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Books > Computing & IT > Computer software packages

DNA Computing Models (Hardcover, 2008 ed.): Zoya Ignatova, Israel Martinez-Perez, Karl-Heinz Zimmermann DNA Computing Models (Hardcover, 2008 ed.)
Zoya Ignatova, Israel Martinez-Perez, Karl-Heinz Zimmermann
R4,042 Discovery Miles 40 420 Ships in 18 - 22 working days

Sir Francis Crick would undoubtedly be at the front of the line ordering this fascinating book. Being one of the discoverers of DNA, he would be amazed at how his work has been applied to mankind's most important invention, the computer. In this excellent text, the reader is given a comprehensive introduction to the field of DNA computing. The book emphasizes computational methods to tackle central problems of DNA computing, such as controlling living cells, building patterns, and generating nanomachines. It also includes laboratory-scale human-operated models of computation, as well as a description of the first experiment of DNA computation conducted by Adleman in 1994.

Enterprise Information Systems Design, Implementation and Management - Organizational Applications (Hardcover, New): Maria... Enterprise Information Systems Design, Implementation and Management - Organizational Applications (Hardcover, New)
Maria Manuela Cruz Cunha, Joao Varajao
R4,693 Discovery Miles 46 930 Ships in 18 - 22 working days

Enterprise Information Systems Design, Implementation and Management: Organizational Applications investigates the creation and implementation of enterprise information systems. Covering a wide array of topics such as flow-shop scheduling, information systems outsourcing, ERP systems utilization, Dietz transaction methodology, and advanced planning systems, it is an essential reference source for researchers and professionals alike.

Designing Games For Ethics - Models, Techniques and Frameworks (Hardcover): Karen Schrier Designing Games For Ethics - Models, Techniques and Frameworks (Hardcover)
Karen Schrier
R4,600 Discovery Miles 46 000 Ships in 18 - 22 working days

As games become increasingly embedded into everyday life, understanding the ethics of their creation and use, as well as their potential for practicing ethical thinking, becomes more relevant. Designing Games for Ethics: Models, Techniques and Frameworks brings together the diverse and growing community of voices and begin to define the field, identify its primary challenges and questions, and establish the current state of the discipline. Such a rigorous, collaborative, and holistic foundation for the study of ethics and games is necessary to appropriately inform future games, policies, standards, and curricula.

Understanding Statistics Using R (Hardcover, 2013 ed.): Randall Schumacker, Sara Tomek Understanding Statistics Using R (Hardcover, 2013 ed.)
Randall Schumacker, Sara Tomek
R3,410 Discovery Miles 34 100 Ships in 10 - 15 working days

This book was written to provide resource materials for teachers to use in their introductory or intermediate statistics class. The chapter content is ordered along the lines of many popular statistics books so it should be easy to supplement the content and exercises with class lecture materials. The book contains R script programs to demonstrate important topics and concepts covered in a statistics course, including probability, random sampling, population distribution types, role of the Central Limit Theorem, creation of sampling distributions for statistics, and more. The chapters contain T/F quizzes to test basic knowledge of the topics covered. In addition, the book chapters contain numerous exercises with answers or solutions to the exercises provided. The chapter exercises reinforce an understanding of the statistical concepts presented in the chapters. An instructor can select any of the supplemental materials to enhance lectures and/or provide additional coverage of concepts and topics in their statistics book.

This book uses the R statistical package which contains an extensive library of functions. The R software is free and easily downloaded and installed. The R programs are run in the R Studio software which is a graphical user interface for Windows. The R Studio software makes accessing R programs, viewing output from the exercises, and graphical displays easier to manage. The first chapter of the book covers the fundamentals of the R statistical package. This includes installation of R and R Studio, accessing R packages and libraries of functions. The chapter also covers how to access manuals and technical documentation, as well as, basic R commands used in the R script programs in the chapters. This chapter is important for the instructor to master so that the software can be installed and the R script programs run. The R software is free so students can also install the software and run the R script programs in the chapters. Teachers and students can run the R software on university computers, at home, or on laptop computers making it more available than many commercial software packages.

"

Multimedia Data Mining and Knowledge Discovery (Hardcover, 2007 ed.): Valery A. Petrushin, Latifur Khan Multimedia Data Mining and Knowledge Discovery (Hardcover, 2007 ed.)
Valery A. Petrushin, Latifur Khan
R4,168 Discovery Miles 41 680 Ships in 10 - 15 working days

This volume provides an overview of multimedia data mining and knowledge discovery and discusses the variety of hot topics in multimedia data mining research. It describes the objectives and current tendencies in multimedia data mining research and their applications. Each part contains an overview of its chapters and leads the reader with a structured approach through the diverse subjects in the field.

Applied Machine Learning (Hardcover, 1st ed. 2019): David Forsyth Applied Machine Learning (Hardcover, 1st ed. 2019)
David Forsyth
R3,082 Discovery Miles 30 820 Ships in 18 - 22 working days

Machine learning methods are now an important tool for scientists, researchers, engineers and students in a wide range of areas. This book is written for people who want to adopt and use the main tools of machine learning, but aren't necessarily going to want to be machine learning researchers. Intended for students in final year undergraduate or first year graduate computer science programs in machine learning, this textbook is a machine learning toolkit. Applied Machine Learning covers many topics for people who want to use machine learning processes to get things done, with a strong emphasis on using existing tools and packages, rather than writing one's own code. A companion to the author's Probability and Statistics for Computer Science, this book picks up where the earlier book left off (but also supplies a summary of probability that the reader can use). Emphasizing the usefulness of standard machinery from applied statistics, this textbook gives an overview of the major applied areas in learning, including coverage of:* classification using standard machinery (naive bayes; nearest neighbor; SVM)* clustering and vector quantization (largely as in PSCS)* PCA (largely as in PSCS)* variants of PCA (NIPALS; latent semantic analysis; canonical correlation analysis)* linear regression (largely as in PSCS)* generalized linear models including logistic regression* model selection with Lasso, elasticnet* robustness and m-estimators* Markov chains and HMM's (largely as in PSCS)* EM in fairly gory detail; long experience teaching this suggests one detailed example is required, which students hate; but once they've been through that, the next one is easy* simple graphical models (in the variational inference section)* classification with neural networks, with a particular emphasis onimage classification* autoencoding with neural networks* structure learning

Social Simulation - Technologies, Advances and New Discoveries (Hardcover): Bruce Edmonds, Cesareo Hernandez, Klaus G. Troitzsch Social Simulation - Technologies, Advances and New Discoveries (Hardcover)
Bruce Edmonds, Cesareo Hernandez, Klaus G. Troitzsch
R4,603 Discovery Miles 46 030 Ships in 18 - 22 working days

This text compiles research from a vibrant social simulation community of researchers who have developed unique and innovative approaches to social simulation.

Inductive Inference for Large Scale Text Classification - Kernel Approaches and Techniques (Hardcover, 2010 ed.): Catarina... Inductive Inference for Large Scale Text Classification - Kernel Approaches and Techniques (Hardcover, 2010 ed.)
Catarina Silva, Bernadete Ribeiro
R4,664 Discovery Miles 46 640 Ships in 10 - 15 working days

Text classification is becoming a crucial task to analysts in different areas. In the last few decades, the production of textual documents in digital form has increased exponentially. Their applications range from web pages to scientific documents, including emails, news and books. Despite the widespread use of digital texts, handling them is inherently difficult - the large amount of data necessary to represent them and the subjectivity of classification complicate matters. This book gives a concise view on how to use kernel approaches for inductive inference in large scale text classification; it presents a series of new techniques to enhance, scale and distribute text classification tasks. It is not intended to be a comprehensive survey of the state-of-the-art of the whole field of text classification. Its purpose is less ambitious and more practical: to explain and illustrate some of the important methods used in this field, in particular kernel approaches and techniques.

Incomplete Information: Rough Set Analysis (Hardcover, 1998 ed.): Ewa Orlowska Incomplete Information: Rough Set Analysis (Hardcover, 1998 ed.)
Ewa Orlowska
R4,351 Discovery Miles 43 510 Ships in 18 - 22 working days

In 1982, Professor Pawlak published his seminal paper on what he called "rough sets" - a work which opened a new direction in the development of theories of incomplete information. Today, a decade and a half later, the theory of rough sets has evolved into a far-reaching methodology for dealing with a wide variety of issues centering on incompleteness and imprecision of information - issues which playa key role in the conception and design of intelligent information systems. "Incomplete Information: Rough Set Analysis" - or RSA for short - presents an up-to-date and highly authoritative account of the current status of the basic theory, its many extensions and wide-ranging applications. Edited by Professor Ewa Orlowska, one of the leading contributors to the theory of rough sets, RSA is a collection of nineteen well-integrated chapters authored by experts in rough set theory and related fields. A common thread that runs through these chapters ties the concept of incompleteness of information to those of indiscernibility and similarity.

C++ Programming - A Beginner's Guide to Learn the Basic of a Multi-Paradigm Programming Language and Begin to Manage Data... C++ Programming - A Beginner's Guide to Learn the Basic of a Multi-Paradigm Programming Language and Begin to Manage Data (Hardcover)
Alan Grid
R714 R632 Discovery Miles 6 320 Save R82 (11%) Ships in 18 - 22 working days
Working with Sound - The Future of Audio Work in Interactive Entertainment (Paperback): Rob Bridgett Working with Sound - The Future of Audio Work in Interactive Entertainment (Paperback)
Rob Bridgett
R1,050 Discovery Miles 10 500 Ships in 9 - 17 working days

Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today's fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process. Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators and programmers who collaborate closely with their colleagues working on game audio and sound.

Advances in Adaptive Computational Methods in Mechanics, Volume 7 (Hardcover): P. Ladeveze, J.T. Oden Advances in Adaptive Computational Methods in Mechanics, Volume 7 (Hardcover)
P. Ladeveze, J.T. Oden
R5,859 Discovery Miles 58 590 Ships in 10 - 15 working days

Mastering modelling, and in particular numerical models, is becoming a crucial and central question in modern computational mechanics. Various tools, able to quantify the quality of a model with regard to another one taken as the reference, have been derived. Applied to computational strategies, these tools lead to new computational methods which are called "adaptive." The present book is concerned with outlining the state of the art and the latest advances in both these important areas.

Papers are selected from a Workshop (Cachan 17-19 September 1997) which is the third of a series devoted to Error Estimators and Adaptivity in Computational Mechanics. The Cachan Workshop dealt with latest advances in adaptive computational methods in mechanics and their impacts on solving engineering problems. It was centered too on providing answers to simple questions such as: what is being used or can be used at present to solve engineering problems? What should be the state of art in the year 2000? What are the new questions involving error estimators and their applications?

Creative Character Design for Games and Animation (Paperback): Jenny Harder Creative Character Design for Games and Animation (Paperback)
Jenny Harder
R1,262 Discovery Miles 12 620 Ships in 9 - 17 working days

This book takes you through all the basic steps of character design for games and animation, from brainstorming and references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. The book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.

Video on Demand Systems - Technology, Interoperability and Trials (Hardcover, Reprinted from MULTIMEDIA TOOLS AND APPLICATIONS,... Video on Demand Systems - Technology, Interoperability and Trials (Hardcover, Reprinted from MULTIMEDIA TOOLS AND APPLICATIONS, 5:2, 1997)
Shih-Fu Chang, Dimitris Anastassiou, Alexandros Eleftheriadis, John V. Pavlik
R2,710 Discovery Miles 27 100 Ships in 18 - 22 working days

Video on Demand Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Video on Demand Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

The Game Music Toolbox - Composition Techniques and Production Tools from 20 Iconic Game Soundtracks (Paperback): Marios... The Game Music Toolbox - Composition Techniques and Production Tools from 20 Iconic Game Soundtracks (Paperback)
Marios Aristopoulos
R1,159 Discovery Miles 11 590 Ships in 9 - 17 working days

The Game Music Toolbox provides readers with the tools, models and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others. The Game Music Toolbox features: Exclusive interviews from industry experts Transcriptions and harmonic analyses 101 music theory introductions for beginners Career development ideas and strategies Copyright and business fundamentals An introduction to audio implementation for composers Practical takeaway tasks to equip readers with techniques for their own game music The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.

JDBC Metadata, MySQL, and Oracle Recipes - A Problem-Solution Approach (Hardcover, 1st ed.): Mahmoud Parsian JDBC Metadata, MySQL, and Oracle Recipes - A Problem-Solution Approach (Hardcover, 1st ed.)
Mahmoud Parsian
R1,535 Discovery Miles 15 350 Ships in 18 - 22 working days

"JDBC Metadata, MySQL, and Oracle Recipes" is the only book that focuses on metadata or annotation-based code recipes for JDBC API for use with Oracle and MySQL. It continues where the authors other book, "JDBC Recipes: A Problem-Solution Approach," leaves off.

This edition is also a Java EE 5-compliant book, perfect for lightweight Java database development. And it provides cut-and-paste code templates that can be immediately customized and applied in each developer's application development.

Introduction to Mathcad 15 (Paperback, 3rd edition): Ronald Larsen Introduction to Mathcad 15 (Paperback, 3rd edition)
Ronald Larsen
R2,818 Discovery Miles 28 180 Ships in 10 - 15 working days

Introduction to Mathcad 15, 3/e is ideal for Freshman or Introductory courses in Engineering and Computer Science. Introduces Mathcad's basic mathematical and data analysis functions (e.g., trigonometric, regression, and interpolation functions) using easy-to-follow examples, then applies the functions to examples drawn from emerging or rapidly developing fields in engineering. ESource-Prentice Hall's Engineering Source-provides a complete, flexible introductory engineering and computing program. ESource allows professors to fully customize their textbooks through the ESource website. Professors are not only able to pick and choose modules, but also sections of modules, incorporate their own materials, and re-paginate and re-index the complete project. prenhall.com/esource

The Art of the Hearthstone - Year of the Mammoth (Hardcover): The Art of the Hearthstone - Year of the Mammoth (Hardcover)
R616 Discovery Miles 6 160 Ships in 10 - 15 working days

The third volume of The Art of Hearthstone chronicles the artistic achievements that infused the Year of the Mammoth with charm, character, and beauty. Through vivid illustrations and behind-the-scenes interviews with artists and game designers, The Art of Hearthstone draws back the curtain to a massive creative undertaking, showing how a huge team came together to deliver one of Hearthstone's most impressive years ever.

System Engineering and Automation - An Interactive Educational Approach (Hardcover, 2011 Ed.): Javier Fernandez De Canete,... System Engineering and Automation - An Interactive Educational Approach (Hardcover, 2011 Ed.)
Javier Fernandez De Canete, Cipriano Galindo, Inmaculada Garcia-Moral
R2,683 Discovery Miles 26 830 Ships in 18 - 22 working days

This book provides insight and enhanced appreciation of analysis, modeling and control of dynamic systems. The reader is assumed to be familiar with calculus, physics and some programming skills. It might develop the reader's ability to interpret physical significance of mathematical results in system analysis. The book also prepares the reader for more advanced treatment of subsequent knowledge in the automatic control field. Learning objectives are performance-oriented, using for this purpose interactive MATLAB and SIMULINK software tools. It presents realistic problems in order to analyze, design and develop automatic control systems. Learning with computing tools can aid theory and help students to think, analyze and reason in meaningful ways. The book is also complemented with classroom slides and MATLAB and SIMULINK exercise files to aid students to focus on fundamental concepts treated.

Perspectives on Content-Based Multimedia Systems (Hardcover, 2000 ed.): Jian Kang Wu, Mohan S. Kankanhalli, Joo-Hwee Lim,... Perspectives on Content-Based Multimedia Systems (Hardcover, 2000 ed.)
Jian Kang Wu, Mohan S. Kankanhalli, Joo-Hwee Lim, Dezhong Hong
R4,228 Discovery Miles 42 280 Ships in 18 - 22 working days

Multimedia data comprising of images, audio and video is becoming increasingly common. The decreasing costs of consumer electronic devices such as digital cameras and digital camcorders, along with the ease of transportation facilitated by the Internet, has lead to a phenomenal rise in the amount of multimedia data generated and distributed. Given that this trend of increased use of multimedia data is likely to accelerate, there is an urgent need for providing a clear means of capturing, storing, indexing, retrieving, analyzing and summarizing such data. Content-based access to multimedia data is of primary importance since it is the natural way by which human beings interact with such information. To facilitate the content-based access of multimedia information, the first step is to derive feature measures from these data so that a feature space representation of the data content can be formed. This can subsequently allow for mapping the feature space to the symbol space (semantics) either automatically or through human intervention. Thus, signal to symbol mapping, useful for any practical system, can be successfully achieved. Perspectives on Content-Based Multimedia Systems provides a comprehensive set of techniques to tackle these important issues. This book offers detailed solutions to a wide range of practical problems in building real systems by providing specifics of three systems built by the authors. While providing a systems focus, it also equips the reader with a keen understanding of the fundamental issues, including a formalism for content-based multimedia database systems, multimedia feature extraction, object-based techniques, signature-based techniques and fuzzy retrieval techniques. The performance evaluation issues of practical systems is also explained. This book brings together essential elements of building a content-based multimedia database system in a way that makes them accessible to practitioners in computer science and electrical engineering. It can also serve as a textbook for graduate-level courses.

The Integration of Phonetic Knowledge in Speech Technology (Paperback, New edition): William J. Barry, Wim A. Van Dommelen The Integration of Phonetic Knowledge in Speech Technology (Paperback, New edition)
William J. Barry, Wim A. Van Dommelen
R1,505 Discovery Miles 15 050 Ships in 18 - 22 working days

Continued progress in Speech Technology in the face of ever-increasing demands on the performance levels of applications is a challenge to the whole speech and language science community. Robust recognition and understanding of spontaneous speech in varied environments, good comprehensibility and naturalness of expressive speech synthesis are goals that cannot be achieved without a change of paradigm. This book argues for interdisciplinary communication and cooperation in problem-solving in general, and discusses the interaction between speech and language engineering and phonetics in particular. With a number of reports on innovative speech technology research as well as more theoretical discussions, it addresses the practical, scientific and sometimes the philosophical problems that stand in the way of cross-disciplinary collaboration and illuminates some of the many possible ways forward.

Audience: Researchers and professionals in speech technology and computational linguists.

Introduction To Financial Modelling - How to Excel at Being a Lazy (That Means Efficient!) Modeller (Paperback): Liam Bastick Introduction To Financial Modelling - How to Excel at Being a Lazy (That Means Efficient!) Modeller (Paperback)
Liam Bastick
R723 R642 Discovery Miles 6 420 Save R81 (11%) Ships in 18 - 22 working days
Information Communication Technology Standardization for E-Business Sectors - Integrating Supply and Demand Factors... Information Communication Technology Standardization for E-Business Sectors - Integrating Supply and Demand Factors (Hardcover)
R4,946 Discovery Miles 49 460 Ships in 18 - 22 working days

E-business standards can better adapt to the changing needs of tomorrow's networked organizations by applying information communication technologies today. ""Information Communication Technology Standardization for E-Business Sectors: Integrating Supply and Demand Factors"" studies the nature, relevance, and quality of standards involved with ICTs and the impact they have on businesses. This ""Premier Reference Source"" discusses the dynamics and mutual impact of factors that condition demand for standards and supply.

PHIGS by Example (Hardcover, 1991 ed.): William A. Gaman, William A. Giovinazzo PHIGS by Example (Hardcover, 1991 ed.)
William A. Gaman, William A. Giovinazzo
R1,418 Discovery Miles 14 180 Ships in 18 - 22 working days

The Programmer's Hierarchical Interactive Graphics System (PHIGS) is a computer-graphics standard defining an interface between an application program and a computer-graphics system. PHIGS has been actively under development since 1980. Much of this development has been performed by Technical Committee X3H3 under the American National Standard Institute (ANSI) procedures. PHIGS is also an international standard sponsored by the United States and developed by the international computer-graphics committee, ISO TC97/SC21/WG2. In addition, PHIGS has been selected as the graphics extension to the X-window standard and as part of the Intel i860 P.A.X. standard. The PHIGS standard has received wide acceptance throughout the computer graphics industry. PHIGS libraries are available on most of the high performance three-dimensional graphics platforms. These include IBM, DEC, HP, Sun, Alliant, Stardent, and Silicon Graphics. Despite this acceptance, there are few texts that provide the software engineer with an overview of the standard. The only currently available PHIGS references are in the form of the ANSI functional description, technical papers, and device-specific PHIGS to the novice PHIGS programmer."

Resource Management for Distributed Multimedia Systems (Hardcover, 1996 ed.): Lars Christian Wolf Resource Management for Distributed Multimedia Systems (Hardcover, 1996 ed.)
Lars Christian Wolf
R2,735 Discovery Miles 27 350 Ships in 18 - 22 working days

Resource Management for Distributed Multimedia Systems addresses the problems and challenges of handling several continuous- media data streams in networked multimedia environments. The work demonstrates how resource management mechanisms can be integrated into a stream handling system. The resulting system includes functions for Quality of Service (QoS) calculations, scheduling, determination of resource requirements, and methods to reduce resource requirements. The work explains the following: a suitable system architecture and resource management scheme that allows for the provision and enforcement of QoS guarantee, resource scheduling mechanisms for CPU and buffer space, mechanisms to measure and collect resource requirements, methods to extend resource management to future scenarios by allowing the reservation of resources in advance and offering sealing mechanisms. . Resource Management for Distributed Multimedia Systems is a comprehensive view of resource management for a broad technical audience that includes computer scientists and engineers involved in developing multimedia applications.

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