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Books > Computing & IT > Computer software packages

Mut Zur Typographie - Ein Kurs Fur Desktop-Publishing (2., Berarb. U. Erw. Aufl.) (English, German, Hardcover, 2nd 2., Uberarb.... Mut Zur Typographie - Ein Kurs Fur Desktop-Publishing (2., Berarb. U. Erw. Aufl.) (English, German, Hardcover, 2nd 2., Uberarb. U. Erw. Aufl. ed.)
Juergen Gulbins, Christine Kahrmann, Jurgen Gulbins
R1,512 Discovery Miles 15 120 Ships in 10 - 15 working days

1.1 Was ist Typographie?.- 1.2 Typographie als Handwerk.- 1.3 Die Schrift.- Schrift.- 2.1 Das Schriftzeichen.- 2.2 Zeichenmasse.- 2.3 Serifen.- 2.4 Das einzelne Zeichen (die Letter).- 2.5 Schrifteneinteilung.- 2.6 Schriftnamen innerhalb einer Schnittfamilie.- 2.7 Spezialzeichen und Spezialschnitte.- 2.8 Laufweiten, Zeichenabstande.- 2.8.1 Unterschneiden.- 2.8.2 Ligaturen.- 2.9 Schriftauszeichnung.- 2.10 Wortabstande.- 2.11 Zeilenabstand und Durchschuss.- 2.12 Satzausrichtung.- 2.13 Initialen.- 2.14 Formsatz.- Massangaben in der Typographie.- 3.1 Typographische Masseinheiten.- 3.1.1 Kegel- und Versalhoehen.- 3.1.2 Massangaben im DTP.- 3.1.3 Weitere typographische Masse.- Der Satzspiegel.- 4.1 Proportionen der Seite.- 4.2 Festlegen des Satzspiegels.- 4.2.1 Stege beim Satzspiegel.- 4.2.2 Gestaltungsraster.- 4.3 Stilelemente im Satzspiegel.- 4.3.1 Schriftgroessen.- 4.3.2 Absatzuntergliederung.- 4.3.3 Grauwert einer Seite.- 4.3.4 Fussnoten und Marginalien.- 4.4 Feinkorrekturen.- 4.4.1 Absatzumbruch.- 4.4.2 Worttrennungen.- 4.4.3 AEsthetikprogramme.- Die Schrift zum Text.- 5.1 Aussage einer Schrift.- 5.2 Werkschriften.- 5.3 UEberschriften / Headlines.- 5.4 Welche Schrift zu welchem Zweck?.- 5.5 Mischen von Schriften.- 5.6 Ausnahmen.- Schreibregeln.- 6.1 Zahlensatz.- 6.2 Absatz-Numerierung.- 6.3 Abkurzungen.- 6.4 Unterschiedliche Anfuhrungszeichen.- 6.5 Zwischenraume.- 6.6 Verschiedene Textstriche.- Tabellensatz.- 7.1 Reihensatz oder Tabelle.- 7.2 Tabellenkomponenten.- 7.3 Tabellenkonzeption.- 7.4 Tabellengliederung.- 7.5 Besondere Situationen.- 7.6 Diagramm statt Tabelle.- 7.7 Tabelle statt Liste.- Abbildungen.- 8.1 Anordnung von Abbildungen.- 8.2 Linienstarken.- 8.3 Geeigneter Detaillierungsgrad.- 8.4 Schrift in Abbildungen.- 8.5 Randbeschnitt.- 8.6 Halbtonbilder und Raster.- 8.6.1 Rasterzerlegung.- 8.6.2 Bildqualitat in Farbtiefe.- 8.6.3 Technische Raster.- 8.6.4 Tonwertzuwachs.- 8.7 Komprimieren - aber richtig.- 8.8 Farbe in Dokumenten.- 8.8.1 Der Einsatz von Farben.- 8.8.2 Stimmung und Wirkung von Farben.- 8.8.3 Farben im Farbkreis.- 8.8.4 Farbharmonie.- 8.8.5 Farben in Diagrammen und Graphiken.- 8.8.6 Farben an das Ausgabemedium adaptieren.- Von Zahlen zu Diagrammen.- 9.1 Verschiedene Diagrammarten.- 9.1.1 Kreisdiagramme.- 9.1.2 Balkendiagramme.- 9.1.3 Stabdiagramme.- 9.1.4 Figurendiagramme.- 9.1.5 Liniendiagramme.- 9.1.6 Netzdiagramme.- 9.2 Dreidimensionale Diagramme.- 9.3 Skalen.- 9.4 Weitere Regeln bei Diagrammen.- Prasentationen.- 10.1 Voruberlegungen zu Prasentationen.- 10.2 Von der Information zur Prasentation.- 10.3 Prasentationsmedien.- 10.4 Gliederung der Folien.- 10.5 Schrift in Folien.- 10.6 Makro- und Mikrotypographic in Prasentationen.- 10.6.1 Typo-Orthographie - Schreibregeln.- 10.6.2 Eine sorgfaltige Vorlage ist die halbe Arbeit.- 10.7 Graphiken in Folien.- 10.7.1 Bilder als symbolischer Hintergrund.- 10.7.2 Funktionsgraphiken.- 10.7.3 Weitere Prinzipien bei Graphiken.- 10.8 UEberblendeffekte und Animationen.- 10.9 Weitere Tips fur Prasentationen.- Der Standardbrief.- 11.1 DIN-Brief.- 11.2 Umschlage und Falzarten.- Von der Seite zum Buch.- 12.1 Arbeitsablauf einer Publikation.- 12.2 Die Teile eines Buchs.- 12.3 Titelei.- 12.3.1 Der Schmutztitel.- 12.3.2 Der Haupttitel.- 12.3.3 Impressum.- 12.3.4 Inhaltsverzeichnis.- 12.3.5 Vor- oder Geleitwort.- 12.4 Anhang.- 12.4.1 Bibliographie.- 12.4.2 Glossar.- 12.4.3 Register.- 12.5 Einband.- Satz und Korrektur.- 13.1 Satzanweisungen.- 13.2 Korrekturen, Korrekturzeichen.- Das Belichten.- 14.1 Die Belichtung.- 14.2 PostScript, PDF oder Dokument?.- 14.2.1 PostScript-Dateien.- 14.2.2 Adobe Acrobat - PDF.- 14.2.3 Dokumenten-Dateien.- 14.3 Schriften beim Belichten.- 14.4 Graphiken und Bilder.- 14.5 Angaben zum Belichten.- 14.6 Raster beim Belichten.- 14.7 Belichten von Farben.- 14.8 Belichtungsformular.- 14.9 Proof - Probedruck.- Drucken und Binden.- 15.1 Verschiedene Druckverfahren.- 15.2 Druck-Vorbereitungen.- 15.2.1 Belichten des Films.- 15.2.2 Ausschiessen.-

Common SAP R/3 Functions Manual (Hardcover, 2004 ed.): William Lawlor Common SAP R/3 Functions Manual (Hardcover, 2004 ed.)
William Lawlor
R1,499 Discovery Miles 14 990 Ships in 18 - 22 working days

R/3 is a business system that has gained global prominence. However, the SAP R/3 has 237,000 function modules. Quite oftenprogrammersare unaware that a module exists which can be of help in their programs. This convenient resource is a collection of the most common ABAP modules, demonstrated within simple programs. These programs for easily searchable examples can be accessed from http: //extras.springer.com/978-1-85233-775-9

The modules in this book are organised for quick reference. This concise reference contains: A full explanation of the layout of reference entries;a brief introduction to SAP; coverage of conversion and date and time modules; file and directory modules; list, long texts, and number modules; useful integration modules for MSOffice and pop-up dialog box management.

This book organises over 300 modules, many of which are undocumented in text, and arranges them for quick and easy reference, and explains when and where to use the most common SAP R/3 ABAP function modules.

"

Streaming Media Architectures, Techniques, and Applications - Recent Advances (Hardcover): Ce Zhu, Yuenan Li, Xiamu Niu Streaming Media Architectures, Techniques, and Applications - Recent Advances (Hardcover)
Ce Zhu, Yuenan Li, Xiamu Niu
R4,644 Discovery Miles 46 440 Ships in 18 - 22 working days

Streaming Media Architectures, Techniques, and Applications: Recent Advances spans a number of interdependent and emerging topics in streaming media. Streaming media is inherently a cross-disciplinary subject that involves information theory, signal processing, communication and networking etc. Coding and transmission definitely lie in the core position in streaming media, and these research topics have been extremely active in recent years. This book is a comprehensive collection of topics including media coding, wireless/mobile video, P2P media streaming, and applications of streaming media.

Discovering Curves and Surfaces with Maple (R) (Mixed media product, 1997 ed.): Maciej Klimek Discovering Curves and Surfaces with Maple (R) (Mixed media product, 1997 ed.)
Maciej Klimek
R1,668 Discovery Miles 16 680 Ships in 18 - 22 working days

Despite the fact that Maple V has become one of the most popular computer algebra systems on the market, surprisingly few users realize its potential in the field of scientific visualization. The purpose of this book is to equip the reader with a variety of graphics tools needed on the voyage of discovery into the complex and often beautiful world of curves and surfaces. A comprehensive treatment of Maple's graphics commands and structures is combined with an introduction to the main aspects of visual perception. Top priority is given to the use of light, color, perspective, and geometric transformations. Numerous examples, accompanied by pictures (many in color), cover all aspects of Maple graphics. The examples can be easily customized to suit the individual needs of the reader. The approach is context independent, and as such will appeal to students, educators, and researchers in a broad spectrum of scientific disciplines. For the general user at any level of experience, this book can serve as a comprehensive reference manual. For the beginner, it offers a user- friendly elementary introduction to the subject, with mathematical requirements kept to a minimum. For those interested in advanced mathematical visualization, it explains how to maximize Maple's graphical capabilities. In particular, this book shows how to turn Maple into an excellent modeling tool capable of generating elaborate surfaces that conventional modelers cannot produce. These surfaces can be exported to an external ray tracer (e.g. POV-ray) for sophisticated photo-realistic rendering. All of the Maple code segments which are presented in the book, as well as high-resolution pictures showing alternative renderingsof some of the book's color plates, are included on the accompanying DOS diskette.

Motion Estimation Algorithms for Video Compression (Hardcover, 1997 ed.): Borko Furht, Joshua Greenberg, Raymond Westwater Motion Estimation Algorithms for Video Compression (Hardcover, 1997 ed.)
Borko Furht, Joshua Greenberg, Raymond Westwater
R5,231 Discovery Miles 52 310 Ships in 18 - 22 working days

Video technology promises to be the key for the transmission of motion video. A number of video compression techniques and standards have been introduced in the past few years, particularly the MPEG-1 and MPEG-2 for interactive multimedia and for digital NTSC and HDTV applications, and H.2611H.263 for video telecommunications. These techniques use motion estimation techniques to reduce the amount of data that is stored and transmitted for each frame. This book is about these motion estimation algorithms, their complexity, implementations, advantages, and drawbacks. First, we present an overview of video compression techniques with an emphasis to techniques that use motion estimation, such as MPEG and H.2611H.263. Then, we give a survey of current motion estimation search algorithms, including the exhaustive search and a number of fast search algorithms. An evaluation of current search algorithms, based on a number of experiments on several test video sequences, is presented as well. The theoretical framework for a new fast search algorithm, Densely-Centered Uniform-P Search (DCUPS), is developed and presented in the book. The complexity of the DCUPS algorithm is comparable to other popular motion estimation techniques, however the algorithm shows superior results in terms of compression ratios and video qUality. We should stress out that these new results, presented in Chapters 4 and 5, have been developed by Joshua Greenberg, as part of his M.Sc. thesis entitled "Densely-Centered Uniform P-Search: A Fast Motion Estimation Algorithm" (FAU, 1996).

Sustained Simulation Performance 2016 - Proceedings of the Joint Workshop on Sustained Simulation Performance, University of... Sustained Simulation Performance 2016 - Proceedings of the Joint Workshop on Sustained Simulation Performance, University of Stuttgart (HLRS) and Tohoku University, 2016 (Hardcover, 1st ed. 2016)
Michael M Resch, Wolfgang Bez, Erich Focht, Nisarg Patel, Hiroaki Kobayashi
R3,559 R3,298 Discovery Miles 32 980 Save R261 (7%) Ships in 10 - 15 working days

The book presents the state of the art in high-performance computing and simulation on modern supercomputer architectures. It explores general trends in hardware and software development, and then focuses specifically on the future of high-performance systems and heterogeneous architectures. It also covers applications such as computational fluid dynamics, material science, medical applications and climate research and discusses innovative fields like coupled multi-physics or multi-scale simulations. The papers included were selected from the presentations given at the 20th Workshop on Sustained Simulation Performance at the HLRS, University of Stuttgart, Germany in December 2015, and the subsequent Workshop on Sustained Simulation Performance at Tohoku University in February 2016.

Intelligent Interactive Multimedia Systems and Services - Proceedings of 2018 Conference (Hardcover, 1st ed. 2019): Giuseppe De... Intelligent Interactive Multimedia Systems and Services - Proceedings of 2018 Conference (Hardcover, 1st ed. 2019)
Giuseppe De Pietro, Luigi Gallo, Robert J. Howlett, Lakhmi C. Jain, Ljubo Vlacic
R5,211 Discovery Miles 52 110 Ships in 18 - 22 working days

This volume presents a series of carefully selected papers on the theme of Intelligent Interactive Multimedia Systems and Services (IIMSS-18), but also including contributions on Innovation in Medicine and Healthcare (InMed-18) and Smart Transportation Systems (STS-18). The papers were presented at the Smart Digital Futures 2018 multi-theme conference, which grouped the AMSTA, IDT, InMed, SEEL, STS and IIMSS conferences in one venue in Gold Coast, Australia in June 2018. IIMSS-18 included sessions on 'Cognitive Systems and Big Data Analytics', 'Data Processing and Secure Systems', 'Innovative Information Services for Advanced Knowledge Activity', 'Autonomous System' and ' Image Processing'. InMed-18 papers cover major areas of 'Digital Architecture for Internet of Things, Big data, Cloud and Mobile IT in Healthcare' and 'Advanced ICT for Medical and Healthcare'. STS-18 papers provide a comprehensive overview of various aspects of current research into intelligent transportation technology.

3D Character - Development Workshop (Paperback): Erik Van Horn 3D Character - Development Workshop (Paperback)
Erik Van Horn
R1,331 R1,104 Discovery Miles 11 040 Save R227 (17%) Ships in 18 - 22 working days

3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating! This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters.

Analysis of Clinical Trials Using SAS - A Practical Guide, Second Edition (Hardcover, 2nd ed.): Alex Dmitrienko, Gary G Koch Analysis of Clinical Trials Using SAS - A Practical Guide, Second Edition (Hardcover, 2nd ed.)
Alex Dmitrienko, Gary G Koch
R2,657 Discovery Miles 26 570 Ships in 18 - 22 working days
Jim Blinn's Corner: A Trip Down the Graphics Pipeline (Paperback): Jim Blinn Jim Blinn's Corner: A Trip Down the Graphics Pipeline (Paperback)
Jim Blinn
R944 Discovery Miles 9 440 Ships in 10 - 15 working days

For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; "The Mechanical Universe," a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series "Cosmos." In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling.
Blinn shares his insight and experience in "Jim Blinn's Corner," an award-winning column in the technical magazine "IEEE Computer Graphics and Applications" in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column's articles, leads you through the "graphics pipeline" offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed.
An invaluable resource for any graphics professional
In his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems. Focusing on geometry and the graphics pipeline, he shares:
easy to understand explanations of difficult concepts gleaned from years of teaching
interesting examples of tricky special cases that cause conventional algorithms to fail
highly refined algorithms for clipping, viewing, lighting, and rendering
easy to understand explanations of difficult concepts gleaned from years of teaching
interesting examples of tricky special cases that cause conventional algorithms to fail
highly refined algorithms for clipping, viewing, lighting, and rendering

The Cinematic Art of Overwatch, Volume Two (Hardcover): Jake Gerli The Cinematic Art of Overwatch, Volume Two (Hardcover)
Jake Gerli
R780 Discovery Miles 7 800 Ships in 10 - 15 working days

The first wave of Overwatch cinematics captured the imagination of millions of fans around the world. After the game released in 2016, Blizzard Entertainment embarked on a new mission to take cinematic storytelling to the next level. From the intense, action-packed rush of "Shooting Star" to the somber, noble ethos of "Honor and Glory," the creative team wanted to highlight a different side of the game's beloved heroes. In pursuit of their objectives, the crew added new artists in the mix, devised novel methods for making movies, and ventured into formats they hadn't tried before, such as in-game cinematics and stop-motion animation. Covering all the official Overwatch cinematics made from 2017-2020, including the Overwatch 2 announcement trailer, The Cinematic Art of Overwatch: Volume II showcases hundreds of pieces of never-before-seen artwork and documents the epic creative journey that Blizzard took to bring these films to life.

Mass Customization and Footwear: Myth, Salvation or Reality? - A Comprehensive Analysis of the Adoption of the Mass... Mass Customization and Footwear: Myth, Salvation or Reality? - A Comprehensive Analysis of the Adoption of the Mass Customization Paradigm in Footwear, from the Perspective of the EUROShoE (Extended User Oriented Shoe Enterprise) Research Project (Hardcover, 2007 ed.)
Claudio Roberto Boer, Sergio Dulio
R2,748 Discovery Miles 27 480 Ships in 18 - 22 working days

Mass customization is an emerging paradigm that is gathering a growing interest in many different industrial fields. The EUROShoE project, financed by the European Commission, explored the applicability of and developed technologies for the adoption of such a paradigm in the footwear business. The three-year research made evident the benefits that shoe companies can obtain by switching to the new business models and contributed to the development of many of the enabling technologies that adopting the new paradigm appears to have. Mass Customization and Footwear: Myth, Salvation or Reality is the only monograph dedicated to the application of mass customization in a particular industry. Based on the outcomes of the EUROShoE project, the book is a detailed analysis of the most relevant case studies of early mass customizers in the footwear sector, highlighting reasons for their failure or success. Both the technological aspects and the business aspects of mass customization, together with some relevant economic indicators are covered in the book. By showing examples of how a mature manufacturing sector like shoe making can be thoroughly renovated in business and mentality by applying this paradigm; Mass Customization and Footwear: Myth, Salvation or Reality will interest both practitioners in the footwear sector and postgraduates, researchers and lecturers in the area of mass customization.

Video Data Compression for Multimedia Computing - Statistically Based and Biologically Inspired Techniques (Hardcover, 1997... Video Data Compression for Multimedia Computing - Statistically Based and Biologically Inspired Techniques (Hardcover, 1997 ed.)
Hua Harry Li, Shan Sun, Haluk Derin
R5,380 Discovery Miles 53 800 Ships in 18 - 22 working days

During the past few years, we have been witnessing the rapid growth of the ap plications of Interactive Digital Video, Multimedia Computing, Desktop Video Teleconferencing, Virtual Reality, and High Definition Television (HDTV). An other information revolution which is tied to Cyberspace is almost within reach. The information, data, text, graphics, video, sound, etc., in the form of multi media, can be requested, accessed, distributed, and transmitted to potentially every household. This is changing and will continue to change the way of people doing business, functioning in the society, and entertaining. In the foreseeable future, many personalized, portable information terminals, which can be car ried while traveling, will provide the link to central computer network to allow information exchange including videos from a node to node, from a center to a node, or nodes. Facing this opportunity, the question is what are the major significant technical challenges that people have to solve to push the-state-of-the-art for the realiza tion of the above mentioned technology advancement? From our professional judgement We feel that one of the major technical challenges is in Video Data Compression. Video communications in the form of desktop teleconferencing, videophone, network video delivery on demand, even games, are going to be major media traveling in the information super highway, hopping from one node in the Cyberspace to the other."

Computer Intrusion Detection and Network Monitoring - A Statistical Viewpoint (Hardcover, 2001 ed.): David J Marchette Computer Intrusion Detection and Network Monitoring - A Statistical Viewpoint (Hardcover, 2001 ed.)
David J Marchette
R2,696 Discovery Miles 26 960 Ships in 18 - 22 working days

This book covers the basic statistical and analytical techniques of computer intrusion detection. It is aimed at both statisticians looking to become involved in the data analysis aspects of computer security and computer scientists looking to expand their toolbox of techniques for detecting intruders. The book is self-contained, assumng no expertise in either computer security or statistics. It begins with a description of the basics of TCP/IP, followed by chapters dealing with network traffic analysis, network monitoring for intrusion detection, host based intrusion detection, and computer viruses and other malicious code. Each section develops the necessary tools as needed. There is an extensive discussion of visualization as it relates to network data and intrusion detection. The book also contains a large bibliography covering the statistical, machine learning, and pattern recognition literature related to network monitoring and intrusion detection. David Marchette is a scientist at the Naval Surface Warfacre Center in Dalhgren, Virginia. He has worked at Navy labs for 15 years, doing research in pattern recognition, computational statistics, and image analysis. He has been a fellow by courtesy in the mathematical sciences department of the Johns Hopkins University since 2000. He has been working in conputer intrusion detection for several years, focusing on statistical methods for anomaly detection and visualization. Dr. Marchette received a Masters in Mathematics from the University of California, San Diego in 1982 and a Ph.D. in Computational Sciences and Informatics from George Mason University in 1996.

Nonlinear Computer Modeling of Chemical and Biochemical Data (Hardcover): James F. Rusling, Thomas F. Kumosinski Nonlinear Computer Modeling of Chemical and Biochemical Data (Hardcover)
James F. Rusling, Thomas F. Kumosinski
R2,113 Discovery Miles 21 130 Ships in 10 - 15 working days

Assuming only background knowledge of algebra and elementary calculus, and access to a modern personal computer, Nonlinear Computer Modeling of Chemical and Biochemical Data presents the fundamental basis and procedures of data modeling by computer using nonlinear regression analysis. Bypassing the need for intermediary analytical stages, this method allows for rapid analysis of highly complex processes, thereby enabling reliable information to be extracted from raw experimental data.
By far the greater part of the book is devoted to selected applications of computer modeling to various experiments used in chemical and biochemical research. The discussions include a short review of principles and models for each technique, examples of computer modeling for real and theoretical data sets, and examples from the literature specific to each instrumental technique.
The book also offers detailed tutorial on how to construct suitable models and a score list of appropriate mathematics software packages.

Multimedia Services in Intelligent Environments - Software Development Challenges and Solutions (Hardcover, 2010 ed.): George... Multimedia Services in Intelligent Environments - Software Development Challenges and Solutions (Hardcover, 2010 ed.)
George A. Tsihrintzis, Maria Virvou
R2,664 Discovery Miles 26 640 Ships in 18 - 22 working days

KES International (KES) is a worldwide organisation that provides a professional community and association for researchers, originally in the discipline of Knowledge Based and Intelligent Engineering Systems, but now extending into other related areas. Through this, KES provides its members with opportunities for publication and beneficial interaction. The focus of KES is research and technology transfer in the area of Intelligent S- tems, i.e. computer-based software systems that operate in a manner analogous to the human brain, in order to perform advanced tasks. Recently KES has started to extend its area of interest to encompass the contribution that intelligent systems can make to sustainability and renewable energy, and also the knowledge transfer, innovation and enterprise agenda. Involving several thousand researchers, managers and engineers drawn from u- versities and companies world-wide, KES is in an excellent position to facilitate - ternational research co-operation and generate synergy in the area of artificial intel- gence applied to real-world 'Smart' systems and the underlying related theory. The KES annual conference covers a broad spectrum of intelligent systems topics and attracts several hundred delegates from a range of countries round the world. KES also organises symposia on specific technical topics, for example, Agent and Multi Agent Systems, Intelligent Decision Technologies, Intelligent Interactive M- timedia Systems and Services, Sustainability in Energy and Buildings and Innovations through Knowledge Transfer. KES is responsible for two peer-reviewed journals, the International Journal of Knowledge based and Intelligent Engineering Systems, and Intelligent Decision Technologies: an International Journal.

Automated Web Site Evaluation - Researchers' and Practioners' Perspectives (Hardcover, 2003 ed.): M. y. Ivory Automated Web Site Evaluation - Researchers' and Practioners' Perspectives (Hardcover, 2003 ed.)
M. y. Ivory
R2,670 Discovery Miles 26 700 Ships in 18 - 22 working days

Among all information systems that are nowadays available, web sites are definitely the ones having the widest potential audience and the most significant impact on the everyday life of people. Web sites contribute largely to the information society: they provide visitors with a large array of services and information and allow them to perform various tasks without prior assumptions about their computer literacy. Web sites are assumed to be accessible and usable to the widest possible audience. Consequently, usability has been recognized as a critical success factor for web sites of every kind. Beyond this universal recognition, usability still remains a notion that is hard to grasp. Summative evaluation methods have been introduced to identify potential usability problems to assess the quality of web sites. However, summative evaluation remains limited in impact as it does not necessarily deliver constructive comments to web site designers and developers on how to solve the usability problems. Formative evaluation methods have been introduced to address this issue. Evaluation remains a process that is hard to drive and perform, while its potential impact is probably maximal for the benefit of the final user. This complexity is exacerbated when web sites are very large, potentially up to several hundreds of thousands of pages, thus leading to a situation where eval uating the web site is almost impossible to conduct manually. Therefore, many attempts have been made to support evaluation with: * Models that capture some characteristics of the web site of interest.

Digital Content Creation (Hardcover, 2001 ed.): Rae Earnshaw, John Vince Digital Content Creation (Hardcover, 2001 ed.)
Rae Earnshaw, John Vince
R4,061 Discovery Miles 40 610 Ships in 18 - 22 working days

The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation, without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain introduces all sorts of problems, such as the conversion of analogue archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that is addressed in this book.Different aspects of digital content creation are discussed in this volume, contributed by authors from around the world. Although each chapter addresses an individual aspect of the digital domain, there are common threads that unite them into an exciting vision of the future.

Advances in Accounting Information Systems (Hardcover): Steven G. Sutton Advances in Accounting Information Systems (Hardcover)
Steven G. Sutton
R3,251 Discovery Miles 32 510 Ships in 10 - 15 working days

This series is dedicated to developments in accounting information systems. Each volume is structured into three sections: information systems practice and theory; information systems and the accounting/auditing environment; and perspectives on information systems research. This volume includes evidence from three experiments relating to the effect of socioeconomic background on computer anxiety and performance. Other areas covered include audit expert system development, users affective responses to information systems through an empirical comparison of four operationalizations, articulating accounting database queries, audit decision aids and integrating group support systems into the accounting environment.

Intelligent Multimedia Multi-Agent Systems - A Human-Centered Approach (Hardcover, 2000 ed.): Rajiv Khosla, Ishwar K. Sethi,... Intelligent Multimedia Multi-Agent Systems - A Human-Centered Approach (Hardcover, 2000 ed.)
Rajiv Khosla, Ishwar K. Sethi, Ernesto Damiani
R4,206 Discovery Miles 42 060 Ships in 18 - 22 working days

Intelligent Multimedia Multi-Agent Systems focuses on building intelligent successful systems. The book adopts a human-centered approach and considers various pragmatic issues and problems in areas like intelligent systems, software engineering, multimedia databases, electronic commerce, data mining, enterprise modeling and human-computer interaction for developing a human-centered virtual machine. The authors describe an ontology of the human-centered virtual machine which includes four components: activity-centered analysis component, problem solving adapter component, transformation agent component, and multimedia based interpretation component. These four components capture the external and internal planes of the system development spectrum. They integrate the physical, social and organizational reality on the external plane with stakeholder goals, tasks and incentives, and organization culture on the internal plane. The human-centered virtual machine and its four components are used for developing intelligent multimedia multi-agent systems in areas like medical decision support and health informatics, medical image retrieval, e-commerce, face detection and annotation, internet games and sales recruitment. The applications in these areas help to expound various aspects of the human-centered virtual machine including, human-centered domain modeling, distributed intelligence and communication, perceptual and cognitive task modeling, component based software development, and multimedia based data modeling. Further, the applications described in the book employ various intelligent technologies like neural networks, fuzzy logic and knowledge based systems, software engineering artifacts like agents and objects, internet technologies like XML and multimedia artifacts like image, audio, video and text.

Cascades And Fields In Perceptual Psychophysics (Hardcover): Robert A. M. Gregson Cascades And Fields In Perceptual Psychophysics (Hardcover)
Robert A. M. Gregson
R2,152 Discovery Miles 21 520 Ships in 10 - 15 working days

Psychophysics is by definition mappings between events in the environment and levels of human sensory responses. In this text the methods of nonlinear dynamics, employing trajectories developed for simpler sensory modelling, are extended to classes of problems which lie at the interface between sensation and perception. A diversity of topics for which extensive empirical evidence exists are reformulated by writing their dynamics in terms of complex trajectories put into coupled lattices and into cascades of such lattices. Fundamental relationships between core processes of psychophysics in time and space, and recurrent quantitative or topological distortions of the physical world which arise in perception, are given a treatment which contrasts fundamentally with traditional linear equations in use since the 19th century.

Mathematics for Computer Science (Hardcover): Eric Lehman, F.Thomson Leighton, Albert R. Meyer Mathematics for Computer Science (Hardcover)
Eric Lehman, F.Thomson Leighton, Albert R. Meyer
R1,535 Discovery Miles 15 350 Ships in 18 - 22 working days
Practical Heat Transfer - Using MATLAB and COMSOL (Hardcover): Layla S Mayboudi Practical Heat Transfer - Using MATLAB and COMSOL (Hardcover)
Layla S Mayboudi
R1,731 R1,409 Discovery Miles 14 090 Save R322 (19%) Ships in 18 - 22 working days

This book guides the reader through the subject of heat transfer, covering the analytical, coding, finite element, and hybrid methods of thermal modeling. It leads the reader through the processes of model creation for heat transfer analysis and validating them using analytical techniques and partial differential equations. The primary focus is on the MATLAB (R) and COMSOL Multiphysics (R) software packages. The content can be utilized in a variety of engineering disciplines including mechanical, aerospace, biomedical, chemical, civil, and electrical. Mathematicians, analysts, and scientists might also benefit from the content, because it provides the reader with an introduction to the heat transfer science as well as numerical and analytical thermal modeling. Companion files with models and full color figures from the book are included. FEATURES: Includes 2D and 3D thermal modeling examples created with COMSOL Multiphysics version 5.6 (Heat Transfer Module) as well as general guidance on geometry creation and import Covers 2D and 3D thermal modeling examples created with the MATLAB PDE Toolbox and axisymmetric 2D thermal modeling examples created with the MATLAB PDE Modeler Provides case studies and example models which enable the reader to implement conceptual material in practical scenarios with broad industrial applications Validation of FEM analyses with analytical approaches Features an introduction to MATLAB v.R2021 for readers with no prior knowledge of the software Includes companion files with the models created with COMSOL Multiphysics and MATLAB.

Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover): Wes Mcdermott Real World Modo: The Authorized Guide - In the Trenches with Modo (Hardcover)
Wes Mcdermott
R5,219 Discovery Miles 52 190 Ships in 10 - 15 working days

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist. Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

Coding with Python - Create Amazing Graphics - The QuestKids do Coding (Paperback): Max Wainewright Coding with Python - Create Amazing Graphics - The QuestKids do Coding (Paperback)
Max Wainewright
R289 Discovery Miles 2 890 Ships in 10 - 15 working days
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