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Books > Computing & IT > Computer software packages
This book is a selection of peer-reviewed contributions presented at the third Bayesian Young Statisticians Meeting, BAYSM 2016, Florence, Italy, June 19-21. The meeting provided a unique opportunity for young researchers, M.S. students, Ph.D. students, and postdocs dealing with Bayesian statistics to connect with the Bayesian community at large, to exchange ideas, and to network with others working in the same field. The contributions develop and apply Bayesian methods in a variety of fields, ranging from the traditional (e.g., biostatistics and reliability) to the most innovative ones (e.g., big data and networks).
When the new medium of CD-ROMs emerged, industry figures and critics alike proclaimed their virtually unlimited potential. Adapting material from well-established media like television and film, CD-ROMs have quickly transformed genres such as science fiction and horror. At the same time, the realities of actual CD-ROMs often fall short of their utopian visions. On a Silver Platter marks a "coming of age" for CD-ROMs as a commercially and aesthetically significant medium demanding critical attention. Greg Smith brings together media scholars such as Lisa Cartwright, Henry Jenkins, Janet Murray, and Scott Bukatman to analyze how CD-ROMs offer alternatives to familiar places--to museums, to cities, and especially to classrooms. Examining specific CD-ROM titles, including, Sim City, Civilization, and Phantasmagoria, the contributors argue that CD-ROMs are complex texts worthy of close consideration, both for how they have changed our understanding of space and genre, and for how they will impact the development of future media. By examining particular CD-ROM texts and contexts, On a Silver Platter probes this new medium for insight and understanding into the current state of multimedia and into the future of technology.
Since previously published intellectual property law and business research discusses institutional analyses without interdisciplinary insights by technical experts, and technical references tend to concern engineering solutions without considering the social impact of institutional protection of multimedia digital information, there is a growing demand for a resource that bridges the gap between multimedia intellectual property protection law and technology. Intellectual Property Protection for Multimedia Information Technology provides scholars, management professionals, researchers, and lawyers in the field of multimedia information technology and its institutional practice with thorough coverage of the full range of issues surrounding multimedia intellectual property protection and its proper solutions from institutional, technical, and legal perspectives.
Managing multimedia semantics is a complex task because content creators and archivists describe and interpret semantics associated with the multimedia content in several ways, depending on the context and use of the information. Disciplines such as computer vision and pattern recognition, multimedia database management and modeling, and film theory and semiotics have contributed ideas, theories and techniques for Managing Multimedia Semantics. Managing Multimedia Semantics effectively ties together current approaches and future trends in managing multimedia semantics. In one comprehensive volume, this book assembles research problems, theoretical frameworks, tools and technologies required for designing multimedia information systems. Managing Multimedia Semantics is aimed at researchers and practitioners involved in designing and managing complex multimedia information systems. It also serves as a reference text for graduate students taking a course in designing multimedia information systems.
This comprehensive and timely publication aims to be an essential reference source, building on the available literature in the field of Gamification for the economic and social development of countries while providing further research opportunities in this dynamic and growing field. Thus, the book aims to provide the opportunity for a reflection on this important issue, increasing the understanding of the importance of Gamification in the context of organizations' improvements, providing relevant academic work, empirical research findings and, an overview of this relevant field of study. This text will provide the resources necessary for policymakers, technology developers, and managers to adopt and implement solutions for a more digital era.
Marking the 30th anniversary of the European Conference on Modelling and Simulation (ECMS), this inspirational text/reference reviews significant advances in the field of modelling and simulation, as well as key applications of simulation in other disciplines. The broad-ranging volume presents contributions from a varied selection of distinguished experts chosen from high-impact keynote speakers and best paper winners from the conference, including a Nobel Prize recipient, and the first president of the European Council for Modelling and Simulation (also abbreviated to ECMS). This authoritative book will be of great value to all researchers working in the field of modelling and simulation, in addition to scientists from other disciplines who make use of modelling and simulation approaches in their work.
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.
Weigh the past and seize your destiny-wherever the darkened path may lead-with The Sanctuary Tarot Deck and Guidebook, inspired by the mythos of Blizzard Entertainment's Diablo and its magic-infused world of Sanctuary. In this deluxe boxed set featuring 78 oversize cards and a 96-page guidebook, rekindle the traditions of those who threw bones, read tea leaves, and invoked the supernatural to light their path. With a team of artists led by Konstantin Vavilov and a comprehensive guidebook by Barbara Moore, this tarot set channels the beauty and terror of Sanctuary into an all-encompassing, visually stunning experience that holds the key to understanding-and embracing-your own inner demons.
This book offers an original and broad exploration of the fundamental methods in Clustering and Combinatorial Data Analysis, presenting new formulations and ideas within this very active field. With extensive introductions, formal and mathematical developments and real case studies, this book provides readers with a deeper understanding of the mutual relationships between these methods, which are clearly expressed with respect to three facets: logical, combinatorial and statistical. Using relational mathematical representation, all types of data structures can be handled in precise and unified ways which the author highlights in three stages: Clustering a set of descriptive attributes Clustering a set of objects or a set of object categories Establishing correspondence between these two dual clusterings Tools for interpreting the reasons of a given cluster or clustering are also included. Foundations and Methods in Combinatorial and Statistical Data Analysis and Clustering will be a valuable resource for students and researchers who are interested in the areas of Data Analysis, Clustering, Data Mining and Knowledge Discovery.
Four decades after the Oblivion Crisis, Tamriel is threatened anew
by an ancient and all-consuming evil. It is Umbriel, a floating
city that casts a terrifying shadow-for wherever it falls, people
die and rise again.
The advancement of computing and communication technologies have profoundly accelerated the development and deployment of complex enterprise systems, creating an importance in its implementation across corporate and industrial organizations worldwide.""The Handbook of Research on Enterprise Systems"" addresses the field of enterprise systems with more breadth and depth than any other resource, covering progressive technologies, leading theories, and advanced applications. Comprising over 25 articles from 47 expert authors from around the globe, this exhaustive collection of highly developed research extends the field of enterprise systems to offer libraries an unrivaled reference.This title features: 27 authoritative contributions by over 45 of the world's leading experts on enterprise systems from 16 countries; comprehensive coverage of each specific topic, highlighting recent trends and describing the latest advances in the field; more than 800 references to existing literature and research on enterprise systems; and, a compendium of over 200 key terms with detailed definitions. It is organized by topic and indexed, making it a convenient method of reference for all IT/IS scholars and professionals. It also features cross-referencing of key terms, figures, and information pertinent to enterprise systems.
Understanding the adoption, diffusion, and transfer of technology in the marketplace is vital for the success of any organization. Knowledge and Technology Adoption, Diffusion, and Transfer: International Perspectives is filled with original scientific and quality research articles on management information systems, technology diffusion, and business systems application aspects of e-commerce, e-government, and mobile application. As a forum of multi-disciplinary and interdisciplinary dialogue, it addresses research on all aspects of innovation diffusion in the field of business computing technologies and their past, present, and future use. This title serves as a vital source of information for researchers and practitioners alike.
Create, Explore, and ... Color with The Official Minecraft Coloring Book! Based on Minecraft, the best-selling video game of all time, this action-packed coloring book lets kids color their way through nearly 50 epic pages of original art inspired by the expansive, wondrous, and never-ending world of Minecraft.
This textbook examines empirical linguistics from a theoretical linguist's perspective. It provides both a theoretical discussion of what quantitative corpus linguistics entails and detailed, hands-on, step-by-step instructions to implement the techniques in the field. The statistical methodology and R-based coding from this book teach readers the basic and then more advanced skills to work with large data sets in their linguistics research and studies. Massive data sets are now more than ever the basis for work that ranges from usage-based linguistics to the far reaches of applied linguistics. This book presents much of the methodology in a corpus-based approach. However, the corpus-based methods in this book are also essential components of recent developments in sociolinguistics, historical linguistics, computational linguistics, and psycholinguistics. Material from the book will also be appealing to researchers in digital humanities and the many non-linguistic fields that use textual data analysis and text-based sensorimetrics. Chapters cover topics including corpus processing, frequencing data, and clustering methods. Case studies illustrate each chapter with accompanying data sets, R code, and exercises for use by readers. This book may be used in advanced undergraduate courses, graduate courses, and self-study.
This volume examines the complex, contradictory discourses of hypertext. Using theoretical material from cultural theory, radical and border pedagogies, and technology criticism, the text discusses three primary ways hypertext is articulated: as automated book (technical communication), as virtual commodity (online databases), and as environment for constructing and exploring multiple subject positions (postmodern hypertext in composition and literature). I would recommend the entire book to researchers and academics who recognize the need to integrate new technologies into our classrooms and pedagogies. - Technical Communication
Hypermedia systems may be one of the most significant contributions to the Internet in recent years. This powerful new technology has revolutionized the delivery of e-content through the internet. However, as the needs of users have changed, the hypermedia systems themselves have also changed. In just the past few years, adaptive and adaptable hypermedia systems have emerged. These systems can custom tailor information to individual end-users. The introduction of these systems yields countless benefits for both users and businesses. Adaptable and Adaptive Hypermedia Systems examines both types of new hypermedia systems; discussing the benefits, impacts and implications of both. This book covers the most current issues in the field, while providing insight into analytical and architectural aspects of the topic. Additionally, applications are provided in real-world settings to allow for a better and more thorough understanding of hypermedia systems.
Customer knowledge is becoming the new competitive asset in e-business that enables companies to serve each customer in his or her preferred way, and to nurture profitable and durable customer relationships. As companies grow and interact with more and more customers through increasingly diverse media and channels, having a systematic approach to customer knowledge management becomes critical. ""Customer Knowledge Management: People, Processes, and Technology"" introduces an integrated approach to analyzing and building customer knowledge management (CKM) synergy for sustainable competitive advantage. Well-organized and unique, this book provides concise yet comprehensive coverage of CKM concepts, methodologies, tools, issues, applications, and future trends.
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