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Books > Computing & IT > Computer software packages

Developing Graphics Frameworks with Python and OpenGL (Hardcover): Lee Stemkoski, Michael Pascale Developing Graphics Frameworks with Python and OpenGL (Hardcover)
Lee Stemkoski, Michael Pascale
R3,053 Discovery Miles 30 530 Ships in 12 - 17 working days

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

Advanced R Solutions (Hardcover): Malte Grosser, Henning Bumann, Hadley Wickham Advanced R Solutions (Hardcover)
Malte Grosser, Henning Bumann, Hadley Wickham
R3,335 Discovery Miles 33 350 Ships in 12 - 17 working days

*When R creates copies, and how it affects memory usage and code performance *Everything you could ever want to know about functions *The differences between calling and exiting handlers *How to employ functional programming to solve modular tasks *The motivation, mechanics, usage, and limitations of R's highly pragmatic S3 OO system *The R6 OO system, which is more like OO programming in other languages *The rules that R uses to parse and evaluate expressions *How to use metaprogramming to generate HTML or LaTeX with elegant R code *How to identify and resolve performance bottlenecks

Data Stewardship for Open Science - Implementing FAIR Principles (Paperback): Barend Mons Data Stewardship for Open Science - Implementing FAIR Principles (Paperback)
Barend Mons
R1,415 Discovery Miles 14 150 Ships in 12 - 17 working days

Data Stewardship for Open Science: Implementing FAIR Principles has been written with the intention of making scientists, funders, and innovators in all disciplines and stages of their professional activities broadly aware of the need, complexity, and challenges associated with open science, modern science communication, and data stewardship. The FAIR principles are used as a guide throughout the text, and this book should leave experimentalists consciously incompetent about data stewardship and motivated to respect data stewards as representatives of a new profession, while possibly motivating others to consider a career in the field. The ebook, avalable for no additional cost when you buy the paperback, will be updated every 6 months on average (providing that significant updates are needed or avaialble). Readers will have the opportunity to contribute material towards these updates, and to develop their own data management plans, via the free Data Stewardship Wizard.

Building Custom Tasks for SQL Server Integration Services - The Power of .NET for ETL for SQL Server 2019 and Beyond... Building Custom Tasks for SQL Server Integration Services - The Power of .NET for ETL for SQL Server 2019 and Beyond (Paperback, 2nd ed.)
Andy Leonard
R981 Discovery Miles 9 810 Ships in 12 - 17 working days

Build custom SQL Server Integration Services (SSIS) tasks using Visual Studio Community Edition and C#. Bring all the power of Microsoft .NET to bear on your data integration and ETL processes, and for no added cost over what you've already spent on licensing SQL Server. New in this edition is a demonstration deploying a custom SSIS task to the Azure Data Factory (ADF) Azure-SSIS Integration Runtime (IR). All examples in this new edition are implemented in C#. Custom task developers are shown how to implement custom tasks using the widely accepted and default language for .NET development. Why are custom components necessary? Because even though the SSIS catalog of built-in tasks and components is a marvel of engineering, gaps remain in the available functionality. One such gap is a constraint of the built-in SSIS Execute Package Task, which does not allow SSIS developers to select SSIS packages from other projects in the SSIS Catalog. Examples in this book show how to create a custom Execute Catalog Package task that allows SSIS developers to execute tasks from other projects in the SSIS Catalog. Building on the examples and patterns in this book, SSIS developers may create any task to which they aspire, custom tailored to their specific data integration and ETL needs. What You Will Learn Configure and execute Visual Studio in the way that best supports SSIS task development Create a class library as the basis for an SSIS task, and reference the needed SSIS assemblies Properly sign assemblies that you create in order to invoke them from your task Implement source code control via Azure DevOps, or your own favorite tool set Troubleshoot and execute custom tasks as part of your own projects Create deployment projects (MSIs) for distributing code-complete tasks Deploy custom tasks to Azure Data Factory Azure-SSIS IRs in the cloud Create advanced editors for custom task parameters Who This Book Is For For database administrators and developers who are involved in ETL projects built around SQL Server Integration Services (SSIS). Readers do not need a background in software development with C#. Most important is a desire to optimize ETL efforts by creating custom-tailored tasks for execution in SSIS packages, on-premises or in ADF Azure-SSIS IRs.

Data Science for Infectious Disease Data Analytics - An Introduction with R (Hardcover): Lily Wang Data Science for Infectious Disease Data Analytics - An Introduction with R (Hardcover)
Lily Wang
R2,332 Discovery Miles 23 320 Ships in 12 - 17 working days

Describes the entire data science procedure of how the infectious disease data are collected, curated, visualized, and fed to predictive models, which facilitates effective communication between data sources, scientists, and decision-makers. Describes practical concepts of infectious disease data and provides particular data science perspectives. Overview of the unique features and issues of infectious disease data and how they impact epidemic modeling and projection. Introduces various classes of models and state-of-the-art learning methods to analyze infectious diseases data with valuable insights on how different models and methods could be connected.

Itchy, Tasty - An Unofficial History of Resident Evil (Paperback): Alex Aniel Itchy, Tasty - An Unofficial History of Resident Evil (Paperback)
Alex Aniel
R335 Discovery Miles 3 350 Ships in 12 - 17 working days

This is the definitive behind-the-scenes account of Capcom's horror video game series Resident Evil - one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

A Guide To SQL (Paperback, 10th edition): Philip Pratt, Hassan Afyouni, Mark Shellman, Mary Last A Guide To SQL (Paperback, 10th edition)
Philip Pratt, Hassan Afyouni, Mark Shellman, Mary Last
R1,221 R1,092 Discovery Miles 10 920 Save R129 (11%) Ships in 10 - 15 working days

Master today's SQL programming principles and learn how to most effectively apply your SQL skills with Shellman/Afyouni/Pratt/Last's A GUIDE TO SQL, Tenth Edition. This edition's leading approach combines straightforward instruction and extensive hands-on exercises with a strong foundation and emphasis on today's actual business applications. This edition introduces basic SQL commands in the context of an intriguing, ongoing case in which a business uses SQL to manage orders, items, customers and sales reps. This edition emphasizes how to apply fundamental principles and strengthen your programming practices, regardless of the database environment. You work with examples from the latest versions of MySQL, the world's most popular open source, free database, as well as Oracle (R) and Microsoft (R) SQL Server. In addition, MindTap digital learning solution is available to help you strengthen your SQL skills.

Digital Voices - Podcasting in the Creative Writing Classroom (Paperback): Saul Lemerond, Leigh Camacho Rourks Digital Voices - Podcasting in the Creative Writing Classroom (Paperback)
Saul Lemerond, Leigh Camacho Rourks
R712 Discovery Miles 7 120 Ships in 12 - 17 working days

As the most popular and fastest growing form of media today, the podcast is a vital tool for creative writing courses in their bid to become more dynamic, interactive, inclusive, and multi-modal. Exploring the benefits of podcasting as both a pedagogical resource and as an important medium of expression for young writers, Digital Voices illuminates how podcasts can help every student forge personal connections to the content of their creative work and instruction they receive, no matter their background or experience. Beginning with the history of the podcast and the opportunities it affords today, this book moves through the benefits of bringing this popular medium into the workshop, demonstrating how it can aid in the creation of "Many Voices classrooms" and new metacognitive and introspective learning strategies, offer students new methods of evaluating creative products, and enhance inclusive access for a truly intersectional classroom. Other topics examined include the technical aspects of creating narrative fiction, poetry and nonfiction podcasts; how instructors might best curate podcasts for their classes; guidance on using podcasts to create scaffolding for teaching creative writing craft elements in different modes; and the ways of using author podcasts to demystify the writerly mystique. With each chapter featuring a section on practical application in the classroom, hints and tips from teacher-podcasters, and suggested student assignments, Digital Voices is an accessible primer, offering both a critical examination of the medium and a practical guide to putting the concepts discussed into practice.

Minecraft Construction - An Unofficial Kids' Guide (Hardcover): Percy Leed Minecraft Construction - An Unofficial Kids' Guide (Hardcover)
Percy Leed
R728 Discovery Miles 7 280 Ships in 10 - 15 working days
V-Ray 5 for 3ds Max 2020 - 3D Rendering Workflows Volume 1 (Hardcover, 2nd edition): Jamie Cardoso V-Ray 5 for 3ds Max 2020 - 3D Rendering Workflows Volume 1 (Hardcover, 2nd edition)
Jamie Cardoso
R4,445 Discovery Miles 44 450 Ships in 12 - 17 working days

Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene. Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump. Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper. Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more. Key Features This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020 This book has professional supporting files ready to open and explore This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d rendering methodologies currently used by key industry players Author Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and designers.

Smarter Data Science - Succeeding with Enterprise-Grade Data and AI Projects (Paperback): N Fishman Smarter Data Science - Succeeding with Enterprise-Grade Data and AI Projects (Paperback)
N Fishman
R849 Discovery Miles 8 490 Ships in 12 - 17 working days

Organizations can make data science a repeatable, predictable tool, which business professionals use to get more value from their data Enterprise data and AI projects are often scattershot, underbaked, siloed, and not adaptable to predictable business changes. As a result, the vast majority fail. These expensive quagmires can be avoided, and this book explains precisely how. Data science is emerging as a hands-on tool for not just data scientists, but business professionals as well. Managers, directors, IT leaders, and analysts must expand their use of data science capabilities for the organization to stay competitive. Smarter Data Science helps them achieve their enterprise-grade data projects and AI goals. It serves as a guide to building a robust and comprehensive information architecture program that enables sustainable and scalable AI deployments. When an organization manages its data effectively, its data science program becomes a fully scalable function that's both prescriptive and repeatable. With an understanding of data science principles, practitioners are also empowered to lead their organizations in establishing and deploying viable AI. They employ the tools of machine learning, deep learning, and AI to extract greater value from data for the benefit of the enterprise. By following a ladder framework that promotes prescriptive capabilities, organizations can make data science accessible to a range of team members, democratizing data science throughout the organization. Companies that collect, organize, and analyze data can move forward to additional data science achievements: Improving time-to-value with infused AI models for common use cases Optimizing knowledge work and business processes Utilizing AI-based business intelligence and data visualization Establishing a data topology to support general or highly specialized needs Successfully completing AI projects in a predictable manner Coordinating the use of AI from any compute node. From inner edges to outer edges: cloud, fog, and mist computing When they climb the ladder presented in this book, businesspeople and data scientists alike will be able to improve and foster repeatable capabilities. They will have the knowledge to maximize their AI and data assets for the benefit of their organizations.

Javascript for R (Paperback): John Coene Javascript for R (Paperback)
John Coene
R1,577 Discovery Miles 15 770 Ships in 12 - 17 working days

Little known to many, R works just as well with JavaScript-this book delves into the various ways both languages can work together. The ultimate aim of this work is to put the reader at ease with inviting JavaScript in their data science workflow. In that respect the book is not teaching one JavaScript but rather we show how little JavaScript can greatly support and enhance R code. Therefore, the focus is on integrating external JavaScript libraries and no prior knowledge of JavaScript is required. Key Features: Easy to pick up. An entry way to learning JavaScript for R. Covers topics not covered anywhere else. Easy to follow along.

Javascript for R (Hardcover): John Coene Javascript for R (Hardcover)
John Coene
R3,774 Discovery Miles 37 740 Ships in 12 - 17 working days

Little known to many, R works just as well with JavaScript-this book delves into the various ways both languages can work together. The ultimate aim of this work is to put the reader at ease with inviting JavaScript in their data science workflow. In that respect the book is not teaching one JavaScript but rather we show how little JavaScript can greatly support and enhance R code. Therefore, the focus is on integrating external JavaScript libraries and no prior knowledge of JavaScript is required. Key Features: Easy to pick up. An entry way to learning JavaScript for R. Covers topics not covered anywhere else. Easy to follow along.

The Multiplayer Classroom - Game Plans (Hardcover): Lee Sheldon The Multiplayer Classroom - Game Plans (Hardcover)
Lee Sheldon
R2,484 Discovery Miles 24 840 Ships in 12 - 17 working days

The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press. This book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. They were funded by grants or institutions, collaborations between Lee Sheldon, as writer/designer, and subject matter experts in various fields. They are written to be accessible to anyone--designer, educator, or layperson--interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness, Mandarin, cybersecurity, and especially an online class exploring culture and identity on the internet that is unlike any online class you have ever seen. Read the annotated, often-suspenseful stories of how each game, with its unique challenges, thrills, and spills, was built. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie's Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than forty commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute. He is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion's Song, is currently on Steam. For the past two years he consulted on an "escape room in a box," funded by NASA, that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently writing his second mystery novel.

Game Anim - Video Game Animation Explained (Hardcover, 2nd edition): Jonathan Cooper Game Anim - Video Game Animation Explained (Hardcover, 2nd edition)
Jonathan Cooper
R3,935 Discovery Miles 39 350 Ships in 12 - 17 working days

Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. Covering every stage of game production from the animator's perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture. The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. Key Features * 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. * The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. * Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. * Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book

The Multiplayer Classroom - Game Plans (Paperback): Lee Sheldon The Multiplayer Classroom - Game Plans (Paperback)
Lee Sheldon
R1,299 Discovery Miles 12 990 Ships in 12 - 17 working days

The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press. This book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. They were funded by grants or institutions, collaborations between Lee Sheldon, as writer/designer, and subject matter experts in various fields. They are written to be accessible to anyone--designer, educator, or layperson--interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness, Mandarin, cybersecurity, and especially an online class exploring culture and identity on the internet that is unlike any online class you have ever seen. Read the annotated, often-suspenseful stories of how each game, with its unique challenges, thrills, and spills, was built. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie's Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than forty commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute. He is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion's Song, is currently on Steam. For the past two years he consulted on an "escape room in a box," funded by NASA, that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently writing his second mystery novel.

Statistical Trend Analysis of Physically Unclonable Functions - An Approach via Text Mining (Hardcover): Behrouz Zolfaghari,... Statistical Trend Analysis of Physically Unclonable Functions - An Approach via Text Mining (Hardcover)
Behrouz Zolfaghari, Khodakhast Bibak, Takeshi Koshiba, Hamid R. Nemati, Pinaki Mitra
R1,520 Discovery Miles 15 200 Ships in 12 - 17 working days

Physically Unclonable Functions (PUFs) translate unavoidable variations in certain parameters of materials, waves, or devices into random and unique signals. They have found many applications in the Internet of Things (IoT), authentication systems, FPGA industry, several other areas in communications and related technologies, and many commercial products. Statistical Trend Analysis of Physically Unclonable Functions first presents a review on cryptographic hardware and hardware-assisted cryptography. The review highlights PUF as a mega trend in research on cryptographic hardware design. Afterwards, the authors present a combined survey and research work on PUFs using a systematic approach. As part of the survey aspect, a state-of-the-art analysis is presented as well as a taxonomy on PUFs, a life cycle, and an established ecosystem for the technology. In another part of the survey, the evolutionary history of PUFs is examined, and strategies for further research in this area are suggested. In the research side, this book presents a novel approach for trend analysis that can be applied to any technology or research area. In this method, a text mining tool is used which extracts 1020 keywords from the titles of the sample papers. Then, a classifying tool classifies the keywords into 295 meaningful research topics. The popularity of each topic is then numerically measured and analyzed over the course of time through a statistical analysis on the number of research papers related to the topic as well as the number of their citations. The authors identify the most popular topics in four different domains; over the history of PUFs, during the recent years, in top conferences, and in top journals. The results are used to present an evolution study as well as a trend analysis and develop a roadmap for future research in this area. This method gives an automatic popularity-based statistical trend analysis which eliminates the need for passing personal judgments about the direction of trends, and provides concrete evidence to the future direction of research on PUFs. Another advantage of this method is the possibility of studying a whole lot of existing research works (more than 700 in this book). This book will appeal to researchers in text mining, cryptography, hardware security, and IoT.

Leading with Sound - Proactive Sound Practices in Video Game Development (Hardcover): Rob Bridgett Leading with Sound - Proactive Sound Practices in Video Game Development (Hardcover)
Rob Bridgett
R4,064 Discovery Miles 40 640 Ships in 12 - 17 working days

Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of 'how' and 'when', but the essential lens of 'why' that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.

Flutter For Dummies (Paperback): B Burd Flutter For Dummies (Paperback)
B Burd
R536 Discovery Miles 5 360 Ships in 12 - 17 working days

Create awesome iOS and Android apps with a single tool! Flutter is an app developer's dream come true. With Google's open source toolkit, you can easily build beautiful apps that work across platforms using a single codebase. This flexibility allows you to get your work out to the widest possible audience. With Flutter already being used by thousands of developers worldwide in a market where billions of apps are downloaded every year, now is the right time to get ahead of the curve with this incredible tool. Flutter for Dummies is your friendly, ground-up route to creating multi-platform apps. From how to construct your initial frameworks to writing code in Dart, you'll find the essentials you need to ride the Flutter revolutionary wave to success. This book includes how to create an intuitive and stunning UI, add rich interactivity, and easily pull in data. You'll also see how Flutter features like Hot Reload--providing sub-second refreshes as you refine your work--help you make sure your app is a delight to use. Start simple: follow steps to build a basic app It's alive! Keep connected to online data It moves! Make things fun with animated features Get the word out: use tips to expand your audience Whether you're a fledgling developer or an expert wanting to add a slick feather to your programming cap, join the Flutter revolution now and soar above the rest!

SPSS Demystified - A Simple Guide and Reference (Hardcover, 4th edition): Ronald D. Yockey SPSS Demystified - A Simple Guide and Reference (Hardcover, 4th edition)
Ronald D. Yockey
R4,933 Discovery Miles 49 330 Ships in 12 - 17 working days

Without question, statistics is one of the most challenging courses for students in the social and behavioral sciences. Enrolling in their first statistics course, students are often apprehensive or extremely anxious toward the subject matter. And while IBM SPSS is one of the more easy-to-use statistical software programs available, for anxious students who realize they not only have to learn statistics but also new software, the task can seem insurmountable. Keenly aware of students' anxiety with statistics (and the fact that this anxiety can affect performance), Ronald D. Yockey has written SPSS Demystified: A Simple Guide and Reference, now in its fourth edition. Through a comprehensive, step-by-step approach, this text is consistently and specifically designed to both alleviate anxiety toward the subject matter and build a successful experience analyzing data in SPSS. Topics covered in the text are appropriate for most introductory and intermediate statistics and research methods courses. Key features of the text: Step-by-step instruction and screenshots Designed to be hands-on with the user performing the analyses alongside on their computer as they read through each chapter Call-out boxes provided, highlighting important information as appropriate SPSS output explained, with written results provided using the popular, widely recognized APA format End-of-chapter exercises included, allowing for additional practice SPSS datasets available on the publisher's website New to the Fourth Edition: Fully updated to SPSS 28 Updated screenshots in full color to reflect changes in SPSS software system (version 28) Exercises updated with up-to-date examples Exact p-values provided (consist with APA recommendations)

User Acceptance of Mobile Notifications (Hardcover, 1st ed. 2017): Tilo Westermann User Acceptance of Mobile Notifications (Hardcover, 1st ed. 2017)
Tilo Westermann
R3,758 R3,540 Discovery Miles 35 400 Save R218 (6%) Ships in 12 - 17 working days

This book presents an alternative approach to studying smartphone-app user notifications. It starts with insights into user acceptance of mobile notifications in order to provide tools to support users in managing these. It extends previous research by investigating factors that influence users' perception of notifications and proposes tools addressing the shortcomings of current systems. It presents a technical framework and testbed as an approach for evaluating the usage of mobile applications and notifications, and then discusses a series of studies based on this framework that investigate factors influencing users' perceptions of mobile notifications. Lastly, a set of design guidelines for the usage of mobile notifications is derived that can be employed to support users in handling notifications on smartphones.

The Art of Ni No Kuni 2 - Revenant Kingdom (Hardcover): Titan Books The Art of Ni No Kuni 2 - Revenant Kingdom (Hardcover)
Titan Books 1
R947 R769 Discovery Miles 7 690 Save R178 (19%) Ships in 9 - 15 working days

The Art of Ni no Kuni (TM)II: REVENANT KINGDOM is a lavish full-color book showcasing the best art from the highly anticipated roleplaying game. Developed by Level-5 and with collaboration from legendary Studio Ghibli animator Yoshiyuki Momose, Ni no Kuni (TM)II: REVENANT KINGDOM is a beautiful, characterful and exciting game. This book is the ultimate fan resource, showcasing the development of the amazing characters, monsters, vehicles and locations from initial concept sketches through to the finished artworks.

Large-Scale Machine Learning in the Earth Sciences (Paperback): Ashok N. Srivastava, Ramakrishna Nemani, Karsten Steinhaeuser Large-Scale Machine Learning in the Earth Sciences (Paperback)
Ashok N. Srivastava, Ramakrishna Nemani, Karsten Steinhaeuser
R1,393 Discovery Miles 13 930 Ships in 9 - 15 working days

From the Foreword: "While large-scale machine learning and data mining have greatly impacted a range of commercial applications, their use in the field of Earth sciences is still in the early stages. This book, edited by Ashok Srivastava, Ramakrishna Nemani, and Karsten Steinhaeuser, serves as an outstanding resource for anyone interested in the opportunities and challenges for the machine learning community in analyzing these data sets to answer questions of urgent societal interest...I hope that this book will inspire more computer scientists to focus on environmental applications, and Earth scientists to seek collaborations with researchers in machine learning and data mining to advance the frontiers in Earth sciences." --Vipin Kumar, University of Minnesota Large-Scale Machine Learning in the Earth Sciences provides researchers and practitioners with a broad overview of some of the key challenges in the intersection of Earth science, computer science, statistics, and related fields. It explores a wide range of topics and provides a compilation of recent research in the application of machine learning in the field of Earth Science. Making predictions based on observational data is a theme of the book, and the book includes chapters on the use of network science to understand and discover teleconnections in extreme climate and weather events, as well as using structured estimation in high dimensions. The use of ensemble machine learning models to combine predictions of global climate models using information from spatial and temporal patterns is also explored. The second part of the book features a discussion on statistical downscaling in climate with state-of-the-art scalable machine learning, as well as an overview of methods to understand and predict the proliferation of biological species due to changes in environmental conditions. The problem of using large-scale machine learning to study the formation of tornadoes is also explored in depth. The last part of the book covers the use of deep learning algorithms to classify images that have very high resolution, as well as the unmixing of spectral signals in remote sensing images of land cover. The authors also apply long-tail distributions to geoscience resources, in the final chapter of the book.

Creating Games with Unity, Substance Painter, & Maya - Models, Textures, Animation, & Code (Hardcover): Jingtian Li, Adam... Creating Games with Unity, Substance Painter, & Maya - Models, Textures, Animation, & Code (Hardcover)
Jingtian Li, Adam Watkins, Kassandra Arevalo, Matthew Tovar
R4,435 Discovery Miles 44 350 Ships in 12 - 17 working days

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. * Written by industry professionals with real-world experience in building assets and games * Build a complete game from start to finish * Learn what the pros use: construct all assets using the tools used at game studios across the world * All software used are free to students * When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Shelly Cashman Series (R) Microsoft (R) Office 365 (R) & Excel (R) 2019 Comprehensive (Paperback, New edition): Steven Freund,... Shelly Cashman Series (R) Microsoft (R) Office 365 (R) & Excel (R) 2019 Comprehensive (Paperback, New edition)
Steven Freund, Joy Starks
R1,419 R1,272 Discovery Miles 12 720 Save R147 (10%) Ships in 10 - 15 working days

Introduce your students to the latest advancements that Microsoft (R) Office and Excel (R) have to offer with MICROSOFT (R) OFFICE 365 & EXCEL 2019 -- new to the acclaimed Shelly Cashman Series (R). MICROSOFT (R) OFFICE 365 & EXCEL 2019 continues the series' strong history of innovation with a hallmark learning approach enhanced to address the varied learning styles of today's students. A trademark step-by-step, screen-by-screen approach encourages students to expand their understanding of the software through experimentation, critical thought, and personalization. This new edition and accompanying resources are designed to engage readers and improve retention while also engaging them in real-world scenarios to reinforce critical skills to make them successful in their educational and professional careers. In addition, MindTap and updated SAM (Skills Assessment Manager) online resources are available to guide additional study and ensure successful results.

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