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Books > Computing & IT > Computer software packages
Culture is dependent upon intertextuality to fuel the consumption
and production of new media. The notion of intertextuality has gone
through many iterations, but what remains constant is its stalwart
application to bring to light what audiences value through the
marriages of disparate ideology and references. Videogames, in
particular, have a longstanding tradition of weaving texts together
in multimedia formats that interact directly with players.
Contemporary Research on Intertextuality in Video Games brings
together game scholars to analyze the impact of video games through
the lenses of transmediality, intermediality, hypertextuality,
architextuality, and paratextuality. Unique in its endeavor, this
publication discusses the vast web of interconnected texts that
feed into digital games and their players. This book is essential
reading for game theorists, designers, sociologists, and
researchers in the fields of communication sciences, literature,
and media studies.
In information technology, the concepts of cost, time, delivery,
space, quality, durability, and price have gained greater
importance in solving managerial decision-making problems in supply
chain models, transportation problems, and inventory control
problems. Moreover, competition is becoming tougher in imprecise
environments. Neutrosophic sets and logic are gaining significant
attention in solving real-life problems that involve uncertainty,
impreciseness, vagueness, incompleteness, inconsistency, and
indeterminacy. Neutrosophic Sets in Decision Analysis and
Operations Research is a critical, scholarly publication that
examines various aspects of organizational research through
mathematical equations and algorithms and presents neutrosophic
theories and their applications in various optimization fields.
Featuring a wide range of topics such as information retrieval,
decision making, and matrices, this book is ideal for engineers,
technicians, designers, mathematicians, practitioners of
mathematics in economy and technology, scientists, academicians,
professionals, managers, researchers, and students.
Being able to fit design into the Agile software development
processes is an important skill in today s market. There are many
ways for a UX team to succeed (and fail) at being Agile. This book
provides you with the tools you need to determine what Agile UX
means for you. It includes practical examples and case studies, as
well as real-life factors to consider while navigating the Agile UX
waters. You ll learn about what contributes to your team s success,
and which factors to consider when determining the best path for
getting there. After reading this book, you ll have the knowledge
to improve your software and product development with Agile
processes quickly and easily.
Includes hands on, real-world examples to illustrate the successes
and common pitfalls of Agile UX
Introduces practical techniques that can be used on your next
project
Details how to incorporate user experience design into your
company's agile software/product process"
"In this day and age of 'too much information and not enough time,
' the ability to get to the bottom line quickly and in a concise
method is what excels companies to the top of their industry. The
techniques in this book will allow you to do things you only dreamt
of." -Jerry Kohl, president of Brighton Collectibles Develop your
Excel macro programming skills using VBA instantly with proven
techniques Automate Reports Handle Errors Master Pivot Tables
Produce Charts Build User-Defined Functions Migrate to Excel 2007
Query Web Data Build Dialog Boxes Use Data Visualizations Automate
Word You are an expert in Excel, but the macro recorder doesn't
work and you can't make heads or tails out of the recorded code. If
this is you, buy this book. Macros that you record today might work
today but not tomorrow. Recorded macros might handle a dataset with
14 records but not one with 12 or 16 records. These are all common
problems with the macro recorder that unfortunately cause too many
Excel gurus to turn away from writing macros. This book shows you
why the macro recorder fails and the steps needed to convert
recorded code into code that will work every day with every
dataset. The book assumes that you know Excel well, but there is no
need for prior programming experience. This book describes
everything you could conceivably need to know to automate reports
and design applications in Excel VBA. Whether you want to automate
reports for your office or design full-blown applications for
others, this book is for you.
- Learn VBA syntax as easy-to-understand English
- Automate Excel's power tools: Pivot Tables, Charts, Advanced
Filters
- Save hours per week by automating redundanttasks
- Create applications built on top of Excel with custom dialog
boxes
- Automatically produce hundreds of Excel reports in seconds
- Understand how changes in Excel 2007 impact your VBA
macros
Introduction 1 1 Unleash the Power of Excel with VBA 7 2 This
Sounds Like BASIC, So Why Doesn't It Look Familiar? 29 3 Referring
to Ranges 61 4 User-Defined Functions 75 5 Looping and Flow Control
101 6 R1C1-Style Formulas 121 7 What's New in Excel 2007 and What's
Changed 135 8 Create and Manipulate Names in VBA 143 9 Event
Programming 155 10 UserForms--An Introduction 177 11 Creating
Charts 197 12 Data Mining with Advanced Filter 249 13 Using VBA to
Create Pivot Tables 281 14 Excel Power 337 15 Data Visualizations
and Conditional Formatting 373 16 Reading from and Writing to the
Web 393 17 XML in Excel 2007 413 18 Automating Word 421 19 Arrays
441 20 Text File Processing 449 21 Using Access as a Back End to
Enhance Multi-User Access to Data 461 22 Creating Classes, Records,
and Collections 477 23 Advanced UserForm Techniques 493 24 Windows
Application Programming Interface (API) 517 25 Handling Errors 529
26 Customizing the Ribbon to Run Macros 543 27 Creating Add-Ins 569
Index 577
Multimedia and its rich semantics are profligate in today s digital
environment. Databases and content management systems serve as
essential tools to ensure that the endless supply of multimedia
content are indexed and remain accessible to end users. Methods and
Innovations for Multimedia Database Content Management highlights
original research on new theories, algorithms, technologies, system
design, and implementation in multimedia data engineering and
management with an emphasis on automatic indexing, tagging,
high-order ranking, and rule mining. This book is an ideal resource
for university researchers, scientists, industry professionals,
software engineers and graduate students.
What is the influence of software systems on an organization's
ability to create knowledge, learn, adapt to change and innovate?
While organization, management and innovation theory has primarily
focused on the impact of software on measures such as process
efficiency and speed, this book argues that integrated systems and
digital technologies offer even more fundamental implications for
the innovating firm. A series of detailed case studies provides the
foundations for a deeper theoretical and empirical understanding of
the nature and dynamics of software, knowledge, organization and
their complex interactions. The author demonstrates how software
induces the radical reconfiguration of organizational knowledge and
learning dynamics, including an organization's ability to create,
store, transfer and integrate knowledge across heterogeneous
organizational boundaries. The book provides a unique perspective
on what organizations know and how they use that knowledge to
build, sustain and renew their capabilities. This includes
understanding how information systems can be designed or
implemented in such a way as to favour innovation and adaptation,
and to prevent unfavourable patterns of behaviour. The book
represents an in-depth and systematic attempt to characterize the
fundamental influence of software over the processes that underpin
an organization's ability to create and manage knowledge. Scholars
and students interested in innovation, technological change and
information technology, and managers in software and other hi-tech
industries will find this an insightful and highly rewarding study.
Although gaming was once primarily used for personal entertainment,
video games and other similar technologies are now being utilized
across various disciplines such as education and engineering. As
digital technologies become more integral to everyday life, it is
imperative to explore the underlying effects they have on society
and within these fields. Exploring the Cognitive, Social, Cultural,
and Psychological Aspects of Gaming and Simulations provides
emerging research on the societal and mental aspects of gaming and
how video games impact different parts of an individual's life.
While highlighting the positive, important results of gaming in
various disciplines, readers will learn how video games can be used
in areas such as calculus, therapy, and professional development.
This book is an important resource for engineers, graduate-level
students, psychologists, game designers, educators, sociologists,
and academics seeking current information on the effects of gaming
and computer simulations across different industries.
In just the last few years, the visualization industry has arguably
become the fastest-growing 3D industry and may soon overtake all
others in total number of users. Just as the use of computer-aided
design became the norm for nearly all architectural, engineering,
and construction firms in the 1990s, 3D visualizations have become
standard practice today. Autodesk (R) 3ds Max (R) is a powerful and
versatile 3D software package that requires a thorough
understanding in order to use it effectively. 3D Modeling Using
Autodesk 3ds Max With Rendering View considers the challenges of
learning 3ds Max (R), focuses on the critical aspects of the
program needed to produce stunning architectural visualizations,
and discusses some of the fastest and most efficient ways to
accomplish tasks. Covering a range of topics such as camera
rendering and standard light effects, this reference work is ideal
for researchers, academicians, scholars, practitioners, industry
professionals, instructors, and students.
Microsoft Office 2013/365 and Beyond is divided into five sections
with 16 chapters that progressively introduce you to computer
concepts from the moment you hit the power button all the way
through to using a variety of productivity software applications
available in Microsoft Office 2013 and Microsoft Office for Mac
2011. The focus of this text is to provide readers with the skills
needed to discuss essential computer concepts, navigate and conduct
basic tasks using an operating system, and develop files using
basic productivity applications. The companion disc includes all of
the files needed to complete the chapter exercises within the text.
You will also find video tutorials, a repository of high-resolution
images from the chapters, and samples of completed projects for
comparison. Features: Designed to address the Windows operating
system and the 2013 Microsoft Office application suite Integrates
the use of both MacOS and OpenOffice into the text to describe the
respective concepts in Windows and Microsoft Office (MS Outlook,
Word, PowerPoint & Excel) Includes a dynamic 4-color design
with supplementary video tutorials to enhance the learning process
Discusses common computer applications, including Adobe Reader (for
reading PDF files) and Microsoft OneNote for Windows (for managing
files). Additional productivity tools like OpenOffice.org are
presented Includes a comprehensive DVD with sample tutorial videos,
project files from the text, figures, Excel functions and formulas,
and MS Office shortcuts Numerous instructor supplements and
companion Web site available upon adoption
NEW MEDIA THEORY Series Editor, Byron Hawk 327 pages, including
photographs, bibliography, and index. (c) 2012 by Parlor Press
AVATAR EMERGENCY is Gregory L. Ulmer's fourth book featuring the
EmerAgency, an online virtual consultancy for the digital age. This
time his point of departure is Paul Virilio's Generalized Accident
from which he develops and theorizes the new concepts of Flash
Reason, and specifically Avatar, which serves as the site for
electrate identity formation in the twenty-first century. I have
taught Ulmer's work on electracy for years, and his theoretical
sophistication as well as the practical ambition and applicability
of his work never ceases to amaze me. With Avatar Emergency, Ulmer
shows once again that he is at the top of his game; I am positively
thrilled to share this new and very timely treasure trove of a book
with my students. -JAN RUNE HOLMEVIK, author of Inter/Vention: Free
Play in the Age of Electracy Ulmer advances a ratio: "Avatar is to
electracy what 'self' is to literacy, or 'spirit' to orality." He
explores this "emergent logic through the invention of concept
avatar." He begins, urgently, by asking: "What might wisdom be
today, upon what authority might it be grounded, . . . what vision
of well-being?" Perpetually asking the questions, Ulmer searches
for "a vital anecdote" as an antidote to the "internet accident" by
way of "flash reason." He claims, "Within this frame I present, in
the genre of Mystory Internet Invention], what I have come to
understand about living, my decision to become a professor of the
Humanities and the lifestyle embraced as part of that choice." He
invites his readers, thereby, to discover their own Mystory
(mystery). Their own wisdom. After all, he explains: "Concept
avatar must be not only understood, but undergone." My advice:
Undergo the book -VICTOR J. VITANZA, author of Negation,
Subjectivity, and the History of Rhetoric and Sexual Violence in
Western Thought and Writing: Chaste Rape GREGORY L. ULMER is
Professor of English and Media Studies at the University of
Florida, where he teaches courses in Hypermedia, E-Lit, and
Heuretics. He is also the Joseph Bueys Chair in the European
Graduate School, Saas-Fee, Switzerland. Ulmer's books include
Applied Grammatology (1985), Teletheory (1989), Heuretics (1994),
Internet Invention (2003), Electronic Monuments (2005), and Miami
Virtue (2011
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