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Books > Computing & IT > Computer software packages
These days, companies require deep understanding of the key elements of intellectual capital that drive value in order to achieve a competitive advantage for the organization. ""Knowledge Ecology in Global Business: Managing Intellectual Capital"" provides fresh ideas on how intellectual capital through emerging technologies can support business performance. Through coverage of essential topics such as competitive strategy, human resource management, and organizational learning, this indispensable collection demonstrates the capacity of information technology, management, and sustainable development for the mutual understanding, prosperity, and well-being of all citizens.
This book contains a selection of papers presented during a special workshop on Complexity Science organized as part of the 9th International Conference on GIScience 2016. Expert researchers in the areas of Agent-Based Modeling, Complexity Theory, Network Theory, Big Data, and emerging methods of Analysis and Visualization for new types of data explore novel complexity science approaches to dynamic geographic phenomena and their applications, addressing challenges and enriching research methodologies in geography in a Big Data Era.
Microsoft Outlook Programming unleashes the power of Microsoft
Outlook, allowing administrators and end users to customize Outlook
in the same way that they've used macros and templates to customize
other programs like Excel and Word. Experienced developers will
find the quick-start information they need to begin integrating
Outlook into their applications. Microsoft Exchange administrators
will get help automating common tasks such as announcing public
folders and importing data to custom forms.
For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar's franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar's version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar's games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar's brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past - and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated. Watch our talk with the author Esther Wright here: https://youtu.be/AaC_9XsX-CQ
Effective collaboration technologies and tools are critical to the development of contemporary business landscapes, especially as more businesses offer fully remote or hybrid work options. Effective communication is key to increasing work productivity and absolutely essential for project managers and teams working to achieve their end goals. Individuals and businesses can benefit from research on the design, execution, and assessment of collaboration applications as they strive for effective tools to increase virtual forms of communication. It is essential that businesses remain up to date with and incorporate these emerging virtual technologies and e-collaboration into their practices. Virtual Technologies and E-Collaboration for the Future of Global Business examines the most recent findings in knowledge-intensive, collaborative environments with a focus on methodologies and strategies for increasing online collaboration. It discusses the emerging technologies and tools for collaboration in virtual environments and includes findings in automation, computing, and intelligent information systems, as well as state-of-the-art solutions covering various issues and challenges. Covering topics such as capacity building, groupware systems, and knowledge management, this premier reference source is an essential resource for business leaders and managers, entrepreneurs, board directors, faculty and students of higher education, technology directors and managers, IT professionals, researchers, and academicians.
The definitive guide to mastering the essentials behind making, marketing and promoting product to the world's fastest-growing, most exciting entertainment business-the $13.5 billion computer and videogame industry-is finally here. Everything you need to play with the pros is right at your fingertips. LEARN TO: TOP THE CHARTS MAKE HEADLINES IMPROVE REVIEW SCORES INSPIRE MILLIONS OF FANS ENHANCE JOB PERFORMANCE INCLUDES: IN-DEPTH HOW-TO'S EXPERT ADVICE HANDS-ON FEEDBACK PROVEN TIPS CEO-LEVEL INSIGHT
Due to the complex diversity and multi-disciplinary nature of computer-mediated communication, a reference source solely dedicated to the subject's direct influence on literacy and language becomes imperative among educators. ""Computer-Mediated Communication for Linguistics and Literacy: Technology and Natural Language Education"" fills a void within research due to its clear and direct focus on the interactions between human language and communication technologies. Containing extensive research and analysis, this authoritative collection examines the practical implications and applications of how computers can be used to process natural languages for the design of communication systems and devices.
This book is intended for researchers, practitioners and students who are interested in the current trends and want to make their GI applications and research dynamic. Time is the key element of contemporary GIS: mobile and wearable electronics, sensor networks, UAVs and other mobile snoopers, the IoT and many other resources produce a massive amount of data every minute, which is naturally located in space as well as in time. Time series data is transformed into almost (from the human perspective) continuous data streams, which require changes to the concept of spatial data recording, storage and manipulation. This book collects the latest innovative research presented at the GIS Ostrava 2017 conference held in 2017 in Ostrava, Czech Republic, under the auspices of EuroSDR and EuroGEO. The accepted papers cover various aspects of dynamics in GIscience, including spatiotemporal data analysis and modelling; spatial mobility data and trajectories; real-time geodata and real-time applications; dynamics in land use, land cover and urban development; visualisation of dynamics; open spatiotemporal data; crowdsourcing for spatiotemporal data and big spatiotemporal data.
This book examines how digital technologies enable collaboration as a way for individuals, teams and businesses to connect, create value, and harness new opportunities. Digital technologies have brought the world closer together but also created new barriers and divides. While it is now possible to connect almost instantly and seamlessly across the globe, collaboration comes at a cost; it requires new skills and hidden 'collaboration work', and the need to renegotiate the fair distribution of value in multi-stakeholder network arrangements. Presenting state-of-the-art research, case studies, and leading voices in the field, the book provides academics and professionals with insights into the diverse powers of collaboration in the digital age, spanning collaboration among professionals, organisations, and consumers. It brings together contributions from scholars interested in the collaboration of teams, cooperatives, projects, and new cooperative systems, covering a range of sectors from the sharing economy, health care, large project businesses to public sector collaboration.
Several emerging phenomena and technologies, such as the increasing availability of open source software and the continuing evolution of distributed computing, are introducing a new dynamic into information system development. Emerging Spatial Information Systems and Applications presents innovative spatial information systems that have been developed for a specific problem or decision-making situation and discusses key concepts and theories underlying current spatial information systems, as well as technology trends and emerging concepts that may impact spatial information system development and applications.
This book explains how to teach better and presents the latest research on processing educational data and presents traditional statistical techniques as well as probabilistic, interval, and fuzzy approaches. Teaching is a very rewarding activity; it is also a very difficult one - because it is largely an art. There is a lot of advice on teaching available, but it is usually informal and is not easy to follow. To remedy this situation, it is reasonable to use techniques specifically designed to handle such imprecise knowledge: the fuzzy logic techniques. Since there are a large number of statistical studies of different teaching techniques, the authors combined statistical and fuzzy approaches to process the educational data in order to provide insights into improving all the stages of the education process: from forming a curriculum to deciding in which order to present the material to grading the assignments and exams. The authors do not claim to have solved all the problems of education. Instead they show, using numerous examples, that an innovative combination of different uncertainty techniques can improve teaching. The book offers teachers and instructors valuable advice and provides researchers in pedagogical and fuzzy areas with techniques to further advance teaching.
This book objectively represents the status quo and trends of world Internet development in 2021, systematically summarizes Internet development in major countries and regions, and deeply analyzes new development condition and trends in key fields of Internet, in terms of eight aspects, i.e., information infrastructure, information technology, digital economy, e-government, cyber media, cybersecurity, cyberlaws, and international cyberspace governance. This book maintains the index system of world Internet development, optimizes some indexes, and comprehensively evaluates Internet development in major countries and regions in the world, in order to better demonstrate the strength and characteristics of Internet development in various countries and mirror the overall trend in world Internet development in a comprehensive, accurate, and objective way. This book collects the latest research results in world Internet development. With diverse subjects and detailed discussion, this book possesses great significance for these engaged in Internet field in governmental departments, Internet enterprises, scientific research institutions, and universities, who hope to fully understand world Internet development.
As information technology is rapidly progressing, an enormous amount of media can be easily exchanged through Internet and other communication networks. Increasing amounts of digital image, video, and music have created numerous information security issues and is now taken as one of the top research and development agendas for researchers, organizations, and governments worldwide. ""Multimedia Forensics and Security"" provides an in-depth treatment of advancements in the emerging field of multimedia forensics and security by tackling challenging issues such as digital watermarking for copyright protection, digital fingerprinting for transaction tracking, and digital camera source identification.
The intricate fields of information systems and information technology consist of innumerable interrelated facets from hardware to software and creators to end users. All systems inevitably encounter errors or problems, and as new solutions are found and created in today s complex world of technology, it is essential to look at systems as complete entities when searching for solutions and answers. Systems Approach Applications for Developments in Information Technology addresses the essential need to look at systems as a complete unit through using systems approach in the field of IT. This complete reference is designed for all information technology professionals to better understand their current jobs and future goals through the pivotal idea of systems approach as applied in software engineering, systems engineering, and complex systems.
Global markets and competition have forced companies to operate in a physically distributed environment to take the advantage of benefits of strategic alliances between partnering firms. With global operations in place, there is a need for suitable Enterprise Information Systems (EIS) such as Enterprise Resource Planning (ERP) and E-Commerce (EC) for the integration of extended enterprises along the supply chain with the objective of achieving flexibility and responsiveness. Enterprise Information Systems and Advancing Business Solutions: Emerging Models is to provide comprehensive coverage and understanding of various enterprise information systems (EIS) such as enterprise resource planning (ERP) and electronic commerce (EC) and their implications on supply chain management and organizational competitiveness. Design, development, and implementation issues of EIS including ERP and EC will be discussed. These include organizational, people, and technological issues of EIS. This title will also expand the knowledge on ERP and EC and in turn help researchers and practitioners to develop suitable strategies, tactics, and operational policies for EIS and for improving communication in organizations.
Numerical partial differential equations (PDEs) are an important part of numerical simulation, the third component of the modern methodology for science and engineering, besides the traditional theory and experiment. This volume contains papers that originated with the collaborative research of the teams that participated in the IMA Workshop for Women in Applied Mathematics: Numerical Partial Differential Equations and Scientific Computing in August 2014.
Most biologists use nonlinear regression more than any other statistical technique, but there are very few places to learn about curve-fitting. This book, by the author of the very successful Intuitive Biostatistics, addresses this relatively focused need of an extraordinarily broad range of scientists.
Now in its fifth edition, Foundations of Software Testing: ISTQB Certification is the essential guide to software testing and to the ISTQB Foundation qualification written by respected international authorities in software testing who themselves helped develop the ISTQB Syllabus. Completely updated to comprehensively reflect the most recent changes to the ISTQB Foundation Syllabus v 4.0, 2023, this book adopts a practical, hands-on approach, covering the fundamental topics that every system and software tester should know. About ISTQBInternational Software Testing Qualifications Board (ISTQB) is a multinational body overseeing the development of international qualifications in software testing. It offers an internationally recognized qualification that ensures there is an international, common understanding of software and system testing issues.
Game design has shifted from the development of games for entertainment to the creation of games with a more meaningful purpose. Game principles and theories can be applied to interactive programs in a variety of fields and professions. Researchers continue to examine the many ways games can be applied to real-world settings. Emerging Research and Trends in Gamification brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings. Including discussions from both industry and academic perspectives, this publication explores the growing research in this interesting and dynamic field, serving as an essential reference source for academicians, professionals, researchers, and upper level students interested in the applications of game-thinking and gaming dynamics across various disciplines including marketing, journalism, education, and human resources. This publication presents timely, research-based chapters on the development of games and the real-world applications of game-thinking and game dynamics, as well as additional topics including, but not limited to, digital development, game design, human resource processes, market research, online journalism, social change, and video game learning. |
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