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Books > Computing & IT > Computer software packages

The Routledge Companion to Design Research (Hardcover, 2nd edition): Paula Rodgers, Joyce Yee The Routledge Companion to Design Research (Hardcover, 2nd edition)
Paula Rodgers, Joyce Yee
R6,456 Discovery Miles 64 560 Ships in 12 - 17 working days

Offers an updated, comprehensive examination of design research, celebrating a plurality of voices and range of conceptual, methodological, technological and theoretical approaches evident in contemporary design research. Examines the nature and process of design research, the purpose of design research, and how one might embark on design research. Explores how leading design researchers conduct their design research through formulating and asking questions in novel ways, and the creative methods and tools they use to collect and analyse data.

SketchUp For Dummies, 2nd Edition (Paperback, 2nd Edition): B Fane SketchUp For Dummies, 2nd Edition (Paperback, 2nd Edition)
B Fane
R786 Discovery Miles 7 860 Ships in 12 - 17 working days

The first step in making your ideas a reality SketchUp offers a vast array of tools that help you get your building, woodworking, and design plans out of your head and into a real model. Even if you've never dabbled in the software, SketchUp All-in-One For Dummies makes it easy to get started as quickly as the ideas pop into your head! Providing real-world insight from top SketchUp insiders, these six-books-in-one teach you how to tackle the basics of the program and apply those skills to real-world projects. You'll discover the basics of modeling as they apply to either free or paid versions of SketchUp before diving into creating models to use for making objects, constructing buildings, or redesigning interiors. Navigate the SketchUp product mix Get familiar with the basics of modeling View and share your models Make your architecture, interior design, and woodworking dreams a reality You have tons of great ideas--and now you can harness this powerful software to bring them to life.

The Art of Diablo (Hardcover): Jake Gerli, Robert Brooks The Art of Diablo (Hardcover)
Jake Gerli, Robert Brooks 2
R1,151 R934 Discovery Miles 9 340 Save R217 (19%) Ships in 9 - 15 working days

A comprehensive look inside the art of the Diablo series, featuring never-before-seen concept art. The Art of Diablo features more than twenty years worth of stunning concept art from Diablo, Diablo II and Diablo III, plus never-before-seen concept, development, and environmental art. Explore new and familiar nightmares, discover monsters and demons, and descend into the hellish depths of the best-selling action role-playing game series.

Destiny: Grimoire Anthology Vol. V (Hardcover): Destiny: Grimoire Anthology Vol. V (Hardcover)
R754 R612 Discovery Miles 6 120 Save R142 (19%) Ships in 9 - 15 working days

Until now, the myths, mysteries, and machinations of the Destiny universe were found hidden throughout the worlds-enticing threads that hinted at a greater tapestry. The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny's most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy.

Branching Story, Unlocked Dialogue - Designing and Writing Visual Novels (Paperback): Toiya Kristen Finley Branching Story, Unlocked Dialogue - Designing and Writing Visual Novels (Paperback)
Toiya Kristen Finley
R1,102 Discovery Miles 11 020 Ships in 9 - 15 working days

This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN's prose, and planning a VN's overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that's a pleasure to read.

Forms and Functions of Endings in Narrative Digital Games (Paperback): Michelle Herte Forms and Functions of Endings in Narrative Digital Games (Paperback)
Michelle Herte
R1,214 Discovery Miles 12 140 Ships in 9 - 15 working days

This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media - such as novels or movies - they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story's finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player's effort to achieve a goal. As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.

Functional Magnetic Resonance Imaging Processing (Paperback, Softcover reprint of the original 1st ed. 2014): Xingfeng Li Functional Magnetic Resonance Imaging Processing (Paperback, Softcover reprint of the original 1st ed. 2014)
Xingfeng Li
R5,124 Discovery Miles 51 240 Ships in 10 - 15 working days

With strong numerical and computational focus, this book serves as an essential resource on the methods for functional neuroimaging analysis, diffusion weighted image analysis, and longitudinal VBM analysis. It includes four MRI image modalities analysis methods. The first covers the PWI methods, which is the basis for understanding cerebral flow in human brain. The second part, the book's core, covers fMRI methods in three specific domains: first level analysis, second level analysis, and effective connectivity study. The third part covers the analysis of Diffusion weighted image, i.e. DTI, QBI and DSI image analysis. Finally, the book covers (longitudinal) VBM methods and its application to Alzheimer's disease study.

Maps and Monsters in Medieval England (Hardcover): Asa Mittman Maps and Monsters in Medieval England (Hardcover)
Asa Mittman
R4,499 Discovery Miles 44 990 Ships in 12 - 17 working days

This study centers on issues of marginality and monstrosity in medieval England. In the middle ages, geography was viewed as divinely ordered, so Britain's location at the periphery of the inhabitable world caused anxiety among its inhabitants. Far from the world's holy center, the geographic margins were considered monstrous. Medieval geography, for centuries scorned as crude, is now the subject of several careful studies. Monsters have likewise been the subject of recent attention in the growing field of "monster studies," though few works situate these creatures firmly in their specific historical contexts. This study sits at the crossroads of these two discourses (geography and monstrosity), treated separately in the established scholarship but inseparable in the minds of medieval authors and artists.

Word Processing with Word - Learning Made Simple (Paperback): Keith Brindley Word Processing with Word - Learning Made Simple (Paperback)
Keith Brindley
R671 Discovery Miles 6 710 Ships in 12 - 17 working days

This handy textbook covers all you need to know about word processing.Learning Made Simple books give you skills without frills. They are matched to the main qualifications, and written by experienced teachers and authors to make often tricky subjects simple to learn. Every book is designed carefully to provide bite-sized lessons matched to your needs. Learning Made Simple titles provide both a new colorful way to study and a useful adjunct to any training course. Using full color throughout, and written by leading teachers and writers, Learning Made Simple books will help you learn new skills and develop your talents. Whether studying at college, training at work, or reading at home, aiming for a qualification or simply getting up to speed, Learning Made Simple books will give you the advantage of easy, well-organised training materials in a handy volume with two and four-page sections for each topic for ease of use.

Modern Differential Geometry of Curves and Surfaces with Mathematica (Hardcover, 3rd edition): Alfred Gray, Elsa Abbena, Simon... Modern Differential Geometry of Curves and Surfaces with Mathematica (Hardcover, 3rd edition)
Alfred Gray, Elsa Abbena, Simon Salamon
R4,168 Discovery Miles 41 680 Ships in 12 - 17 working days

Presenting theory while using "Mathematica" in a complementary way, Modern Differential Geometry of Curves and Surfaces with Mathematica, the third edition of Alfred Gray's famous textbook, covers how to define and compute standard geometric functions using "Mathematica" for constructing new curves and surfaces from existing ones. Since Gray's death, authors Abbena and Salamon have stepped in to bring the book up to date. While maintaining Gray's intuitive approach, they reorganized the material to provide a clearer division between the text and the "Mathematica" code and added a "Mathematica" notebook as an appendix to each chapter. They also address important new topics, such as quaternions.

The approach of this book is at times more computational than is usual for a book on the subject. For example, Brioshi's formula for the Gaussian curvature in terms of the first fundamental form can be too complicated for use in hand calculations, but"Mathematica "handles it easily, either through computations or through graphing curvature. Another part of "Mathematica" that can be used effectively in differential geometry is its special function library, where nonstandard spaces of constant curvature can be defined in terms of elliptic functions and then plotted.

Using the techniques described in this book, readers will understand concepts geometrically, plotting curves and surfaces on a monitor and then printing them. Containing more than 300 illustrations, the book demonstrates how to use "Mathematica" to plot many interesting curves and surfaces. Including as many topics of the classical differential geometry and surfaces as possible, it highlights important theorems with many examples.It includes 300 miniprograms for computing and plotting various geometric objects, alleviating the drudgery of computing things such as the curvature and torsion of a curve in space.

Game Audio Fundamentals - An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games (Hardcover):... Game Audio Fundamentals - An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games (Hardcover)
Keith Zizza
R4,061 Discovery Miles 40 610 Ships in 12 - 17 working days

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources - including practical examples and incremental DAW exercises - and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

Playing Video Games - Motives, Responses, and Consequences (Paperback): Peter Vorderer, Jennings Bryant Playing Video Games - Motives, Responses, and Consequences (Paperback)
Peter Vorderer, Jennings Bryant
R2,236 Discovery Miles 22 360 Ships in 12 - 17 working days

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. "Playing Video Games: Motives, Responses, and Consequences" integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.
This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.

Microsoft Office Step by Step (Office 2021 and Microsoft 365) (Paperback): Joan Lambert, Curtis Frye Microsoft Office Step by Step (Office 2021 and Microsoft 365) (Paperback)
Joan Lambert, Curtis Frye
R822 Discovery Miles 8 220 Ships in 12 - 17 working days

The quick way to learn popular Microsoft 365 apps! This is learning made easy. Get more done quickly with Microsoft Word, Excel, PowerPoint, and Outlook. Jump in wherever you need answers-brisk lessons and detailed screenshots show you exactly what to do, step by step. * Discover new time-savers and usability improvements for Word, Excel, PowerPoint, and Outlook * Format and organize high-impact documents and use Word's enhanced coauthoring tools * Build powerful, reliable Excel worksheets and analyze complex data sets * Prepare highly effective presentations with PowerPoint's newest visual tools * Improve your productivity with Outlook email, scheduling, and contacts * Make the most of the latest Accessibility Checker and other new features * Look up just the tasks and lessons you need Download your Step by Step practice files at: MicrosoftPressStore.com/MSOfficeSBS365/downloads

Pokemon Sword & Pokemon Shield - The Official Galar Region Strategy Guide (Paperback): The Pokemon Company International Inc Pokemon Sword & Pokemon Shield - The Official Galar Region Strategy Guide (Paperback)
The Pokemon Company International Inc
R750 R602 Discovery Miles 6 020 Save R148 (20%) Ships in 10 - 15 working days
The Essential Guide to the Business & Law of Esports & Professional Video Gaming (Paperback): Justin Jacobson The Essential Guide to the Business & Law of Esports & Professional Video Gaming (Paperback)
Justin Jacobson
R1,446 Discovery Miles 14 460 Ships in 9 - 15 working days

"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin's exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today's esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. * Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. * Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. * The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Excel Portable Genius (Paperback): Lisa A Bucki Excel Portable Genius (Paperback)
Lisa A Bucki
R371 Discovery Miles 3 710 Ships in 12 - 17 working days

Your genius-level guide to Excel excellence Excel Portable Genius covers the key features of Microsoft Excel in a concise, fast-paced, portable format that provides the perfect quick and easy-to-follow reference for novices and experienced users alike. Written by seasoned tech expert and trainer Lisa A. Bucki, it answers the nine key questions Excel users are most likely to face in their work and adds some hot tips and advice on this incredibly useful--but sometimes difficult-to-learn--program's lesser-known features. Build formulas to perform powerful calculations Format data to make it easy to find interpret and to highlight key results Sort and filter to organize or display specific information Chart data to pinpoint changes and identify trends Communicate results by printing and sharing Complete with a comprehensive index and extensive illustrations complementing straightforward instructions, this is the ideal guide to mastery of the world's most popular spreadsheet program.

Management, Labour Process and Software Development - Reality Bites (Hardcover): Rowena Barrett Management, Labour Process and Software Development - Reality Bites (Hardcover)
Rowena Barrett
R3,916 Discovery Miles 39 160 Ships in 12 - 17 working days

This revealing book is about software development, the developers themselves, and how their work is organized and managed. The latest original research from Australia, Europe, and the UK is used to examine the differences between the image and reality of work in this industry. Chapters also cover issues surrounding the management of 'knowledge work and workers' and professionals in order to expose some of the problems of the management of software development work and workers.

e-Business and Telecommunications - 6th International Joint Conference, ICETE 2009, Milan, Italy, July 7-10, 2009. Revised... e-Business and Telecommunications - 6th International Joint Conference, ICETE 2009, Milan, Italy, July 7-10, 2009. Revised Selected Papers (Paperback, Edition.)
Mohammad S. Obaidat, Joaquim Filipe
R1,545 Discovery Miles 15 450 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 6th International Joint Conference on e-Business and Telecommunications, ICETE 2009, held in Milan, Italy, in July 2009. The 34 revised full papers presented together with 4 invited papers in this volume were carefully reviewed and selected from 300 submissions. They have passed two rounds of selection and improvement. The papers are organized in topical sections on e-business; security and cryptography; signal processing and multimedia applications; wireless information networks and systems.

Quests - Design, Theory, and History in Games and Narratives (Paperback, 2nd edition): Jeff Howard Quests - Design, Theory, and History in Games and Narratives (Paperback, 2nd edition)
Jeff Howard
R1,405 Discovery Miles 14 050 Ships in 9 - 15 working days

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: * level design * quest item creation * NPC and dialogue construction * scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com

Everything I Know about Life I Learned from PowerPoint (Hardcover, Main): Russell Davies Everything I Know about Life I Learned from PowerPoint (Hardcover, Main)
Russell Davies
R411 R390 Discovery Miles 3 900 Save R21 (5%) Ships in 12 - 17 working days

In the beginning was the Word. Now there's PowerPoint. It's used for weddings, warfare and webinars, for literature, lessons and law. And, of course, to tell everyone that Q4 is going to be a lot more challenging than Q3. PowerPoint is probably the most successful piece of software in history - but do you know who invented it? Or why it's banned in American courtrooms? Or which Pulitzer Prize-winning novel has a chapter entirely in PowerPoint? At its heart, PowerPoint is about presentation, theatre and culture. About how to think, create and persuade. And it's hated and loved in equal measure for reasons that tell us a lot about power and who gets to say what where. All of life is somewhere in a PowerPoint slide. Come inside to find out why.

Marvel's Avengers: Black Panther: War for Wakanda - The Art of the Expansion: Art of the Hidden Kingdom (Hardcover):... Marvel's Avengers: Black Panther: War for Wakanda - The Art of the Expansion: Art of the Hidden Kingdom (Hardcover)
Matthew Pellett
R971 R794 Discovery Miles 7 940 Save R177 (18%) Ships in 9 - 15 working days

The official art book for the Marvel's Avengers expansion Black Panther: War for Wakanda Blindsided by a betrayal and the resulting tragedy, King T'Challa, the Black Panther, devoted protector and current ruler of Wakanda finds it difficult to entrust his duty to anyone else, even his sister Shuri, while also confronting those who wish to do Wakanda harm. When arch-villain Klaw's forces threaten Wakanda's safety, T'Challa must take the fight right to them to defend everything and everyone he holds dear. Players experience the game's story and additional missions in the ongoing Avengers Initiative in the lush jungles of Wakanda, an entirely new environment and sole location of the world's Vibranium. They also get to explore the Royal Palace that overlooks Birnin Zana, known as "The Golden City," in a new Outpost that contains Shuri's laboratory, Zawavari's chambers, and the Wakandan War Room. Unmask the artistry behind the expansion in this showpiece hardback book containing exclusive concept sketches, character art, storyboards, and fully rendered scenes alongside fascinating insights into the creative process from the talented creators of the expansion.

Region Locked (Hardcover): Matt Barnes, Dazz Brown, Greg S-C Region Locked (Hardcover)
Matt Barnes, Dazz Brown, Greg S-C
R501 Discovery Miles 5 010 Ships in 12 - 17 working days

Not all games are released equal. The barriers of language and culture can leave our world divided, and this includes the video games that we get the chance to play. Matt Barnes, Dazz Brown and Greg Seago-Curl of DidYouKnowGaming? created the YouTube series Region Locked to offer an insight into the weird and wonderful titles that never left their home countries, and now they bring their expertise to you, the gaming reader. Encounter masterpieces you never knew existed from your favourite series and developers, as well as some utterly bizarre creations that seem so outlandish you might wonder how on earth they were released in the first place, from the trippy, meandering dreamscapes of 1998's LSD: Dream Emulator to The Mysterious Murasame Castle, released in 1986 by Nintendo, and the intergalactic adventures of Crime Crackers (1994). The authors explore what it's like to play these games, and investigate the fascinating characters and maverick designers behind them to discover why such remarkable creations never enjoyed international exposure. For the casual gamer, keen developer, intrigued reader and hardcore fan alike, Region Locked is the key to a surreal and adventurous journey through the lost world of video games.

Instant Sound Forge (Paperback): Jeffrey Fisher Instant Sound Forge (Paperback)
Jeffrey Fisher
R937 Discovery Miles 9 370 Ships in 12 - 17 working days

The third book in CMP's new V.A.S.S.T. series produced in cooperation with the Sundance Media Group, Instant Sound Forge is a general guide to the operation of the application and a graphic "cookbook" of specific techniques for using Sound Forge to fix (hide mistakes) and sweeten (improve) audio. Sony's Sound Forge is a powerful mono and stereo digital audio recorder and editor that beginners and professionals use for audio production of radio, TV, music, video, animation, Web design, and multimedia. Novices can quickly achieve great results by gaining command of the basic recording and editing functions, while professionals will learn how to use the application's more sophisticated tools, advanced features, and shortcuts to streamline their workflow and achieve new audio heights.
This graphical 'cookbook' of specific techniques will help novices achieve great results quickly and professionals to streamline their workflow and achieve new audio heights.

The Game Writing Guide - Get Your Dream Job and Keep It (Hardcover): Anna Megill The Game Writing Guide - Get Your Dream Job and Keep It (Hardcover)
Anna Megill
R3,612 Discovery Miles 36 120 Ships in 12 - 17 working days

This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers. Written by an experienced games writer with nearly two decades of industry knowledge, the book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter end challenges for readers to directly apply the skills they have learnt. This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills.

The Routledge Companion to Video Game Studies (Hardcover, 2nd edition): Mark J.P. Wolf, Bernard Perron The Routledge Companion to Video Game Studies (Hardcover, 2nd edition)
Mark J.P. Wolf, Bernard Perron
R6,442 Discovery Miles 64 420 Ships in 12 - 17 working days

A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are essays examining topics such as preservation, augmented, mixed and virtual reality, eSports, disability, diversity, and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

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