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Books > Computing & IT > Computer software packages
Too often the suggestion of using games and virtual environments in
an educational setting is met with skepticism and objections. Many
traditionally-oriented educators are simply not aware of the
benefits that come from implementing digital games into an
instructional environment. Serious Games and Virtual Worlds in
Education, Professional Development, and Healthcare seeks to
counter these doubts by explaining how digital environments can
easily become familiar and beneficial for educational and
professional development. Highlighting techniques beyond the
traditional practice, this reference source is useful for
researchers, academics, professionals, and students interested in
the benefits to implementing these games into various aspects of
our environment.
It was over a decade ago that experimental psychologists and
media-effects researchers declared the debate on the effects of
violent video gaming as "essentially over," referring to the way
violence in videogames increases aggressive thoughts, feelings and
behaviors in players. Despite the decisive tone of this statement,
neither the presence nor popularity of digital games has since
diminished, with games continuing to attract new generations of
players to experience its technological advancements in the
narration of violence and its techniques of depiction. Drawing on
new insights achieved from research located at an intersection
between humanities, social and computer sciences, Gareth Schott's
addition to the Approaches in Digital Game Studies series
interrogates the nature and meaning of the "violence" encountered
and experienced by game players. In focusing on the various ways
"violence" is mediated by both the rule system and the semiotic
layer of games, the aim is to draw out the distinctiveness of
games' exploitation of violence or violent themes. An important if
not canonical text in the debates about video games and violence,
Violent Games constitutes an essential book for those wishing to
make sense of the experience offered by games as technological,
aesthetic, and communicational phenomena in the context of issues
of media regulation and the classification of game content "as"
violence.
This book presents an introduction to linear univariate and
multivariate time series analysis, providing brief theoretical
insights into each topic, and from the beginning illustrating the
theory with software examples. As such, it quickly introduces
readers to the peculiarities of each subject from both theoretical
and the practical points of view. It also includes numerous
examples and real-world applications that demonstrate how to handle
different types of time series data. The associated software
package, SSMMATLAB, is written in MATLAB and also runs on the free
OCTAVE platform. The book focuses on linear time series models
using a state space approach, with the Kalman filter and smoother
as the main tools for model estimation, prediction and signal
extraction. A chapter on state space models describes these tools
and provides examples of their use with general state space models.
Other topics discussed in the book include ARIMA; and transfer
function and structural models; as well as signal extraction using
the canonical decomposition in the univariate case, and VAR, VARMA,
cointegrated VARMA, VARX, VARMAX, and multivariate structural
models in the multivariate case. It also addresses spectral
analysis, the use of fixed filters in a model-based approach, and
automatic model identification procedures for ARIMA and transfer
function models in the presence of outliers, interventions, complex
seasonal patterns and other effects like Easter, trading day, etc.
This book is intended for both students and researchers in various
fields dealing with time series. The software provides numerous
automatic procedures to handle common practical situations, but at
the same time, readers with programming skills can write their own
programs to deal with specific problems. Although the theoretical
introduction to each topic is kept to a minimum, readers can
consult the companion book 'Multivariate Time Series With Linear
State Space Structure', by the same author, if they require more
details.
This book provides application of multi criteria decision making
techniques for managerial discretion. With this book, a concerted
platform has been provided for several peers and other management
organizations to understand and implement these tools and deal with
the practical problems in a better way so as to provide more robust
managerial decision making.
Das Unternehmen des Informationszeitalters muss vom Kundenprozess
ausgehen, die Starken verschiedener Online- und
Offline-Absatzkanale kombinieren und Echzeit-Prozesse mit seinen
Supply-Chain-Partnern organisieren. Um zum Netzwerk- oder
Echtzeit-Unternehmen zu werden, ist ein Vorgehen in kleinen,
wohluberlegten Schritten erfolgversprechender als "der grosse
Wurf." Jeder Schritt benotigt eine Geschaftslosung, einen
Kooperationsprozess zwischen Unternehmen und eine offene
Infrastruktur. Dazu hat die Universitat St. Gallen gemeinsam mit
neun namhaften Unternehmen eine Architektur erarbeitet, die eine
Ausgestaltung der Schritte auf den Ebenen Strategie, Prozess und
System unterstutzt. Anhand dieser Architektur werden verschiedene
marktgangige Produkte und Technologien eingeordnet. Eine aus der
Praxis abgeleitete Projektmethode fasst abschliessend die
Erfahrungen zusammen und schlagt ein allgemeines Vorgehen vo
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Excel for beginners
- Learn Excel 2016, Including an Introduction to Formulas, Functions, Graphs, Charts, Macros, Modelling, Pivot Tables, Dashboards, Reports, Statistics, Excel Power Query, and More
(Hardcover)
Greg Shields
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R655
R584
Discovery Miles 5 840
Save R71 (11%)
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Ships in 18 - 22 working days
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"Cybercultures: Mediations of Community, Culture, Politics," is a
collection of essays that critically examine the role that digital
media and online cultures play in the rearticulation of
contemporary societies, cultures and polities. This volume
interrogates the nature and effects of the existence of
cybercultures in the world of Web 2.0, new media and media
convergence, and mobile digital networks. It does so by examining
the effect of cybercultures upon the contemporary articulation of
phenomena as diverse as bodily experience, memory, the imagination,
history, political participation, the nature of community, artistic
creativity, and the instability of rhetoric, language and meaning.
Responding to the specific needs of each student, personalized
learning has the potential to refocus education on the individual
rather than the institution. ""Technology-Supported Environments
for Personalized Learning: Methods and Case Studies"" explores the
metaphor of anytime and anywhere individual education as well as
the idea of tailoring instruction to meet individual needs. A
critical mass of the most sought after industry findings, this
innovative collection explores a variety of leading research in
educational skills, knowledge, expertise, and experience to create
the perfect learning space for each person.
A groundbreaking, flexible approach to computer science anddata
science The Deitels' Introduction to Python for ComputerScience and
Data Science: Learning to Program with AI, Big Data and the
Cloudoffers a unique approach to teaching introductory Python
programming,appropriate for both computer-science and data-science
audiences. Providing themost current coverage of topics and
applications, the book is paired withextensive traditional
supplements as well as Jupyter Notebooks supplements.Real-world
datasets and artificial-intelligence technologies allow students
towork on projects making a difference in business, industry,
government andacademia. Hundreds of examples, exercises, projects
(EEPs) and implementationcase studies give students an engaging,
challenging and entertainingintroduction to Python programming and
hands-on data science. The book's modular architecture enables
instructors toconveniently adapt the text to a wide range of
computer-science anddata-science courses offered to audiences drawn
from many majors.Computer-science instructors can integrate as much
or as little data-scienceand artificial-intelligence topics as
they'd like, and data-science instructorscan integrate as much or
as little Python as they'd like. The book aligns withthe latest
ACM/IEEE CS-and-related computing curriculum initiatives and
withthe Data Science Undergraduate Curriculum Proposal sponsored by
the NationalScience Foundation.
In recent years, the field of multimedia communication in wireless
and mobile video has grown in attraction. As the number of
networks, types of devices, and content representation formats
increase, the need for multimedia transcoding in wireless and
mobile networks intensifies in order to provide a seamless
interaction between content creation and usage.""Multimedia
Transcoding in Mobile and Wireless Networks"" addresses the
transcoding of all multimedia elements, including video, audio and
text, while addressing both practical and theoretical problems in
the field. A must have resource for all stakeholders in mobile and
wireless technologies, this book embodies state-of-the-art
knowledge of transcoding as it is embedded in today's pioneering
technologies and leading research.
Service Design is an eminently practical guide to designing
services that work for people. It offers powerful insights,
methods, and case studies to help you design, implement, and
measure multichannel service experiences with greater impact for
customers, businesses, and society.
How can being a subject matter expert turbo charge your eBay sales?
Success on eBay seems easy enough. You list a few items for sale,
wait for the money to roll in, rinse and repeat.
If only it were that simple.
The truth is: Anybody can put a few items up for sale on eBay, and
score an occasional sale now and then. Being able to consistently
sell items for a profit is not as easy.
What usually happens is new sellers decide to unclutter, and sell
a bunch of unrelated items as they clean out the garage, basement,
or attic. Some sellers break up a book collection or sports card
collection and piece it out on eBay. The thing is once they finish
selling the items they have they can easily find their sales have
started to burn out.
They don't know where to turn next.
Other sellers can never seem to bring it all together. They have a
great product line, they may even have the best price; but somehow,
the sales don't seem to follow.
Let me share a little secret with you.
People love to buy from an expert. They want to know the person on
the other end of the transaction knows what he's doing, and can
answer whatever questions they may have. They want to know they can
trust you.
In essence, they want to know you're a subject matter expert in
your product line.
Let me give you an example, I started selling on eBay fifteen
years ago. My user name was Fifties Topps. That's all I sold.
1950's Topp's baseball cards. I sold a lot of them, in just about
any condition you could think of. Some of them were like new;
others were just plain ugly with pinholes, or chunks torn out of
them. 1954 and 1955 were my favorite sets, and I specialized in
them. Most days I would have a hundred or more auctions running at
the same time.
Over time people noticed what I was doing. Many of them emailed me
questions. What's the proper way to grade a card? What's the best
way to store your cards? How did get started collecting?
You get the idea. Because I specialized in selling fifties
baseball cards people saw me as their go to person in them. They
told their friends about me. They bought cards from me. They asked
me questions.
Eventually I started writing eBay guides. Many of them delved
further into the questions customers were asking me. Before I knew
it some of those guides received five hundred, a thousand, even
twenty-five hundred page views.
The amazing thing about the whole process was in less than six
months, I went from being an eBay newbie to an eBay expert in
1950's baseball cards.
If you really want to turbocharge your eBay sales
Scroll up to the top
Click on Buy Now
Unleash the expert within you
Over the last decade, the needs of educational organizations have
been changing in accordance with increasingly complex pedagogical
models and with the technological evolution of e-learning
environments with very dynamic teaching and learning requirements.
""Architectures for Distributed and Complex M-Learning Systems:
Applying Intelligent Technologies"" explores state-of-the-art
software architectures and platforms used to support distributed
and mobile e-learning systems. Containing research from leading
international experts, this advanced publication provides useful
references to support learning practices for academicians,
researchers, and practitioners.
It is important for those in charge of implementing an enterprise
resource planning (ERP) system to identify and understand the
issues they face. ""Implementation Strategies for SAP R/3 in a
Multinational Organization: Lessons from a Real-World Case Study""
provides readers with an instructive insight in the very complex
process of ERP implementation in a global company. This book
describes the issues, problems, and challenges of ERP execution as
well as the strategies companies use to react to and resolve them
successfully. The reader can focus on different types of issues -
organizational as well as technical. It is a goldmine for
instructors who can use the cases in different course settings and
with different student audiences. Researchers and practioners will
also find value in the detailed descriptions of challenges faced by
companies such as Robert Bosch GmbH.
As the disciplines of art, technology, and information science
collide, computer graphics and multimedia are presenting a myriad
of applications and problems to professionals and scholars in
Computer Science, Information Science, Digital Art, Multimedia,
Educational Technology, and Media Arts. Today's digital scholar can
use Computer Graphics and Multimedia: Applications, Problems and
Solutions as a tool to explore the vast parameters of the
applications, problems, and solutions related to digital
disciplines. Contributing authors include computer scientists,
multimedia researchers, computer artists, graphic designers, and
digital media specialists. The book has an extensive range of
topics for the digital scholar who wants to discover and research
other areas within the computer graphics and multimedia disciplines
beyond their own.
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