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Books > Computing & IT > Computer software packages
The topic of Enterprise Information Systems (EIS) is having an increasingly relevant strategic impact on global business and the world economy, and organizations are undergoing hard investments in search of the rewarding benefits of efficiency and effectiveness that these ranges of solutions promise. Organizational Integration of Enterprise Systems and Resources: Advancements and Applications show that EIS are at the same time responsible for tremendous gains in some companies and tremendous losses in others. Therefore, their adoption should be carefully planned and managed. This title highlights new ways to identify opportunities and overtake trends and challenges of EIS selection, adoption, and exploitation as it is filled with models, solutions, tools, and case studies. The book provides researchers, scholars, and professionals with some of the most advanced research, solutions, and discussions of Enterprise Information Systems design, implementation, and management.
This book is the best way to make the leap from SQL-92 to SQL:
1999, but it is much more than just a simple bridge between the
two. The latest from celebrated SQL experts Jim Melton and Alan
Simon, "SQL: 1999" is a comprehensive, eminently practical account
of SQL's latest incarnation and a potent distillation of the
details required to put it to work. Written to accommodate both
novice and experienced SQL users, "SQL: 1999" focuses on the
language's capabilities, from the basic to the advanced, and the
way that real applications take advantage of them. Throughout, the
authors illustrate features and techniques with clear and often
entertaining references to their own custom database, which can be
downloaded from the companion Web site.
Complexity of Seismic Time Series: Measurement and Application applies the tools of nonlinear dynamics to seismic analysis, allowing for the revelation of new details in micro-seismicity, new perspectives in seismic noise, and new tools for prediction of seismic events. The book summarizes both advances and applications in the field, thus meeting the needs of both fundamental and practical seismology. Merging the needs of the classical field and the very modern terms of complexity science, this book covers theory and its application to advanced nonlinear time series tools to investigate Earth's vibrations, making it a valuable tool for seismologists, hazard managers and engineers.
This book provides a tutorial in the use of Altair Compose and Altair Activate, software packages that provide system modeling and simulation facilities. Advanced system modeling software provide multiple ways of creating models: models can be programmed in specialized languages, graphically constructed as block-diagrams and state machines, or expressed mathematically in equation-based languages. Compose and Activate are introduced in this text in two parts. The first part introduces the multi-language environment of Compose and its use for modeling, simulation and optimization. The second describes the graphical system modeling and optimization with Activate, an open-system environment providing signal-based modeling as well as physical system component-based modeling. Throughout both parts are applied examples from mechanical, biological, and electrical systems, as well as control and signal processing systems. This book will be an invaluable addition with many examples both for those just interested in OML and those doing industrial scale modeling, simulation, and design. All examples are worked using the free basic editions of Activate and Compose that are available.
Bungie presents the Destiny Grimoire Anthology, a must-have collectible lore compendium designed and assembled for Destiny's devoted and enlightened scholars and lore lovers, as well as fans of fantasy and science fiction storytelling. Until now, the myths, mysteries, and machinations of the Destiny universe were found hidden throughout the worlds-enticing threads that hinted at a greater tapestry. The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny's most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy. This volume illuminates a facet of the world of Destiny, and challenges players' thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.
Totally Awesome Stephen Monaco offers a comprehensive guide to social media marketing in Insightful Knowledge. He changes perceptions on social media marketing and tell readers how to develop their marketing strategies. Since social media needs to be part of your marketing efforts, read this book Monica Cornetti - Leading Authority on Entrepreneurial Thinking, and Author of Your Face Isn't Finished Until Your Lipstick is On YOU NEED THIS BOOK IF... you don't know where to start with your social media initiatives you've started your social media initiatives but aren't sure if you're on the right track your social media initiatives are in place and you believe you're on the right track none of your social media initiatives are directly tied to specific business objectives you fail to use social media monitoring / listening platforms in your social media you don't know what consumers are saying about your brand online you don't have a comprehensive Voice of Customer program in place you're not engaging consumers with relevant content across multiple platforms your company is driven by sales, rather than by marketing the breakneck tempo of today's business makes it difficult to adapt and keep up with change you no longer know how to reach potential customers
It has quickly become apparent in the past year that online learning is not only an asset, but it is critical to the continued education of youth during times of crisis. However, districts and schools across the nation are in need of guidance and practical, research-backed approaches to distance and hybrid learning. The current COVID-19 crisis has demonstrated that effective learning in K-12 is possible, but many districts struggled and continue to struggle in achieving that reality. There is also the growing consensus that even if things ""return to normal,"" distance and blended learning strategies should continue to be employed in many ways across the K-12 environment. Designing Effective Distance and Blended Learning Environments in K-12 provides key insights into the ways that school districts and educators from across the world have effectively designed and implemented distance and blended learning approaches to enable and enhance student learning. The diverse collection of authors from various demographics and roles in school systems will benefit readers across a wide spectrum of school community stakeholders. There will also be an emphasis on how research and theory is put into practice, along with an honest discussion of what strategies and actions were successful as well as those that were less so. This book is essential for professionals and researchers working in the field of K-12 education, particularly superintendents, curriculum developers, professional learning designers, school principals, instructional technology specialists, and teachers, as well as administrators, researchers, academicians, and students interested in the effective practices being used in blended learning approaches.
Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.
FinTech and the Remaking of Financial Institutions explores the transformative potential of new entrants and innovations on business models. In its survey and analysis of FinTech, the book addresses current and future states of money and banking. It provides broad contexts for understanding financial services, products, technology, regulations and social considerations. The book shows how FinTech has evolved and will drive the future of financial services, while other FinTech books concentrate on particular solutions and adopt perspectives of individual users, companies and investors. It sheds new light on disruption, innovation and opportunity by placing the financial technology revolution in larger contexts.
Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects, business opportunities, and intellectual property considerations, offering readers a complete perspective on the evolution of games and gaming technologies.
The definitive guide to mastering the essentials behind making, marketing and promoting product to the world's fastest-growing, most exciting entertainment business-the $13.5 billion computer and videogame industry-is finally here. Everything you need to play with the pros is right at your fingertips. LEARN TO: TOP THE CHARTS MAKE HEADLINES IMPROVE REVIEW SCORES INSPIRE MILLIONS OF FANS ENHANCE JOB PERFORMANCE INCLUDES: IN-DEPTH HOW-TO'S EXPERT ADVICE HANDS-ON FEEDBACK PROVEN TIPS CEO-LEVEL INSIGHT
As colour imaging takes on increasing importance in a range of products and technologies, colour fidelity across different media has become essential. This book has arisen from the need for a specialist text that brings together key developments in colour management technology and findings from the colour engineering research community. Edited by highly regarded specialists in colour management systems, Colour Engineering introduces the reader systematically to the art of constistent quality of image reproduction - regardless of the monitor or graphic user interface employed. Features:
The intricate fields of information systems and information technology consist of innumerable interrelated facets from hardware to software and creators to end users. All systems inevitably encounter errors or problems, and as new solutions are found and created in today s complex world of technology, it is essential to look at systems as complete entities when searching for solutions and answers. Systems Approach Applications for Developments in Information Technology addresses the essential need to look at systems as a complete unit through using systems approach in the field of IT. This complete reference is designed for all information technology professionals to better understand their current jobs and future goals through the pivotal idea of systems approach as applied in software engineering, systems engineering, and complex systems.
Sektion 1: Internet als Business-Plattform.- Elektronische Koordination interorganisatorischer Geschaftsprozesse zwischen privaten Haushalten und Versicherungen im Rahmen von Tele-Insuring.- Internet-Nutzung im Business-to-Business-Bereich: Stand der Entwicklung, Typologie und Anwendungsbeispiele.- Aufbau eines Elektronischen Handelsplatzes fur Java-Applets.- Preisstrategien fur ein integriertes Universal-Internet.- Sektion 2: Optimierung von Geschaftsprozessen.- Value-Based Management of Inter-Organizational Business Processes.- A Hierarchical Planning Procedure Supporting the Selection of Service Providers in Outtasking Decisions.- A Multiagent System-Approach for the Design of Information Systems in Virtual Organizations.- Office-Automation in Municipal and County Administration with an Integrated Workflow Based Information System.- Efficiency and Cost Implications of Capital Allocation Mechanisms: A Contribution to the Market-versus-Hierarchy-Discussion.- Sektion 3: Groupware- und Workflow-Strategien.- Organisatorischer Wandel bei Einfuhrung von Groupware.- Increased Competitiveness using a Groupware based Project Controlling System.- Architektur zur informationstechnologischen Unterstutzung von Kooperationen.- Enterprise Knowledge Medium (EKM) - Konzeption und Einsatz eines computergestutzten Planungs- und Kontrollsystems im prozessorientierten Unternehmen.- Unterstutzung der Workflow-Entwicklung durch ein unternehmensweites Repository fur Geschaftsprozessrealisierungen.- Sektion 4: Groupware-Anwendungen.- New perspectives for higher education processes as a team-based approach - Back-office information technology for higher education and training.- Konfiguration des Informationsdienstes in Groupware.- Sektion 5: Wirtschaftliche Programmerstellung.- Global Production: The Case of Offshore Programming.- Metriken fur die IV-Diagnose, Konzept und prototypische Implementierung.- Produktinformationssysteme in Business Networks.- Sektion 6: SAP und Client-Server-Integration.- System Migration and System Integration: Two SAP Cases.- Unternehmensweite Datenkonsistenz durch Integration bestehender Informationssysteme.- Client/Server Architecture: what it promises - what it really provides.- IS Project Risk in Polish Organizations.- Sektion 7: Organisation und Datenmanagement.- Flexible Organizations Through Object-oriented and Transaction-oriented Information Systems.- Determinants and Outcomes of Electronic Data Interchange Integration.- Referenz-Informationsmodelle fur den Handel: Begriff, Nutzen und Empfehlungen fur die Gestaltung und unternehmensspezifische Adaption von Referenzmodellen.- Entwicklung eines Data Warehouse fur das Produktionscontrolling: Konzepte und Erfahrungen.- Sektion 8: Neue Chancen durch Multimedia.- Der Markt fur interaktive elektronische Medien aus oekonomischer Sicht.- Sektion 9: Anwendungen von Internet/Intranet.- Improving Competitiveness of Direct Banking via IT-Enabled Incentive Schemes.- Die Nutzung von Internet-Diensten im Rahmen des Elektronischen Datenaustauschs - Architekturvarianten und ein Anwendungsszenario.- Sektion 10: Organisation und Workflow.- Neue Organisationsformen und IT: Herausforderung fur die Unternehmensgestalter.- INCOME/WF - A Petri Net Based Approach to Workflow Management.- On the Object-Oriented Modelling of Distributed Workflow Applications.- Sektion 11: Reorganisation des Unternehmens.- Synthesizing Business and Information Systems (IS): Towards a Common Business-IS Model based on Agents.- Planungs- und Kontrollmodelle zur Steuerung prozessorientierter Organisationen auf der Basis einer Intranet-Anwendung.- Neue Kernprozesse fur Versicherer mit Agenturnetz.- Sponsorenverzeichnis.- Autoren- und Adressverzeichnis.
Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.
This book presents the state-of-the-art in supercomputer simulation. It includes the latest findings from leading researchers using systems from the High Performance Computing Center Stuttgart (HLRS) in 2017. The reports cover all fields of computational science and engineering ranging from CFD to computational physics and from chemistry to computer science with a special emphasis on industrially relevant applications. Presenting findings of one of Europe's leading systems, this volume covers a wide variety of applications that deliver a high level of sustained performance.The book covers the main methods in high-performance computing. Its outstanding results in achieving the best performance for production codes are of particular interest for both scientists and engineers. The book comes with a wealth of color illustrations and tables of results.
Microsoft Outlook Programming unleashes the power of Microsoft
Outlook, allowing administrators and end users to customize Outlook
in the same way that they've used macros and templates to customize
other programs like Excel and Word. Experienced developers will
find the quick-start information they need to begin integrating
Outlook into their applications. Microsoft Exchange administrators
will get help automating common tasks such as announcing public
folders and importing data to custom forms.
Recent advancements have put Gaming and Computer-Mediated Simulations at the forefront of technology and learning. A closer look at these topic areas opens the door for development and innovation and the implications that go with it. Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines. This book helps build a significant bridge between research and practice on electronic gaming and simulations, supporting the work of researchers, practitioners, and policymakers. Drawing on history allows this publication to help move this field forward.
Personal multimedia communication is "the" major growth area in
engineering today with many people across the world in industry and
academia working on the design of future generations of mobile
radio systems and source coding methods. Before multimedia
applications can be truly successful in mobile environments, many
technologically demanding problems must be resolved. In order to
provide the user with a suitable end-to-end service for multimedia
applications, complex systems, interfaces and coding schemes need
to be developed. In mobile multimedia, the air interface bandwidth
requirements are likely to be dominated by the needs of one key
service: video. Even with today's most aggressive compression
algorithms, the needs of video exceed the bandwidth available with
existing mobile connections. Although available bandwidth will
increase, with the introduction of UMTS and local services based on
wireless LANs (such as HiperLan), it is clear that advances in
radio technology and air interface design must go hand in hand with
innovations in source and channel coding.
Information and communication technologies play a crucial role in a number of modern industries. Among these, education has perhaps seen the greatest increases in efficiency and availability through Internet-based technologies. E-Learning as a Socio-Cultural System: A Multidimensional Analysis provides readers with a critical examination of the theories, models, and best practices in online education from a social perspective, evaluating blended, distance, and mobile learning systems with a focus on the interactions of their practitioners. Within the pages of this volume, teachers, students, administrators, policy makers, and IT professionals will all find valuable advice and enriching personal experiences in the field of online education. |
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