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Books > Computing & IT > Computer software packages
Nowadays, engineering systems are of ever-increasing complexity and must be c- sidered asmultidisciplinary systems composed of interacting subsystems or system components from different engineering disciplines. Thus, an integration of various engineering disciplines, e.g, mechanical, electrical and control engineering in ac- current design approach is required. With regard to the systematic development and analysis of system models, interdisciplinary computer aided methodologies are - coming more and more important. A graphical description formalism particularly suited for multidisciplinary s- tems arebondgraphs devised by Professor Henry Paynter in as early as 1959 at the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts, USA and in use since then all over the world. This monograph is devoted exclusively to the bond graph methodology. It gives a comprehensive, in-depth, state-of-the-art presentation including recent results sc- tered over research articles and dissertations and research contributions by the - thor to a number of topics. The book systematically covers the fundamentals of developing bond graphs and deriving mathematical models from them, the recent developments in meth- ology, symbolic and numerical processing of mathematical models derived from bond graphs. Additionally it discusses modern modelling languages, the paradigm of object-oriented modelling, modern software that can be used for building and for processing of bond graph models, and provides a chapter with small case studies illustrating various applications of the methodology
The traditional division of labor between the database (which only
stores and manages SQL and XML data for fast, easy data search and
retrieval) and the application server (which runs application or
business logic, and presentation logic) is obsolete. Although the
books primary focus is on programming the Oracle Database, the
concepts and techniques provided apply to most RDBMS that support
Java including Oracle, DB2, Sybase, MySQL, and PostgreSQL. This is
the first book to cover new Java, JDBC, SQLJ, JPublisher and Web
Services features in Oracle Database 10g Release 2 (the coverage
starts with Oracle 9i Release 2). This book is a must-read for
database developers audience (DBAs, database applications
developers, data architects), Java developers (JDBC, SQLJ, J2EE,
and OR Mapping frameworks), and to the emerging Web Services
assemblers.
The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development
Grid architecture is Oracle s strategy for high-end computing and
RAC is the stepping stone into this arena. This book focuses on
current technology including all valid RAC features up through
Oracle Database 10g Release 2, with a primary focus on deploying it
in a high-end grid environment. The book discusses this technology
at length which users will find beneficial when researching,
implementing or monitoring a RAC environment. The author covers
workshop implementation of services and the distribution of
workload across instances, with threshold definitions and the new
load balancing algorithms. In addition it includes detailed
discussions on ASM that complements the implementation of RAC in
Oracle Grid strategy. The book also includes discussions on new
Oracle Clusterware, its components and its integration with RAC.
Tuning of SQL code is generally cheaper than changing the data
model. Physical and configuration tuning involves a search for
bottlenecks that often points to SQL code or data model issues.
Building an appropriate data model and writing properly performing
SQL code can give 100%+ performance improvement. Physical and
configuration tuning often gives at most a 25% performance
increase.
I3E 2009 was held in Nancy, France, during September 23-25, hosted by Nancy University and INRIA Grand-Est at LORIA. The conference provided scientists andpractitionersofacademia, industryandgovernmentwithaforumwherethey presented their latest ?ndings concerning application of e-business, e-services and e-society, and the underlying technology to support these applications. The 9th IFIP Conference on e-Business, e-Services and e-Society, sponsored by IFIP WG 6.1. of Technical Committees TC6 in cooperation with TC11, and TC8 represents the continuation of previous events held in Zurich (Switzerland) in 2001, Lisbon (Portugal) in 2002, Sao Paulo (Brazil) in 2003, Toulouse (France) in 2004, Poznan (Poland) in 2005, Turku (Finland) in 2006, Wuhan (China) in 2007 and Tokyo (Japan) in 2008. The call for papers attracted papers from 31 countries from the ?ve con- nents. As a result, the I3E 2009 programo?ered 12 sessions of full-paper pres- tations. The 31 selected papers cover a wide and important variety of issues in e-Business, e-servicesande-society, including security, trust, andprivacy, ethical and societal issues, business organization, provision of services as software and software as services, and others. Extended versions of selected papers submitted to I3E 2009 will be published in the International Journal of e-Adoption and in AIS Transactions on Enterprise Systems. In addition, a 500-euros prize was awarded to the authors of the best paper selected by the Program Comm- tee. We thank all authors who submitted their papers, the Program Committee members and external reviewers for their excellent
This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction. At the forefront of narrative innovation are social media channels - speculative spaces for creating and experiencing stories that are interactive and collaborative. Media, however, is only the access point to the expressiveness of narrative content. Wikis, messaging, mash-ups, and social media (Facebook, Twitter, YouTube and others) are on a trajectory of participatory story creation that goes back many centuries. These forms offer authors ways to create narrative meaning that reflects our current media culture, as the harlequinade reflected the culture of the 18th century, and as the volvelle reflected that of the 13th century. Interactivity, Collaboration, and Authoring in Social Media first prospects the last millennium for antecedents of today's authoring practices. It does so with a view to considering how today's digital manifestations are a continuation, perhaps a reiteration, perhaps a novel pioneering, of humans' abiding interest in interactive narrative. The book then takes the reader inside the process of creating a collaborative, interactive narrative in today's social media through an authoring experience undertaken by a group of graduate students. The engaging mix of blogs, emails, personal diaries , and fabricated documents used to create the narrative demonstrates that a social media environment can facilitate a meaningful and productive collaborative authorial experience and result in an abundance of networked, personally expressive, and visually and textually referential content. The resulting narrative, After Love Comes Destruction, based in Shakespeare's Romeo and Juliet, shows how a generative narrative space evolved around the students' use of social media in ways they had not previously considered both for authoring and for delivery of their final narrative artifact.
This volume features selected contributions on a variety of topics related to linear statistical inference. The peer-reviewed papers from the International Conference on Trends and Perspectives in Linear Statistical Inference (LinStat 2016) held in Istanbul, Turkey, 22-25 August 2016, cover topics in both theoretical and applied statistics, such as linear models, high-dimensional statistics, computational statistics, the design of experiments, and multivariate analysis. The book is intended for statisticians, Ph.D. students, and professionals who are interested in statistical inference.
This book provides insight into the challenges in providing data authentication over wireless communication channels. The authors posit that established standard authentication mechanisms - for wired devices - are not sufficient to authenticate data, such as voice, images, and video over wireless channels. The authors propose new mechanisms based on the so-called soft authentication algorithms, which tolerate some legitimate modifications in the data that they protect. The authors explain that the goal of these algorithms is that they are tolerant to changes in the content but are still able to identify the forgeries. The authors go on to describe how an additional advantage of the soft authentication algorithms is the ability to identify the locations of the modifications and correct them if possible. The authors show how to achieve this by protecting the data features with the help of error correcting codes. The correction methods are typically based on watermarking, as the authors discuss in the book. Provides a discussion of data (particularly image) authentication methods in the presence of noise experienced in wireless communication; Presents a new class of soft authentication methods, instead of the standard hard authentication methods, used to tolerate minor changes in image data; Features authentication methods based on the usage of authentication tags as well as digital watermarks.
This book provides a quick access to computational tools for algebraic geometry, the mathematical discipline which handles solution sets of polynomial equations. Originating from a number of intense one week schools taught by the authors, the text is designed so as to provide a step by step introduction which enables the reader to get started with his own computational experiments right away. The authors present the basic concepts and ideas in a compact way.
Learn how to draw the latest Fortnite Battle Pass designs with this brand-new official guide from Epic Games. Want to recreate the action-packed looks from the Battle Passes? Well, now you can with this special themed guide, brought to you by Epic Games. With clear step-by-step instructions to take you from initial sketch to finished artwork, this book will help elevate your drawing skills to Tier 100. INCLUDES: * 16 CLASSIC OUTFITS * 8 STYLISH EMOTICONS * SUPERCOOL BACK BLING, GLIDERS, AND HARVESTING TOOLS * TOP DRAWING TIPS Featuring the authentic Fortnite holographic seal.
Open source software (free software) has emerged as a major field of scientific inquiry across a number of disciplines. When the concept of open source began to gain mindshare in the global business community, decision makers faced a challenge: to convert hype and potential into sustainable profit and viable business models. This volume addresses this challenge through presenting some of the newest, extensively peer-reviewed research in the area.
This book offers a comprehensive explanation of iterated function systems and how to use them in generation of complex objects. Discussion covers the most popular fractal models applied in the field of image synthesis; surveys iterated function system models; explores algorithms for creating and manipulating fractal objects, and techniques for implementing the algorithms, and more. The book includes both descriptive text and pseudo-code samples for the convenience of graphics application programmers.
Oracle 10g Data Warehousing is a guide to using the Data Warehouse
features in the latest version of Oracle -Oracle Database 10g.
Written by people on the Oracle development team that designed and
implemented the code and by people with industry experience
implementing warehouses using Oracle technology, this thoroughly
updated and extended edition provides an insider's view of how the
Oracle Database 10g software is best used for your application.
The world's leading Axapta experts will take you from Axapta novice to pro in this book. This authoritative and comprehensive guide walks you gently through the bulk of what you need to know to productively apply the system in the real worldwith real data, sizing guidelines, deployment architectures, and code. By the book's end, you will have acquired practical hands-on experience. You'll be able to get Axapta up and running, and identify gaps between the out-of-the-box product and your actual business needs. You'll also know how to automate real-world business functions.
Computer languages and computer graphics have become the primary modes of human-computer interaction. This book provides a basic introduction to "Real and Virtual Environment" computer modelling. Graphics models are used to illustrate both the way computer languages are processed and also used to create computer models of graphic displays. Computer languages have been bootstrapped from machine code, to high-level languages such as Java, to animation scripting languages. Integrating graphic and computer models takes this support for programming, design and simulation work, one step further, allowing interactive computer graphic displays to be used to construct computer models of both real and virtual environment systems. The Java language is used to implement basic algorithms for language translation, and to generate graphic displays. It is also used to simulate the behaviour of a computer system, to explore the way programming and design-simulation environments can be put together.
Mathematics is undoubtedly the key to state-of-the-art high technology. It is aninternationaltechnicallanguageandprovestobeaneternallyyoungscience to those who have learned its ways. Long an indispensable part of research thanks to modeling and simulation, mathematics is enjoying particular vit- ity now more than ever. Nevertheless, this stormy development is resulting in increasingly high requirements for students in technical disciplines, while general interest in mathematics continues to wane at the same time. This book and its appendices on the Internet seek to deal with this issue, helping students master the di?cult transition from the receptive to the productive phase of their education. The author has repeatedly held a three-semester introductory course - titled Higher Mathematics at the University of Stuttgart and used a series of "handouts" to show further aspects, make the course contents more motiv- ing, and connect with the mechanics lectures taking place at the same time. One part of the book has more or less evolved from this on its own. True to the original objective, this part treats a variety of separate topics of varying degrees of di?culty; nevertheless, all these topics are oriented to mechanics. Anotherpartofthisbookseekstoo?eraselectionofunderstandablereal- ticmodelsthatcanbeimplementeddirectlyfromthemultitudeofmathema- calresources.TheauthordoesnotattempttohidehispreferenceofNumerical Mathematics and thus places importance on careful theoretical preparation.
Correcting the Great Mistake People often mistake one thing for another. That's human nature. However, one would expect the leaders in a particular ?eld of endeavour to have superior ab- ities to discriminate among the developments within that ?eld. That is why it is so perplexing that the technology elite - supposedly savvy folk such as software developers, marketers and businessmen - have continually mistaken Web-based graphics for something it is not. The ?rst great graphics technology for the Web, VRML, has been mistaken for something else since its inception. Viewed variously as a game system, a format for architectural walkthroughs, a platform for multi-user chat and an augmentation of reality, VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online, at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those ?rst two initials,"VR,"created expectations of sprawling, photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons, VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.
This beginner's introduction to MATLAB teaches a sufficient subset of the functionality and gives the reader practical experience on how to find more information. A forty-page appendix contains unique user-friendly summaries and tables of MATLAB functions enabling the reader to find appropriate functions, understand their syntax and get a good overview. The large number of exercises, tips, and solutions mean that the course can be followed with or without a computer. Recent development in MATLAB to advance programming is described using realistic examples in order to prepare students for larger programming projects. Revolutionary step by step 'guided tour' eliminates the steep learning curve encountered in learning new programming languages. Each chapter corresponds to an actual engineering course, where examples in MATLAB illustrate the typical theory, providing a practical understanding of these courses. Complementary homepage contains exercises, a take-home examination, and an automatic marking that grades the solution. End of chapter exercises with selected solutions in an appendix. The development of MATLAB programming and the rapid increase in the use of MATLAB in engineering courses makes this a valuable self-study guide for both engineering students and practising engineers. Readers will find that this time-less material can be used throughout their education and into their career.
Cognitive Intelligence with Neutrosophic Statistics in Bioinformatics investigates and presents the many applications that have arisen in the last ten years using neutrosophic statistics in bioinformatics, medicine, agriculture and cognitive science. This book will be very useful to the scientific community, appealing to audiences interested in fuzzy, vague concepts from which uncertain data are collected, including academic researchers, practicing engineers and graduate students. Neutrosophic statistics is a generalization of classical statistics. In classical statistics, the data is known, formed by crisp numbers. In comparison, data in neutrosophic statistics has some indeterminacy. This data may be ambiguous, vague, imprecise, incomplete, and even unknown. Neutrosophic statistics refers to a set of data, such that the data or a part of it are indeterminate in some degree, and to methods used to analyze the data.
Over the past 80 years, the way that citation frequency was counted and analyzed changed dramatically from the early manual transcribing and statistical computation of citation data to computer-based citation data creation and its manipulation.""Author Cocitation Analysis: Quantitative Methods for Mapping the Intellectual Structure of an Academic Discipline"" provides a blueprint for researchers to follow in a wide variety of investigations. Pertinent to faculty, researchers, and graduate students in any academic field, this book introduces an alternative approach to conducting author cocitation analysis (ACA) without relying on commercial citation databases.
This book includes 23 papers dealing with the impact of modern information and communication technologies that support a wide variety of communities: local communities, virtual communities, and communities of practice, such as knowledge communities and scientific communities. The volume is the result of the second multidisciplinary "Communities and Technologies Conference," a major event in this emerging research field. The various chapters discuss how communities are affected by technologies, and how understanding of the way that communities function can be used in improving information systems design. This state of the art overview will be of interest to computer and information scientists, social scientists and practitioners alike.
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