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Books > Computing & IT > Computer software packages

Working with Video Gamers and Games in Therapy - A Clinician's Guide (Hardcover): Anthony M. Bean Working with Video Gamers and Games in Therapy - A Clinician's Guide (Hardcover)
Anthony M. Bean
R3,907 Discovery Miles 39 070 Ships in 12 - 17 working days

Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients' relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource.

Diving the Thistlegorm - The Ultimate Guide to a World War II Shipwreck (Hardcover): Simon Brown, Jon Henderson, Alex Mustard,... Diving the Thistlegorm - The Ultimate Guide to a World War II Shipwreck (Hardcover)
Simon Brown, Jon Henderson, Alex Mustard, Mike Postons; Foreword by Emad Khalil
R1,062 R845 Discovery Miles 8 450 Save R217 (20%) Ships in 9 - 15 working days

Diving the Thistlegorm is a unique in-depth look at one of the world's best-loved shipwrecks, the World War II British Merchant Navy steamship, featuring award-winning underwater photography. In this highly visual guide, cutting edge photographic methods enable views of the famous wreck and its fascinating cargo which were previously impossible. Sitting upright in 30m of clear, inviting Red Sea waters, the ship is packed with the materials of war. Largely complete lorries, trucks, motorbikes, aircraft spares and airfield equipment are crammed into the forward holds and the remains of other vehicles lie amongst boxes of ammunition in the exploded aft holds. Often referred to as an underwater museum, the wreck fascinates visitors for dive after dive. The book is the culmination of decades of experience, archaeological and photographic expertise, many hours underwater, months of computer processing time, and days spent researching and verifying the history of the ship and its cargo. For the first time, Diving the Thistlegorm brings the rich and complex contents of the wreck together, identifying individual items and illustrating where they can be found. As the expert team behind the underwater photography, reconstructions and explanations take you through the wreck in incredible detail, you will discover not only what has been learned but also what mysteries are still to be solved. Limited run of hardbacks.

Game Devs & Others - Tales from the Margins (Hardcover): Tanya DePass Game Devs & Others - Tales from the Margins (Hardcover)
Tanya DePass
R4,200 Discovery Miles 42 000 Ships in 12 - 17 working days

Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when you're not part of the supposed "majority". Key Features This book is perfect for anyone interested in getting into the games industry who feels they have a marginalized identity For those who wish to better diversify their studio or workplace who may or may not have access to individuals that could or would share their stories about the industry Includes initiatives aimed at diversifying the industry that have a positive or negative impact on the ongoing discussions Coverage of ajor news items about diversity, conferences aimed at or having diversity at its core of content and mission are discussed Included essays are written with as little game dev specific jargon as possible, makeing it accessible to people outside the industry as well as those in the scene but that may not have all the insider lingo

Compositional Data Analysis in Practice (Hardcover): Michael Greenacre Compositional Data Analysis in Practice (Hardcover)
Michael Greenacre
R3,542 Discovery Miles 35 420 Ships in 9 - 15 working days

Compositional Data Analysis in Practice is a user-oriented practical guide to the analysis of data with the property of a constant sum, for example percentages adding up to 100%. Compositional data can give misleading results if regular statistical methods are applied, and are best analysed by first transforming them to logarithms of ratios. This book explains how this transformation affects the analysis, results and interpretation of this very special type of data. All aspects of compositional data analysis are considered: visualization, modelling, dimension-reduction, clustering and variable selection, with many examples in the fields of food science, archaeology, sociology and biochemistry, and a final chapter containing a complete case study using fatty acid compositions in ecology. The applicability of these methods extends to other fields such as linguistics, geochemistry, marketing, economics and finance. R Software The following repository contains data files and R scripts from the book https://github.com/michaelgreenacre/CODAinPractice. The R package easyCODA, which accompanies this book, is available on CRAN -- note that you should have version 0.25 or higher. The latest version of the package will always be available on R-Forge and can be installed from R with this instruction: install.packages("easyCODA", repos="http://R-Forge.R-project.org").

Computerized Accounting with QuickBooks (R) 2014 - Text with Student disc and 140-day Trial CD (Paperback): Kathleen Villani,... Computerized Accounting with QuickBooks (R) 2014 - Text with Student disc and 140-day Trial CD (Paperback)
Kathleen Villani, James B Rosa
R2,782 Discovery Miles 27 820 Out of stock

Computerized Accounting with QuickBooks 2014 teaches both the accountant and non-accountant student how to use QuickBooks 2014, one of the most popular general ledger software packages available. Through detailed step-by-step explanations and hands-on exercises, students get ample practice opportunities to ensure mastery of the accounting concepts. With this text, your students will: Receive immediate reinforcement of accounting concepts and apply their skills through practice exercises. Learn what to do and why through a practical, effective, building-block approach Includes a 140-day trial of the Student Trial Edition Software!

Microsoft Office 2013/365 and Beyond (Mixed media product): Theodor Richardson Microsoft Office 2013/365 and Beyond (Mixed media product)
Theodor Richardson
R2,276 R2,058 Discovery Miles 20 580 Save R218 (10%) Ships in 12 - 17 working days

Microsoft Office 2013/365 and Beyond is divided into five sections with 16 chapters that progressively introduce you to computer concepts from the moment you hit the power button all the way through to using a variety of productivity software applications available in Microsoft Office 2013 and Microsoft Office for Mac 2011. The focus of this text is to provide readers with the skills needed to discuss essential computer concepts, navigate and conduct basic tasks using an operating system, and develop files using basic productivity applications. The companion disc includes all of the files needed to complete the chapter exercises within the text. You will also find video tutorials, a repository of high-resolution images from the chapters, and samples of completed projects for comparison. Features: Designed to address the Windows operating system and the 2013 Microsoft Office application suite Integrates the use of both MacOS and OpenOffice into the text to describe the respective concepts in Windows and Microsoft Office (MS Outlook, Word, PowerPoint & Excel) Includes a dynamic 4-color design with supplementary video tutorials to enhance the learning process Discusses common computer applications, including Adobe Reader (for reading PDF files) and Microsoft OneNote for Windows (for managing files). Additional productivity tools like OpenOffice.org are presented Includes a comprehensive DVD with sample tutorial videos, project files from the text, figures, Excel functions and formulas, and MS Office shortcuts Numerous instructor supplements and companion Web site available upon adoption

On Comics and Legal Aesthetics - Multimodality and the Haunted Mask of Knowing (Hardcover): Thomas Giddens On Comics and Legal Aesthetics - Multimodality and the Haunted Mask of Knowing (Hardcover)
Thomas Giddens
R3,913 Discovery Miles 39 130 Ships in 12 - 17 working days

What are the implications of comics for law? Tackling this question, On Comics and Legal Aesthetics explores the epistemological dimensions of comics and the way this once-maligned medium can help think about - and reshape - the form of law. Traversing comics, critical, and cultural legal studies, it seeks to enrich the theorisation of comics with a critical aesthetics that expands its value and significance for law, as well as knowledge more generally. It argues that comics' multimodality - its hybrid structure, which represents a meeting point of text, image, reason, and aesthetics - opens understanding of the limits of law's rational texts by shifting between multiple frames and modes of presentation. Comics thereby exposes the way all forms of knowledge are shaped out of an unstructured universe, becoming a mask over this chaotic 'beyond'. This mask of knowing remains haunted - by that which it can never fully capture or represent. Comics thus models knowledge as an infinity of nested frames haunted by the chaos without structure. In such a model, the multiple aspects of law become one region of a vast and bottomless cascade of perspectives - an infinite multiframe that extends far beyond the traditional confines of the comics page, rendering law boundless.

Salesforce.com For Dummies, 7th Edition (Paperback, 7th Edition): L Kao Salesforce.com For Dummies, 7th Edition (Paperback, 7th Edition)
L Kao
R806 R579 Discovery Miles 5 790 Save R227 (28%) Ships in 9 - 15 working days

Get up to lightning speed with this fully updated, bestselling guide to using Salesforce.com! Salesforce.com For Dummies, 7th Edition gives you an edge in building relationships and managing your company's sales, marketing, customer service, and support operations. You'll learn how to maximize the new user interface to organize contacts, schedule business appointments, use forecasting tools to predict upcoming sales, make accurate projects based on past performance, and more. Written by Salesforce.com insiders with years of expertise in CRM services, this new edition covers the latest enhancements to Salesforce.com, the world's most popular customer relationship management software. You'll find out how to determine the right configuration to suit your business needs, and how to use apps, widgets, and tools to personalize your system. Then, you'll explore prospecting leads, managing accounts and partners, developing contacts, tracking products, calculating forecasts, and utilizing service and support. Customize the new user interface with apps, widgets, and tools Prospect leads, drive sales, and provide outstanding customer service Manage contacts, identify opportunities, and analyze your results Collaborate with colleagues using Chatter More than 150,000 companies worldwide use Salesforce.com as their CRM solution--if you're a new or existing user looking to maximize the potential of the new UI, this book has everything you need.

The Fundamentals of C/C++ Game Programming - Using Target-based Development on SBC's (Hardcover): Brian Beuken The Fundamentals of C/C++ Game Programming - Using Target-based Development on SBC's (Hardcover)
Brian Beuken
R4,401 Discovery Miles 44 010 Ships in 12 - 17 working days

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features: Increases the confidence of new coders by demonstrating how to get things done. Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project. Provides tutorials on Graphics API's that can be easily understood by a novice. Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system. Gives a sense of achievement to the reader and pushes them toward improvement.

Adventures in Social Research - Data Analysis Using IBM SPSS Statistics (Paperback, 11th Revised edition): Earl R Babbie,... Adventures in Social Research - Data Analysis Using IBM SPSS Statistics (Paperback, 11th Revised edition)
Earl R Babbie, William E. Wagner, Jeanne S. Zaino
R2,743 Discovery Miles 27 430 Ships in 12 - 17 working days

This text provides a practical, hands-on introduction to data conceptualization, measurement, and association through active learning. Students get step-by-step instruction on data analysis using the latest version of SPSS and the most current General Social Survey data. The text starts with an introduction to computerized data analysis and the social research process, then walks users through univariate, bivariate, and multivariate analysis using SPSS. The book contains applications from across the social sciences-sociology, political science, social work, criminal justice, health-so it can be used in courses offered in any of these departments. The Eleventh Edition uses the latest general Social Survey (GSS) data, and the latest available version of SPSS. The GSS datasets now offer additional variables for more possibilities in the demonstrations and exercises within each chapter.

Multilevel and Longitudinal Modeling with IBM SPSS (Hardcover, 3rd edition): Ronald H Heck, Scott L. Thomas, Lynn N. Tabata Multilevel and Longitudinal Modeling with IBM SPSS (Hardcover, 3rd edition)
Ronald H Heck, Scott L. Thomas, Lynn N. Tabata
R4,981 Discovery Miles 49 810 Ships in 12 - 17 working days

Multilevel and Longitudinal Modeling with IBM SPSS, Third Edition, demonstrates how to use the multilevel and longitudinal modeling techniques available in IBM SPSS Versions 25-27. Annotated screenshots with all relevant output provide readers with a step-by-step understanding of each technique as they are shown how to navigate the program. Throughout, diagnostic tools, data management issues, and related graphics are introduced. SPSS commands show the flow of the menu structure and how to facilitate model building, while annotated syntax is also available for those who prefer this approach. Extended examples illustrating the logic of model development and evaluation are included throughout the book, demonstrating the context and rationale of the research questions and the steps around which the analyses are structured. The book opens with the conceptual and methodological issues associated with multilevel and longitudinal modeling, followed by a discussion of SPSS data management techniques that facilitate working with multilevel, longitudinal, or cross-classified data sets. The next few chapters introduce the basics of multilevel modeling, developing a multilevel model, extensions of the basic two-level model (e.g., three-level models, models for binary and ordinal outcomes), and troubleshooting techniques for everyday-use programming and modeling problems along with potential solutions. Models for investigating individual and organizational change are next developed, followed by models with multivariate outcomes and, finally, models with cross-classified and multiple membership data structures. The book concludes with thoughts about ways to expand on the various multilevel and longitudinal modeling techniques introduced and issues (e.g., missing data, sample weights) to keep in mind in conducting multilevel analyses. Key features of the third edition: Thoroughly updated throughout to reflect IBM SPSS Versions 26-27. Introduction to fixed-effects regression for examining change over time where random-effects modeling may not be an optimal choice. Additional treatment of key topics specifically aligned with multilevel modeling (e.g., models with binary and ordinal outcomes). Expanded coverage of models with cross-classified and multiple membership data structures. Added discussion on model checking for improvement (e.g., examining residuals, locating outliers). Further discussion of alternatives for dealing with missing data and the use of sample weights within multilevel data structures. Supported by online data sets, the book's practical approach makes it an essential text for graduate-level courses on multilevel, longitudinal, latent variable modeling, multivariate statistics, or advanced quantitative techniques taught in departments of business, education, health, psychology, and sociology. The book will also prove appealing to researchers in these fields. The book is designed to provide an excellent supplement to Heck and Thomas's An Introduction to Multilevel Modeling Techniques, Fourth Edition; however, it can also be used with any multilevel or longitudinal modeling book or as a stand-alone text.

Interviewing Users - How to Uncover Compelling Insights (Paperback): Steve Portigal Interviewing Users - How to Uncover Compelling Insights (Paperback)
Steve Portigal
R875 Discovery Miles 8 750 Ships in 10 - 15 working days

Interviewing is a foundational user research tool that people assume they already possess. Everyone can ask questions, right? Unfortunately, that's not the case. Interviewing Users provides invaluable interviewing techniques and tools that enable you to conduct informative interviews with anyone. You'll move from simply gathering data to uncovering powerful insights about people.

Mobile & Social Game Design - Monetization Methods and Mechanics, Second Edition (Hardcover, 2nd edition): Tim Fields, Brandon... Mobile & Social Game Design - Monetization Methods and Mechanics, Second Edition (Hardcover, 2nd edition)
Tim Fields, Brandon Cotton
R5,138 Discovery Miles 51 380 Ships in 9 - 15 working days

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile and Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract and Retain Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game's overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.

Understanding Military Doctrine - A Multidisciplinary Approach (Paperback): Harald Hoiback Understanding Military Doctrine - A Multidisciplinary Approach (Paperback)
Harald Hoiback
R1,389 Discovery Miles 13 890 Ships in 12 - 17 working days

This book puts military doctrine into a wider perspective, drawing on military history, philosophy, and political science. Military doctrines are institutional beliefs about what works in war; given the trauma of 9/11 and the ensuing 'War on Terror', serious divergences over what the message of the 'new' military doctrine ought to be were expected around the world. However, such questions are often drowned in ferocious meta-doctrinal disagreements. What is a doctrine, after all? This book provides a theoretical understanding of such questions. Divided into three parts, the author investigates the historical roots of military doctrine and explores its growth and expansion until the present day, and goes on to analyse the main characteristics of a military doctrine. Using a multidisciplinary approach, the book concludes that doctrine can be utilized in three key ways: as a tool of command, as a tool of change, and as a tool of education. This book will be of much interest to students of military studies, civil-military relations, strategic studies, and war studies, as well as to students in professional military education.

Data Analytics Applications in Gaming and Entertainment (Paperback): Gunter Wallner Data Analytics Applications in Gaming and Entertainment (Paperback)
Gunter Wallner
R1,426 Discovery Miles 14 260 Ships in 12 - 17 working days

The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject. Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book's perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.

Advertising Design by Medium - A Visual and Verbal Approach (Hardcover): Robyn Blakeman Advertising Design by Medium - A Visual and Verbal Approach (Hardcover)
Robyn Blakeman
R4,067 Discovery Miles 40 670 Ships in 12 - 17 working days

A handy reference guide to advertising copy and layout that simplifies the design process by breaking down each step into accessible components. Appropriate for advertising, graphic design, marketing, business, or communication programs with a design or strategic campaign component, covering everything budding copywriters and designers need to succeed in their craft. Goes beyond the conceptual approach to design in order to outline, for even the most novice student, the basic steps necessary to go from concept to producing a finished product.

Arts and Culture in Global Development Practice - Expression, Identity and Empowerment (Hardcover): Cindy Maguire, Ann Holt Arts and Culture in Global Development Practice - Expression, Identity and Empowerment (Hardcover)
Cindy Maguire, Ann Holt
R4,068 Discovery Miles 40 680 Ships in 12 - 17 working days

-Focuses on what actually works in development practice, in order to inform and inspire practitioners and students -Impressive global reach, with a wide range of case studies drawn from across Algeria, Sri Lanka, Thailand, Ethiopia, Guatemala, Mexico, Peru, India, Kosovo, Taiwan, USA, South Africa, Malawi, and China -Highlights development projects at the small and large scale and across a range of visual and performing arts

Game Programming for Artists (Paperback): Jarryd Huntley, Hanna Brady Game Programming for Artists (Paperback)
Jarryd Huntley, Hanna Brady
R1,460 Discovery Miles 14 600 Ships in 12 - 17 working days

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

Enterprise AI For Dummies (Paperback): Z Jarvinen Enterprise AI For Dummies (Paperback)
Z Jarvinen
R814 R575 Discovery Miles 5 750 Save R239 (29%) Ships in 9 - 15 working days

Master the application of artificial intelligence in your enterprise with the book series trusted by millions In Enterprise AI For Dummies, author Zachary Jarvinen simplifies and explains to readers the complicated world of artificial intelligence for business. Using practical examples, concrete applications, and straightforward prose, the author breaks down the fundamental and advanced topics that form the core of business AI. Written for executives, managers, employees, consultants, and students with an interest in the business applications of artificial intelligence, Enterprise AI For Dummies demystifies the sometimes confusing topic of artificial intelligence. No longer will you lag behind your colleagues and friends when discussing the benefits of AI and business. The book includes discussions of AI applications, including: Streamlining business operations Improving decision making Increasing automation Maximizing revenue The For Dummies series makes topics understandable, and as such, this book is written in an easily understood style that's perfect for anyone who seeks an introduction to a usually unforgiving topic.

Shelly Cashman Series (R) Microsoft (R) Office 365 & Office 2016 - Introductory (Paperback, New edition): Misty Vermaat, Philip... Shelly Cashman Series (R) Microsoft (R) Office 365 & Office 2016 - Introductory (Paperback, New edition)
Misty Vermaat, Philip Pratt, Corinne Hoisington, Steven Freund, Joy Starks, …
R1,306 R1,177 Discovery Miles 11 770 Save R129 (10%) Ships in 10 - 15 working days

Discover how to maximize the advantages that the latest version of Microsoft (R) Office offers with the focused approach found in MICROSOFT (R) OFFICE 365 & OFFICE 2016: INTRODUCTORY. This new edition is part of the acclaimed Shelly Cashman Series (R) that has effectively introduced computer skills to millions of students like you. MICROSOFT (R) OFFICE 365 & OFFICE 2016: INTRODUCTORY continues the Series' strong history of innovation with an enhanced learning approach to address your needs, no matter what your learning style. A trademark step-by-step, screen-by-screen approach encourages you to expand your understanding of Microsoft (R) Office 2016 through experimentation, critical thought, and personalization. This new edition delivers the most effective educational materials specifically designed to engage, improve retention, and prepare you for success.

Hearthstone: Innkeeper's Tavern Cookbook (Hardcover): Chelsea Monroe-Cassel Hearthstone: Innkeeper's Tavern Cookbook (Hardcover)
Chelsea Monroe-Cassel 1
R529 R434 Discovery Miles 4 340 Save R95 (18%) Ships in 9 - 15 working days

A compendium of sweet and savoury recipes inspired by Blizzard's hit online card game, Hearthstone: Heroes of Warcraft. Featuring a dynamic in-world design, this fun and engaging cookbook is an exciting follow-up to World of Warcraft: The Official Cookbook. Including food pairings for each dish and tips on adapting meals to specific diets, this portable little cookbook is the perfect culinary guide for weary travellers from Azeroth and beyond.

Planning and Control Using Oracle Primavera P6 Versions 8 to 21 PPM Professional (Paperback): Paul E Harris Planning and Control Using Oracle Primavera P6 Versions 8 to 21 PPM Professional (Paperback)
Paul E Harris
R1,975 Discovery Miles 19 750 Ships in 12 - 17 working days

All scheduling software is difficult to learn for a number of reasons. None have the optimal settings when installed and Layouts, User Preferences and default options need to be adjusted to obtain the best possible performance. Usually the Help files do not connect the user to real life situations and do not explain the practical use of functions. Furthermore, there are many flicks and switches with obscure names that are difficult to understand or decide what they do or which are important. These issues make learning the software very difficult without a comprehensive guide written by an experienced user. Investing in a book written by Paul E Harris will address all these issues and allow you to setup the software properly and understand all the obscure functions letting you become productive more quickly and enhance your career opportunities and salary with a solid understanding of the software. This book is an update of the author's Primavera P6 Version 8 to 20 book and the workshops have been updated so they start in the future. The book has been written so it may be used with any software industry version. The book is packed with screen shots, constructive tips and contains workshops with solutions at the end of each chapter for the reader to practice the skills taught. It has been written so it may be used with either the Professional Project Management Client version or the Enterprise Project Portfolio Management Optional Client. The book is aimed at: 1. People who wish learn the software but are unable to attend a training course and find the software reference manual hard going. 2. Project management companies who wish to run their own software training courses or provide their employees with an alternative text to the vendor supplied user manual. 3. Training organizations requiring a training manual to run their own training courses. The book is designed to teach planners and schedulers in any industry how to setup and use the software in a project environment. It explains in plain English and in a logical sequence, the steps required to create and maintain an unresourced and resourced schedule. It tackles some of the more complex aspects of the software that the user manual does not address. It highlights the sources of information and the methods that should be employed to produce a realistic and useful project schedule. The book provides advice on how on how the many software options may be applied to projects environments and it aims to teach readers how to plan and control projects created within the software package and stays focused on explaining how to use Primavera to schedule projects by: 1. Concentrating on the core functions required to set up an enterprise environment and how to plan and control projects. 2. Providing command lists at the start of each chapter as a quick reference. 3. Providing a comprehensive table of contents and index of all topics. The book is intended to be used: 1. As a self-teach book, or 2. A user guide, or 3. A training manual for a three-day training course, instructor PowerPoint slide shows are available from the author. This book is written by an experienced scheduler, who has used the software at the sharp end of projects and is not a techo. It draws on the author's practical experience in using the software in a wide variety of industries. It presents workable solutions to real day to day planning and scheduling problems and contains practical advice on how to set up the software and import data.

The Art of Drawing Folds - An Illustrator's Guide to Drawing the Clothed Figure (Hardcover): Kelly Gordon Brine The Art of Drawing Folds - An Illustrator's Guide to Drawing the Clothed Figure (Hardcover)
Kelly Gordon Brine
R4,059 Discovery Miles 40 590 Ships in 12 - 17 working days

From Renaissance fresco painters to contemporary graphic novel artists, the ability to draw clothed figures from one's imagination has always been crucial to artists - and exceptionally difficult to attain. With over 220 illustrations, The Art of Drawing Folds: An Illustrator's Guide to Drawing the Clothed Figure reveals the logic and patterns in folds, enabling the reader to more easily predict the behavior of cloth when creating folds in their own drawings and paintings. Addressing folds in clothing systematically, the author provides a clear, concise approach to the analysis, classification and visualization of convincingly naturalistic folds. Starting with the nature of fabric and its geometry, this book methodically explores the reasons for fold behavior based on the construction of clothing and the shapes and actions of the human figure. An essential guide and reference for animators, illustrators, storyboard artists, comic-book artists, 3D modelers, sculptors, fashion designers and students, The Art of Drawing Folds simplifies one of the most complex and important aspects of drawing the clothed figure.

Production Pipeline Fundamentals for Film and Games (Hardcover): Renee Dunlop Production Pipeline Fundamentals for Film and Games (Hardcover)
Renee Dunlop
R5,302 Discovery Miles 53 020 Ships in 9 - 15 working days

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent. Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide. Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe. Visit the companion website for even further resources on the pipeline.

Music, Technology, and Education - Critical Perspectives (Paperback): Andrew King, Evangelos Himonides Music, Technology, and Education - Critical Perspectives (Paperback)
Andrew King, Evangelos Himonides
R1,150 Discovery Miles 11 500 Ships in 12 - 17 working days

The use of technology in music and education can no longer be described as a recent development. Music learners actively engage with technology in their music making, regardless of the opportunities afforded to them in formal settings. This volume draws together critical perspectives in three overarching areas in which technology is used to support music education: music production; game technology; musical creation, experience and understanding. The fourteen chapters reflect the emerging field of the study of technology in music from a pedagogical perspective. Contributions come not only from music pedagogues but also from musicologists, composers and performers working at the forefront of the domain. The authors examine pedagogical practice in the recording studio, how game technology relates to musical creation and expression, the use of technology to create and assess musical compositions, and how technology can foster learning within the field of Special Educational Needs (SEN). In addition, the use of technology in musical performance is examined, with a particular focus on the current trends and the ways it might be reshaped for use within performance practice. This book will be of value to educators, practitioners, musicologists, composers and performers, as well as to scholars with an interest in the critical study of how technology is used effectively in music and music education.

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