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Books > Computing & IT > Computer software packages

Right Way to Select Technology - Get the Real Story on Finding the Best Fit (Paperback): Tony Byrne, Jarrod Gingras Right Way to Select Technology - Get the Real Story on Finding the Best Fit (Paperback)
Tony Byrne, Jarrod Gingras
R1,511 R744 Discovery Miles 7 440 Save R767 (51%) Ships in 12 - 17 working days
A Simple Guide to SPSS (R) for Political Science, International Edition (Paperback, Revised ed.): Lee Kirkpatrick, Quentin Kidd A Simple Guide to SPSS (R) for Political Science, International Edition (Paperback, Revised ed.)
Lee Kirkpatrick, Quentin Kidd
R1,223 R1,135 Discovery Miles 11 350 Save R88 (7%) Ships in 10 - 15 working days

A Simple Guide to SPSS for Political Science, International Edition is a supplemental text that can be used with another statistics or research methods text. Designed for Political Science majors, A Simple Guide to SPSS for Political Science, International Edition helps students navigate through SPSS while taking a statistics or research methods course. The text includes additional coverage of categorical dependent variables, sample problems, and data sets specifically for Political Science. The American National Election Studies (ANES) database is used for sample problems, providing students with well-known and widely used resources in Political Science.

Survival Analysis Using SAS - A Practical Guide, Second Edition (Hardcover, 2nd ed.): Paul D Allison Survival Analysis Using SAS - A Practical Guide, Second Edition (Hardcover, 2nd ed.)
Paul D Allison
R2,477 Discovery Miles 24 770 Ships in 12 - 17 working days
Game Graphics Programming (Hardcover, New edition): Allen Sherrod Game Graphics Programming (Hardcover, New edition)
Allen Sherrod
R1,579 R1,456 Discovery Miles 14 560 Save R123 (8%) Ships in 10 - 15 working days

"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in todayas video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. Youall begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once youave reviewed the foundations of game graphics, youall go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After the how and why of each technique is presented, youall also examine optimizations that can be done to improve performance and alternative methods. "Game Graphics Programming" presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games.

Computer Aided Policy Making (Paperback): Ray Wyatt Computer Aided Policy Making (Paperback)
Ray Wyatt
R1,825 Discovery Miles 18 250 Ships in 12 - 17 working days


Contents:
Introduction. Silicon and Carbon. Mainstream Software. Peripheral Software. Innovative Software. Frontier Software Case 1: Cyberquest. Frontier Software Case 2: Strad. Frontier Software Case 3: Expert Choice. Frontier Software Case 4: Stategizer. A United Frontier? Conclusions.

Digital Access and Museums as Platforms (Paperback): Caroline Wilson-Barnao Digital Access and Museums as Platforms (Paperback)
Caroline Wilson-Barnao
R653 Discovery Miles 6 530 Ships in 9 - 15 working days

This book: takes media and critical studies approach to the museum and raises questions about the role of privately-owned search engines in facilitating museum experiences. It questions who collects what, for whom objects are collected and what purpose these objects and collections serve. brings attention to an emerging new model of digital ownership and moderation by connecting fieldwork undertaken in Australia and New Zealand with the global practices of technology companies. will be of interest to academics and students working in the fields of museum studies, art, culture, media studies and digital humanities and for practitioners working in museums and galleries around the world.

Power Point 2000 Made Simple (Paperback): Moira Stephen Power Point 2000 Made Simple (Paperback)
Moira Stephen
R594 Discovery Miles 5 940 Ships in 12 - 17 working days

About PowerPoint 2000 Traditionally, presenters have had to travel to reach audiences in different parts of the world. With today's technologies, this is no longer necessary. Using Microsoft PowerPoint (R) 2000, presenters can now easily and inexpensively collaborate on presentations and show them to remote audiences without leaving their offices. PowerPoint 2000 offers new ease-of-use features that speed users through presentation development and help users deliver Web-based presentations to remote audiences. Let this NEW Made Simple book guide you through the new features of PowerPoint 2000 and help you make the most of the product.

Digital Media and Communication (Hardcover): Alfred White Digital Media and Communication (Hardcover)
Alfred White
R3,230 R2,932 Discovery Miles 29 320 Save R298 (9%) Ships in 10 - 15 working days
Microsoft Project Step by Step (covering Project Online Desktop Client) (Paperback): Cindy Lewis Microsoft Project Step by Step (covering Project Online Desktop Client) (Paperback)
Cindy Lewis
R1,047 R880 Discovery Miles 8 800 Save R167 (16%) Ships in 12 - 17 working days

The quick way to learn Microsoft Project! This is learning made easy. Get more done quickly with Microsoft Project. Jump in wherever you need answers. Brisk lessons and detailed screenshots show you exactly what to do, step by step. Quickly start a new plan, build task lists, and assign resources Share your plan and track your progress Capture and fine-tune work and cost details Use Gantt charts and other views and reports to visualize project schedules Share resources across multiple plans and consolidate projects Manage Agile plans using the new task boards to create backlogs, plan sprints, and hold scrum meetings Learn more about integrating Project with Microsoft 365 solutions for collaboration Master project management best practices as you learn Project Easily identify the features and lessons you need

Using Data for Monitoring and Target Setting - A Practical Guide for Teachers (Paperback): Ian McCallum, Ray Sumner Using Data for Monitoring and Target Setting - A Practical Guide for Teachers (Paperback)
Ian McCallum, Ray Sumner
R3,692 Discovery Miles 36 920 Ships in 12 - 17 working days


Contents:
Part 1: First Steps with Excel Making Sense of Pupil Performance Figures How Can We Describe Performance? How Can We Investigate the Relationship between Sets of Marks? Confidence in Sample Estimates Creating an Expectancy Table Part 2A: Scales and their Interpretation Part 2B: Handling Test Data Appendices

The Art of Correspondence in the Game of Diplomacy (Hardcover, 2nd Hardback ed.): Conor Kostick The Art of Correspondence in the Game of Diplomacy (Hardcover, 2nd Hardback ed.)
Conor Kostick
R1,043 Discovery Miles 10 430 Ships in 12 - 17 working days
The Manchester Benchmarks for Rail Vehicle Simulation (Hardcover): S. Iwnicki The Manchester Benchmarks for Rail Vehicle Simulation (Hardcover)
S. Iwnicki
R5,806 Discovery Miles 58 060 Ships in 12 - 17 working days

This volume contains the results of the Manchester Benchmarking exercise for railway vehicle dynamics simulation packages. Five of the main computer packages currently used for this purpose were examined in the exercise and the results are presented in the form of tables and graphs.

Gaming Disability - Disability Perspectives on Contemporary Video Games (Paperback): Katie Ellis, Tama Leaver, Mike Kent Gaming Disability - Disability Perspectives on Contemporary Video Games (Paperback)
Katie Ellis, Tama Leaver, Mike Kent
R1,204 Discovery Miles 12 040 Ships in 9 - 15 working days

This book is an important collection for scholars and students interested in the critical analysis of digital games, and will be of interest across several disciplines including game studies, game design and development, internet studies, visual studies, cultural studies, communication studies, and media studies, as well as disability studies The book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokemon Go The book also asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples

Intelligent Innovations in Multimedia Data Engineering and Management (Hardcover): Siddhartha Bhattacharyya Intelligent Innovations in Multimedia Data Engineering and Management (Hardcover)
Siddhartha Bhattacharyya
R6,239 Discovery Miles 62 390 Ships in 10 - 15 working days

With the ever-increasing volume of data, proper management of data is a challenging proposition to scientists and researchers, and given the vast storage space required, multimedia data is no exception in this regard. Scientists and researchers are investing great effort to discover new space-efficient methods for storage and archiving of this data. Intelligent Innovations in Multimedia Data Engineering and Management provides emerging research exploring the theoretical and practical aspects of storage systems and computing methods for large forms of data. Featuring coverage on a broad range of topics such as binary image, fuzzy logic, and metaheuristic algorithms, this book is ideally designed for computer engineers, IT professionals, technology developers, academicians, and researchers seeking current research on advancing strategies and computing techniques for various types of data.

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning - Strategies & Resources... Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning - Strategies & Resources (Paperback)
David Seelow
R1,688 Discovery Miles 16 880 Ships in 9 - 15 working days

All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

The Elder Scrolls: The Official Cookbook (Hardcover): Chelsea Monroe-Cassel The Elder Scrolls: The Official Cookbook (Hardcover)
Chelsea Monroe-Cassel 2
R800 R592 Discovery Miles 5 920 Save R208 (26%) Ships in 12 - 17 working days

Feast on all of the delicious offerings found in the world of Skyrim in this beautifully crafted cookbook based on the award-winning game The Elder Scrolls V: Skyrim Immerse yourself in the diverse cuisine of Skyrim with these recipes inspired by food found in the Old Kingdom and across Tamriel. With over seventy delicious recipes for fan-favorite recipes including Apple Cabbage Stew Sunlight Souffle, Sweetrolls, and more, The Elder Scrolls V: Skyrim: The Official Cookbook will delight every hungry Dragonborn.

Access 97 for Windows Made Simple (Paperback): Moira Stephen Access 97 for Windows Made Simple (Paperback)
Moira Stephen
R594 Discovery Miles 5 940 Ships in 12 - 17 working days

If you: * need to create and build databases; work with data; design forms and reports * want to get the job done, quickly and efficiently * need a self-teaching approach * want results fast then Access 97 for Windows Made Simple is for you! By a combination of tutorial approach, with tasks to do and easy steps, the MADE SIMPLE series of Computer Books from British publisher Butterworth-Heinemann, using British authors and designed for a European audience, stands above all others.

Excel 97 for Windows Made Simple (Paperback): Stephen Morris Excel 97 for Windows Made Simple (Paperback)
Stephen Morris
R761 Discovery Miles 7 610 Ships in 12 - 17 working days

If you: * need to process information quickly and accurately * want to produce professional looking reports and presentations * want to produce spreadsheets, charts and graphs * need a self-teaching approach then Excel 97 for Windows Made Simple is for you! By a combination of tutorial approach, with tasks to do and easy steps, the MADE SIMPLE series of Computer Books from British publisher Butterworth-Heinemann, using British authors and designed for a European audience, stands above all others.

Planning for Urban Quality - Urban Design in Towns and Cities (Hardcover, New Ed): Michael Parfect, Gordon Power Planning for Urban Quality - Urban Design in Towns and Cities (Hardcover, New Ed)
Michael Parfect, Gordon Power
R5,513 Discovery Miles 55 130 Ships in 12 - 17 working days

Rapid regeneration of city areas has placed the quality of urban design high on public and policy agendas worldwide. This work examines the achievement of quality in the urban environment, in a planning context. Tracing urban design from its roots, the authors draw on both historical and current practices to examine the key physical, political and economic forces at play and the social pressures and impacts brought about by both failures and achievements in urban design. This illustrated critique of towns and cities draws on examples from across Western Europe, South Africa and USA to examine both public and private sector development practices, controls and fiscal policies within a diverse range of localities. The authors indicate the need for a reinstitution of region-provincial approaches, for closer co-ordination bewteen sectors, and revised fiscal policies in planning and development in order to enhance the quality of urban social experience and environments.

SketchUp For Dummies, 2nd Edition (Paperback, 2nd Edition): B Fane SketchUp For Dummies, 2nd Edition (Paperback, 2nd Edition)
B Fane
R1,021 R761 Discovery Miles 7 610 Save R260 (25%) Ships in 9 - 15 working days

The first step in making your ideas a reality SketchUp offers a vast array of tools that help you get your building, woodworking, and design plans out of your head and into a real model. Even if you've never dabbled in the software, SketchUp All-in-One For Dummies makes it easy to get started as quickly as the ideas pop into your head! Providing real-world insight from top SketchUp insiders, these six-books-in-one teach you how to tackle the basics of the program and apply those skills to real-world projects. You'll discover the basics of modeling as they apply to either free or paid versions of SketchUp before diving into creating models to use for making objects, constructing buildings, or redesigning interiors. Navigate the SketchUp product mix Get familiar with the basics of modeling View and share your models Make your architecture, interior design, and woodworking dreams a reality You have tons of great ideas--and now you can harness this powerful software to bring them to life.

The Multimedia Handbook (Hardcover): Tony Cawkell The Multimedia Handbook (Hardcover)
Tony Cawkell
R1,278 Discovery Miles 12 780 Ships in 12 - 17 working days

This is a guide to the wide range of uses of multimedia. Multimedia has moved from a technology looking for an application to widespread implementation in many fields such as sales presentations, education, training, business, museums and art galleries, medical systems and scientific applications, with numerous uses in the fields of entertainment and leisure. The author details the huge array of authoring software which is now available, as well as the distribution of multimedia data by telephone, cable, satellite or radio communications. The first part of the book introduces the technology for the non-specialist, while part two covers multimedia applications and markets.

The Essential Guide to the Business & Law of Esports & Professional Video Gaming (Paperback): Justin Jacobson The Essential Guide to the Business & Law of Esports & Professional Video Gaming (Paperback)
Justin Jacobson
R1,493 Discovery Miles 14 930 Ships in 9 - 15 working days

"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin's exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today's esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. * Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. * Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. * The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Hypermedia Learning Environments - Instructional Design and Integration (Hardcover): Piet A.M. Kommers, Scott Grabinger, Joanna... Hypermedia Learning Environments - Instructional Design and Integration (Hardcover)
Piet A.M. Kommers, Scott Grabinger, Joanna C. Dunlap
R1,332 Discovery Miles 13 320 Ships in 12 - 17 working days

Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training.
This volume has three goals:
* to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines;
* to provide guidelines and suggestions for developing multimedia applications; and
* to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs).
The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually "not" media specific. Media works only within the strategies with which they are used.
Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.

Microsoft Office Inside Out (Office 2021 and Microsoft 365) (Paperback): Joe Habraken Microsoft Office Inside Out (Office 2021 and Microsoft 365) (Paperback)
Joe Habraken
R1,348 R1,051 Discovery Miles 10 510 Save R297 (22%) Ships in 12 - 17 working days

Conquer Microsoft Office-from the inside out! Dive into the Microsoft Office application suite-and really put its productivity tools and services to work for you! This supremely well-organized reference packs hundreds of timesaving solutions, tips, and workarounds-all you need to make the most of Office's most powerful tools for productivity and decision-making. Renowned Office expert Joe Habraken offers a complete tour of Microsoft Office, with cutting-edge techniques and shortcuts for Word, Excel, PowerPoint, Outlook, Publisher, the 365 Online apps, and more. Discover how experts tackle today's key tasks-and challenge yourself to new levels of mastery. Create amazing content faster with Office's new features, tools, and shortcuts. Share, collaborate with, and secure Office files in the cloud. Organize, edit, and format complex documents with Microsoft Word. Build tables of contents, captions, indexes, and footnotes that automatically update. Efficiently enter and manage data in Excel workbooks, and format it for easy understanding. Build flexible, reliable Excel workbooks with formulas and functions-including XLOOKUP and other enhancements. Integrate data from external sources, including stock and currency data, and Wolfram curated knowledge. Transform data into insight with Pivot Tables and Excel charts - including new recommended charts and the Quick Analysis gallery. Quickly create presentations with PowerPoint themes, Reuse Slides, and Libraries. Build more impactful slides with advanced formatting, SmartArt, animation, transitions, media, and free stock images. Use PowerPoint tools to present more effectively-in person or online via Microsoft Teams. Systematically improve email productivity and security with Outlook. Manage appointments and tasks and quickly plan meetings.

Hypermedia Learning Environments - Instructional Design and Integration (Paperback): Piet A.M. Kommers, Scott Grabinger, Joanna... Hypermedia Learning Environments - Instructional Design and Integration (Paperback)
Piet A.M. Kommers, Scott Grabinger, Joanna C. Dunlap
R811 Discovery Miles 8 110 Ships in 12 - 17 working days

Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training.
This volume has three goals:
* to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines;
* to provide guidelines and suggestions for developing multimedia applications; and
* to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs).
The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually "not" media specific. Media works only within the strategies with which they are used.
Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.

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