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Books > Computing & IT > Computer software packages
Being able to fit design into the Agile software development
processes is an important skill in today s market. There are many
ways for a UX team to succeed (and fail) at being Agile. This book
provides you with the tools you need to determine what Agile UX
means for you. It includes practical examples and case studies, as
well as real-life factors to consider while navigating the Agile UX
waters. You ll learn about what contributes to your team s success,
and which factors to consider when determining the best path for
getting there. After reading this book, you ll have the knowledge
to improve your software and product development with Agile
processes quickly and easily.
Includes hands on, real-world examples to illustrate the successes
and common pitfalls of Agile UX
Introduces practical techniques that can be used on your next
project
Details how to incorporate user experience design into your
company's agile software/product process"
"In this day and age of 'too much information and not enough time,
' the ability to get to the bottom line quickly and in a concise
method is what excels companies to the top of their industry. The
techniques in this book will allow you to do things you only dreamt
of." -Jerry Kohl, president of Brighton Collectibles Develop your
Excel macro programming skills using VBA instantly with proven
techniques Automate Reports Handle Errors Master Pivot Tables
Produce Charts Build User-Defined Functions Migrate to Excel 2007
Query Web Data Build Dialog Boxes Use Data Visualizations Automate
Word You are an expert in Excel, but the macro recorder doesn't
work and you can't make heads or tails out of the recorded code. If
this is you, buy this book. Macros that you record today might work
today but not tomorrow. Recorded macros might handle a dataset with
14 records but not one with 12 or 16 records. These are all common
problems with the macro recorder that unfortunately cause too many
Excel gurus to turn away from writing macros. This book shows you
why the macro recorder fails and the steps needed to convert
recorded code into code that will work every day with every
dataset. The book assumes that you know Excel well, but there is no
need for prior programming experience. This book describes
everything you could conceivably need to know to automate reports
and design applications in Excel VBA. Whether you want to automate
reports for your office or design full-blown applications for
others, this book is for you.
- Learn VBA syntax as easy-to-understand English
- Automate Excel's power tools: Pivot Tables, Charts, Advanced
Filters
- Save hours per week by automating redundanttasks
- Create applications built on top of Excel with custom dialog
boxes
- Automatically produce hundreds of Excel reports in seconds
- Understand how changes in Excel 2007 impact your VBA
macros
Introduction 1 1 Unleash the Power of Excel with VBA 7 2 This
Sounds Like BASIC, So Why Doesn't It Look Familiar? 29 3 Referring
to Ranges 61 4 User-Defined Functions 75 5 Looping and Flow Control
101 6 R1C1-Style Formulas 121 7 What's New in Excel 2007 and What's
Changed 135 8 Create and Manipulate Names in VBA 143 9 Event
Programming 155 10 UserForms--An Introduction 177 11 Creating
Charts 197 12 Data Mining with Advanced Filter 249 13 Using VBA to
Create Pivot Tables 281 14 Excel Power 337 15 Data Visualizations
and Conditional Formatting 373 16 Reading from and Writing to the
Web 393 17 XML in Excel 2007 413 18 Automating Word 421 19 Arrays
441 20 Text File Processing 449 21 Using Access as a Back End to
Enhance Multi-User Access to Data 461 22 Creating Classes, Records,
and Collections 477 23 Advanced UserForm Techniques 493 24 Windows
Application Programming Interface (API) 517 25 Handling Errors 529
26 Customizing the Ribbon to Run Macros 543 27 Creating Add-Ins 569
Index 577
In just the last few years, the visualization industry has arguably
become the fastest-growing 3D industry and may soon overtake all
others in total number of users. Just as the use of computer-aided
design became the norm for nearly all architectural, engineering,
and construction firms in the 1990s, 3D visualizations have become
standard practice today. Autodesk (R) 3ds Max (R) is a powerful and
versatile 3D software package that requires a thorough
understanding in order to use it effectively. 3D Modeling Using
Autodesk 3ds Max With Rendering View considers the challenges of
learning 3ds Max (R), focuses on the critical aspects of the
program needed to produce stunning architectural visualizations,
and discusses some of the fastest and most efficient ways to
accomplish tasks. Covering a range of topics such as camera
rendering and standard light effects, this reference work is ideal
for researchers, academicians, scholars, practitioners, industry
professionals, instructors, and students.
Microsoft Office 2013/365 and Beyond is divided into five sections
with 16 chapters that progressively introduce you to computer
concepts from the moment you hit the power button all the way
through to using a variety of productivity software applications
available in Microsoft Office 2013 and Microsoft Office for Mac
2011. The focus of this text is to provide readers with the skills
needed to discuss essential computer concepts, navigate and conduct
basic tasks using an operating system, and develop files using
basic productivity applications. The companion disc includes all of
the files needed to complete the chapter exercises within the text.
You will also find video tutorials, a repository of high-resolution
images from the chapters, and samples of completed projects for
comparison. Features: Designed to address the Windows operating
system and the 2013 Microsoft Office application suite Integrates
the use of both MacOS and OpenOffice into the text to describe the
respective concepts in Windows and Microsoft Office (MS Outlook,
Word, PowerPoint & Excel) Includes a dynamic 4-color design
with supplementary video tutorials to enhance the learning process
Discusses common computer applications, including Adobe Reader (for
reading PDF files) and Microsoft OneNote for Windows (for managing
files). Additional productivity tools like OpenOffice.org are
presented Includes a comprehensive DVD with sample tutorial videos,
project files from the text, figures, Excel functions and formulas,
and MS Office shortcuts Numerous instructor supplements and
companion Web site available upon adoption
Multimedia and its rich semantics are profligate in today s digital
environment. Databases and content management systems serve as
essential tools to ensure that the endless supply of multimedia
content are indexed and remain accessible to end users. Methods and
Innovations for Multimedia Database Content Management highlights
original research on new theories, algorithms, technologies, system
design, and implementation in multimedia data engineering and
management with an emphasis on automatic indexing, tagging,
high-order ranking, and rule mining. This book is an ideal resource
for university researchers, scientists, industry professionals,
software engineers and graduate students.
NEW MEDIA THEORY Series Editor, Byron Hawk 327 pages, including
photographs, bibliography, and index. (c) 2012 by Parlor Press
AVATAR EMERGENCY is Gregory L. Ulmer's fourth book featuring the
EmerAgency, an online virtual consultancy for the digital age. This
time his point of departure is Paul Virilio's Generalized Accident
from which he develops and theorizes the new concepts of Flash
Reason, and specifically Avatar, which serves as the site for
electrate identity formation in the twenty-first century. I have
taught Ulmer's work on electracy for years, and his theoretical
sophistication as well as the practical ambition and applicability
of his work never ceases to amaze me. With Avatar Emergency, Ulmer
shows once again that he is at the top of his game; I am positively
thrilled to share this new and very timely treasure trove of a book
with my students. -JAN RUNE HOLMEVIK, author of Inter/Vention: Free
Play in the Age of Electracy Ulmer advances a ratio: "Avatar is to
electracy what 'self' is to literacy, or 'spirit' to orality." He
explores this "emergent logic through the invention of concept
avatar." He begins, urgently, by asking: "What might wisdom be
today, upon what authority might it be grounded, . . . what vision
of well-being?" Perpetually asking the questions, Ulmer searches
for "a vital anecdote" as an antidote to the "internet accident" by
way of "flash reason." He claims, "Within this frame I present, in
the genre of Mystory Internet Invention], what I have come to
understand about living, my decision to become a professor of the
Humanities and the lifestyle embraced as part of that choice." He
invites his readers, thereby, to discover their own Mystory
(mystery). Their own wisdom. After all, he explains: "Concept
avatar must be not only understood, but undergone." My advice:
Undergo the book -VICTOR J. VITANZA, author of Negation,
Subjectivity, and the History of Rhetoric and Sexual Violence in
Western Thought and Writing: Chaste Rape GREGORY L. ULMER is
Professor of English and Media Studies at the University of
Florida, where he teaches courses in Hypermedia, E-Lit, and
Heuretics. He is also the Joseph Bueys Chair in the European
Graduate School, Saas-Fee, Switzerland. Ulmer's books include
Applied Grammatology (1985), Teletheory (1989), Heuretics (1994),
Internet Invention (2003), Electronic Monuments (2005), and Miami
Virtue (2011
Although gaming was once primarily used for personal entertainment,
video games and other similar technologies are now being utilized
across various disciplines such as education and engineering. As
digital technologies become more integral to everyday life, it is
imperative to explore the underlying effects they have on society
and within these fields. Exploring the Cognitive, Social, Cultural,
and Psychological Aspects of Gaming and Simulations provides
emerging research on the societal and mental aspects of gaming and
how video games impact different parts of an individual's life.
While highlighting the positive, important results of gaming in
various disciplines, readers will learn how video games can be used
in areas such as calculus, therapy, and professional development.
This book is an important resource for engineers, graduate-level
students, psychologists, game designers, educators, sociologists,
and academics seeking current information on the effects of gaming
and computer simulations across different industries.
Educational games facilitate players experiences, meet desired
pedagogical objectives, and allow users to engage in learning while
enjoying themselves. These educational games also give learners
immediate feedback on their actions and decisions, inviting
exploration and experimentation. Student Usability in Educational
Software and Games: Improving Experiences explores new models of
interaction and human-computer interaction paradigms as applied to
learning environments. It focuses on the usability design and
evaluation of learning systems and educational game environments.
An excellent resource for experts in these fields, this research
volume will help professionals, educators, and researchers improve
their understanding of student experiences using learning-gaming
environments.
The fall of 2016 saw the release of the widely popular First World
War video game Battlefield 1. Upon the game's initial announcement
and following its subsequent release, Battlefield 1 became the
target of an online racist backlash that targeted the game's
inclusion of soldiers of color. Across social media and online
communities, players loudly proclaimed the historical inaccuracy of
black soldiers in the game and called for changes to be made that
correct what they considered to be a mistake that was influenced by
a supposed political agenda. Through the introduction of the
theoretical framework of the 'White Mythic Space', this book seeks
to investigate the reasons behind the racist rejection of soldiers
of color by Battlefield 1 players in order to answer the question:
Why do individuals reject the presence of people of African descent
in popular representations of history?
Technological tools have enhanced the available opportunities and
activities in the realm of e-business. In organizations that
support real-time business-critical operations, the proper use and
maintenance of relevant technology is crucial. Maximizing
Information System Availability Through Bayesian Belief Network
Approaches: Emerging Research and Opportunities is a pivotal book
that features the latest research perspectives on the
implementation of effective information systems in business
contexts. Highlighting relevant topics such as data security,
investment viability, and operational risk management, this book is
ideally designed for managers, professionals, academics,
practitioners, and students interested in novel techniques for
maintaining and measuring information system availability.
This new edition provides step-by-step instruction on modern 3D
graphics shader programming in OpenGL with Java, along with its
theoretical foundations. It is appropriate both for computer
science graphics courses, and for professionals interested in
mastering 3D graphics skills. It has been designed in a 4-color,
"teach-yourself" format with numerous examples that the reader can
run just as presented. Every shader stage is explored, from the
basics of modeling, textures, lighting, shadows, etc., through
advanced techniques such as tessellation, normal mapping, noise
maps, as well as new chapters on simulating water, stereoscopy, and
ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming
in Java, with instructions for both PC/Windows and Macintosh
Illustrates every technique with running code examples. Everything
needed to install the libraries, and complete source code for each
example Includes step-by-step instruction for using each GLSL
programmable pipeline stage (vertex, tessellation, geometry, and
fragment) Explores practical examples for modeling, lighting and
shadows (including soft shadows), terrain, water, and 3D materials
such as wood and marble Adds new chapters on simulating water,
stereoscopy, and ray tracing with compute shaders Explains how to
optimize code with tools such as Nvidia's Nsight debugger Includes
companion files with code, object models, figures, and more
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