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Books > Computing & IT > Computer software packages
What is the influence of software systems on an organization's
ability to create knowledge, learn, adapt to change and innovate?
While organization, management and innovation theory has primarily
focused on the impact of software on measures such as process
efficiency and speed, this book argues that integrated systems and
digital technologies offer even more fundamental implications for
the innovating firm. A series of detailed case studies provides the
foundations for a deeper theoretical and empirical understanding of
the nature and dynamics of software, knowledge, organization and
their complex interactions. The author demonstrates how software
induces the radical reconfiguration of organizational knowledge and
learning dynamics, including an organization's ability to create,
store, transfer and integrate knowledge across heterogeneous
organizational boundaries. The book provides a unique perspective
on what organizations know and how they use that knowledge to
build, sustain and renew their capabilities. This includes
understanding how information systems can be designed or
implemented in such a way as to favour innovation and adaptation,
and to prevent unfavourable patterns of behaviour. The book
represents an in-depth and systematic attempt to characterize the
fundamental influence of software over the processes that underpin
an organization's ability to create and manage knowledge. Scholars
and students interested in innovation, technological change and
information technology, and managers in software and other hi-tech
industries will find this an insightful and highly rewarding study.
This book presents high-quality research in the field of 3D imaging
technology. The second edition of International Conference on 3D
Imaging Technology (3DDIT-MSP&DL) continues the good traditions
already established by the first 3DIT conference (IC3DIT2019) to
provide a wide scientific forum for researchers, academia and
practitioners to exchange newest ideas and recent achievements in
all aspects of image processing and analysis, together with their
contemporary applications. The conference proceedings are published
in 2 volumes. The main topics of the papers comprise famous trends
as: 3D image representation, 3D image technology, 3D images and
graphics, and computing and 3D information technology. In these
proceedings, special attention is paid at the 3D tensor image
representation, the 3D content generation technologies, big data
analysis, and also deep learning, artificial intelligence, the 3D
image analysis and video understanding, the 3D virtual and
augmented reality, and many related areas. The first volume
contains papers in 3D image processing, transforms and
technologies. The second volume is about computing and information
technologies, computer images and graphics and related
applications. The two volumes of the book cover a wide area of the
aspects of the contemporary multidimensional imaging and the
related future trends from data acquisition to real-world
applications based on various techniques and theoretical
approaches.
Kansei Engineering and Soft Computing: Theory and Practice offers
readers a comprehensive review of kansei engineering, soft
computing techniques, and the fusion of these two fields from a
variety of viewpoints. It explores traditional technologies, as
well as solutions to real-world problems through the concept of
kansei and the effective utilization of soft computing techniques.
This publication is an essential read for professionals,
researchers, and students in the field of kansei information
processing and soft computing providing both theoretical and
practical viewpoints of research in humanized technology.
Technological tools have enhanced the available opportunities and
activities in the realm of e-business. In organizations that
support real-time business-critical operations, the proper use and
maintenance of relevant technology is crucial. Maximizing
Information System Availability Through Bayesian Belief Network
Approaches: Emerging Research and Opportunities is a pivotal book
that features the latest research perspectives on the
implementation of effective information systems in business
contexts. Highlighting relevant topics such as data security,
investment viability, and operational risk management, this book is
ideally designed for managers, professionals, academics,
practitioners, and students interested in novel techniques for
maintaining and measuring information system availability.
This book features the latest research in the area of immersive
technologies, presented at the 6th International Augmented Reality
and Virtual Reality Conference, held in online in 2020. Bridging
the gap between academia and industry, it presents the state of the
art in augmented reality (AR) and virtual reality (VR) technologies
and their applications in various industries such as marketing,
education, health care, tourism, events, fashion, entertainment,
retail and the gaming industry. The book is a collection of
research papers by prominent AR and VR scholars from around the
globe. Covering the most significant topics in the field of
augmented and virtual reality and providing the latest findings, it
is of interest to academics and practitioners alike.
This book presents applications of machine learning techniques in
processing multimedia large-scale data. Multimedia such as text,
image, audio, video, and graphics stands as one of the most
demanding and exciting aspects of the information era. The book
discusses new challenges faced by researchers in dealing with these
large-scale data and also presents innovative solutions to address
several potential research problems, e.g., enabling comprehensive
visual classification to fill the semantic gap by exploring
large-scale data, offering a promising frontier for detailed
multimedia understanding, as well as extract patterns and making
effective decisions by analyzing the large collection of data.
NEW MEDIA THEORY Series Editor, Byron Hawk 327 pages, including
photographs, bibliography, and index. (c) 2012 by Parlor Press
AVATAR EMERGENCY is Gregory L. Ulmer's fourth book featuring the
EmerAgency, an online virtual consultancy for the digital age. This
time his point of departure is Paul Virilio's Generalized Accident
from which he develops and theorizes the new concepts of Flash
Reason, and specifically Avatar, which serves as the site for
electrate identity formation in the twenty-first century. I have
taught Ulmer's work on electracy for years, and his theoretical
sophistication as well as the practical ambition and applicability
of his work never ceases to amaze me. With Avatar Emergency, Ulmer
shows once again that he is at the top of his game; I am positively
thrilled to share this new and very timely treasure trove of a book
with my students. -JAN RUNE HOLMEVIK, author of Inter/Vention: Free
Play in the Age of Electracy Ulmer advances a ratio: "Avatar is to
electracy what 'self' is to literacy, or 'spirit' to orality." He
explores this "emergent logic through the invention of concept
avatar." He begins, urgently, by asking: "What might wisdom be
today, upon what authority might it be grounded, . . . what vision
of well-being?" Perpetually asking the questions, Ulmer searches
for "a vital anecdote" as an antidote to the "internet accident" by
way of "flash reason." He claims, "Within this frame I present, in
the genre of Mystory Internet Invention], what I have come to
understand about living, my decision to become a professor of the
Humanities and the lifestyle embraced as part of that choice." He
invites his readers, thereby, to discover their own Mystory
(mystery). Their own wisdom. After all, he explains: "Concept
avatar must be not only understood, but undergone." My advice:
Undergo the book -VICTOR J. VITANZA, author of Negation,
Subjectivity, and the History of Rhetoric and Sexual Violence in
Western Thought and Writing: Chaste Rape GREGORY L. ULMER is
Professor of English and Media Studies at the University of
Florida, where he teaches courses in Hypermedia, E-Lit, and
Heuretics. He is also the Joseph Bueys Chair in the European
Graduate School, Saas-Fee, Switzerland. Ulmer's books include
Applied Grammatology (1985), Teletheory (1989), Heuretics (1994),
Internet Invention (2003), Electronic Monuments (2005), and Miami
Virtue (2011
Educational games facilitate players experiences, meet desired
pedagogical objectives, and allow users to engage in learning while
enjoying themselves. These educational games also give learners
immediate feedback on their actions and decisions, inviting
exploration and experimentation. Student Usability in Educational
Software and Games: Improving Experiences explores new models of
interaction and human-computer interaction paradigms as applied to
learning environments. It focuses on the usability design and
evaluation of learning systems and educational game environments.
An excellent resource for experts in these fields, this research
volume will help professionals, educators, and researchers improve
their understanding of student experiences using learning-gaming
environments.
Learn how to design and develop robotic process automation
solutions with Blue Prism to perform important tasks that enable
value creation in your work Key Features Develop robots with Blue
Prism Automate your work processes with Blue Prism Learn basic
skills required to train a robot for process automation Book
DescriptionRobotic process automation is a form of business process
automation where user-configured robots can emulate the actions of
users. Blue Prism is a pioneer of robotic process automation
software, and this book gives you a solid foundation to programming
robots with Blue Prism. If you've been tasked with automating work
processes, but don't know where to start, this is the book for you!
You begin with the business case for robotic process automation,
and then move to implementation techniques with the leading
software for enterprise automation, Blue Prism. You will become
familiar with the Blue Prism Studio by creating your first process.
You will build upon this by adding pages, data items, blocks,
collections, and loops. You will build more complex processes by
learning about actions, decisions, choices, and calculations. You
will move on to teach your robot to interact with applications such
as Internet Explorer. This can be used for spying elements that
identify what your robot needs to interact with on the screen. You
will build the logic behind a business objects by using read,
write, and wait stages. You will then enable your robot to read and
write to Excel and CSV files. This will finally lead you to train
your robot to read and send emails in Outlook. You will learn about
the Control Room, where you will practice adding items to a queue,
processing the items and updating the work status. Towards the end
of this book you will also teach your robot to handle errors and
deal with exceptions. The book concludes with tips and coding best
practices for Blue Prism. What you will learn Learn why and when to
introduce robotic automation into your business processes Work with
Blue Prism Studio Create automation processes in Blue Prism Make
use of decisions and choices in your robots Use UI Automation mode,
HTML mode, Region mode, and spying Learn how to raise exceptions
Get the robot to deal with errors Learn Blue Prism coding best
practices Who this book is forThe book is aimed at end users such
as citizen developers who create business processes, but may not
have the basic programming skills required to train a robot. No
experience of BluePrism is required.
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Advances in Production Management Systems. Towards Smart and Digital Manufacturing
- IFIP WG 5.7 International Conference, APMS 2020, Novi Sad, Serbia, August 30 - September 3, 2020, Proceedings, Part II
(Hardcover, 1st ed. 2020)
Bojan Lalic, Vidosav Majstorovic, Ugljesa Marjanovic, Gregor von Cieminski, David Romero
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R3,052
Discovery Miles 30 520
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Ships in 10 - 15 working days
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The two-volume set IFIP AICT 591 and 592 constitutes the refereed
proceedings of the International IFIP WG 5.7 Conference on Advances
in Production Management Systems, APMS 2020, held in Novi Sad,
Serbia, in August/September 2020. The 164 papers presented were
carefully reviewed and selected from 199 submissions. They discuss
globally pressing issues in smart manufacturing, operations
management, supply chain management, and Industry 4.0. The papers
are organized in the following topical sections: Part I: advanced
modelling, simulation and data analytics in production and supply
networks; advanced, digital and smart manufacturing; digital and
virtual quality management systems; cloud-manufacturing;
cyber-physical production systems and digital twins; IIOT
interoperability; supply chain planning and optimization; digital
and smart supply chain management; intelligent logistics networks
management; artificial intelligence and blockchain technologies in
logistics and DSN; novel production planning and control
approaches; machine learning and artificial intelligence;
connected, smart factories of the future; manufacturing systems
engineering: agile, flexible, reconfigurable; digital assistance
systems: augmented reality and virtual reality; circular products
design and engineering; circular, green, sustainable manufacturing;
environmental and social lifecycle assessments; socio-cultural
aspects in production systems; data-driven manufacturing and
services operations management; product-service systems in DSN; and
collaborative design and engineering Part II: the Operator 4.0: new
physical and cognitive evolutionary paths; digital transformation
approaches in production management; digital transformation for
more sustainable supply chains; data-driven applications in smart
manufacturing and logistics systems; data-driven services:
characteristics, trends and applications; the future of lean
thinking and practice; digital lean manufacturing and its emerging
practices; new reconfigurable, flexible or agile production systems
in the era of industry 4.0; operations management in
engineer-to-order manufacturing; production management in food
supply chains; gastronomic service system design; product and asset
life cycle management in the circular economy; and production
ramp-up strategies for product
This book chronicles a 10-year introduction of blended learning
into the delivery at a leading technological university, with a
longstanding tradition of technology-enabled teaching and learning,
and state-of-the-art infrastructure. Hence, both teachers and
students were familiar with the idea of online courses. Despite
this, the longitudinal experiment did not proceed as expected.
Though few technical problems, it required behavioural changes from
teachers and learners, thus unearthing a host of socio-technical
issues, challenges, and conundrums. With the undercurrent of design
ideals such as "tech for good", any industrial sector must examine
whether digital platforms are credible substitutes or at best
complementary. In this era of Industry 4.0, higher education, like
any other industry, should not be about the creative destruction of
what we value in universities, but their digital transformation.
The book concludes with an agenda for large, repeatable Randomised
Controlled Trials (RCTs) to validate digital platforms that could
fulfil the aspirations of the key stakeholder groups - students,
faculty, and regulators as well as delving into the role of Massive
Open Online Courses (MOOCs) as surrogates for "fees-free" higher
education and whether the design of such a HiEd 4.0 platform is
even a credible proposition. Specifically, the book examines the
data-driven evidence within a design-based research methodology to
present outcomes of two alternative instructional designs evaluated
- traditional lecturing and blended learning. Based on the research
findings and statistical analysis, it concludes that the inexorable
shift to online delivery of education must be guided by informed
educational management and innovation.
The Web has metamorphosed into a powerful vehicle for the
development and delivery of new, emergent products and services,
creating vast implications for organizational strategies.
E-Novation for Competitive Advantage in Collaborative
Globalization: Technologies for Emerging E-Business Strategies
highlights new business products, services, strategies, and
philosophies drawn from an emerging collaborative information
platform. This book explores connections between the development of
new e-business technologies with users and consumers, existing and
new businesses, and links to social and political visions and
strategies.
This book provides a concise point of reference for the most
commonly used regression methods. It begins with linear and
nonlinear regression for normally distributed data, logistic
regression for binomially distributed data, and Poisson regression
and negative-binomial regression for count data. It then progresses
to these regression models that work with longitudinal and
multi-level data structures. The volume is designed to guide the
transition from classical to more advanced regression modeling, as
well as to contribute to the rapid development of statistics and
data science. With data and computing programs available to
facilitate readers' learning experience, Statistical Regression
Modeling promotes the applications of R in linear, nonlinear,
longitudinal and multi-level regression. All included datasets, as
well as the associated R program in packages nlme and lme4 for
multi-level regression, are detailed in Appendix A. This book will
be valuable in graduate courses on applied regression, as well as
for practitioners and researchers in the fields of data science,
statistical analytics, public health, and related fields.
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