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Books > Computing & IT > Computer software packages
What is the influence of software systems on an organization's
ability to create knowledge, learn, adapt to change and innovate?
While organization, management and innovation theory has primarily
focused on the impact of software on measures such as process
efficiency and speed, this book argues that integrated systems and
digital technologies offer even more fundamental implications for
the innovating firm. A series of detailed case studies provides the
foundations for a deeper theoretical and empirical understanding of
the nature and dynamics of software, knowledge, organization and
their complex interactions. The author demonstrates how software
induces the radical reconfiguration of organizational knowledge and
learning dynamics, including an organization's ability to create,
store, transfer and integrate knowledge across heterogeneous
organizational boundaries. The book provides a unique perspective
on what organizations know and how they use that knowledge to
build, sustain and renew their capabilities. This includes
understanding how information systems can be designed or
implemented in such a way as to favour innovation and adaptation,
and to prevent unfavourable patterns of behaviour. The book
represents an in-depth and systematic attempt to characterize the
fundamental influence of software over the processes that underpin
an organization's ability to create and manage knowledge. Scholars
and students interested in innovation, technological change and
information technology, and managers in software and other hi-tech
industries will find this an insightful and highly rewarding study.
Multimedia and its rich semantics are profligate in today s digital
environment. Databases and content management systems serve as
essential tools to ensure that the endless supply of multimedia
content are indexed and remain accessible to end users. Methods and
Innovations for Multimedia Database Content Management highlights
original research on new theories, algorithms, technologies, system
design, and implementation in multimedia data engineering and
management with an emphasis on automatic indexing, tagging,
high-order ranking, and rule mining. This book is an ideal resource
for university researchers, scientists, industry professionals,
software engineers and graduate students.
NEW MEDIA THEORY Series Editor, Byron Hawk 327 pages, including
photographs, bibliography, and index. (c) 2012 by Parlor Press
AVATAR EMERGENCY is Gregory L. Ulmer's fourth book featuring the
EmerAgency, an online virtual consultancy for the digital age. This
time his point of departure is Paul Virilio's Generalized Accident
from which he develops and theorizes the new concepts of Flash
Reason, and specifically Avatar, which serves as the site for
electrate identity formation in the twenty-first century. I have
taught Ulmer's work on electracy for years, and his theoretical
sophistication as well as the practical ambition and applicability
of his work never ceases to amaze me. With Avatar Emergency, Ulmer
shows once again that he is at the top of his game; I am positively
thrilled to share this new and very timely treasure trove of a book
with my students. -JAN RUNE HOLMEVIK, author of Inter/Vention: Free
Play in the Age of Electracy Ulmer advances a ratio: "Avatar is to
electracy what 'self' is to literacy, or 'spirit' to orality." He
explores this "emergent logic through the invention of concept
avatar." He begins, urgently, by asking: "What might wisdom be
today, upon what authority might it be grounded, . . . what vision
of well-being?" Perpetually asking the questions, Ulmer searches
for "a vital anecdote" as an antidote to the "internet accident" by
way of "flash reason." He claims, "Within this frame I present, in
the genre of Mystory Internet Invention], what I have come to
understand about living, my decision to become a professor of the
Humanities and the lifestyle embraced as part of that choice." He
invites his readers, thereby, to discover their own Mystory
(mystery). Their own wisdom. After all, he explains: "Concept
avatar must be not only understood, but undergone." My advice:
Undergo the book -VICTOR J. VITANZA, author of Negation,
Subjectivity, and the History of Rhetoric and Sexual Violence in
Western Thought and Writing: Chaste Rape GREGORY L. ULMER is
Professor of English and Media Studies at the University of
Florida, where he teaches courses in Hypermedia, E-Lit, and
Heuretics. He is also the Joseph Bueys Chair in the European
Graduate School, Saas-Fee, Switzerland. Ulmer's books include
Applied Grammatology (1985), Teletheory (1989), Heuretics (1994),
Internet Invention (2003), Electronic Monuments (2005), and Miami
Virtue (2011
Although gaming was once primarily used for personal entertainment,
video games and other similar technologies are now being utilized
across various disciplines such as education and engineering. As
digital technologies become more integral to everyday life, it is
imperative to explore the underlying effects they have on society
and within these fields. Exploring the Cognitive, Social, Cultural,
and Psychological Aspects of Gaming and Simulations provides
emerging research on the societal and mental aspects of gaming and
how video games impact different parts of an individual's life.
While highlighting the positive, important results of gaming in
various disciplines, readers will learn how video games can be used
in areas such as calculus, therapy, and professional development.
This book is an important resource for engineers, graduate-level
students, psychologists, game designers, educators, sociologists,
and academics seeking current information on the effects of gaming
and computer simulations across different industries.
Educational games facilitate players experiences, meet desired
pedagogical objectives, and allow users to engage in learning while
enjoying themselves. These educational games also give learners
immediate feedback on their actions and decisions, inviting
exploration and experimentation. Student Usability in Educational
Software and Games: Improving Experiences explores new models of
interaction and human-computer interaction paradigms as applied to
learning environments. It focuses on the usability design and
evaluation of learning systems and educational game environments.
An excellent resource for experts in these fields, this research
volume will help professionals, educators, and researchers improve
their understanding of student experiences using learning-gaming
environments.
Technological tools have enhanced the available opportunities and
activities in the realm of e-business. In organizations that
support real-time business-critical operations, the proper use and
maintenance of relevant technology is crucial. Maximizing
Information System Availability Through Bayesian Belief Network
Approaches: Emerging Research and Opportunities is a pivotal book
that features the latest research perspectives on the
implementation of effective information systems in business
contexts. Highlighting relevant topics such as data security,
investment viability, and operational risk management, this book is
ideally designed for managers, professionals, academics,
practitioners, and students interested in novel techniques for
maintaining and measuring information system availability.
Kansei Engineering and Soft Computing: Theory and Practice offers
readers a comprehensive review of kansei engineering, soft
computing techniques, and the fusion of these two fields from a
variety of viewpoints. It explores traditional technologies, as
well as solutions to real-world problems through the concept of
kansei and the effective utilization of soft computing techniques.
This publication is an essential read for professionals,
researchers, and students in the field of kansei information
processing and soft computing providing both theoretical and
practical viewpoints of research in humanized technology.
Learn how to design and develop robotic process automation
solutions with Blue Prism to perform important tasks that enable
value creation in your work Key Features Develop robots with Blue
Prism Automate your work processes with Blue Prism Learn basic
skills required to train a robot for process automation Book
DescriptionRobotic process automation is a form of business process
automation where user-configured robots can emulate the actions of
users. Blue Prism is a pioneer of robotic process automation
software, and this book gives you a solid foundation to programming
robots with Blue Prism. If you've been tasked with automating work
processes, but don't know where to start, this is the book for you!
You begin with the business case for robotic process automation,
and then move to implementation techniques with the leading
software for enterprise automation, Blue Prism. You will become
familiar with the Blue Prism Studio by creating your first process.
You will build upon this by adding pages, data items, blocks,
collections, and loops. You will build more complex processes by
learning about actions, decisions, choices, and calculations. You
will move on to teach your robot to interact with applications such
as Internet Explorer. This can be used for spying elements that
identify what your robot needs to interact with on the screen. You
will build the logic behind a business objects by using read,
write, and wait stages. You will then enable your robot to read and
write to Excel and CSV files. This will finally lead you to train
your robot to read and send emails in Outlook. You will learn about
the Control Room, where you will practice adding items to a queue,
processing the items and updating the work status. Towards the end
of this book you will also teach your robot to handle errors and
deal with exceptions. The book concludes with tips and coding best
practices for Blue Prism. What you will learn Learn why and when to
introduce robotic automation into your business processes Work with
Blue Prism Studio Create automation processes in Blue Prism Make
use of decisions and choices in your robots Use UI Automation mode,
HTML mode, Region mode, and spying Learn how to raise exceptions
Get the robot to deal with errors Learn Blue Prism coding best
practices Who this book is forThe book is aimed at end users such
as citizen developers who create business processes, but may not
have the basic programming skills required to train a robot. No
experience of BluePrism is required.
The Web has metamorphosed into a powerful vehicle for the
development and delivery of new, emergent products and services,
creating vast implications for organizational strategies.
E-Novation for Competitive Advantage in Collaborative
Globalization: Technologies for Emerging E-Business Strategies
highlights new business products, services, strategies, and
philosophies drawn from an emerging collaborative information
platform. This book explores connections between the development of
new e-business technologies with users and consumers, existing and
new businesses, and links to social and political visions and
strategies.
The expectations of IT outsourcing in the delivery of strategic,
economic, and technological benefits have drastically increased
over the last decade. Although private companies and governments
across the globe are involved in outsourcing arrangements, managing
relationships and measuring performance still remains an issue.
""Managing IT Outsourcing Performance"" provides a unique
collection of methodologies and tools useful in managing
relationships and task execution to help in developing successful
IT outsourcing interactions. A valuable compilation for a wide
audience of managers and developers, this leading reference
collection enables researchers to examine current issues and allows
managers to improve outsourcing relationships.
This book examines the life of the Australian artist Harry Reade
(1927-1998) and his largely overlooked contribution to animation.
It constitutes a biography of Reade, tracing his life from his
birth to his period of involvement with animation between 1956 and
1969. It explores the forces that shaped Reade and chronicles his
experiences as a child, his early working life, the influence of
left-wing ideology on his creative development, his introduction to
animation through the small but radical Waterside Workers'
Federation Film Unit (WWFFU), and the influence he had on the
development of Cuban animation as an educational tool of the
Revolution. Key Features The text offers an alternative framework
for considering the political, social, and cultural themes that
characterised 1950s Australia and 1960s Cuba. A rare look into the
cultural heritage of labor organizations and the populist power of
animation to stimulate radical social consciousness. The book also
crosses a range of intellectual disciplines, including Animation
Studies, Art History, Cinema Studies, and the Social and Political
Histories of Australia and Cuba. Max Bannah lives on Queensland's
Sunshine Coast. Between 1976 and 2010, he worked in Brisbane as an
animator producing television commercials, short films, and cartoon
graphics. He also lectured in Animation History and Practice and
Drawing for Animation at the Queensland University of Technology
where, in 2007, he completed his Masters by Research thesis, "A
Cause for Animation: Harry Reade and the Cuban Revolution."
Free/Open Source Enterprise Resource Planning systems (FOS-ERP) are
gaining popularity and acceptance due to two main factors: their
lack of licensing fees and customizability. Given this,
organizations are able to easily adopt and manipulate these systems
to meet their individual needs. Free and Open Source Enterprise
Resource Planning: Systems and Strategies unites research on
FOS-ERP, comparing differences with proprietary Enterprise Resource
Planning products, and demonstrating key research factors. It
includes cases demonstrating how small enterprises have benefited
from FOS-ERP in Spain and in Belgium, along with difficulties
encountered and solutions developed. This essential reference
addresses key issues such as security and legal risks, as well as
challenges, opportunities, and barriers to adoption.
Linear Algebra: An Introduction With Mathematica uses a
matrix-based presentation and covers the standard topics any
mathematician will need to understand linear algebra while using
Mathematica. Development of analytical and computational skills is
emphasized, and worked examples provide step-by-step methods for
solving basic problems using Mathematica. The subject's rich
pertinence to problem solving across disciplines is illustrated
with applications in engineering, the natural sciences, computer
animation, and statistics.
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