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Books > Computing & IT > Computer software packages
Living with Robots: Emerging Issues on the Psychological and Social Implications of Robotics focuses on the issues that come to bear when humans interact and collaborate with robots. The book dives deeply into critical factors that impact how individuals interact with robots at home, work and play. It includes topics ranging from robot anthropomorphic design, degree of autonomy, trust, individual differences and machine learning. While other books focus on engineering capabilities or the highly conceptual, philosophical issues of human-robot interaction, this resource tackles the human elements at play in these interactions, which are essential if humans and robots are to coexist and collaborate effectively. Authored by key psychology robotics researchers, the book limits its focus to specifically those robots who are intended to interact with people, including technology such as drones, self-driving cars, and humanoid robots. Forward-looking, the book examines robots not as the novelty they used to be, but rather the practical idea of robots participating in our everyday lives.
Hypermedia and multimedia have penetrated the world of computer
games, Internet, and CD-ROM based reference manuals. However, the
fields of education, schooling, and training ask more specific
benefits from them. This book provides practical approaches to
transform these media into learning tools. Crucial helping steps
include the migration from expository to exploratory learning
strategies, the integration of collaborative learning practices in
plenary and individualistic teaching styles, and the evolution from
test-driven to experience-oriented training.
Hypermedia and multimedia have penetrated the world of computer
games, Internet, and CD-ROM based reference manuals. However, the
fields of education, schooling, and training ask more specific
benefits from them. This book provides practical approaches to
transform these media into learning tools. Crucial helping steps
include the migration from expository to exploratory learning
strategies, the integration of collaborative learning practices in
plenary and individualistic teaching styles, and the evolution from
test-driven to experience-oriented training.
This is a guide to the wide range of uses of multimedia. Multimedia has moved from a technology looking for an application to widespread implementation in many fields such as sales presentations, education, training, business, museums and art galleries, medical systems and scientific applications, with numerous uses in the fields of entertainment and leisure. The author details the huge array of authoring software which is now available, as well as the distribution of multimedia data by telephone, cable, satellite or radio communications. The first part of the book introduces the technology for the non-specialist, while part two covers multimedia applications and markets.
Due to the great success and enormous impact of IP networks, In ternet access (such as sending and receiving e-mails) and web brows ing have become the ruling paradigm for next generation wireless systems. On the other hand, great technological and commercial success of services and applications is being witnessed in mobile wire less communications with examples of cellular, pes voice telephony and wireless LANs. The service paradigm has thus shifted from the conventional voice service to seamlessly integrated high quality mul timedia transmission over broadband wireless mobile networks. The multimedia content may include data, voice, audio, image, video and so on. With availability of more powerful portable devices, such as PDA, portable computer and cellular phone, coupled with the easier access to the core network (using a mobile device), the number of mobile users and the demand for multimedia-based applications is increasing rapidly. As a result, there is an urgent need for a sys tem that supports heterogeneous multimedia services and provides seamless access to the desired resources via wireless connections. Therefore, the convergence of multimedia communication and wireless mobile networking technologies into the next generation wireless multimedia (WMM) networks with the vision of "anytime, anywhere, anyform" information system is the certain trend in the foreseeable future. However, successful combination of these two technologies presents many challenges such as available spectral bandwidth, energy efficiency, seamless end-to-end communication, robustness, security, etc."
Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation. Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animation implicit objects. Topics and features: *Broad, conceptual approach covers the fundamental algorithms and ideas *Integrated and up-to-date overview of the main developments surrounding implicit objects *Organized and cohesive presentation combines theory and practice *Provides thorough explanation of key problems and challenges in the field
The recent evolution of western societies has been characterized by
an increasing emphasis on information and communication. As the
amount of available information increases, however, the user --
worker, student, citizen -- faces a new problem: selecting and
accessing relevant information. More than ever it is crucial to
find efficient ways for users to interact with information systems
in a way that prevents them from being overwhelmed or simply
missing their targets. As a result, hypertext systems have been
developed as a means of facilitating the interactions between
readers and text. In hypertext, information is organized as a
network in which nodes are text chunks (e.g., lists of items,
paragraphs, pages) and links are relationships between the nodes
(e.g., semantic associations, expansions, definitions, examples --
virtually any kind of relation that can be imagined between two
text passages). Unfortunately, the many ways in which these
hypertext interfaces can be designed has caused a complexity that
extends far beyond the processing abilities of regular users.
Therefore, it has become widely recognized that a more rational
approach based on a thorough analysis of information users' needs,
capacities, capabilities, and skills is needed. This volume seeks
to meet that need.
This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.
In the early days of computing, technicians in white coats
controlled refrigerator-sized computers housed in sealed rooms, far
from ordinary users. Today, computers are inexpensive commodities,
like television sets, Developing User Interfaces is targeted at the programmer who
will actually implement, rather than design, the user interface.
Most user interface books focus on psychology and usability, not
programming techniques. This book recognizes the need for
programmers to collaborate with usability experts and
psychologists, so topics such as the principles of visualization,
human perception, and usability evaluation are touched upon. Yet
the primary focus remains on those tools and techniques required
for programming the complex user interface.
Managing data continues to grow as a necessity for modern organizations. There are seemingly infinite opportunities for organic growth, reduction of costs, and creation of new products and services. It has become apparent that none of these opportunities can happen smoothly without data governance. The cost of exponential data growth and privacy / security concerns are becoming burdensome. Organizations will encounter unexpected consequences in new sources of risk. The solution to these challenges is also data governance; ensuring balance between risk and opportunity. Data Governance, Second Edition, is for any executive, manager or data professional who needs to understand or implement a data governance program. It is required to ensure consistent, accurate and reliable data across their organization. This book offers an overview of why data governance is needed, how to design, initiate, and execute a program and how to keep the program sustainable. This valuable resource provides comprehensive guidance to beginning professionals, managers or analysts looking to improve their processes, and advanced students in Data Management and related courses. With the provided framework and case studies all professionals in the data governance field will gain key insights into launching successful and money-saving data governance program.
Conquer Microsoft Office-from the inside out! Dive into the Microsoft Office application suite-and really put its productivity tools and services to work for you! This supremely well-organized reference packs hundreds of timesaving solutions, tips, and workarounds-all you need to make the most of Office's most powerful tools for productivity and decision-making. Renowned Office expert Joe Habraken offers a complete tour of Microsoft Office, with cutting-edge techniques and shortcuts for Word, Excel, PowerPoint, Outlook, Publisher, the 365 Online apps, and more. Discover how experts tackle today's key tasks-and challenge yourself to new levels of mastery. Create amazing content faster with Office's new features, tools, and shortcuts. Share, collaborate with, and secure Office files in the cloud. Organize, edit, and format complex documents with Microsoft Word. Build tables of contents, captions, indexes, and footnotes that automatically update. Efficiently enter and manage data in Excel workbooks, and format it for easy understanding. Build flexible, reliable Excel workbooks with formulas and functions-including XLOOKUP and other enhancements. Integrate data from external sources, including stock and currency data, and Wolfram curated knowledge. Transform data into insight with Pivot Tables and Excel charts - including new recommended charts and the Quick Analysis gallery. Quickly create presentations with PowerPoint themes, Reuse Slides, and Libraries. Build more impactful slides with advanced formatting, SmartArt, animation, transitions, media, and free stock images. Use PowerPoint tools to present more effectively-in person or online via Microsoft Teams. Systematically improve email productivity and security with Outlook. Manage appointments and tasks and quickly plan meetings.
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (TM). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer
Structured Biological Modelling presents a straightforward introduction for computer-aided analysis, mathematical modelling, and simulation of cell biological systems. This unique guide brings together the physiological, structural, molecular biological, and theoretical aspects of the signal transduction network that regulates growth and proliferation in normal and tumor cells. It provides comprehensive survey of functional and theoretical features of intracellular signal processing and introduces the concept of cellular self-organization. Exemplified by oscillatory calcium waves, strategies for the design of computer experiments are presented that can assist or even substitute for time-consuming biological experiments. The presented minimal model for proliferation-associated signal transduction clearly shows the alterations of the cellular signal network involved in neoplastic growth. This book will be useful to cell and molecular biologists, oncologists, physiologists, theoretical biologists, computer scientists, and all other researchers and students studying functional aspects of cellular signaling.
A complete handbook on a critical issue for today’s business leaders–how to improve customer satisfaction, control costs, and maximize profits Producing a product or service to heighten customer satisfaction–and doing so cost effectively–do not have to be mutually exclusive objectives. With Market Driven Enterprise, Amiya Chakravarty presents a state-of-the-art, clearly designed framework for responding to market forces while keeping total costs in check. The book’s twelve chapters are divided into three sections: interfaces and decision-making in an enterprise, product design and time-to-market, and responsive supply chains and manufacturing. A generous supply of real-world examples and more than 200 illustrations enhance the book’s readability–as does its detailed table of contents breaking down each chapter into subsections for quick reference. Some of the book’s most valuable features include:
For students and professionals in business and engineering, production and operations management, marketing, or production and design engineering, Market Driven Enterprise is an essential handbook. Anyone whose business is striving to attain an optimal position in a demanding marketplace will find it an excellent place to start.
With the ever-increasing volume of data, proper management of data is a challenging proposition to scientists and researchers, and given the vast storage space required, multimedia data is no exception in this regard. Scientists and researchers are investing great effort to discover new space-efficient methods for storage and archiving of this data. Intelligent Innovations in Multimedia Data Engineering and Management provides emerging research exploring the theoretical and practical aspects of storage systems and computing methods for large forms of data. Featuring coverage on a broad range of topics such as binary image, fuzzy logic, and metaheuristic algorithms, this book is ideally designed for computer engineers, IT professionals, technology developers, academicians, and researchers seeking current research on advancing strategies and computing techniques for various types of data.
This book describes an interactive statistical computing environment called 1 XploRe. As the name suggests, support for exploratory statistical analysis is given by a variety of computational tools. XploRe is a matrix-oriented statistical language with a comprehensive set of basic statistical operations that provides highly interactive graphics, as well as a programming environ ment for user-written macros; it offers hard-wired smoothing procedures for effective high-dimensional data analysis. Its highly dynamic graphic capa bilities make it possible to construct student-level front ends for teaching basic elements of statistics. Hot keys make it an easy-to-use computing environment for statistical analysis. The primary objective of this book is to show how the XploRe system can be used as an effective computing environment for a large number of statistical tasks. The computing tasks we consider range from basic data matrix manipulations to interactive customizing of graphs and dynamic fit ting of high-dimensional statistical models. The XploRe language is similar to other statistical languages and offers an interactive help system that can be extended to user-written algorithms. The language is intuitive and read ers with access to other systems can, without major difficulty, reproduce the examples presented here and use them as a basis for further investigation.
With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets.The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade-offs. Many illustrations help the reader to understand and memorize the underlying principles.
In depth investigation into a famous series of video games In just three episodes, the Bioshock series managed to score some big points amongst players' hearts. Spiritual successor of System Shock 2, the first Bioshock was an Irrational Games' game, lead by Ken Levine. Set in the 50's ambiance, with Art Deco levels, progression in Bioshock is possible through open and smart game mechanics, inciting the player to be creative and to use its environment. The saga is also filled with many profound and philosophical themes, while involving the player in every one of its aspects, many things granting the triptych of an iconic saga.
In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines. Key Topics ??A Rendering framework for managing a micro polygon-oriented graphics pipeline ??Problems presented by different types of geometry showing how different surface types can be made ready for shading ??Shading and how it fits into a rendering pipeline ??How to write a good shader compiler ??Ray tracing in a production renderer ??Incorporating global illumination into a renderer ??Gathering surface samples into a final image ??Tips and tricks in rendering About the authors Mark Elendt, Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences. Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the WeyerhaeuserDesign Center (Foley and van Dam, Second Edition, color plate I.8). Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM. Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "Aqsis." Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance. Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.
Develop the Microsoft (R) PowerPoint (R) 2013 skills you need for success in college and beyond with this latest edition from the popular New Perspectives Series. Updated with all-new case-based tutorials, NEW PERSPECTIVES MICROSOFT POWERPOINT 2013, COMPREHENSIVE ENHANCED EDITION continues to apply MS PowerPoint 2013 skills to real situations that fully demonstrate the relevance of concepts. A proven learning approach emphasizes critical thinking, problem-solving, and in-depth coverage. A new Troubleshoot case problem enhances analytical skills, while a new tutorial on Managing Your Files helps you navigate Windows 8. A wealth of resources, including MindTap and SAM, provides opportunities to practice skills. Discover success with MS PowerPoint 2013 as NEW PERSPECTIVES MICROSOFT POWERPOINT 2013 helps you fully understand the value and application of what you're learning.
Systems approaches are excellent in integrating insights in the physical, chemical, Systemsapproachesareexcellentinintegratinginsightsinthephysical, chemical, physiological and ecological processes that dictate the behaviour of living systems, of physiologicalandecologicalprocessesthatdictatethebehaviouroflivingsystems, of which which agro-ecosystems agro-ecosystems are are important importantones. ones. Furthermore, Furthermore, they theyhelp help to tobridge bridge the the gap gap between betweendetailed detailed process processoriented oriented studies studies and and higher higherintegration integration levels. levels. Systems Systems approaches approaches are are roughly roughlycategorized categorized in inthree three groups groups of of studies: studies: (i) (i) predictive predictive studies studies to to support support decision decision making making and and guide guide interventions, interventions, (ii) (ii) systems systemsanalysis analysis and and simulation simulation in inorder order to toget get insight insight and and understanding understandingof of the the functioning functioningof of (living) (living) systems, systems, and and (iii) (iii) explorative explorative studies studies to to investigate investigate possible possible options options for for development development and and trade trade offs offs of of aims, aims, objectives objectives and andconstraints. constraints. All All these these systems systems approaches approaches are are now nowwidely widely used used in inecological ecological systems systems including including agriculture, agriculture, and and applied appliedin in land landuse use planning. planning. This This book book is is an an introduction introduction to toone one of ofthe the major majorfields: fields: systems systems analysis analysis and and simula simula tion. tion."
Nonlinear physics continues to be an area of dynamic modern research, with applications to physics, engineering, chemistry, mathematics, computer science, biology, medicine and economics. In this text extensive use is made of the Mathematica computer algebra system. No prior knowledge of Mathematica or programming is assumed. The authors have included a CD-ROM that contains over 130 annotated Mathematica files. These files may be used to solve and explore the text's 400 problems. This book includes 33 experimental activities that are designed to deepen and broaden the reader's understanding of nonlinear physics. These activities are correlated with Part I, the theoretical framework of the text. Additional features: * User-friendly, accessible presentation integrating theory, experiments, and the provided Mathematica notebooks; as the concepts of nonlinear science are developed, readers are gently introduced to Mathematica as an auxiliary tool * CD-ROM includes a wide variety of illustrative nonlinear examples solved with Mathematica--command structures introduced on a need-to-know basis * Notebooks designed to make use of Mathematica's sound capability * Mathematica notebook using the EulerEquation command incorporated into the text This work is an excellent text for undergraduate and graduate students as well as a useful resource for working scientists. Reviewer comments on the Maple edition of NONLINEAR PHYSICS: "An...excellent book...the authors have been able to cover an extraordinary range of topics and hopefully excite a wide audience to investigate nonlinear phenomena...accessible to advanced undergraduates and yet challenging enough for graduate students and workingscientists.... The reader is guided through it all with sound advice and humor.... I hope that many will adopt the text." -American Journal of Physics "Its organization of subject matter, clarity of writing, and smooth integration of analytic and computational techniques put it among the very best...Richard Enns and George McGuire have written an excellent text for introductory nonlinear physics." -Computers in Physics,.".correctly balances a good treatment of nonlinear, but also nonchaotic, behavior of systems with some of the exciting findings about chaotic dynamics...one of the book's strength is the diverse selection of examples from mechanical, chemical, electronic, fluid and many other systems .... Another strength of the book is the diversity of approaches that the student is encouraged to take...the authors have chosen well, and the trio of text, ...software, and lab manual gives the newcomer to nonlinear physics quite an effective set of tools.... Basic ideas are explained clearly and illustrated with many examples." -Physics Today,.". the care that the authors have taken to ensure that their text is as comprehensive, versatile, interactive, and student-friendly as possible place this book far above the average." -Scientific Computing World |
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