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Books > Computing & IT > Computer software packages
Over the last decade, the needs of educational organizations have been changing in accordance with increasingly complex pedagogical models and with the technological evolution of e-learning environments with very dynamic teaching and learning requirements. ""Architectures for Distributed and Complex M-Learning Systems: Applying Intelligent Technologies"" explores state-of-the-art software architectures and platforms used to support distributed and mobile e-learning systems. Containing research from leading international experts, this advanced publication provides useful references to support learning practices for academicians, researchers, and practitioners.
Service Design is an eminently practical guide to designing services that work for people. It offers powerful insights, methods, and case studies to help you design, implement, and measure multichannel service experiences with greater impact for customers, businesses, and society.
Efficiency and Efficacy are crucial to the success of national and international business operations today. With this in mind, businesses are continuously searching for the information and communication technologies that will improve job productivity and performance and enhance communications, collaboration, cooperation, and connection between employees, employers, and stakeholders. The Evolution of the Internet in the Business Sector: Web 1.0 to Web 3.0 takes a historical look at the policy, implementation, management, and governance of productivity enhancing technologies. This work shares best practices with public and private universities, IS developers and researchers, education managers, and business and web professionals interested in implementing the latest technologies to improve organizational productivity and communication.
In response to the COVID-19 pandemic, many educational institutions implemented social distancing interventions such as initiating closure, developing plans for employees to work remotely, and transitioning teaching and learning from face-to-face classrooms to online environments. The abrupt switch to online teaching and learning, for the most part, has been a massive change for administration, faculty, and students at traditional brick-and-mortar universities and colleges as concerns regarding the pedagogical soundness of this mode of delivery remain among some stakeholders. Not only that, but the switch has also revealed the inequities in the system when it comes to the types of students universities serve. It is important as institutions move forward with online instruction that consideration be made about all students and what policies and strategies need to be put into place to help support and meet the needs of all constituents now or when unprecedented situations arise. The only way this can be done is by documenting the experiences through the eyes of faculty who were at the frontline of providing instruction and advising services to students. The Handbook of Research on Inequities in Online Education During Global Crises brings to light the struggles faculty and students faced as they were required to switch to online education during the global COVID-19 health crisis. This crisis has revealed inequities in the educational system as well as the specific effects of inequities when it comes to learning online, and the chapters in this book provide information to help institutions be better prepared for online education or remote learning in the future. While highlighting topics such as new educational trends, remote instruction, diversity in education, and teaching and learning in a pandemic, this book is ideal for in-service and preservice teachers, administrators, teacher educators, practitioners, stakeholders, researchers, academicians, and students interested in the inequalities within the educational systems and the new policies and strategies put in place with online education to combat these issues and support the needs of all diverse student populations.
In recent years, the field of multimedia communication in wireless and mobile video has grown in attraction. As the number of networks, types of devices, and content representation formats increase, the need for multimedia transcoding in wireless and mobile networks intensifies in order to provide a seamless interaction between content creation and usage.""Multimedia Transcoding in Mobile and Wireless Networks"" addresses the transcoding of all multimedia elements, including video, audio and text, while addressing both practical and theoretical problems in the field. A must have resource for all stakeholders in mobile and wireless technologies, this book embodies state-of-the-art knowledge of transcoding as it is embedded in today's pioneering technologies and leading research.
It is important for those in charge of implementing an enterprise resource planning (ERP) system to identify and understand the issues they face. ""Implementation Strategies for SAP R/3 in a Multinational Organization: Lessons from a Real-World Case Study"" provides readers with an instructive insight in the very complex process of ERP implementation in a global company. This book describes the issues, problems, and challenges of ERP execution as well as the strategies companies use to react to and resolve them successfully. The reader can focus on different types of issues - organizational as well as technical. It is a goldmine for instructors who can use the cases in different course settings and with different student audiences. Researchers and practioners will also find value in the detailed descriptions of challenges faced by companies such as Robert Bosch GmbH.
The Destiny Grimoire Anthology is a must-have collectible lore compendium assembled for Destiny's devoted and enlightened scholars and lore lovers, as well as fans of fantasy and science fiction storytelling. The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny's most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy.
The use of machines has changed the workplaces of today. While machinery is still not able to perform certain jobs that require creative or non-routine functions, their continuous advancements have shifted the dynamic between organizations and manual laborers. Strategic Imperatives and Core Competencies in the Era of Robotics and Artificial Intelligence focuses on contemporary organizations and their use of new competencies. Featuring coverage on new skill identification and best practices for management, this book is essential for professionals, administrators, researchers, and students seeking current research on the latest developments in technological applications in the workplace.
Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.
As the disciplines of art, technology, and information science collide, computer graphics and multimedia are presenting a myriad of applications and problems to professionals and scholars in Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts. Today's digital scholar can use Computer Graphics and Multimedia: Applications, Problems and Solutions as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists. The book has an extensive range of topics for the digital scholar who wants to discover and research other areas within the computer graphics and multimedia disciplines beyond their own.
Metaheuristic algorithms are present in various applications for different domains. Recently, researchers have conducted studies on the effectiveness of these algorithms in providing optimal solutions to complicated problems. Advancements in Applied Metaheuristic Computing is a crucial reference source for the latest empirical research on methods and approaches that include metaheuristics for further system improvements, and it offers outcomes of employing optimization algorithms. Featuring coverage on a broad range of topics such as manufacturing, genetic programming, and medical imaging, this publication is ideal for researchers, academicians, advanced-level students, and technology developers seeking current research on the use of optimization algorithms in several applications.
This handbook is organized under three major parts. The first part of this handbook deals with multimedia security for emerging applications. The chapters include basic concepts of multimedia tools and applications, biological and behavioral biometrics, effective multimedia encryption and secure watermarking techniques for emerging applications, an adaptive face identification approach for android mobile devices, and multimedia using chaotic and perceptual hashing function. The second part of this handbook focuses on multimedia processing for various potential applications. The chapter includes a detail survey of image processing based automated glaucoma detection techniques and role of de-noising, recent study of dictionary learning based image reconstruction techniques for analyzing the big medical data, brief introduction of quantum image processing and it applications, a segmentation-less efficient Alzheimer detection approach, object recognition, image enhancements and de-noising techniques for emerging applications, improved performance of image compression approach, and automated detection of eye related diseases using digital image processing. The third part of this handbook introduces multimedia applications. The chapter includes the extensive survey on the role of multimedia in medicine and multimedia forensics classification, a finger based authentication system for e-health security, analysis of recently developed deep learning techniques for emotion and activity recognition. Further, the book introduce a case study on change of ECG according to time for user identification, role of multimedia in big data, cloud computing, the Internet of things (IoT) and blockchain environment in detail for real life applications. This handbook targets researchers, policy makers, programmers and industry professionals in creating new knowledge for developing efficient techniques/framework for multimedia applications. Advanced level students studying computer science, specifically security and multimedia will find this book useful as a reference.
This unique, new book covers the whole field of electronic warfare modeling and simulation at a systems level, including chapters that describe basic electronic warfare (EW) concepts. Written by a well-known expert in the field with more than 24 years of experience, the book explores EW applications and techniques and the radio frequency spectrum. A detailed resource for entry-level engineering personnel in EW, military personnel with no radio or communications engineering background, technicians and software professionals, the work explains the basic concepts required for modeling and simulation that today's professionals need to understand. Practitioners find clear explanations of important mathematical concepts, such as decibel notation and spherical trigonometry, necessary for modeling and simulation. Moreover, the book describes specific types of EW equipment, how they work and how each is mathematically modeled.
This book highlights the emerging field of intelligent computing and developing smart systems. It includes chapters discussing the outcome of challenging research related to distributed computing, smart machines and their security related research, and also covers next-generation communication techniques and the networking technologies that have the potential to build the future communication infrastructure. Bringing together computing, communications and other aspects of intelligent and smart computing, it contributes to developing a roadmap for future research on intelligent systems.
Research indicates that active management of intellectual capital can lead to significant payoffs for organizations. However, when considered within a multinational context, there are specific issues that may cause concern. ""Strategic Intellectual Capital Management in Multinational Organizations: Sustainability and Successful Implications"" highlights areas of concern in developing strategies for international management of intellectual capital and demonstrates opportunities for the successful use of these tactics. A defining collection of field advancements, this innovative publication provides a valuable resource to academicians, researchers, and practitioners interested in this area of study.
Computational Finance presents a modern computational approach to
mathematical finance within the Windows environment, and contains
financial algorithms, mathematical proofs and computer code in
C/C++. The author illustrates how numeric components can be
developed which allow financial routines to be easily called by the
complete range of Windows applications, such as Excel, Borland
Delphi, Visual Basic and Visual C++.
Multimedia security has become a major research topic, yielding numerous academic papers in addition to many watermarking-related companies. In this emerging area, there are many challenging research issues that deserve sustained studying towards an effective and practical system. Multimedia Security: Steganography and Digital Watermarking Techniques for Protection of Intellectual Property explores the myriad of issues regarding multimedia security. This book covers various issues, including perceptual fidelity analysis, image, audio, and 3D mesh object watermarking, medical watermarking, error detection (authentication) and concealment, fingerprinting, digital signature and digital right management.
Virtual learning environments offer a novel environment through which teachers can engage students in active learning. Whether through virtual worlds such as Second Life or a custom-designed personal learning environment, together students and teachers can explore new boundaries in education. Design, Implementation, and Evaluation of Virtual Learning Environments highlights invaluable research covering the design, development, and evaluation of online learning environments. An essential resource for academics, professionals, corporate trainers and policy makers, this book examines the role of technology enhanced learning in this emerging area. |
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