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Books > Computing & IT > Computer software packages
Throughout the world, high-profile large organizations (aerospace
and defense, automotive, banking, chemicals, financial service
providers, healthcare, high tech, insurance, oil and gas,
pharmaceuticals, retail, telecommunications, and utilities) and
governments are using SAP software to process their most
mission-critical, highly sensitive data. With more than 100,000
installations, SAP is the world's largest enterprise software
company and the world's third largest independent software supplier
overall.
Kismet is the industry standard for examining wireless network
traffic, and is used by over 250,000 security professionals,
wireless networking enthusiasts, and WarDriving hobbyists.
Mathematical optimization is used in nearly all computer graphics
applications, from computer vision to animation. This book teaches
readers the core set of techniques that every computer graphics
professional should understand in order to envision and expand the
boundaries of what is possible in their work.
In the last decade there has been a phenomenal growth in interest in crime pattern analysis. Geographic information systems are now widely used in urban police agencies throughout industrial nations. With this, scholarly interest in understanding crime patterns has grown considerably. ""Artificial Crime Analysis Systems: Using Computer Simulations and Geographic Information Systems"" discusses leading research on the use of computer simulation of crime patterns to reveal hidden processes of urban crimes, taking an interdisciplinary approach by combining criminology, computer simulation, and geographic information systems into one comprehensive resource.
Computer graphics systems are capable of generating stunningly
realistic images of objects that have never physically existed. In
order for computers to create these accurately detailed images,
digital models of appearance must include robust data to give
viewers a credible visual impression of the depicted materials. In
particular, digital models demonstrating the nuances of how
materials interact with light are essential to this capability.
The range of topics covered in ""Emerging E-Collaboration Concepts and Applications"" are broad and representative of the state-of-the-art discussion of conceptual and applied ecollaboration issues. Business organizations in the last 10 years have increasingly relied on distributed collaborative processes to maintain their competitiveness. E-collaboration technologies are at the source of something that underlies most business, political, and even societal developments - intense human collaboration. ""Emerging E-Collaboration Concepts and Applications"" is organized in three main parts: conceptual and methodological issues, applied research and challenges, and research syntheses and debate.
Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.
As technology continues to evolve in organizations, it is vital to understand the impact that these advances will have on different aspects of the business environment as well as the opportunity for further improvement. Effects of IT on Enterprise Architecture, Governance, and Growth explores the influence of emerging technology on different viewpoints associated with contemporary enterprise. Emphasizing an interdisciplinary approach to the comprehension of organizational structure and dynamics, this book is an inclusive reference source for enterprise analysts, business managers, and IT managers, as well as upper-level students interested in a new framework for understanding business enterprise in the new digital era.
In global environments, healthcare organizations are required to be flexible and resilient in coping with uncertain and complex circumstances. ""Redesigning Innovative Healthcare Operation and the Role of Knowledge Management"" collects a compilation of chapters on how knowledge impacts the layout and design of the medical industry. A cutting-edge reference source within the field, this book provides comprehensive frameworks, constraints, and performances analyzed by experts within the healthcare sector.
A groundbreaking, flexible approach to computer science anddata science The Deitels' Introduction to Python for ComputerScience and Data Science: Learning to Program with AI, Big Data and the Cloudoffers a unique approach to teaching introductory Python programming,appropriate for both computer-science and data-science audiences. Providing themost current coverage of topics and applications, the book is paired withextensive traditional supplements as well as Jupyter Notebooks supplements.Real-world datasets and artificial-intelligence technologies allow students towork on projects making a difference in business, industry, government andacademia. Hundreds of examples, exercises, projects (EEPs) and implementationcase studies give students an engaging, challenging and entertainingintroduction to Python programming and hands-on data science. The book's modular architecture enables instructors toconveniently adapt the text to a wide range of computer-science anddata-science courses offered to audiences drawn from many majors.Computer-science instructors can integrate as much or as little data-scienceand artificial-intelligence topics as they'd like, and data-science instructorscan integrate as much or as little Python as they'd like. The book aligns withthe latest ACM/IEEE CS-and-related computing curriculum initiatives and withthe Data Science Undergraduate Curriculum Proposal sponsored by the NationalScience Foundation.
Too often the suggestion of using games and virtual environments in an educational setting is met with skepticism and objections. Many traditionally-oriented educators are simply not aware of the benefits that come from implementing digital games into an instructional environment. Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare seeks to counter these doubts by explaining how digital environments can easily become familiar and beneficial for educational and professional development. Highlighting techniques beyond the traditional practice, this reference source is useful for researchers, academics, professionals, and students interested in the benefits to implementing these games into various aspects of our environment.
It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as "essentially over," referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction. Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the "violence" encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes. An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content "as" violence.
Tuning of SQL code is generally cheaper than changing the data
model. Physical and configuration tuning involves a search for
bottlenecks that often points to SQL code or data model issues.
Building an appropriate data model and writing properly performing
SQL code can give 100%+ performance improvement. Physical and
configuration tuning often gives at most a 25% performance
increase.
This book presents an introduction to linear univariate and multivariate time series analysis, providing brief theoretical insights into each topic, and from the beginning illustrating the theory with software examples. As such, it quickly introduces readers to the peculiarities of each subject from both theoretical and the practical points of view. It also includes numerous examples and real-world applications that demonstrate how to handle different types of time series data. The associated software package, SSMMATLAB, is written in MATLAB and also runs on the free OCTAVE platform. The book focuses on linear time series models using a state space approach, with the Kalman filter and smoother as the main tools for model estimation, prediction and signal extraction. A chapter on state space models describes these tools and provides examples of their use with general state space models. Other topics discussed in the book include ARIMA; and transfer function and structural models; as well as signal extraction using the canonical decomposition in the univariate case, and VAR, VARMA, cointegrated VARMA, VARX, VARMAX, and multivariate structural models in the multivariate case. It also addresses spectral analysis, the use of fixed filters in a model-based approach, and automatic model identification procedures for ARIMA and transfer function models in the presence of outliers, interventions, complex seasonal patterns and other effects like Easter, trading day, etc. This book is intended for both students and researchers in various fields dealing with time series. The software provides numerous automatic procedures to handle common practical situations, but at the same time, readers with programming skills can write their own programs to deal with specific problems. Although the theoretical introduction to each topic is kept to a minimum, readers can consult the companion book 'Multivariate Time Series With Linear State Space Structure', by the same author, if they require more details.
The traditional division of labor between the database (which only
stores and manages SQL and XML data for fast, easy data search and
retrieval) and the application server (which runs application or
business logic, and presentation logic) is obsolete. Although the
books primary focus is on programming the Oracle Database, the
concepts and techniques provided apply to most RDBMS that support
Java including Oracle, DB2, Sybase, MySQL, and PostgreSQL. This is
the first book to cover new Java, JDBC, SQLJ, JPublisher and Web
Services features in Oracle Database 10g Release 2 (the coverage
starts with Oracle 9i Release 2). This book is a must-read for
database developers audience (DBAs, database applications
developers, data architects), Java developers (JDBC, SQLJ, J2EE,
and OR Mapping frameworks), and to the emerging Web Services
assemblers.
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