementation and Management - Organizational Applications (Hardcover, New): Maria... Enterprise Information Systems Design, Implementation and Management - Organizational Applications (Hardcover, New)
Maria Manuela Cruz Cunha, Joao Varajao
R4,693 Discovery Miles 46 930 Ships in 18 - 22 working days

Enterprise Information Systems Design, Implementation and Management: Organizational Applications investigates the creation and implementation of enterprise information systems. Covering a wide array of topics such as flow-shop scheduling, information systems outsourcing, ERP systems utilization, Dietz transaction methodology, and advanced planning systems, it is an essential reference source for researchers and professionals alike.

Designing Games For Ethics - Models, Techniques and Frameworks (Hardcover): Karen Schrier Designing Games For Ethics - Models, Techniques and Frameworks (Hardcover)
Karen Schrier
R4,600 Discovery Miles 46 000 Ships in 18 - 22 working days

As games become increasingly embedded into everyday life, understanding the ethics of their creation and use, as well as their potential for practicing ethical thinking, becomes more relevant. Designing Games for Ethics: Models, Techniques and Frameworks brings together the diverse and growing community of voices and begin to define the field, identify its primary challenges and questions, and establish the current state of the discipline. Such a rigorous, collaborative, and holistic foundation for the study of ethics and games is necessary to appropriately inform future games, policies, standards, and curricula.

Understanding Statistics Using R (Hardcover, 2013 ed.): Randall Schumacker, Sara Tomek Understanding Statistics Using R (Hardcover, 2013 ed.)
Randall Schumacker, Sara Tomek
R3,410 Discovery Miles 34 100 Ships in 10 - 15 working days

This book was written to provide resource materials for teachers to use in their introductory or intermediate statistics class. The chapter content is ordered along the lines of many popular statistics books so it should be easy to supplement the content and exercises with class lecture materials. The book contains R script programs to demonstrate important topics and concepts covered in a statistics course, including probability, random sampling, population distribution types, role of the Central Limit Theorem, creation of sampling distributions for statistics, and more. The chapters contain T/F quizzes to test basic knowledge of the topics covered. In addition, the book chapters contain numerous exercises with answers or solutions to the exercises provided. The chapter exercises reinforce an understanding of the statistical concepts presented in the chapters. An instructor can select any of the supplemental materials to enhance lectures and/or provide additional coverage of concepts and topics in their statistics book.

This book uses the R statistical package which contains an extensive library of functions. The R software is free and easily downloaded and installed. The R programs are run in the R Studio software which is a graphical user interface for Windows. The R Studio software makes accessing R programs, viewing output from the exercises, and graphical displays easier to manage. The first chapter of the book covers the fundamentals of the R statistical package. This includes installation of R and R Studio, accessing R packages and libraries of functions. The chapter also covers how to access manuals and technical documentation, as well as, basic R commands used in the R script programs in the chapters. This chapter is important for the instructor to master so that the software can be installed and the R script programs run. The R software is free so students can also install the software and run the R script programs in the chapters. Teachers and students can run the R software on university computers, at home, or on laptop computers making it more available than many commercial software packages.

"

Multimedia Data Mining and Knowledge Discovery (Hardcover, 2007 ed.): Valery A. Petrushin, Latifur Khan Multimedia Data Mining and Knowledge Discovery (Hardcover, 2007 ed.)
Valery A. Petrushin, Latifur Khan
R4,168 Discovery Miles 41 680 Ships in 10 - 15 working days

This volume provides an overview of multimedia data mining and knowledge discovery and discusses the variety of hot topics in multimedia data mining research. It describes the objectives and current tendencies in multimedia data mining research and their applications. Each part contains an overview of its chapters and leads the reader with a structured approach through the diverse subjects in the field.

Social Simulation - Technologies, Advances and New Discoveries (Hardcover): Bruce Edmonds, Cesareo Hernandez, Klaus G. Troitzsch Social Simulation - Technologies, Advances and New Discoveries (Hardcover)
Bruce Edmonds, Cesareo Hernandez, Klaus G. Troitzsch
R4,603 Discovery Miles 46 030 Ships in 18 - 22 working days

This text compiles research from a vibrant social simulation community of researchers who have developed unique and innovative approaches to social simulation.

All New Official Minecraft Creative Handbook (Hardcover): Mojang AB All New Official Minecraft Creative Handbook (Hardcover)
Mojang AB
R295 R264 Discovery Miles 2 640 Save R31 (11%) Ships in 5 - 10 working days

Master the art of building in Minecraft Minecraft is a sandbox game where anything is possible! With over 600 blocks to choose from, getting started can feel overwhelming. This Creative Handbook will give you all the tools you need to become an expert builder. Whether it's choosing your blocks or decorating your build, this book is packed with expert advice, top tips and advanced tricks to take your construction skills to the next level. Read how to plan builds, create colour palettes, use effective lighting and much more. This book also features advice from pro build teams and YouTubers, and includes step-by-step builds to complete in-game. With so much to explore, there's sure to be something for 'crafters of every level.

Inductive Inference for Large Scale Text Classification - Kernel Approaches and Techniques (Hardcover, 2010 ed.): Catarina... Inductive Inference for Large Scale Text Classification - Kernel Approaches and Techniques (Hardcover, 2010 ed.)
Catarina Silva, Bernadete Ribeiro
R4,664 Discovery Miles 46 640 Ships in 10 - 15 working days

Text classification is becoming a crucial task to analysts in different areas. In the last few decades, the production of textual documents in digital form has increased exponentially. Their applications range from web pages to scientific documents, including emails, news and books. Despite the widespread use of digital texts, handling them is inherently difficult - the large amount of data necessary to represent them and the subjectivity of classification complicate matters. This book gives a concise view on how to use kernel approaches for inductive inference in large scale text classification; it presents a series of new techniques to enhance, scale and distribute text classification tasks. It is not intended to be a comprehensive survey of the state-of-the-art of the whole field of text classification. Its purpose is less ambitious and more practical: to explain and illustrate some of the important methods used in this field, in particular kernel approaches and techniques.

Incomplete Information: Rough Set Analysis (Hardcover, 1998 ed.): Ewa Orlowska Incomplete Information: Rough Set Analysis (Hardcover, 1998 ed.)
Ewa Orlowska
R4,351 Discovery Miles 43 510 Ships in 18 - 22 working days

In 1982, Professor Pawlak published his seminal paper on what he called "rough sets" - a work which opened a new direction in the development of theories of incomplete information. Today, a decade and a half later, the theory of rough sets has evolved into a far-reaching methodology for dealing with a wide variety of issues centering on incompleteness and imprecision of information - issues which playa key role in the conception and design of intelligent information systems. "Incomplete Information: Rough Set Analysis" - or RSA for short - presents an up-to-date and highly authoritative account of the current status of the basic theory, its many extensions and wide-ranging applications. Edited by Professor Ewa Orlowska, one of the leading contributors to the theory of rough sets, RSA is a collection of nineteen well-integrated chapters authored by experts in rough set theory and related fields. A common thread that runs through these chapters ties the concept of incompleteness of information to those of indiscernibility and similarity.

Illustrated Microsoft (R)Office 365 & Office 2019 Advanced (Paperback, New edition): Lisa Friedrichsen, Carol Cram, Lynn... Illustrated Microsoft (R)Office 365 & Office 2019 Advanced (Paperback, New edition)
Lisa Friedrichsen, Carol Cram, Lynn Wermers, Jennifer Duffy, David Beskeen
R1,328 R1,232 Discovery Miles 12 320 Save R96 (7%) Ships in 10 - 15 working days

Now students can master the nuances of Microsoft (R) Office quickly with ILLUSTRATED MICROSOFT (R) OFFICE 2019 & OFFICE 365 ADVANCED, part of today's popular Illustrated Series. This focused, user-friendly approach uses a proven two-page layout that allows students to work through an entire task without turning the page. Clear Learning Outcomes outline the skills for each lesson, while large full-color screen images reflect exactly what students see on their own computers. Each module begins with a brief overview of the principles covered in the lesson and introduces a real-world case scenario to engage students and reinforce critical skills to make them successful in their educational and professional careers. In addition, MindTap and updated SAM (Skills Assessment Manager) online resources are available to guide additional study and ensure successful results.

C++ Programming - A Beginner's Guide to Learn the Basic of a Multi-Paradigm Programming Language and Begin to Manage Data... C++ Programming - A Beginner's Guide to Learn the Basic of a Multi-Paradigm Programming Language and Begin to Manage Data (Hardcover)
Alan Grid
R714 R632 Discovery Miles 6 320 Save R82 (11%) Ships in 18 - 22 working days
Video on Demand Systems - Technology, Interoperability and Trials (Hardcover, Reprinted from MULTIMEDIA TOOLS AND APPLICATIONS,... Video on Demand Systems - Technology, Interoperability and Trials (Hardcover, Reprinted from MULTIMEDIA TOOLS AND APPLICATIONS, 5:2, 1997)
Shih-Fu Chang, Dimitris Anastassiou, Alexandros Eleftheriadis, John V. Pavlik
R2,710 Discovery Miles 27 100 Ships in 18 - 22 working days

Video on Demand Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Video on Demand Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

An Introduction to R - Data Analysis and Visualization (Paperback): Mark Gardener An Introduction to R - Data Analysis and Visualization (Paperback)
Mark Gardener
R1,072 Discovery Miles 10 720 Ships in 10 - 15 working days

The modern world is awash with data. The R Project is a statistical environment and programming language that can help to make sense of it all. A huge open-source project, R has become enormously popular because of its power and flexibility. With R you can organise, analyse and visualise data. This clear and methodical book will help you learn how to use R from the ground up, giving you a start in the world of data science. Learning about data is important in many academic and business settings, and R offers a potent and adaptable programming toolbox. The book covers a range of topics, including: importing/exporting data, summarising data, visualising data, managing and manipulating data objects, data analysis (regression, ANOVA and association among others) and programming functions. Regardless of your background or specialty, you'll find this book the perfect primer on data analysis, data visualisation and data management, and a springboard for further exploration.

JDBC Metadata, MySQL, and Oracle Recipes - A Problem-Solution Approach (Hardcover, 1st ed.): Mahmoud Parsian JDBC Metadata, MySQL, and Oracle Recipes - A Problem-Solution Approach (Hardcover, 1st ed.)
Mahmoud Parsian
R1,535 Discovery Miles 15 350 Ships in 18 - 22 working days

"JDBC Metadata, MySQL, and Oracle Recipes" is the only book that focuses on metadata or annotation-based code recipes for JDBC API for use with Oracle and MySQL. It continues where the authors other book, "JDBC Recipes: A Problem-Solution Approach," leaves off.

This edition is also a Java EE 5-compliant book, perfect for lightweight Java database development. And it provides cut-and-paste code templates that can be immediately customized and applied in each developer's application development.

Graphics and Graphic Information Processing (Hardcover, Reprint 2011): Jacques Bertin Graphics and Graphic Information Processing (Hardcover, Reprint 2011)
Jacques Bertin; Translated by William J. Berg, Paul Scott
R3,347 Discovery Miles 33 470 Ships in 10 - 15 working days
Video Games Around the World (Paperback): Mark J.P. Wolf Video Games Around the World (Paperback)
Mark J.P. Wolf; Foreword by Toru Iwatani
R1,671 Discovery Miles 16 710 Ships in 18 - 22 working days

Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa * Arab World * Argentina * Australia * Austria * Brazil * Canada * China * Colombia * Czech Republic * Finland * France * Germany * Hong Kong * Hungary * India * Indonesia * Iran * Ireland * Italy * Japan * Mexico * The Netherlands * New Zealand * Peru * Poland * Portugal * Russia * Scandinavia * Singapore * South Korea * Spain * Switzerland * Thailand * Turkey * United Kingdom * United States of America * Uruguay * Venezuela

System Engineering and Automation - An Interactive Educational Approach (Hardcover, 2011 Ed.): Javier Fernandez De Canete,... System Engineering and Automation - An Interactive Educational Approach (Hardcover, 2011 Ed.)
Javier Fernandez De Canete, Cipriano Galindo, Inmaculada Garcia-Moral
R2,683 Discovery Miles 26 830 Ships in 18 - 22 working days

This book provides insight and enhanced appreciation of analysis, modeling and control of dynamic systems. The reader is assumed to be familiar with calculus, physics and some programming skills. It might develop the reader's ability to interpret physical significance of mathematical results in system analysis. The book also prepares the reader for more advanced treatment of subsequent knowledge in the automatic control field. Learning objectives are performance-oriented, using for this purpose interactive MATLAB and SIMULINK software tools. It presents realistic problems in order to analyze, design and develop automatic control systems. Learning with computing tools can aid theory and help students to think, analyze and reason in meaningful ways. The book is also complemented with classroom slides and MATLAB and SIMULINK exercise files to aid students to focus on fundamental concepts treated.

Perspectives on Content-Based Multimedia Systems (Hardcover, 2000 ed.): Jian Kang Wu, Mohan S. Kankanhalli, Joo-Hwee Lim,... Perspectives on Content-Based Multimedia Systems (Hardcover, 2000 ed.)
Jian Kang Wu, Mohan S. Kankanhalli, Joo-Hwee Lim, Dezhong Hong
R4,228 Discovery Miles 42 280 Ships in 18 - 22 working days

Multimedia data comprising of images, audio and video is becoming increasingly common. The decreasing costs of consumer electronic devices such as digital cameras and digital camcorders, along with the ease of transportation facilitated by the Internet, has lead to a phenomenal rise in the amount of multimedia data generated and distributed. Given that this trend of increased use of multimedia data is likely to accelerate, there is an urgent need for providing a clear means of capturing, storing, indexing, retrieving, analyzing and summarizing such data. Content-based access to multimedia data is of primary importance since it is the natural way by which human beings interact with such information. To facilitate the content-based access of multimedia information, the first step is to derive feature measures from these data so that a feature space representation of the data content can be formed. This can subsequently allow for mapping the feature space to the symbol space (semantics) either automatically or through human intervention. Thus, signal to symbol mapping, useful for any practical system, can be successfully achieved. Perspectives on Content-Based Multimedia Systems provides a comprehensive set of techniques to tackle these important issues. This book offers detailed solutions to a wide range of practical problems in building real systems by providing specifics of three systems built by the authors. While providing a systems focus, it also equips the reader with a keen understanding of the fundamental issues, including a formalism for content-based multimedia database systems, multimedia feature extraction, object-based techniques, signature-based techniques and fuzzy retrieval techniques. The performance evaluation issues of practical systems is also explained. This book brings together essential elements of building a content-based multimedia database system in a way that makes them accessible to practitioners in computer science and electrical engineering. It can also serve as a textbook for graduate-level courses.

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