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Books > Computing & IT > Computer software packages

Programming for Computations  - MATLAB/Octave - A Gentle Introduction to Numerical Simulations with MATLAB/Octave (Hardcover,... Programming for Computations - MATLAB/Octave - A Gentle Introduction to Numerical Simulations with MATLAB/Octave (Hardcover, 1st ed. 2016)
Svein Linge, Hans Petter Langtangen
R1,959 Discovery Miles 19 590 Ships in 10 - 15 working days

This book presents computer programming as a key method for solving mathematical problems. There are two versions of the book, one for MATLAB and one for Python. The book was inspired by the Springer book TCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style is more accessible and concise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set of skills that allows the students to write simple programs for solving common mathematical problems with numerical methods in engineering and science courses. The emphasis is on generic algorithms, clean design of programs, use of functions, and automatic tests for verification.

Topology-Based Modeling of Textile Structures and Their Joint Assemblies - Principles, Algorithms and Limitations (Hardcover,... Topology-Based Modeling of Textile Structures and Their Joint Assemblies - Principles, Algorithms and Limitations (Hardcover, 1st ed. 2019)
Yordan Kyosev
R2,897 Discovery Miles 28 970 Ships in 18 - 22 working days

This book presents the textile-, mathematical and mechanical background for the modelling of fiber based structures such as yarns, braided and knitted textiles. The hierarchical scales of these textiles and the structural elements at the different levels are analysed and the methods for their modelling are presented. The author reports about problems, methods and algorithms and possible solutions from his twenty year experience in the modelling and software development of CAD for textiles.

Computational Welding Mechanics (Hardcover, New): Lars-Erik Lindgren Computational Welding Mechanics (Hardcover, New)
Lars-Erik Lindgren
R4,028 Discovery Miles 40 280 Ships in 10 - 15 working days

Computational welding mechanics (CWM) provides an important technique for modelling welding processes. Welding simulations are a key tool in improving the design and control of welding processes and the performance of welded components or structures. CWM can be used to model phenomena such as heat generation, thermal stresses and large plastic deformations of components or structures. It also has a wider application in modelling thermomechanical and microstructural phenomena in metals. This important book reviews the principles, methods and applications of CWM.
The book begins by discussing the physics of welding before going on to review modelling methods and options as well as validation techniques. It also reviews applications in areas such as fatigue, buckling and deformation, improved service life of components and process optimisation. Some of the numerical methods described in the book are illustrated using software available from the author which allows readers to explore CWM in more depth.
Computational welding mechanics is a standard work for welding engineers and all those researching welding processes and wider thermomechanical and microstructural phenomena in metals.
Highlights the principles, methods and applications of CWMDiscusses the physics of weldingAssesses modelling methods and validation techniques

Strategic E-Commerce Systems and Tools for Competing in the Digital Marketplace (Hardcover): Mehdi Khosrowpour Strategic E-Commerce Systems and Tools for Competing in the Digital Marketplace (Hardcover)
Mehdi Khosrowpour
R4,692 Discovery Miles 46 920 Ships in 18 - 22 working days

As financial systems migrate to a pervasive, online environment, business leaders and layman investors alike must adapt to changes in the market brought about by this new age of business. Strategic E-Commerce Systems and Tools for Competing in the Digital Marketplace advances the body of knowledge on electronic business and commerce with an in-depth look at the opportunities and concerns surrounding online business and finance. This cutting-edge reference aids business leaders, financial managers, investors, and consumers looking to build their portfolios and thrive in modern digital business environments.

Computational Explorations in Cognitive Neuroscience - Understanding the Mind by Simulating the Brain (Paperback, New): Randall... Computational Explorations in Cognitive Neuroscience - Understanding the Mind by Simulating the Brain (Paperback, New)
Randall C. O'Reilly, Yuko Munakata; Foreword by James L. McClelland
R2,428 Discovery Miles 24 280 Ships in 18 - 22 working days

This text, based on a course taught by Randall O'Reilly and Yuko Munakata over the past several years, provides an in-depth introduction to the main ideas in the computational cognitive neuroscience. The goal of computational cognitive neuroscience is to understand how the brain embodies the mind by using biologically based computational models comprising networks of neuronlike units. This text, based on a course taught by Randall O'Reilly and Yuko Munakata over the past several years, provides an in-depth introduction to the main ideas in the field. The neural units in the simulations use equations based directly on the ion channels that govern the behavior of real neurons, and the neural networks incorporate anatomical and physiological properties of the neocortex. Thus the text provides the student with knowledge of the basic biology of the brain as well as the computational skills needed to simulate large-scale cognitive phenomena. The text consists of two parts. The first part covers basic neural computation mechanisms: individual neurons, neural networks, and learning mechanisms. The second part covers large-scale brain area organization and cognitive phenomena: perception and attention, memory, language, and higher-level cognition. The second part is relatively self-contained and can be used separately for mechanistically oriented cognitive neuroscience courses. Integrated throughout the text are more than forty different simulation models, many of them full-scale research-grade models, with friendly interfaces and accompanying exercises. The simulation software (PDP++, available for all major platforms) and simulations can be downloaded free of charge from the Web. Exercise solutions are available, and the text includes full information on the software.

Bond Graph Model-based Fault Diagnosis of Hybrid Systems (Hardcover): Wolfgang Borutzky Bond Graph Model-based Fault Diagnosis of Hybrid Systems (Hardcover)
Wolfgang Borutzky
R4,198 R3,397 Discovery Miles 33 970 Save R801 (19%) Ships in 10 - 15 working days

This book presents bond graph model-based fault detection with a focus on hybrid system models. The book addresses model design, simulation, control and model-based fault diagnosis of multidisciplinary engineering systems. The text beings with a brief survey of the state-of-the-art, then focuses on hybrid systems. The author then uses different bond graph approaches throughout the text and provides case studies.

Innovations in 3D Geo Information Systems (Hardcover, 2006 ed.): Alias Abdul-Rahman, Sisi Zlatanova, Volker Coors Innovations in 3D Geo Information Systems (Hardcover, 2006 ed.)
Alias Abdul-Rahman, Sisi Zlatanova, Volker Coors
R5,568 Discovery Miles 55 680 Ships in 18 - 22 working days

This book covers various aspects of spatial data modelling specifically regarding three-dimensional (3D) modelling and structuring. The realization of "true" 3D geoinformation spatial systems requires a high input, and the developmental process is taking place in various research centers and universities around the globe. The development of such systems and solutions, including the modelling theories are presented in this book.

X3D - Extensible 3D Graphics for Web Authors (Paperback): Don Brutzman, Leonard Daly X3D - Extensible 3D Graphics for Web Authors (Paperback)
Don Brutzman, Leonard Daly
R1,779 Discovery Miles 17 790 Ships in 10 - 15 working days

In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start.
* The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard
* Plentiful illustrations and screen shots in the full color text
* Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers

Educational Stages and Interactive Learning - From Kindergarten to Workplace Training (Hardcover): Jiyou Jia Educational Stages and Interactive Learning - From Kindergarten to Workplace Training (Hardcover)
Jiyou Jia
R4,574 Discovery Miles 45 740 Ships in 18 - 22 working days

The adoption of ICT for personal and business use has encouraged the growth of interactive learning as well as its application in a number of education and training scenarios. Designing effective syllabi for interactive learning projects helps to ensure that desired leaning outcomes are achieved without incurring a significant loss of time or money. Educational Stages and Interactive Learning: From Kindergarten to Workplace Training provides a record of current research and practical applications in interactive learning. This book reviews all aspects of interactive learning, investigates the history, status, and future trends of interactive learning, introduces emerging technologies for interactive learning, and analyzes interactive learning cases in various educational stages and learning situations. Readers interested in the technologies and pedagogical applications of interactive learning will find this book a comprehensive reference for the understanding of notions, theories, techniques, and methods related to the research and development of interactive learning.

Digital Make-Believe (Hardcover, 1st ed. 2016): Phil Turner, J. Tuomas Harviainen Digital Make-Believe (Hardcover, 1st ed. 2016)
Phil Turner, J. Tuomas Harviainen
R1,830 Discovery Miles 18 300 Ships in 10 - 15 working days

Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it. Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.

Modern Trends Surrounding Information Technology Standards and Standardization within Organizations (Hardcover): Kai Jakobs Modern Trends Surrounding Information Technology Standards and Standardization within Organizations (Hardcover)
Kai Jakobs
R5,660 Discovery Miles 56 600 Ships in 18 - 22 working days

In fields as diverse as research and development, governance, and international trade, success depends on effective communication. However, limited research exists on how professionals can express themselves consistently across disciplines. Modern Trends Surrounding Information Technology Standards and Standardization within Organizations showcases the far-ranging economic and societal ramifications incited by technical standardization between individuals, organizations, disciplines, and nations. This publication serves as a valuable model for inter-disciplinary scholars, IT researchers, and professionals interested in the link between technology and social change in an increasingly networked and interconnected global society.

Integrated Approach to E-Learning (Hardcover): Albert Traver Integrated Approach to E-Learning (Hardcover)
Albert Traver
R2,122 Discovery Miles 21 220 Ships in 10 - 15 working days
Digital Speech Technology: Processing, Recognition and Synthesis (Hardcover): Marcus Hintz Digital Speech Technology: Processing, Recognition and Synthesis (Hardcover)
Marcus Hintz
R3,334 R3,019 Discovery Miles 30 190 Save R315 (9%) Ships in 18 - 22 working days
Point-Based Graphics (Hardcover): Markus Gross, Hanspeter Pfister Point-Based Graphics (Hardcover)
Markus Gross, Hanspeter Pfister
R1,902 Discovery Miles 19 020 Ships in 10 - 15 working days

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You ll learn to apply these techniques, and you ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. A copy of this tool can be found on the companion website.
*The first book on a major development in computer graphics by the pioneers in the field
* Shows how 3D images can be manipulated as easily as 2D images are with Photoshop
* Includes CD-ROM with the open source software program Pointshop3D for experimentation with point graphics"

Computational Ocean Acoustics (Hardcover, 2nd ed. 2011): Finn B. Jensen, William A. Kuperman, Michael B. Porter, Henrik Schmidt Computational Ocean Acoustics (Hardcover, 2nd ed. 2011)
Finn B. Jensen, William A. Kuperman, Michael B. Porter, Henrik Schmidt
R3,499 Discovery Miles 34 990 Ships in 18 - 22 working days

Senior level/graduate level text/reference presenting state-of-the- art numerical techniques to solve the wave equation in heterogeneous fluid-solid media. Numerical models have become standard research tools in acoustic laboratories, and thus computational acoustics is becoming an increasingly important branch of ocean acoustic science. The first edition of this successful book, written by the recognized leaders of the field, was the first to present a comprehensive and modern introduction to computational ocean acoustics accessible to students. This revision, with 100 additional pages, completely updates the material in the first edition and includes new models based on current research. It includes problems and solutions in every chapter, making the book more useful in teaching (the first edition had a separate solutions manual). The book is intended for graduate and advanced undergraduate students of acoustics, geology and geophysics, applied mathematics, ocean engineering or as a reference in computational methods courses, as well as professionals in these fields, particularly those working in government (especially Navy) and industry labs engaged in the development or use of propagating models.

Photoshop - Real life Project Examples of Creating World Class Photos Using Photoshop Manipulation Techniques (Hardcover): John... Photoshop - Real life Project Examples of Creating World Class Photos Using Photoshop Manipulation Techniques (Hardcover)
John Slavio
R851 R730 Discovery Miles 7 300 Save R121 (14%) Ships in 18 - 22 working days
Mathematics, Computer Science and Logic - A Never Ending Story - The Bruno Buchberger Festschrift (Hardcover, 2013 ed.): Peter... Mathematics, Computer Science and Logic - A Never Ending Story - The Bruno Buchberger Festschrift (Hardcover, 2013 ed.)
Peter Paule
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book presents four mathematical essays which explore the foundations of mathematics and related topics ranging from philosophy and logic to modern computer mathematics. While connected to the historical evolution of these concepts, the essays place strong emphasis on developments still to come.

The book originated in a 2002 symposium celebrating the work of Bruno Buchberger, Professor of Computer Mathematics at Johannes Kepler University, Linz, Austria, on the occasion of his 60th birthday. Among many other accomplishments, Professor Buchberger in 1985 was the founding editor of the Journal of Symbolic Computation; the founder of the Research Institute for Symbolic Computation (RISC) and its chairman from 1987-2000; the founder in 1990 of the Softwarepark Hagenberg, Austria, and since then its director.

More than a decade in the making, Mathematics, Computer Science and Logic - A Never Ending Story includes essays by leading authorities, on such topics as mathematical foundations from the perspective of computer verification; a symbolic-computational philosophy and methodology for mathematics; the role of logic and algebra in software engineering; and new directions in the foundations of mathematics. These inspiring essays invite general, mathematically interested readers to share state-of-the-art ideas which advance the never ending story of mathematics, computer science and logic.

Mathematics, Computer Science and Logic - A Never Ending Story is edited by Professor Peter Paule, Bruno Buchberger s successor as director of the Research Institute for Symbolic Computation.

"

Brands & Gaming - The Computer Gaming Phenomenon And Its Impact On Brands And Businesses (Hardcover, 2006 ed.): D. Nichols, T.... Brands & Gaming - The Computer Gaming Phenomenon And Its Impact On Brands And Businesses (Hardcover, 2006 ed.)
D. Nichols, T. Farrand, T. Rowley, M Avery
R1,402 Discovery Miles 14 020 Ships in 18 - 22 working days

The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

Modeling of Metal Forming and Machining Processes - by Finite Element and Soft Computing Methods (Hardcover, 2008 ed.): Prakash... Modeling of Metal Forming and Machining Processes - by Finite Element and Soft Computing Methods (Hardcover, 2008 ed.)
Prakash Mahadeo Dixit, U S Dixit
R5,470 Discovery Miles 54 700 Ships in 18 - 22 working days

The physics of metal forming and metal removing is normally expressed using non-linear partial differential equations which can be solved using the finite element method (FEM). However, when the process parameters are uncertain and/or the physics of the process is not well understood, soft computing techniques can be used with FEM or alone to model the process.

Using FEM, fuzzy set theory and neural networks as modeling tools; Modeling of Metal Forming and Machining Processes provides a complete treatment of metal forming and machining, and includes:

a [ an explanation of FEM and its application to the modeling of manufacturing processes;

a [ a discussion of the numerical difficulties of FEM;

a [ chapters on the application of soft computing techniques in this modeling process.

The algorithms and solved examples included make Modeling of Metal Forming and Machining Processes of value to postgraduates, senior undergraduates, lecturers and researchers in these fields. R&D engineers and consultants for the manufacturing industry will also find it of use.

Introduction to Genetic Algorithms (Hardcover, 4., Unver??Nd.): S.N. Sivanandam, S.N. Deepa Introduction to Genetic Algorithms (Hardcover, 4., Unver??Nd.)
S.N. Sivanandam, S.N. Deepa
R4,727 R4,406 Discovery Miles 44 060 Save R321 (7%) Ships in 10 - 15 working days

This book offers a basic introduction to genetic algorithms. It provides a detailed explanation of genetic algorithm concepts and examines numerous genetic algorithm optimization problems. In addition, the book presents implementation of optimization problems using C and C++ as well as simulated solutions for genetic algorithm problems using MATLAB 7.0. It also includes application case studies on genetic algorithms in emerging fields.

Bond Graph Methodology - Development and Analysis of Multidisciplinary Dynamic System Models (Hardcover, 2010 ed.): Wolfgang... Bond Graph Methodology - Development and Analysis of Multidisciplinary Dynamic System Models (Hardcover, 2010 ed.)
Wolfgang Borutzky
R5,512 Discovery Miles 55 120 Ships in 18 - 22 working days

Nowadays, engineering systems are of ever-increasing complexity and must be c- sidered asmultidisciplinary systems composed of interacting subsystems or system components from different engineering disciplines. Thus, an integration of various engineering disciplines, e.g, mechanical, electrical and control engineering in ac- current design approach is required. With regard to the systematic development and analysis of system models, interdisciplinary computer aided methodologies are - coming more and more important. A graphical description formalism particularly suited for multidisciplinary s- tems arebondgraphs devised by Professor Henry Paynter in as early as 1959 at the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts, USA and in use since then all over the world. This monograph is devoted exclusively to the bond graph methodology. It gives a comprehensive, in-depth, state-of-the-art presentation including recent results sc- tered over research articles and dissertations and research contributions by the - thor to a number of topics. The book systematically covers the fundamentals of developing bond graphs and deriving mathematical models from them, the recent developments in meth- ology, symbolic and numerical processing of mathematical models derived from bond graphs. Additionally it discusses modern modelling languages, the paradigm of object-oriented modelling, modern software that can be used for building and for processing of bond graph models, and provides a chapter with small case studies illustrating various applications of the methodology

Digital Accounting - The Effects of the Internet and ERP on Accounting (Hardcover): Digital Accounting - The Effects of the Internet and ERP on Accounting (Hardcover)
R2,398 Discovery Miles 23 980 Ships in 18 - 22 working days

Digital Accounting: The Effects of the Internet and ERP on Accounting provides a foundation in digital accounting by covering fundamental topics such as accounting software, XBRL (eXtensible Business Reporting Language), and EDI. The effects of the Internet and ERP on accounting are classified and presented for each accounting cycle, along with a comprehensive discussion of online controls. ""Digital Accounting: The Effects of the Internet and ERP on Accounting"" provides a conceptual approach to handling the latest developments at the intersection of the accounting and IT fields.

Computing in Algebraic Geometry - A Quick Start using SINGULAR (Hardcover, 2006 ed.): Wolfram Decker, Christoph Lossen Computing in Algebraic Geometry - A Quick Start using SINGULAR (Hardcover, 2006 ed.)
Wolfram Decker, Christoph Lossen
R1,588 Discovery Miles 15 880 Ships in 18 - 22 working days

This book provides a quick access to computational tools for algebraic geometry, the mathematical discipline which handles solution sets of polynomial equations. Originating from a number of intense one week schools taught by the authors, the text is designed so as to provide a step by step introduction which enables the reader to get started with his own computational experiments right away. The authors present the basic concepts and ideas in a compact way.

The Overwatch Short Story Collection (Hardcover): Alyssa Wong, Michael Chu, Brandon Easton, Christie Golden The Overwatch Short Story Collection (Hardcover)
Alyssa Wong, Michael Chu, Brandon Easton, Christie Golden
R380 Discovery Miles 3 800 Ships in 10 - 15 working days

Enter the world of Overwatch, the smash-hit from Blizzard Entertainment, in this five-story anthology chronicling some of the video game's most fascinating and celebrated characters, now available for the first time in print! Since its initial launch in 2016, Overwatch has captivated the imaginations of over 50 million players worldwide. Now fans can join some of the game's most iconic heroes-and villains-on a series of missions ranging from the lush Caribbean to southern India, and everywhere in between. Authored by some of the most compelling voices in science fiction today, including Michael Chu, Brandon Easton, Christie Golden, and Alyssa Wong, this short story anthology is rife with themes of love and loss, ambition and despair, alliances and conflict, all pointing toward a common hope, that the future is worth fighting for.

The Shelly Cashman Series (R) Microsoft (R) Office 365 (R) & Excel (R) 2021 Comprehensive (Paperback, New edition): Steven... The Shelly Cashman Series (R) Microsoft (R) Office 365 (R) & Excel (R) 2021 Comprehensive (Paperback, New edition)
Steven Freund, Joy Starks
R1,445 R1,341 Discovery Miles 13 410 Save R104 (7%) Ships in 10 - 15 working days

Helping you quickly get up to speed, THE SHELLY CASHMAN SERIES (R) MICROSOFT (R) OFFICE 365 (R) & EXCEL (R) 2021 COMPREHENSIVE 1st edition, includes the latest on Microsoft 365 and Office 2021 features along with enhanced support for Mac users. Its trademark step-by-step, screen-by-screen, project-based approach enables you to expand your understanding of Office applications through hands-on experimentation and critical thinking. Module Learning Objectives are mapped to Microsoft Office Specialist (MOS) certification objectives, reinforcing the critical skills needed for college and career success. Other Ways boxes reveal alternate click paths to achieve a step, while BTW call-outs offer helpful hints as you work through your projects so you can make the most of Microsoft Office tools. In addition, MindTap and SAM (Skills Assessment Manager) online resources help maximize your study time -- and results.

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