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Books > Computing & IT > Computer software packages
This book discusses action-oriented, concise and
easy-to-communicate goals and challenges related to quality,
reliability, infocomm technology and business operations. It brings
together groundbreaking research in the area of software
reliability, e-maintenance and big data analytics, highlighting the
importance of maintaining the current growth in information
technology (IT) adoption in businesses, while at the same time
proposing process innovations to ensure sustainable development in
the immediate future. In its thirty-seven chapters, it covers
various areas of e-maintenance solutions, software architectures,
patching problems in software reliability, preventive maintenance,
industrial big data and reliability applications in electric power
systems. The book reviews the ways in which countries currently
attempt to resolve the conflicts and opportunities related to
quality, reliability, IT and business operations, and proposes that
internationally coordinated research plans are essential for
effective and sustainable development, with research being most
effective when it uses evidence-based decision-making frameworks
resulting in clear management objectives, and is organized within
adaptive management frameworks. Written by leading experts, the
book is of interest to researchers, academicians, practitioners and
policy makers alike who are working towards the common goal of
making business operations more effective and sustainable.
When the new medium of CD-ROMs emerged, industry figures and
critics alike proclaimed their virtually unlimited potential.
Adapting material from well-established media like television and
film, CD-ROMs have quickly transformed genres such as science
fiction and horror. At the same time, the realities of actual
CD-ROMs often fall short of their utopian visions.
On a Silver Platter marks a "coming of age" for CD-ROMs as a
commercially and aesthetically significant medium demanding
critical attention. Greg Smith brings together media scholars such
as Lisa Cartwright, Henry Jenkins, Janet Murray, and Scott Bukatman
to analyze how CD-ROMs offer alternatives to familiar places--to
museums, to cities, and especially to classrooms. Examining
specific CD-ROM titles, including, Sim City, Civilization, and
Phantasmagoria, the contributors argue that CD-ROMs are complex
texts worthy of close consideration, both for how they have changed
our understanding of space and genre, and for how they will impact
the development of future media.
By examining particular CD-ROM texts and contexts, On a Silver
Platter probes this new medium for insight and understanding into
the current state of multimedia and into the future of
technology.
This book discusses examples in parametric inference with R.
Combining basic theory with modern approaches, it presents the
latest developments and trends in statistical inference for
students who do not have an advanced mathematical and statistical
background. The topics discussed in the book are fundamental and
common to many fields of statistical inference and thus serve as a
point of departure for in-depth study. The book is divided into
eight chapters: Chapter 1 provides an overview of topics on
sufficiency and completeness, while Chapter 2 briefly discusses
unbiased estimation. Chapter 3 focuses on the study of moments and
maximum likelihood estimators, and Chapter 4 presents bounds for
the variance. In Chapter 5, topics on consistent estimator are
discussed. Chapter 6 discusses Bayes, while Chapter 7 studies some
more powerful tests. Lastly, Chapter 8 examines unbiased and other
tests. Senior undergraduate and graduate students in statistics and
mathematics, and those who have taken an introductory course in
probability, will greatly benefit from this book. Students are
expected to know matrix algebra, calculus, probability and
distribution theory before beginning this course. Presenting a
wealth of relevant solved and unsolved problems, the book offers an
excellent tool for teachers and instructors who can assign homework
problems from the exercises, and students will find the solved
examples hugely beneficial in solving the exercise problems.
Managing multimedia semantics is a complex task because content
creators and archivists describe and interpret semantics associated
with the multimedia content in several ways, depending on the
context and use of the information. Disciplines such as computer
vision and pattern recognition, multimedia database management and
modeling, and film theory and semiotics have contributed ideas,
theories and techniques for Managing Multimedia Semantics. Managing
Multimedia Semantics effectively ties together current approaches
and future trends in managing multimedia semantics. In one
comprehensive volume, this book assembles research problems,
theoretical frameworks, tools and technologies required for
designing multimedia information systems. Managing Multimedia
Semantics is aimed at researchers and practitioners involved in
designing and managing complex multimedia information systems. It
also serves as a reference text for graduate students taking a
course in designing multimedia information systems.
This book captures the current challenges in automatic recognition
of emotion in spontaneous speech and makes an effort to explain,
elaborate, and propose possible solutions. Intelligent
human-computer interaction (iHCI) systems thrive on several
technologies like automatic speech recognition (ASR); speaker
identification; language identification; image and video
recognition; affect/mood/emotion analysis; and recognition, to name
a few. Given the importance of spontaneity in any human-machine
conversational speech, reliable recognition of emotion from
naturally spoken spontaneous speech is crucial. While emotions,
when explicitly demonstrated by an actor, are easy for a machine to
recognize, the same is not true in the case of day-to-day,
naturally spoken spontaneous speech. The book explores several
reasons behind this, but one of the main reasons for this is that
people, especially non-actors, do not explicitly demonstrate their
emotion when they speak, thus making it difficult for machines to
distinguish one emotion from another that is embedded in their
spoken speech. This short book, based on some of authors'
previously published books, in the area of audio emotion analysis,
identifies the practical challenges in analysing emotions in
spontaneous speech and puts forward several possible solutions that
can assist in robustly determining the emotions expressed in
spontaneous speech.
The rapid evolution of technology continuously changes the way
people interact, work, and learn. By examining these advances,
researchers can further optimize the various opportunities that
technology provides. The Handbook of Research on Human Development
in the Digital Age is a pivotal reference source presenting the
latest scholarly research on the impact of technology on the
population through different theories and perspectives. Featuring
extensive coverage on a broad range of topics such as
cyberbullying, mobile technology, and social skills development,
this publication is ideally designed for academicians, researchers,
and practitioners seeking current research on new trends in
technology that impact society.
Understanding the adoption, diffusion, and transfer of technology
in the marketplace is vital for the success of any organization.
Knowledge and Technology Adoption, Diffusion, and Transfer:
International Perspectives is filled with original scientific and
quality research articles on management information systems,
technology diffusion, and business systems application aspects of
e-commerce, e-government, and mobile application. As a forum of
multi-disciplinary and interdisciplinary dialogue, it addresses
research on all aspects of innovation diffusion in the field of
business computing technologies and their past, present, and future
use. This title serves as a vital source of information for
researchers and practitioners alike.
This book presents an overview of the emerging field of emotion in
videogame soundtracking. The emotional impact of music has been
well-documented, particularly when used to enhance the impact of a
multimodal experience, such as combining images with audio as found
in the videogames industry. Soundtracking videogames presents a
unique challenge compared to traditional composition (for example
film music) in that the narrative of gameplay is non-linear -
Player dependent actions can change the narrative and thus the
emotional characteristics required in the soundtrack. Historical
approaches to emotion measurement, and the musical feature mapping
and music selection that might be used in video game soundtracking
are outlined, before a series of cutting edge examples are given.
These examples include algorithmic composition techniques,
automated emotion matching from biosensors, motion capture
techniques, emotionally-targeted speech synthesis and signal
processing, and automated repurposing of existing music (for
example from a players own library). The book concludes with some
possibilities for the future.
Marking the 30th anniversary of the European Conference on
Modelling and Simulation (ECMS), this inspirational text/reference
reviews significant advances in the field of modelling and
simulation, as well as key applications of simulation in other
disciplines. The broad-ranging volume presents contributions from a
varied selection of distinguished experts chosen from high-impact
keynote speakers and best paper winners from the conference,
including a Nobel Prize recipient, and the first president of the
European Council for Modelling and Simulation (also abbreviated to
ECMS). This authoritative book will be of great value to all
researchers working in the field of modelling and simulation, in
addition to scientists from other disciplines who make use of
modelling and simulation approaches in their work.
Since previously published intellectual property law and business
research discusses institutional analyses without interdisciplinary
insights by technical experts, and technical references tend to
concern engineering solutions without considering the social impact
of institutional protection of multimedia digital information,
there is a growing demand for a resource that bridges the gap
between multimedia intellectual property protection law and
technology. Intellectual Property Protection for Multimedia
Information Technology provides scholars, management professionals,
researchers, and lawyers in the field of multimedia information
technology and its institutional practice with thorough coverage of
the full range of issues surrounding multimedia intellectual
property protection and its proper solutions from institutional,
technical, and legal perspectives.
This book brings together contributions from researchers, GIS
professionals and game designers to provide a first overview of
this highly interdisciplinary field. Its scope ranges from
fundamentals about games and play, geographic information
technologies, game design and culture, to current examples and
forward looking analysis. Of interest to anyone interested in
creating and using Geogames, this volume serves as a channel for
sharing early experiences, discussing technological challenges and
solutions, and outlines a future research agenda. Games and play
are part of human life, and in many game activities, place, space
and geography plays a central role in determining the rules and
interactions that are characteristic of each game. Recent
developments and widespread access to mobile information,
communication, and geospatial technologies have spurred a flurry of
developments, including many variations of gaming activities that
are situated in, or otherwise connected to the real world.
Agent technology has recently become one of the most vibrant and fastest growing areas in information technology. And advanced digital communicatiion is a central enabling technology for the coming information society. So software agents and their exploitation for future communication systems are attracting particular attention from the research and development community as well as from economic and user communities interested in everyday private and professional digital communication applications. This monograph-like anthology is the first systematic introduction to software agents and future communication systems. Fifteen coherently written chapters by leading software agent researchers provide complementary coverage of the relevant issues. Multi-agent systems and mobile agent approaches are presented in a well-balanced way and applied to most important topics in future communication systems. In addition, the volume editors have provided a detailed introductory survey chapters.
Most books on linear systems for undergraduates cover discrete and
continuous systems material together in a single volume. Such books
also include topics in discrete and continuous filter design, and
discrete and continuous state-space representations. However, with
this magnitude of coverage, the student typically gets a little of
both discrete and continuous linear systems but not enough of
either. Minimal coverage of discrete linear systems material is
acceptable provided that there is ample coverage of continuous
linear systems. On the other hand, minimal coverage of continuous
linear systems does no justice to either of the two areas. Under
the best of circumstances, a student needs a solid background in
both these subjects. Continuous linear systems and discrete linear
systems are broad topics and each merit a single book devoted to
the respective subject matter. The objective of this set of two
volumes is to present the needed material for each at the
undergraduate level, and present the required material using MATLAB
(R) (The MathWorks Inc.).
In today's e-business, system downtime is an unacceptable option
since each hour, even minute, of downtime may generate negative
financial effects. In many IT-dependent organizations, business
must be continuous in order to remain competitive.""Continuous
Computing Technologies for Enhancing Business Continuity"" provides
an in-depth and scientific-based explanation of business continuity
(BC), business continuity management (BCM), and continuous
computing technologies (CCT). Through state-of-the-art coverage in
topics such as clustering technologies, fault tolerance, and
technologies for reducing downtime, this authoritative reference
source identifies a methodological framework, implementation
strategies, and guideline for managers for integrating BCM into
organizational management.
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Computer Mathematics
- 9th Asian Symposium (ASCM2009), Fukuoka, December 2009, 10th Asian Symposium (ASCM2012), Beijing, October 2012, Contributed Papers and Invited Talks
(Hardcover, 2014 ed.)
Ruyong Feng, Wen-shin Lee, Yosuke Sato
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This book covers original research and the latest advances in
symbolic, algebraic and geometric computation; computational
methods for differential and difference equations,
symbolic-numerical computation; mathematics software design and
implementation; and scientific and engineering applications based
on features, invited talks, special sessions and contributed papers
presented at the 9th (in Fukuoka, Japan in 2009) and 10th (in
Beijing China in 2012) Asian Symposium on Computer Mathematics
(ASCM). Thirty selected and refereed articles in the book present
the conference participants' ideas and views on researching
mathematics using computers.
This book is a comprehensive guide to qualitative comparative
analysis (QCA) using R. Using Boolean algebra to implement
principles of comparison used by scholars engaged in the
qualitative study of macro social phenomena, QCA acts as a bridge
between the quantitative and the qualitative traditions. The QCA
package for R, created by the author, facilitates QCA within a
graphical user interface. This book provides the most current
information on the latest version of the QCA package, which
combines written commands with a cross-platform interface.
Beginning with a brief introduction to the concept of QCA, this
book moves from theory to calibration, from analysis to
factorization, and hits on all the key areas of QCA in between.
Chapters one through three are introductory, familiarizing the
reader with R, the QCA package, and elementary set theory. The next
few chapters introduce important applications of the package
beginning with calibration, analysis of necessity, analysis of
sufficiency, parameters of fit, negation and factorization, and the
construction of Venn diagrams. The book concludes with extensions
to the classical package, including temporal applications and panel
data. Providing a practical introduction to an increasingly
important research tool for the social sciences, this book will be
indispensable for students, scholars, and practitioners interested
in conducting qualitative research in political science, sociology,
business and management, and evaluation studies.
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