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Books > Computing & IT > Computer software packages

Fundamentals of Wearable Computers and Augmented Reality (Paperback): Woodrow Barfield, Thomas Caudell Fundamentals of Wearable Computers and Augmented Reality (Paperback)
Woodrow Barfield, Thomas Caudell
R3,679 R2,931 Discovery Miles 29 310 Save R748 (20%) Ships in 12 - 17 working days

"Fundamentals of Wearable Computers and Augmented Reality" presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlying technologies of augmented reality and wearable computer systems. There are many application areas for this technology, such as medicine, manufacturing, training, and recreation. Wearable computers will allow a much closer association of information with the user than is possible with traditional desktop computers.
This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.

The Game Music Toolbox - Composition Techniques and Production Tools from 20 Iconic Game Soundtracks (Hardcover): Marios... The Game Music Toolbox - Composition Techniques and Production Tools from 20 Iconic Game Soundtracks (Hardcover)
Marios Aristopoulos
R3,755 Discovery Miles 37 550 Ships in 12 - 17 working days

The Game Music Toolbox provides readers with the tools, models and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others. The Game Music Toolbox features: Exclusive interviews from industry experts Transcriptions and harmonic analyses 101 music theory introductions for beginners Career development ideas and strategies Copyright and business fundamentals An introduction to audio implementation for composers Practical takeaway tasks to equip readers with techniques for their own game music The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.

THE INT. SIMULATION & GAMING RESEARCH YRBKVOL 8 (Book): THE INT. SIMULATION & GAMING RESEARCH YRBKVOL 8 (Book)
R5,092 Discovery Miles 50 920 Ships in 12 - 17 working days

The latest volume in this influential series brings together topical and authoritative contributions from leading international professionals involved in the use of games and simulations. With contributors offering examples drawn from a wide variety of countries including the US, the UK, the Netherlands, Australia and Russia, the book provides a global perspective on a key topic.

Excel 2019 Bible (Paperback): M. Alexander Excel 2019 Bible (Paperback)
M. Alexander 1
R1,541 R1,040 Discovery Miles 10 400 Save R501 (33%) Ships in 12 - 17 working days

The complete guide to Excel 2019 Whether you are just starting out or an Excel novice, the Excel 2019 Bible is your comprehensive, go-to guide for all your Excel 2019 needs. Whether you use Excel at work or at home, you will be guided through the powerful new features and capabilities to take full advantage of what the updated version offers. Learn to incorporate templates, implement formulas, create pivot tables, analyze data, and much more. Navigate this powerful tool for business, home management, technical work, and much more with the only resource you need, Excel 2019 Bible. Create functional spreadsheets that work Master formulas, formatting, pivot tables, and more Get acquainted with Excel 2019's new features and tools Whether you need a walkthrough tutorial or an easy-to-navigate desk reference, the Excel 2019 Bible has you covered with complete coverage and clear expert guidance.

Nonlinearity in Structural Dynamics - Detection, Identification and Modelling (Hardcover): K. Worden Nonlinearity in Structural Dynamics - Detection, Identification and Modelling (Hardcover)
K. Worden
R7,501 Discovery Miles 75 010 Ships in 12 - 17 working days

Many types of engineering structures exhibit nonlinear behavior under real operating conditions. Sometimes the unpredicted nonlinear behavior of a system results in catastrophic failure. In civil engineering, grandstands at sporting events and concerts may be prone to nonlinear oscillations due to looseness of joints, friction, and crowd movements. In the aerospace industry, nonlinear motions may have serious implications for fatigue life. In the automotive industry, examples include brake sequel and undesirable engine mounting oscillations. Engineers of all types encounter nonlinear behavior in a system at some time in their working lives and should be able to recognize it.
Nonlinearity in Structural Dynamics: Detection, Identification and Modeling provides a background in techniques that can be applied to situations in which nonlinearity plays, or is suspected to play, a role in the dynamic structural behavior. Striking a good balance between theory and application, the book covers both analytical and experimental methods and describes their application to real structures. The authors include numerous examples of nonlinearity in real engineering systems. The book is essential reading for engineers and scientists in the fields of structural dynamics and nonlinearity as well as a useful supplement for graduate and senior undergraduate students in engineering courses.

Environmental Statistics with S-PLUS (Hardcover): Steven P. Millard, Nagaraj K. Neerchal Environmental Statistics with S-PLUS (Hardcover)
Steven P. Millard, Nagaraj K. Neerchal
R4,886 Discovery Miles 48 860 Ships in 12 - 17 working days

A clear, comprehensive treatment of the subject, Environmental Statistics with S-PLUS is an ideal resource for environmental scientists, engineers, regulators, and students, even those with only a limited knowledge of statistics. It provides insight into what to think about before you collect environmental data, how to collect it, and how to make sense of it after you have it. This book addresses the vast array of methods used today by scientists, researchers, and regulators.

Through its convenient showcase of information and numerous data sets posted on the Web, Environmental Statistics with S-PLUS shows you how to implement these methods using the statistical software package S-PLUS and the add-in modules EnvironmentalStats for S-PLUS, S+SpatialStats, and S-PLUS for ArcView. This survey of statistical methods, definitions, and concepts helps you collect and effectively analyze data for environmental pollution problems.

Works 2000 Made Simple (Paperback): P.K. McBride Works 2000 Made Simple (Paperback)
P.K. McBride
R493 Discovery Miles 4 930 Ships in 12 - 17 working days

Microsoft's Works 2000 suite replaces Works 4.0 and the minor upgrade 4.5. The suite contains word processing, spreadsheet and database software, plus an address book, calendar and a range of templates and wizards to give users a start on many types of documents. This is an introduction to Works 2000 for new users, with the assumption that the new Works user probably has little prior experience of computers. It starts with the basics of screen control and file management, then looks at each of the main components in turn. The focus is on what is being processed - text, numbers - rather than the application being used, as the same techniques recur in different applications.

Shelly Cashman Series Microsoft (R)Office 365 & Office 2019 Introductory (Paperback, New edition): Misty Vermaat, Ellen Monk,... Shelly Cashman Series Microsoft (R)Office 365 & Office 2019 Introductory (Paperback, New edition)
Misty Vermaat, Ellen Monk, Steven Freund, Joy Starks, Susan Sebok, …
R1,363 R1,225 Discovery Miles 12 250 Save R138 (10%) Ships in 10 - 15 working days

Introduce your students to the important new features that the latest version of Microsoft (R) Office has to offer with the focused approach found in Cable/Freund/Monk/Sebok/Starks/Vermaat's MICROSOFT (R) Office 365 (R) & OFFICE 2019 INTRODUCTORY. Part of the acclaimed Shelly Cashman Series (R), this edition continues the series' strong history of innovation with an enhanced learning approach designed to engage students, improve retention and prepare learners for success with Microsoft (R) Office. A trademark step-by-step, screen-by-screen approach encourages students to expand their understanding of the software through experimentation, critical thought and personalization while also engaging them in real-world scenarios to reinforce critical skills to make them successful in their educational and professional careers. In addition, MindTap and updated SAM (Skills Assessment Manager) online resources are available to guide additional study and ensure successful results.

Game Audio Programming 2 - Principles and Practices (Paperback): Guy Somberg Game Audio Programming 2 - Principles and Practices (Paperback)
Guy Somberg
R1,410 Discovery Miles 14 100 Ships in 9 - 15 working days

Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more. This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

SketchUp For Dummies, 2nd Edition (Paperback, 2nd Edition): B Fane SketchUp For Dummies, 2nd Edition (Paperback, 2nd Edition)
B Fane
R1,025 R729 Discovery Miles 7 290 Save R296 (29%) Ships in 9 - 15 working days

The first step in making your ideas a reality SketchUp offers a vast array of tools that help you get your building, woodworking, and design plans out of your head and into a real model. Even if you've never dabbled in the software, SketchUp All-in-One For Dummies makes it easy to get started as quickly as the ideas pop into your head! Providing real-world insight from top SketchUp insiders, these six-books-in-one teach you how to tackle the basics of the program and apply those skills to real-world projects. You'll discover the basics of modeling as they apply to either free or paid versions of SketchUp before diving into creating models to use for making objects, constructing buildings, or redesigning interiors. Navigate the SketchUp product mix Get familiar with the basics of modeling View and share your models Make your architecture, interior design, and woodworking dreams a reality You have tons of great ideas--and now you can harness this powerful software to bring them to life.

World Of Warcraft: Chronicle - Volume 1 (Hardcover): Blizzard Entertainment World Of Warcraft: Chronicle - Volume 1 (Hardcover)
Blizzard Entertainment
R1,145 R850 Discovery Miles 8 500 Save R295 (26%) In Stock

World Of Warcraft: Chronicle - Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.

This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

Computer Aided Policy Making (Paperback): Ray Wyatt Computer Aided Policy Making (Paperback)
Ray Wyatt
R1,655 Discovery Miles 16 550 Ships in 12 - 17 working days


Contents:
Introduction. Silicon and Carbon. Mainstream Software. Peripheral Software. Innovative Software. Frontier Software Case 1: Cyberquest. Frontier Software Case 2: Strad. Frontier Software Case 3: Expert Choice. Frontier Software Case 4: Stategizer. A United Frontier? Conclusions.

Marvel's Avengers: Black Panther: War for Wakanda - The Art of the Expansion: Art of the Hidden Kingdom (Hardcover):... Marvel's Avengers: Black Panther: War for Wakanda - The Art of the Expansion: Art of the Hidden Kingdom (Hardcover)
Matthew Pellett
R971 R794 Discovery Miles 7 940 Save R177 (18%) Ships in 9 - 15 working days

The official art book for the Marvel's Avengers expansion Black Panther: War for Wakanda Blindsided by a betrayal and the resulting tragedy, King T'Challa, the Black Panther, devoted protector and current ruler of Wakanda finds it difficult to entrust his duty to anyone else, even his sister Shuri, while also confronting those who wish to do Wakanda harm. When arch-villain Klaw's forces threaten Wakanda's safety, T'Challa must take the fight right to them to defend everything and everyone he holds dear. Players experience the game's story and additional missions in the ongoing Avengers Initiative in the lush jungles of Wakanda, an entirely new environment and sole location of the world's Vibranium. They also get to explore the Royal Palace that overlooks Birnin Zana, known as "The Golden City," in a new Outpost that contains Shuri's laboratory, Zawavari's chambers, and the Wakandan War Room. Unmask the artistry behind the expansion in this showpiece hardback book containing exclusive concept sketches, character art, storyboards, and fully rendered scenes alongside fascinating insights into the creative process from the talented creators of the expansion.

Knowledge, Groupware and the Internet (Paperback): David Smith Knowledge, Groupware and the Internet (Paperback)
David Smith
R1,435 R994 Discovery Miles 9 940 Save R441 (31%) Ships in 12 - 17 working days

Knowledge, Groupware, and the Internet details the convergence of modern knowledge management theory and emerging computer technologies, and discusses how they collectively enable business change and enhance an organization's ability to create and share knowledge. This compendium of authoritative articles explains the relationship between knowledge management and two major technologies enabling it: Groupware and the Internet. These critical technologies help an organization evolve from individual to group knowledge, quickly make tacit knowledge explicit, and enable people to use and apply this knowledge. Knowledge, Groupware and the Internet helps readers understand how to unite the people and technologies that define effective knowledge management.

Power Point 2000 Made Simple (Paperback): Moira Stephen Power Point 2000 Made Simple (Paperback)
Moira Stephen
R493 Discovery Miles 4 930 Ships in 12 - 17 working days

About PowerPoint 2000 Traditionally, presenters have had to travel to reach audiences in different parts of the world. With today's technologies, this is no longer necessary. Using Microsoft PowerPoint (R) 2000, presenters can now easily and inexpensively collaborate on presentations and show them to remote audiences without leaving their offices. PowerPoint 2000 offers new ease-of-use features that speed users through presentation development and help users deliver Web-based presentations to remote audiences. Let this NEW Made Simple book guide you through the new features of PowerPoint 2000 and help you make the most of the product.

The Manchester Benchmarks for Rail Vehicle Simulation (Hardcover): S. Iwnicki The Manchester Benchmarks for Rail Vehicle Simulation (Hardcover)
S. Iwnicki
R5,383 Discovery Miles 53 830 Ships in 12 - 17 working days

This volume contains the results of the Manchester Benchmarking exercise for railway vehicle dynamics simulation packages. Five of the main computer packages currently used for this purpose were examined in the exercise and the results are presented in the form of tables and graphs.

Using Data for Monitoring and Target Setting - A Practical Guide for Teachers (Paperback): Ian McCallum, Ray Sumner Using Data for Monitoring and Target Setting - A Practical Guide for Teachers (Paperback)
Ian McCallum, Ray Sumner
R3,456 Discovery Miles 34 560 Ships in 12 - 17 working days


Contents:
Part 1: First Steps with Excel Making Sense of Pupil Performance Figures How Can We Describe Performance? How Can We Investigate the Relationship between Sets of Marks? Confidence in Sample Estimates Creating an Expectancy Table Part 2A: Scales and their Interpretation Part 2B: Handling Test Data Appendices

Planning for Urban Quality - Urban Design in Towns and Cities (Hardcover, New Ed): Michael Parfect, Gordon Power Planning for Urban Quality - Urban Design in Towns and Cities (Hardcover, New Ed)
Michael Parfect, Gordon Power
R5,094 Discovery Miles 50 940 Ships in 12 - 17 working days

Rapid regeneration of city areas has placed the quality of urban design high on public and policy agendas worldwide. This work examines the achievement of quality in the urban environment, in a planning context. Tracing urban design from its roots, the authors draw on both historical and current practices to examine the key physical, political and economic forces at play and the social pressures and impacts brought about by both failures and achievements in urban design. This illustrated critique of towns and cities draws on examples from across Western Europe, South Africa and USA to examine both public and private sector development practices, controls and fiscal policies within a diverse range of localities. The authors indicate the need for a reinstitution of region-provincial approaches, for closer co-ordination bewteen sectors, and revised fiscal policies in planning and development in order to enhance the quality of urban social experience and environments.

Excel 97 for Windows Made Simple (Paperback): Stephen Morris Excel 97 for Windows Made Simple (Paperback)
Stephen Morris
R669 Discovery Miles 6 690 Ships in 12 - 17 working days

If you: * need to process information quickly and accurately * want to produce professional looking reports and presentations * want to produce spreadsheets, charts and graphs * need a self-teaching approach then Excel 97 for Windows Made Simple is for you! By a combination of tutorial approach, with tasks to do and easy steps, the MADE SIMPLE series of Computer Books from British publisher Butterworth-Heinemann, using British authors and designed for a European audience, stands above all others.

Access 97 for Windows Made Simple (Paperback): Moira Stephen Access 97 for Windows Made Simple (Paperback)
Moira Stephen
R493 Discovery Miles 4 930 Ships in 12 - 17 working days

If you: * need to create and build databases; work with data; design forms and reports * want to get the job done, quickly and efficiently * need a self-teaching approach * want results fast then Access 97 for Windows Made Simple is for you! By a combination of tutorial approach, with tasks to do and easy steps, the MADE SIMPLE series of Computer Books from British publisher Butterworth-Heinemann, using British authors and designed for a European audience, stands above all others.

BTEC Nationals Information Technology Student Book + Activebook - For the 2016 specifications (Paperback): Jenny Phillips, Alan... BTEC Nationals Information Technology Student Book + Activebook - For the 2016 specifications (Paperback)
Jenny Phillips, Alan Jarvis, Mark Fishpool, Richard McGill, Tim Cook, …
R1,100 Discovery Miles 11 000 Ships in 12 - 17 working days

Each Student Book and ActiveBook have has clearly laid out pages with a range of supportive features to aid learning and teaching: Getting to know your unit sections ensure learners understand the grading criteria and unit requirements. Getting ready for Assessment sections focus on preparation for external assessment with guidance for learners on what to expect. Hints and tips will help them prepare for assessment and sample answers are provided for a range of question types including, short and long answer questions, all with a supporting commentary. Learners can also prepare for internal assessment using this feature. A case study of a learner completing the internal assessment for that unit covering 'How I got started', 'How I brought it all together' and 'What I got from the experience'. Pause Point feature provide opportunities for learners to self-evaluate their learning at regular intervals. Each Pause Point point feature gives learners a Hint or Extend option to either revisit and reinforce the topic or to encourage independent research or study skills. Case Study and Theory into Practice features enable development of problem-solving skills and place the theory into real life situations learners could encounter. Assessment Activity/Practice provide scaffolded assessment practice activities that help prepare learners for assessment. Within each assessment practice activity, a Plan, Do and Review section supports learners' formative assessment by making sure they fully understand what they are being asked to do, what their goals are and how to evaluate the task and consider how they could improve. Dedicated Think Future pages provide case studies from the industry, with a focus on aspects of skills development that can be put into practice in a real work environment and further study.

Hypermedia Learning Environments - Instructional Design and Integration (Hardcover): Piet A.M. Kommers, Scott Grabinger, Joanna... Hypermedia Learning Environments - Instructional Design and Integration (Hardcover)
Piet A.M. Kommers, Scott Grabinger, Joanna C. Dunlap
R1,201 Discovery Miles 12 010 Ships in 12 - 17 working days

Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training.
This volume has three goals:
* to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines;
* to provide guidelines and suggestions for developing multimedia applications; and
* to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs).
The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually "not" media specific. Media works only within the strategies with which they are used.
Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.

Hypermedia Learning Environments - Instructional Design and Integration (Paperback): Piet A.M. Kommers, Scott Grabinger, Joanna... Hypermedia Learning Environments - Instructional Design and Integration (Paperback)
Piet A.M. Kommers, Scott Grabinger, Joanna C. Dunlap
R748 Discovery Miles 7 480 Ships in 12 - 17 working days

Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training.
This volume has three goals:
* to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines;
* to provide guidelines and suggestions for developing multimedia applications; and
* to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs).
The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually "not" media specific. Media works only within the strategies with which they are used.
Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.

Hypertext and Cognition (Hardcover): Jean-Francois Rouet, Jarmo J. Levonen, Andrew Dillon, Rand J. Spiro Hypertext and Cognition (Hardcover)
Jean-Francois Rouet, Jarmo J. Levonen, Andrew Dillon, Rand J. Spiro
R3,904 Discovery Miles 39 040 Ships in 12 - 17 working days

The recent evolution of western societies has been characterized by an increasing emphasis on information and communication. As the amount of available information increases, however, the user -- worker, student, citizen -- faces a new problem: selecting and accessing relevant information. More than ever it is crucial to find efficient ways for users to interact with information systems in a way that prevents them from being overwhelmed or simply missing their targets. As a result, hypertext systems have been developed as a means of facilitating the interactions between readers and text. In hypertext, information is organized as a network in which nodes are text chunks (e.g., lists of items, paragraphs, pages) and links are relationships between the nodes (e.g., semantic associations, expansions, definitions, examples -- virtually any kind of relation that can be imagined between two text passages). Unfortunately, the many ways in which these hypertext interfaces can be designed has caused a complexity that extends far beyond the processing abilities of regular users. Therefore, it has become widely recognized that a more rational approach based on a thorough analysis of information users' needs, capacities, capabilities, and skills is needed. This volume seeks to meet that need.
From a user-centered perspective -- between systems and users -- this volume presents theoretical and empirical research on the cognitive processes involved in using hypertext. In so doing, it illustrates three main approaches to the design of hypertext systems:
*cognitive, which examines how users process multilayered hypertext structures;
*ergonomical, which explores how users interact with the design characteristics of hardware and software; and
*educational, which studies the learning objectives, frequency and duration of hypertext sessions, type of reading activity, and the user's learning characteristics.
This volume also tries to provide answers for the questions that have plagued hypertext research:
*What is hypertext good for?
*Who is hypertext good for?
*If it is useful for learning and instruction, then what type?
*What particular cognitive skills are needed to interact successfully with a hypertext system? Anyone interested in the fields of computer science, linguistics, psychology, education, and graphic design will find this volume intriguing, informative, and a definitive starting point for future research in the field of hypertext.

A Practical Guide to Level Design - From Theory to Practice, Diplomacy, and Production (Hardcover): Benjamin Bauer A Practical Guide to Level Design - From Theory to Practice, Diplomacy, and Production (Hardcover)
Benjamin Bauer
R3,635 Discovery Miles 36 350 Ships in 12 - 17 working days

Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry. The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry. This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.

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